Kukeke11 Spriter app

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Kukeke11
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Kukeke11 Spriter app

Post by Kukeke11 » 01 Aug 2015, 11:27

Byond ID:Kukeke11

Age:18

Gender:Male

How would you define yourself? (Coder, Mapper, Spriter):Spriter

If Coder, what languages?

Any previous experience developing with SS13? Iconing for a project, but it was canceled

Proof of any previous or current work: http://imgur.com/a/LBejE

How well do you know Git? Abit

Your primary job is server development, not policing the server. You may be given Moderator-level of access but you should *not* be invoking any administrative actions unless there are no moderators or Admins online. Do you understand? (Yes/No) Yes

Anything else you'd like to add?
I would really love to be part of this project since I see it has more fun RP than other servers and its just lot more fun and well I hope you give me a chance :).
Last edited by Kukeke11 on 02 Aug 2015, 13:03, edited 4 times in total.

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Feweh
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Re: Kukeke11 Spriter app

Post by Feweh » 01 Aug 2015, 11:56

Your link to your album isn't public, we can't view it.

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Kukeke11
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Re: Kukeke11 Spriter app

Post by Kukeke11 » 01 Aug 2015, 12:38

Pink wrote:Your link to your album isn't public, we can't view it.
Fixed it

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Allan1234
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Re: Kukeke11 Spriter app

Post by Allan1234 » 01 Aug 2015, 12:58

some of these sprites appear to have been made for 3D SS13...?

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Kukeke11
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Re: Kukeke11 Spriter app

Post by Kukeke11 » 01 Aug 2015, 13:42

Heinrick Archsider wrote:some of these sprites appear to have been made for 3D SS13...?
Yes I just saw supernorns new prespective icons and I'm now just making all the other icons for fun since he only made some of them

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Sebro
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Re: Kukeke11 Spriter app

Post by Sebro » 04 Aug 2015, 10:09

Nice locker sprites, really, they're a lot better then the normal ones. I actually like all of them. But... those lockers just look so damn good. Doesn't goon have lockers like that?
:(

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Kukeke11
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Re: Kukeke11 Spriter app

Post by Kukeke11 » 04 Aug 2015, 11:18

Sebro wrote:Nice locker sprites, really, they're a lot better then the normal ones. I actually like all of them. But... those lockers just look so damn good. Doesn't goon have lockers like that?
South facing isn't mine, I just made missing sides for it. Forgot to remove the south facing one when I was uploading it

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Sebro
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Re: Kukeke11 Spriter app

Post by Sebro » 04 Aug 2015, 18:38

Kukeke11 wrote: South facing isn't mine, I just made missing sides for it. Forgot to remove the south facing one when I was uploading it
Still, the sprites are quite nice.
:(

Shadowling1232
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Re: Kukeke11 Spriter app

Post by Shadowling1232 » 06 Aug 2015, 03:35

Would love to see this guys work in-game on the shuttle/drop-ship and maybe defenses?

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Kukeke11
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Re: Kukeke11 Spriter app

Post by Kukeke11 » 06 Aug 2015, 20:16

So I saw somewhere that sentry was needed so I gave it a go.
first image is static then firing and then a smoke effect that should be played once after shooting ends, will improve effects and the sprite it self if it is used.
http://i.imgur.com/0gjQy1s.png
http://i.imgur.com/SMxK5ib.gif
http://i.imgur.com/4DUkZUp.gif

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SecretStamos (Joshuu)
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Re: Kukeke11 Spriter app

Post by SecretStamos (Joshuu) » 06 Aug 2015, 21:47

You should check in with me before you make sprites; we already have an icon for the sentry gun and have for some time. (Since December)
In general, top down icons don't fit the style of SS13. It's more isometric.

I haven't really had a chance to look over your application. I will do so this weekend

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Kukeke11
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Re: Kukeke11 Spriter app

Post by Kukeke11 » 07 Aug 2015, 20:17

SecretStamos (Joshuu) wrote:You should check in with me before you make sprites; we already have an icon for the sentry gun and have for some time. (Since December)
In general, top down icons don't fit the style of SS13. It's more isometric.

I haven't really had a chance to look over your application. I will do so this weekend
Well ss13 is a chaotic mix between many prespectives that luckily work :P

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SecretStamos (Joshuu)
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Re: Kukeke11 Spriter app

Post by SecretStamos (Joshuu) » 07 Aug 2015, 20:35

Kukeke11 wrote: Well ss13 is a chaotic mix between many prespectives that luckily work :P
We're trying to avoid style mixing as much as possible on CM. Very few things are non-isometic, except walls occasionally.

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Kukeke11
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Re: Kukeke11 Spriter app

Post by Kukeke11 » 07 Aug 2015, 20:38

SecretStamos (Joshuu) wrote: We're trying to avoid style mixing as much as possible on CM. Very few things are non-isometic, except walls occasionally.
All the walls are non isometric, also if you want I can provide supernorns isometric walls I have completed the whole set for all directions for the basic walls could do the same for the rest.

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Re: Kukeke11 Spriter app

Post by SecretStamos (Joshuu) » 07 Aug 2015, 21:05

Don't they technically belong to supernorn?

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Kukeke11
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Re: Kukeke11 Spriter app

Post by Kukeke11 » 07 Aug 2015, 21:07

SecretStamos (Joshuu) wrote:Don't they technically belong to supernorn?
he did only 5 directions, also he didn't put any copyright or any note on not using them, so I guess people can build all the other icons from them.I made all the other directions(so the auto tile connect would work) and animated the doors also made fitting apc as you can see in my app although the apcs need to be made smaller but still show all the vital info.Also mad experimental damage which will be hard to make for every explosion size, will post it tomorrow I'm not home right now. Most of the current ss13 turf icons were made by him.

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