>> QUICK QUESTIONS THREAD <<

Generic, on-topic discussion about Colonial Marines.
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RuAlastor
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Re: >> QUICK QUESTIONS THREAD <<

Post by RuAlastor » 05 Dec 2018, 03:23

CABAL wrote:
05 Dec 2018, 02:48
You just have to reinforce your grip. You can do it by "activating grab" in your hand. After few delays it will be reinforced and you will be able to throw marine over cade.

.click was disabled due it's powergaming nature that allowed to reload Pulse Rifle in one click.

Probably this is disabled either, but I don't know why you would want something other than shift. We are already using it for "examine", or "walk" in other games so it's convinient.
thanks. So, basically, all answers are "no". That's sad...
But still, I'm confused, as can say for sure that I read in the chat something like. "Marine grabs another one on the shoulder".
I want it to turn of, as to examine someone you have to turn your ability off, not to accidentally spit with acid on a nested marine.

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Re: >> QUICK QUESTIONS THREAD <<

Post by CABAL » 05 Dec 2018, 03:28

RuAlastor wrote:
05 Dec 2018, 03:23
thanks. So, basically, all answers are "no". That's sad...
But still, I'm confused, as can say for sure that I read in the chat something like. "Marine grabs another one on the shoulder".
I want it to turn of, as to examine someone you have to turn your ability off, not to accidentally spit with acid on a nested marine.
That was probably "me" verb in IC tab, where you can write what your character is doing. Like "Cabal 'NOD' Shephard salutes", but without sound effect. Delay is long enough to write it just for RP fun.

You don't really need to examine anything as a xeno. You can't see what humans are wearing and dead marines are usually marked with skull. I see no problem.
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Re: >> QUICK QUESTIONS THREAD <<

Post by LightBeast » 06 Dec 2018, 17:49

I've had a question about the 'toggle firerate' option in the Object tab for a long time now. It's almost one of those hidden options because I haven't seen it in tutorials or guides. The two options for it are 'continue to fire when your target moves' or 'you will now only fire once, then lower your aim, when your target moves.' As far as I can tell, it allows you to fire at a tile without a target having to be in it? If this is the case, it seems like it would be very useful since aliens are extremely agile and aiming has a big learning curve.

I always set mine to 'continue to fire even when your target moves' which I think works better because you can lead aliens, like fire in front of them or aim behind them to shoot them off a downed teammate? I'm sure some vets will know more about this than me.

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Re: >> QUICK QUESTIONS THREAD <<

Post by CABAL » 06 Dec 2018, 18:35

LightBeast wrote:
06 Dec 2018, 17:49
I've had a question about the 'toggle firerate' option in the Object tab for a long time now. It's almost one of those hidden options because I haven't seen it in tutorials or guides. The two options for it are 'continue to fire when your target moves' or 'you will now only fire once, then lower your aim, when your target moves.' As far as I can tell, it allows you to fire at a tile without a target having to be in it? If this is the case, it seems like it would be very useful since aliens are extremely agile and aiming has a big learning curve.

I always set mine to 'continue to fire even when your target moves' which I think works better because you can lead aliens, like fire in front of them or aim behind them to shoot them off a downed teammate? I'm sure some vets will know more about this than me.
It's for "aim mode" that is usefull only in HvH events. It doesn't affect "firing mode".
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Re: >> QUICK QUESTIONS THREAD <<

Post by LightBeast » 07 Dec 2018, 00:41

CABAL wrote:
06 Dec 2018, 18:35
It's for "aim mode" that is usefull only in HvH events. It doesn't affect "firing mode".
Aw damn it lol. Okay well I'm glad I asked!

I've got another one.What is the difference between accuracy, recoil, and bullet spread? Some things effect one or all three, but what in the sam hill does that mean in game terms? They sound like they could all basically be the same thing.

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Re: >> QUICK QUESTIONS THREAD <<

Post by Vispain » 11 Dec 2018, 05:37

LightBeast wrote:
07 Dec 2018, 00:41
Aw damn it lol. Okay well I'm glad I asked!

I've got another one.What is the difference between accuracy, recoil, and bullet spread? Some things effect one or all three, but what in the sam hill does that mean in game terms? They sound like they could all basically be the same thing.
Someone correct me if I’m wrong, but....in game...
I’ve always interpreted accuracy as how likely the bullet will hit what you aim,
Recoil Is uh ... *shrug* I suppose effects accuracy ( example: rifle stockz = slower rate of fire, more accuracy)
And bullet spread as how likely the bullet is going to fly off randomly and hit some guy next to you instead of flying nearly straight.

Also. Attachments tend to be the things changing these modifiers as well as rate of fire and how many bullets are in a burst etcetra.

I recommend you look at the wiki section on attachments for cm-ss13. It tells the modifiers ( more or less the indefinite amount)

An artificial way to change some of these modifiers to guns is activating burstfire.... but that’s easily the simplest and least unga way ( also probably one of the least recognized ways) ... but it does it’s job.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Sulaboy » 11 Dec 2018, 10:07

LightBeast wrote:
07 Dec 2018, 00:41
Aw damn it lol. Okay well I'm glad I asked!

I've got another one.What is the difference between accuracy, recoil, and bullet spread? Some things effect one or all three, but what in the sam hill does that mean in game terms? They sound like they could all basically be the same thing.
Recoil is just the screen shake when firing a weapon. Accuracy is the chance of hitting a target that the bullet touches it a lack of it causes near misses. Spread is the chance for the bullet to deviate away from the intended tile that was fired at.
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Re: >> QUICK QUESTIONS THREAD <<

Post by LightBeast » 13 Dec 2018, 22:13

Sulaboy wrote:
11 Dec 2018, 10:07
Recoil is just the screen shake when firing a weapon. Accuracy is the chance of hitting a target that the bullet touches it a lack of it causes near misses. Spread is the chance for the bullet to deviate away from the intended tile that was fired at.
Ah thank you. Maybe we can put this info on the wiki somewhere.

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Re: >> QUICK QUESTIONS THREAD <<

Post by Sulaboy » 13 Dec 2018, 22:58

LightBeast wrote:
13 Dec 2018, 22:13
Ah thank you. Maybe we can put this info on the wiki somewhere.
wiki/Marine_Equipment#Basic_Weapon_Parameters
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Re: >> QUICK QUESTIONS THREAD <<

Post by Rikman » 14 Dec 2018, 17:36

Is Trijent dam set to release anytime this year or next year? Or is it going to be like WO?
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