Add a black box recorder with semi-random backstory

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TheFourthHorseman
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Add a black box recorder with semi-random backstory

Post by TheFourthHorseman » 30 Dec 2014, 22:49

Image Commander Banks ground his cigar between his teeth as he sat in the Big Chair in the bridge. He never lit it, of course. Jeremiah Banks was a marine tried and true; ever since he was young, he planned to die a hero, and a slow, wheezing death by lung cancer didn't particularly suit his aspirations.

He'd been disappointed once they'd promoted him up from the front lines. After it became clear that he'd been condemned to a long, healthy, and boring life, he resolved to remain an officer for as long as he could. One day, when they give him an honorable discharge with full military honors, he'll live in a nice veterans home with his old war buddies. Should they give him a dishonorable discharge, he would break into the admiral's office, sit in the admiral's comfortable leather chair, and blow his brains out.

The cigar was his own idea, when he was a younger man. He'd hoped it would make him look like Patton. Nowadays, though, you'd be hard-pressed to find someone who even knew who Patton was; most people just thought he looked silly, sucking on an unlit cigar like a pacifier. If a superior told him this, he'd chuckle amiably and give a good-natured quip about it being a habit by this point. If a subordinate said the same thing, they'd get kitchen duty for a month.

His thoughts were interrupted by a small party joining him on the bridge. His LO had let them in, and pulled a table up to the middle of the room. Following the LO were two men carrying a large metal box, a marine in front and one of the researchers in back. Streaming out of one end of the box was a tangle of wires, most of which dragged on the floor behind them. A few were hooked into a laptop carried by another scientist, who nearly tripped over himself trying to keep up with the box and make sure the wires didn't yank the laptop out of his hands.

The two men heaved the device onto the table the LO had set up, and stood back to look at the Commander expectantly.

"So this is it, then," he grunted.

"Yessir," his LO replied. "The Nostromo's Black Box Recorder."

"It's orange." he said, unimpressed. "You sure you got the right thing?"

"It's just called a Black Box, sir. It doesn't actually have to be black."

"Its the right thing, sir," the marine spoke up. "I was there when we retrieved it."

Commander Banks grunted again. "What are you doing here? I thought I told your team to investigate that distress signal. Can't follow orders, marine?"

"Murphy tripped, sir. Broke his ankle. Sergeant told me to take him to medbay."

Banks sniffed, satisfied. "Well, then? You find out what it was that did them in?" He looked at the researchers. "You ever heard of a radio, civilians? You didn't need to come tell me in person. In fact we give you a whole lab, too. You didn't need to come in and get this shit all over my tables." He picked at some of the black fungus that was growing up the side of the device. "Just what is this shit anyway?"

The researcher who'd been carrying the box answered. "We think its some type of Plasmodial Slime Mold. And sir, we thought you'd better hear this yourself."

The scientist with the laptop hit a few keys, and a metallic robotic voice began to read out the Nostromo's logs for the twelve hours prior to the distress signal's activation.



0832 HOURS: BREACH DETECTED IN ENGINEERING MAINTENANCE HALLWAY

0844 HOURS: BREACH REPAIRED IN ENGINEERING MAINTENANCE HALLWAY

1234 HOURS: CREWMEMBER REPORTED MISSING

1250 HOURS: SEARCH PARTY LAUNCHED

1324 HOURS: SEARCH PARTY REPORTED MISSING

1450 HOURS: CREW TRANSFER SHUTTLE REQUESTED

1453 HOURS: CREW TRANSFER SHUTTLE SENT

1502 HOURS: END-SHIFT CREW TRANFER REPORT SENT TO CENTCOMM

1503 HOURS: CREW TRANSFER SHUTTLE RECALLED

1505 HOURS: CREW TRANSFER SHUTTLE REQUESTED

1506 HOURS: REQUEST DENIED

1508 HOURS: COMMUNICATIONS CONSOLE DE-POWERED

1514 HOURS: STATION ARTIFICIAL INTELLIGENCE DE-POWERED

1515 HOURS: COMMUNICATIONS CONSOLE POWERED

1515 HOURS: EMERGENCY EVACUATION SHUTTLE REQUESTED

1516 HOURS: REQUEST DENIED

1518 HOURS: EMERGENCY EVACUATION SHUTTLE REQUESTED

1519 HOURS: REQUEST DENIED

1524 HOURS: EMERGENCY EVACUATION SHUTTLE REQUESTED

1525 HOURS: REQUEST DENIED

1542 HOURS: EMERGENCY EVACUATION SHUTTLE REQUESTED

1544 HOURS: REQUEST DENIED

1738 HOURS: DISTRESS BEACON ACTIVATED



Commander Banks was at a loss for words, except for perhaps a few choice swears. He wanted to swear. He shouldn't swear, though. When you're in command, people look to you for everything they do. Weakness in you is weakness in them. He should bark out an order, tell people what to do! This is a time for action!

Just what the hell was on that station?

The rest of them stared at him, waiting for a response. He swallowed, more noticeably than he'd like. Adjusting his headset, he opened a channel to his reconnaissance team. "Alpha Squad, I need a sitrep!"

No answer.

"Alpha Squad, report."

Silence.

Oblivious, the marine piped up helpfully, "Sir, they went to the research wing. Murphy thought he saw something run that way. A cat or something. Says that's what tripped him."

Banks spat out his cigar, chewed up like a dog toy, and began to run his fingers through his hair.

"I wouldn't worry, sir!" the marine continued. "Who knows what they were working on in there! I bet you some of the equipment is on, and the interference is jamming their radios!" He looked to the researchers for support. Once averted his eyes, the other shook his head gravely.

Banks bit his thumbnail, regretting spitting out his cigar. "God damn it," he said.

https://en.wikipedia.org/wiki/Flight_recorder

I imagine the first thing a marine commander would do, upon answering a distress beacon and finding it's constituent station seemingly empty, would be to try to figure out what happened. Survivors could be a good source of information, but they might be lying or delirious, and generally can't be considered entirely reliable. You can get a much more definitive picture of the station's last few hours by accessing a station's black box, which would have recorded all the important events on board, such as escape shuttle launches and captain's reports.

From what I've played, the marine's usually follow a set pattern in the tasks they have to accomplish:
  1. Secure Engineering, the bridge, and/or the brig
  2. Attempt to set up the engine
  3. Wait for all hell to break loose
It'd be nice if marines had some additional objectives which would allow them some more interaction with the usually-bored Sulaco crew, gave research something to do in early-game, and makes logical sense within the game's world. The black box recorder would sit in the vault or in the bridge, and it would be the first order of business for one of the squads to bring it back to the Sulaco. It would probably be a large object, similar to the nuke, to indicate it's importance, and to make sure no one pockets it, just for kicks, when no one's looking.

Once its at the Sulaco, it'd be moved into research's hands, where they would hook it up and decrypt the records. This isn't really a big part of the concept; if you want, you could leave that bit out and just send it straight to the commander. Not sure exactly what type of work you could make necessary in order to involve research anyway, but it'd be nice to give them something to do and to give them an excuse to come out and interact with the rest of the crew remaining aboard the Sulaco.

Once the records are all decrypted, its sent to the commander and his staff, who will listen to the records and use that to inform their decisions. Realistically it wouldn't change a whole lot, except for him telling his marines to be extra, extra careful now that he know's something fishy is going on, but it'd make things more interesting for the commander, LOs, and whoever else chooses to listen in, and would give them an opportunity to RP about the situation on the Nostromo, if they feel inclined.

The records within the black box would be semi-randomized, describing various things that happened in the lead-up to the distress beacon being activated. You could add different kinds of indicators that the aliens were on board, and various red herrings that the crew of the space station may have thought were important at the time, but in the end didn't really have any impact on their eventual fate. The basic elements should remain the same, though: weird stuff happens, weirder stuff happens, things go horribly wrong, distress signal activated. I'd suggest leaving it as vague as possible as to what exactly the threat on board the station is, in order to maintain suspense.

I should mention that there's already a black box recorder in the code (probably); it usually sits in the telecomms room and is used by precisely no one, much like the rest of telecomms. I think it just records everything anyone's said over radio over the round, but I may be mistaken.

So yeah, that's my proposal. It gives a more RP-ey objective to the marines other than "Patrol the halls and wait to be attacked," promotes interaction between Sulaco crewmembers and the marines, and lets the Sulaco crewmembers feel like they're contributing to the mission.

Thoughts?

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Rahlzel
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RE: Add a black box recorder with semi-random backstory

Post by Rahlzel » 30 Dec 2014, 22:59

I'm fuckin' sold on this idea. Love it.

Catch is, as time goes on the players who know where it is and what it says won't think of it as a high priority. Instead, it'll be a chore - either subconsciously or consciously. Of course, it would be metagaming to think this way, but it'll happen regardless. There should be some kind of advantage or, like you said, an objective to get it. Failure to retrieve it would change the win/lose outcome of the game, or succeeding in its retrieval could have a bonus, such as research levels that were finished on the Nostromo before it went dark. Perhaps both.

+1

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RE: Add a black box recorder with semi-random backstory

Post by HighwaterOffical » 31 Dec 2014, 04:31

This was my thoughts, on Goonstation, each crew member starts with objectives relevant to their job, IE: Botanists get objectives to get a certain plant, Janitors to keep all the floors clean, Security Officers to insure no one gets in perma, The captain to gather all the jumpsuit types, the RD to max out the research levels.

SSCM should have a set of randomly selected objectives at the beginning of every round, SUCH AS: Black boxes, that are orange:

Image
Image

Thats the carrying case for one, the Prongs on the side are for data transfer wires, ment as a fail safe to prevent data loss. It requires you to take the bolts off the cover, Taking the bolts off the cover activates a timer between 120 and 140 seconds, There will be 3 wires, One wire causes the device to wipe the chip that contains the black box info, One increases the timer, and one stops the timer, allowing the chip to be removed, The chip can be put into any communications consoles to be read on there.

I can think up, and refine more objectives if this gets more support
Image

Do you even bottle stock brah?

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TheFourthHorseman
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RE: Add a black box recorder with semi-random backstory

Post by TheFourthHorseman » 31 Dec 2014, 11:49

Yeah I was thinking it would really have to be at least randomized, just so people wouldn't think "Well I heard the transmission last round, don't need to hear the same thing twice." I like the advantage idea. Research levels would be good; perhaps it could also give the locations of item caches that the remaining command staff hid before their death. These would hold things like weapons, ammo, materials, and devices that players would want to find and use in and of themselves, and not because the paragraph at the start of the round told them they want to. Maybe it would give the passcodes to various safes hidden throughout the station?

I'd be hesitant to have a function that flat-out wipes the data on the black box. I pity whatever poor, bumbling researcher accidentally deletes the black box's contents. Literally the entire crew would hate them.

I like that sprite though, although I was thinking of something a little bit larger. I feel like if its big enough it needs to be pulled, and you can't pick it up and carry it in your hand, the marines as a team may feel a bit more protective of it. I'm worried that if one guy can pick it up and put it in his backpack, the rest will go "alright, its your mission to get it back," and the guy gets swarmed halfway to the shuttle because he had no backup. I think one could justify the size pretty easily; if an airplane gets a flight recorder the size of a shoebox or two, its probably not unreasonable that a space station the size of a city block will have one a bit larger.

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RE: Add a black box recorder with semi-random backstory

Post by UnknownMurder » 31 Dec 2014, 13:14

No offense but, the sprite looks like a big powered flashlight.

However, just a universal translator would do.

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HighwaterOffical
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RE: Add a black box recorder with semi-random backstory

Post by HighwaterOffical » 31 Dec 2014, 17:01

I dont know, i kinda figured a orange breifcase sprite would be big enough, i would need something to work off of if it was going to be autolathe sized.
Image

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RE: Add a black box recorder with semi-random backstory

Post by UnknownMurder » 31 Dec 2014, 18:46

It's alright, you tried your best.

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RE: Add a black box recorder with semi-random backstory

Post by Obey_StyleZ » 31 Dec 2014, 21:06

Im sold on this idea, it would open up a lot for colonial marines.
"You may wear a uniform, but that doesn't determine who you are, its what you do within that uniform that does."

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RE: Add a black box recorder with semi-random backstory

Post by SecretStamos (Joshuu) » 02 Jan 2015, 12:37

Image

I made an inventory icon for one, but then I actually read the comments and realized you guys wanted a world icon one.

Whoops.

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RE: Add a black box recorder with semi-random backstory

Post by HyperPwner » 02 Jan 2015, 17:51

SecretStamos(Joshuu) wrote: Image

I made an inventory icon for one, but then I actually read the comments and realized you guys wanted a world icon one.

Whoops.
Are they not the same?
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We are spess ninjas, fear us, bitches!
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RE: Add a black box recorder with semi-random backstory

Post by HighwaterOffical » 02 Jan 2015, 20:44

His looks like a breif case, thats what mine was ment to be, We made breif cases, Creator said "NO, ISH MUST BE AUTOLATHE SIZED"
Image

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RE: Add a black box recorder with semi-random backstory

Post by SecretStamos (Joshuu) » 02 Jan 2015, 20:59

HighwaterOffical wrote: His looks like a breif case, thats what mine was ment to be, We made breif cases, Creator said "NO, ISH MUST BE AUTOLATHE SIZED"
It's not something to get mad about. He was pretty polite in the way he said it.

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RE: Add a black box recorder with semi-random backstory

Post by Minimike » 02 Jan 2015, 21:45

Damn, nice stories. More people gotta do that. Nice idea though, maybe he can make the 'random' stories placed on it.

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RE: Add a black box recorder with semi-random backstory

Post by HighwaterOffical » 03 Jan 2015, 10:38

SecretStamos(Joshuu) wrote: It's not something to get mad about. He was pretty polite in the way he said it.
I wasent mad, thats basicly what he said.
Image

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RE: Add a black box recorder with semi-random backstory

Post by SecretStamos (Joshuu) » 03 Jan 2015, 13:44

Image
How about this? I figured it would look better as a large computer module instead of an orange plane flight recorder.

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RE: Add a black box recorder with semi-random backstory

Post by TheFourthHorseman » 03 Jan 2015, 13:56

SecretStamos (Joshuu) wrote: Image
How about this? I figured it would look better as a large computer module instead of an orange plane flight recorder.
I like it! Its got a very 1980s sci-fi look to it. Function over form, very dark and atmospheric. Wouldn't look out of place in the Aliens film itself!

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RE: Add a black box recorder with semi-random backstory

Post by Minimike » 03 Jan 2015, 15:41

Nice sprite. I would love for it to use that. (if we get it)

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RE: Add a black box recorder with semi-random backstory

Post by HighwaterOffical » 03 Jan 2015, 19:01

Looks great. Could be kept in the bridge to replace one of the computers or tables.
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RE: Add a black box recorder with semi-random backstory

Post by HyperPwner » 04 Jan 2015, 05:28

Here's an idea. Have the black box recorder be a computer thingy, but have a removable memory.
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RE: Add a black box recorder with semi-random backstory

Post by UnknownMurder » 04 Jan 2015, 13:42

SecretStamos(Joshuu) wrote: Image
How about this? I figured it would look better as a large computer module instead of an orange plane flight recorder.
I'm not so sure how to respond to this... I hope the music explains it.
[video=youtube]https://www.youtube.com/watch?v=P8sFwVD4p20[/video]

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RE: Add a black box recorder with semi-random backstory

Post by Doctor Clockwork » 05 Jan 2015, 17:12

This is an amazing thing... needs to be added.

Blackbox recorder or Riot
May 20th 2018

Please read

https://pastebin.com/mjBuQRn5

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RE: Add a black box recorder with semi-random backstory

Post by Minimike » 07 Jan 2015, 22:19

Doctor Clockwork wrote: This is an amazing thing... needs to be added.

Blackbox recorder or Riot
Both!

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RE: Add a black box recorder with semi-random backstory

Post by Rovernic » 08 Jan 2015, 00:46

>Riot caused code red which forced the blackbox to start recording station events with detail
>fear of Aliens caused riot
"Aut viam inveniam aut faciam." Either find a way, or make one.

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RE: Add a black box recorder with semi-random backstory

Post by Felkvir » 08 Jan 2015, 13:50

Makes sense, adds to the story and lore, looks brilliant ....


Fuck, why do we not have this yet?

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RE: Add a black box recorder with semi-random backstory

Post by UnknownMurder » 08 Jan 2015, 13:57

Because no one thought of it.

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