Minijar's Mapper Application

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Minijar
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Minijar's Mapper Application

Post by Minijar » 08 Aug 2015, 07:08

Byond ID: Minijar

Age:16

Gender: Male

How would you define yourself? (Coder, Mapper, Spriter): Mapper

If Coder, what languages? N/A

Any previous experience developing with SS13?
Yes I've worked previously on little maps for myself to kill time and created almost fully one of the Z-levels for Baystation's upcoming map Kun-peng.

Proof of any previous or current work:
Image The civilian level for the Kunpeng
Image A little asteroid facility that I made whilst bored one day.
Image Continued.
How well do you know Git?
Well enough to make pull requests and fork stuff, so in other words yes I know it well.

Your primary job is server development, not policing the server. You may be given Moderator-level of access but you should *not* be invoking any administrative actions unless there are no moderators or Admins online. Do you understand? (Yes/No) Yes.

Anything else you'd like to add? Negatory.

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Infernus
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Re: Minijar's Mapper Application

Post by Infernus » 08 Aug 2015, 08:19

Looks good to me.

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 11 Aug 2015, 15:59

Bump?

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Infernus
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Re: Minijar's Mapper Application

Post by Infernus » 12 Aug 2015, 07:42

I want to know how good you are with mapping havoc areas.
Make few connected rooms with a sign of combat/destruction in it. (Flipped tables, blood, gibs, broken tiles, etc.) Something that would surprise a player first time entering it.

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 12 Aug 2015, 08:18

Heh havoc is my middle name...I'll see what I can cook up.

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Re: Minijar's Mapper Application

Post by apophis775 » 12 Aug 2015, 11:33

This comes at a good time, as we were discussing adding a new map last night, and we'll probably need someone to make it.

Can you make an example, of a ground facility that is a bit trashed, but has evidence of people still living there? (defenses, etc)

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 12 Aug 2015, 15:24

So I worked on Infernus's request, and I made a small office building with a kind of 'last-stand' feel to it. The marines would enter find a lotof blood and bullets indicating some kind of fight had taken place and with two bodies (Blue x's).
Image

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Infernus
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Re: Minijar's Mapper Application

Post by Infernus » 12 Aug 2015, 16:52

+1 from me.

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 13 Aug 2015, 05:44

Thanks Infernus, just trying to think of a way to create Apophis's request right now...I'll come up with something.

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Re: Minijar's Mapper Application

Post by Minijar » 14 Aug 2015, 10:58

So here's my attempt at Apophis' request. General fluff is, that after aliens arrive the two wings sealed, the medical area unsuccessfully and science was completely sealed leading to it becoming abandoned and ripe with loot.
Image

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Re: Minijar's Mapper Application

Post by Allan1234 » 14 Aug 2015, 11:51

Minijar wrote:So here's my attempt at Apophis' request. General fluff is, that after aliens arrive the two wings sealed, the medical area unsuccessfully and science was completely sealed leading to it becoming abandoned and ripe with loot.
Image
now there's a issue i was told i had when i was mapping, the center area is filled with walls, that should be replaced with a room or something

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Re: Minijar's Mapper Application

Post by Minijar » 14 Aug 2015, 11:53

That was my original thought too, but the science wing was supposed to be somewhat secure and I didn't want people just going into medical and going into said room, taking down one wall and getting access to science goodies.But it could be easily replaced with an emergency storage room/generator room easily.

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Re: Minijar's Mapper Application

Post by Allan1234 » 14 Aug 2015, 11:57

Minijar wrote:That was my original thought too, but the science wing was supposed to be somewhat secure and I didn't want people just going into medical and going into said room, taking down one wall and getting access to science goodies.But it could be easily replaced with an emergency storage room/generator room easily.
Security Checkpoint?

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 14 Aug 2015, 12:13

Heinrick Archsider wrote: Security Checkpoint?
That'd work well too actually.

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 16 Aug 2015, 15:08

BUMPITY bump.

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Allan1234
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Re: Minijar's Mapper Application

Post by Allan1234 » 21 Aug 2015, 02:41

apopsicle?

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Re: Minijar's Mapper Application

Post by Gamerofthegame » 31 Aug 2015, 19:12

Speaking from experience, they're good people.

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 01 Sep 2015, 06:28

Gamerofthegame wrote:Speaking from experience, they're good people.
Thanks! But I don't recognise your username, a character name might jog my memory XD.

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Re: Minijar's Mapper Application

Post by Gamerofthegame » 01 Sep 2015, 10:05

wow nevermind

(I am/was a Bay mapper/minor-coder)

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Re: Minijar's Mapper Application

Post by apophis775 » 06 Sep 2015, 16:03

Standby on this. let me discuss with the devs.

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Minijar
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Re: Minijar's Mapper Application

Post by Minijar » 15 Sep 2015, 12:30

Standing by, I can wait a bit longer.
Just gonna say, if the underground map level gets approved, I'd love to make that. Underground labs are my speciality, hence my love for all things Black Mesa/Half-Life.

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Re: Minijar's Mapper Application

Post by apophis775 » 17 Sep 2015, 04:11

ALRIGHTY. We are going to accept ye. Expect me to contact ye in a day or so, with the details.

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Re: Minijar's Mapper Application

Post by Minijar » 17 Sep 2015, 10:33

Awesome! Thanks for your time.

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Re: Minijar's Mapper Application

Post by apophis775 » 17 Sep 2015, 21:09

PM me your skype nickname, so we can add you to the Dev stuff and get you setup on our GitHub

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