Red Planet Map - Minijar

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Minijar
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Red Planet Map - Minijar

Post by Minijar » 30 Sep 2015, 16:28

So over the past week-ish I've been working on this map for Apop's Virus gamemode, currently this is only the ground level and there will be an underground level.
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Adjective
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Re: Red Planet Map - Minijar

Post by Adjective » 30 Sep 2015, 18:14

Looks absolutely stunning, may I suggest adding a very large room full of plants that could be considered the "life-support" or pre-terraforming garden?

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Re: Red Planet Map - Minijar

Post by SecretStamos (Joshuu) » 30 Sep 2015, 20:23

Looks awesome! That diagonal hallway might be difficult to travel down though.

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Re: Red Planet Map - Minijar

Post by Ordukai » 30 Sep 2015, 23:13

I know aliens are going to hate those hallways. Crushers can't get their speed up, and it's more difficult to stay close to someone as they're going Up+Right at varying intervals. Marines won't be quite as impeded by that, since they can simply shoot diagonally. Other than that, it looks quite interesting.
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Re: Red Planet Map - Minijar

Post by Feweh » 01 Oct 2015, 00:28

There's a few serious issues.

Not a fan of the Diagonal hallways just because of the BYOND engine and movement.

Also not a huge fan of the SUPER long hallways, like to see more airlocks to break it up a bit. Especially as a infected, you'd get cut down in those straight hallways a bit too much.

Also, need some maintenance tunnels running parallel to most major hallways. Things just look extremely linear, which is bad thing because then most rounds will play out the same way.

Things are a bit too seperated in my opinion, everything seems to be a individual "pod" like structure... but it almost seems pointless to have some room's their own individual pod, some are too small and some will just never be entered (The one with grass/water as example).

Other than that, good stuff.

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Minijar
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Re: Red Planet Map - Minijar

Post by Minijar » 01 Oct 2015, 02:37

The pod look was something I was going for on purpose. To make it seem as if the base was built in individual stages. Also yeah with the diagonal hallways, they look so pretty as compared to straight one's...but I'll see what I can do and maybe shove some maintenance in there somewhere.

As to not ruin the aesthetic look, I'll have maintenance as underground tunnels, with ladders leading to them.

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Re: Red Planet Map - Minijar

Post by Lostmixup » 01 Oct 2015, 10:38

The diagonal hallways could actually be used as Line of sight breaks for marines or infected allowing for either to escape quickly. Just tone them down a tiny bit.
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Re: Red Planet Map - Minijar

Post by Caryl » 04 Oct 2015, 00:07

You could add maintenance hatches that inter-connect the rooms. Make them accessible as if in a loop.

Kind of like
-X-
X-X
-X-

X are rooms, - are the hatches.

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Re: Red Planet Map - Minijar

Post by Minijar » 04 Oct 2015, 06:42

The plan was to map in some ladder accessible maintenance shafts that run under the floor.

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Re: Red Planet Map - Minijar

Post by apophis775 » 26 Aug 2016, 18:06

I really want us to circle back to this one day...
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