Gandalf's Tentative Spriter App

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Gandalf
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Gandalf's Tentative Spriter App

Post by Gandalf » 04 Jan 2016, 01:49

Byond ID: Gandalf Greyhame

Age: 22

Gender: m

How would you define yourself? (Coder, Mapper, Spriter): Spriter

If Coder, what languages?
English, Gibberish

Any previous experience developing with SS13?
Way back in the days of yore, I lead a dev team working on our own codebase. Made a LOT of assets and kicked a lot of asses. It eventually fell through due to our coders being both awful at code and lazy fucks.

Proof of any previous or current work:
I've got a fair amount of work on my other machine, which is currently at the other end of the country. If this app gets slapped with a 'PROVIDE MORE EVIDENCE', I'll put it on hold till I can access that stuff. It's a pretty meagre collection, but hopefully conveys my style and what I can and can't do.

In the interests of this application, I made a lot of this in the last 2 days:

PMC OUTFITS(done expediently and recently solely for this app):
The Starship Trooper:
Image
I have replaced this twice thrice too many times now. This is a thing to note, I'm never satisfied with shit I make ever.
"Art is never finished; only abandoned" - Classical philosopher and songwrite, DJ Khaled

The Jungle Thunder:
Image

The Mallcop(updated in edit cos his helmet and shading were annoying me):
Image

The Ghost Buster:
Image

All these images have more layers than shrek, I can show just the jumpsuits, remove straps, helmets, belts anything like that if you'd like

WEAPONS (these were designed for vanilla ss13, for context):
The Hulkbuster:
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Netgun:
Image

Heavy Flamethrower:
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OTHER SHIT THAT ISN'T SS13 (overworld assets from an RPG I started, again I'm on my laptop so I'm reaching here):

Protagonist Overworld Walk Cycle:
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Hoers Sidewalk but as a sheet:
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And that is all the complete spritework I have on this HD as of now.



How well do you know Git?
I've never used it as anything but a repository for grabbing /tg/ sprites and the like (base humans, par example) for working with. Seems simple enough, I can learn real quick.

Your primary job is server development, not policing the server. You may be given Moderator-level of access but you should *not* be invoking any administrative actions unless there are no moderators or Admins online. Do you understand? (Yes/No)
Moderating a ss13 server is the last thing I want to do. 100% understood.

Anything else you'd like to add?
Really the main thing to mention here is that I'm pretty low on a portfolio. I can get more in time, hell I could make some more shit, but I think what I've presented gives a pretty varied selection of the sort of stuff I've got experience with - it's not much, but it's only really there to give an impression of my style, right?

Should also say I'm fairly out of practise - main reason I'm applying tbh. Not had much to direct myself at, kinda want a challenge and a means to improve.

Finally - the forum account is pretty new, but I've been playing on the server for a while (I generally avoid ss13 forums where possible). I play as Boris, which I feel makes me fairly 'recognisable'. Should also mention I'm not a fan of circlejerky cult of personality shit, in my experience leads to metabuddies and other bad things. I've been very active on suggestions and shitposting in the chatbox mainly. Hopefully my relative obscurity won't be an issue.

Oh and also, some of those weapon sprites iirc were based on other weapons. As I recall, I took like 3 guns, took parts of them and combined them, and then gradually replaced each part until it was a new thing. Gave me a body to work with, but there MAY still be parts of for example the ion rifle in the hulkbuster - declaring that upfront, I did make those like a year ago.

pls b nice

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Feweh
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Re: Gandalf's Tentative Spriter App

Post by Feweh » 04 Jan 2016, 16:04

Im not a spritter.. but all the colors seem to be either too dark or really light?

Other than that you seem to have the ss13 style down.

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ChickenShizNit8
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Re: Gandalf's Tentative Spriter App

Post by ChickenShizNit8 » 04 Jan 2016, 16:51

I for one like the darker look.

+1
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SecretStamos (Joshuu)
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Re: Gandalf's Tentative Spriter App

Post by SecretStamos (Joshuu) » 04 Jan 2016, 18:50

You could definitely use more contrast and distinction in your icons in my opinion. I see some potential in the mobile infantry and ghost-buster suits though, but they need some refinement still.

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Infernus
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Re: Gandalf's Tentative Spriter App

Post by Infernus » 05 Jan 2016, 08:10

What Joshuu said. They do look good but you need to work on icon shading, they are too light.
Also, please, don't scale those images...
As I already said to someone else, they look like a bunch of pixels on the whole screen.

Your mobs should be a little bigger than this size:
Image

Gandalf
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Re: Gandalf's Tentative Spriter App

Post by Gandalf » 05 Jan 2016, 16:01

Infernus wrote:What Joshuu said. They do look good but you need to work on icon shading, they are too light.
Also, please, don't scale those images...
As I already said to someone else, they look like a bunch of pixels on the whole screen.

Your mobs should be a little bigger than this size:
Image
I scaled them so you can see what's going on - the fact that you can see the individual pixels is intentional.

I know how sprites and resolution works, but in this case it seemed pertinent to blow them up so that precisely the kind of shit that's been raised (shading, pallete) is easier to spot.

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SecretStamos (Joshuu)
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Re: Gandalf's Tentative Spriter App

Post by SecretStamos (Joshuu) » 06 Jan 2016, 18:44

Denied.

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Lostmixup
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Re: Gandalf's Tentative Spriter App

Post by Lostmixup » 02 Feb 2016, 18:49

Moved.
Default Scrolly Blur

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