Stasis bags or have you thought this through?

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nerocavalier
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Stasis bags or have you thought this through?

Post by nerocavalier » 18 Feb 2017, 22:09

With the recent update, hapless marines will no longer take damage inside of a stasis bag. Now you might be thinking, "Yay, I can stuff them in without them getting worse now."

I shouldn't have to say this but that's bad. Stop that.

But Nero, how do I use stasis bags, you may ask.

Well, here's a good checklist for it.
*Are they infected? If so, stuff them in ASAP in a safe environment and drag them to the nearest LZ and ensure that they get on. No, really, make sure no one opens it.
That's it. That's the main reason to use one. Other acceptable times are when you can't treat all of these dying marines and need time to stabilize them all or if someone has massive, severely damaged lungs and peridaxon isn't at hand.

"But Nero, they have lung damage and will suffocate!" Have you applied Peridaxon? If no, then why didn't you ask medbay for it? They'll either make it (as if) or throw a pill bottle at you from the vendor.

"But I don't have peridaxon! The Commander forbids it." Hope you're good at convincing Command to change their mind or to convince doctors to smuggle you some. If not, then give them inaprovaline and dexalin pills both of which are in your vendor.

"I don't have that either!" Why don't you have it? It's right there in your vendor. At worst, it'll take up one slot. Hint: Stuff four inaprovaline pills into your dexalin pill bottle. Failing that, find an oxygen first aid kit and stuff it into your backpack.

"But Nero, I just defibbed and they'll die again!" Yes, and it takes time to prevent that from happening. Reset their timer with the first defib then fill them with drugs so they're ready for the second, the stasis bag isn't going to do that for you. When you're finished with the meds, revive them a second time and treat their bleeding again. If and only if they're dying of massive oxygen loss from ruptured lungs and there's no peridaxon at hand should you stuff them into the bag.

TL;DR: Use stasis bags on infected marines or if you need to keep someone alive while you heal others. Stasis is not a magic button to fix your dying marine needs, it's a last resort and should be treated as such.
Stasis bags also fit in medkits. So never take them in place of one.

Remember that with stasis bags you're pushing off your job onto someone else.
Last edited by nerocavalier on 21 Aug 2017, 21:10, edited 4 times in total.
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Re: Stasis bags or have you thought this through?

Post by Jaketeaking » 18 Feb 2017, 22:33

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Re: Stasis bags or have you thought this through?

Post by Karmac » 18 Feb 2017, 22:35

Can confirm, I was thrown into one after a medic noticed out of all the horrible injuries I'd sustained, that I had a punctured lung, instead of stabilizing any of my other wounds or giving me dexalin, he just put me in a stasis bag and sent me up to the sully after 4 minutes of dicking around, I died the minute they put me in the rasputin and nobody noticed till we got up to the sully and a CMO decided to check the stasis bag I was in as a doc dragged me over to medical, found I'd been dead for too long and had to stuff me in the morgue.
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Re: Stasis bags or have you thought this through?

Post by Casgair » 18 Feb 2017, 23:29

Maybe it's a misunderstanding of what stasis bags do? TBH I hardly use them myself, but I thought they were like the Odysseus's Mounted Sleepers, which will pretty much keep someone alive (in deep crit) indefinitely.

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Re: Stasis bags or have you thought this through?

Post by nerocavalier » 19 Feb 2017, 00:15

Casgair wrote:Maybe it's a misunderstanding of what stasis bags do? TBH I hardly use them myself, but I thought they were like the Odysseus's Mounted Sleepers, which will pretty much keep someone alive (in deep crit) indefinitely.
What they do is prevent any further damage by converting it to genetic damage instead which'll slowly reduce someone's maximum HP until they die from their wounds.

They also slow down larva infection so it's the reason why they should be used.
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Re: Stasis bags or have you thought this through?

Post by Renomaki » 19 Feb 2017, 19:03

Honestly, while I don't use stasis bags very often as a medic, most of the time when I do use them, it is to ensure that someone survives the trip up to the Sulico if they are in very dire conditions.

Of course, you can't just lock them in the bag and expect a person to be perfectly ok. Bag or not, you have to treat their wounds before medevacing them, and in the case of things like broken lungs, give them more time to reach the OR before they die helplessly. Stasis bags are useful in situations when a person is in such bad condition that you can't trust them to survive the trip to the hanger without dying, but of course, only after you treat their wounds and provide drugs to heal them.

When I see a medic just carelessly toss a person into a stasis bag without even treating the person first, it does disappoint me greatly, because it shows how little they really care about the person being medevaced. Squad mate or not, you gotta ease the pain.

And as for genetic damage, normally medbay has a good cyromix that heals genetic damage, so provided medbay is not lazy, the person in the bag will soon be put back into his normal shape.
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Re: Stasis bags or have you thought this through?

Post by Mook476 » 20 Feb 2017, 01:40

This is pretty good actually I agree stasis bags are really only useful for stopping bursters but Reno makes some good points sometimes it's worth stuffing a person into a stasis bag so you can save them, and genetic damage shouldn't be too hard to fix as reno said if medbay isn't lazy
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Re: Stasis bags or have you thought this through?

Post by Karmac » 20 Feb 2017, 07:35

Always assume medbay is lazy or incompetent, or you'll lose a lot of patients that you otherwise would've been able to heal yourself.
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Re: Stasis bags or have you thought this through?

Post by Eenkogneeto » 20 Feb 2017, 14:42

I didn't actually read this but the amount of times I've been shoved in a stasis bag to die of clone damage while barely alive has been increasing constantly so I fully support any attempts to rectify this trend.
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Re: Stasis bags or have you thought this through?

Post by Casany » 20 Feb 2017, 16:19

Well I mean, stasis bags have actually saved me a few times when I wasn't infected

When you medic all round your bound to run low or just run out of supplies, and when you do that poor fellow without his leg and with a broken lung is just gonna die if you don't get them in a bag until you get either back to the sulaco or FOB. I've had experiences where I've been just torn apart, missing multiple limbs and dying of everything, and usually it's late round when the major wounds start occurring.

Don't get me wrong, stasis bags aren't to be used just any time, but there are more uses then just if they are infected
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Re: Stasis bags or have you thought this through?

Post by Casgair » 20 Feb 2017, 18:37

Carmac wrote:Always assume medbay is lazy or incompetent, or you'll lose a lot of patients that you otherwise would've been able to heal yourself.
Well, I'd argue that you should give them the benefit of the doubt and :m to see if any doc is awake that knows his stuff, but otherwise, yeah. No idea why Doctor tends to be a magnet for new players that don't know what they're doing.

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Re: Stasis bags or have you thought this through?

Post by nerocavalier » 21 Feb 2017, 18:32

Renomaki wrote:Stasis bags are useful in situations when a person is in such bad condition that you can't trust them to survive the trip to the hanger without dying, but of course, only after you treat their wounds and provide drugs to heal them.
Inaprovaline + dexalin can keep them stable. Replace dexalin with dylovene if they're dying of toxins. The thing is, unless they spent five minutes walking around with broken ribs or groin, they should be able to survive the trip back up without a stasis bag.
Renomaki wrote:And as for genetic damage, normally medbay has a good cyromix that heals genetic damage, so provided medbay is not lazy, the person in the bag will soon be put back into his normal shape.
Unfortunately the problem I see is that people plop them in and forget to eject them leading to spending a lot more time in medbay than they should have had they struggled up there without a stasis bag.
Deathjack69 wrote:This is pretty good actually I agree stasis bags are really only useful for stopping bursters but Reno makes some good points sometimes it's worth stuffing a person into a stasis bag so you can save them, and genetic damage shouldn't be too hard to fix as reno said if medbay isn't lazy
The problem is that you should be able to save them without a stasis bag. Lung damage can be solved with peridaxon or delayed with dexalin and inaprovaline.
Casany wrote:When you medic all round your bound to run low or just run out of supplies, and when you do that poor fellow without his leg and with a broken lung is just gonna die if you don't get them in a bag until you get either back to the sulaco or FOB. I've had experiences where I've been just torn apart, missing multiple limbs and dying of everything, and usually it's late round when the major wounds start occurring.
On average, I never run out of supplies for lung damage. At worst, I use up all four dexalin pills in the first aid kit but then I'll still have the dexaline bottle left over. I never run out of peridaxon during the rounds I take them.

The thing is if you run out of supplies you're going have a worse time than just one marine dying because you didn't use a stasis bag on them.
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Re: Stasis bags or have you thought this through?

Post by Casgair » 21 Feb 2017, 19:32

nerocavalier wrote: Unfortunately the problem I see is that people plop them in and forget to eject them leading to spending a lot more time in medbay than they should have had they struggled up there without a stasis bag.
Getting out of cryo yourself is a thing. Unless you came up with massive internal damage/critical blood loss you may want to get it started as soon as you're put in.

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Re: Stasis bags or have you thought this through?

Post by nerocavalier » 21 Feb 2017, 20:16

Casgair wrote:Getting out of cryo yourself is a thing. Unless you came up with massive internal damage/critical blood loss you may want to get it started as soon as you're put in.
I know. I was referring to the two minute delay and time it takes to wake up afterwards.
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Re: Stasis bags or have you thought this through?

Post by Casgair » 21 Feb 2017, 20:32

I figured, more of a PSA as I have seen people at round end say no one let them out of cryo.

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Re: Stasis bags or have you thought this through?

Post by butters742 » 22 Feb 2017, 00:23

Yeah ive seen stasis bags used on people I can save. I bring a lot of meds. and I mean A LOT. I never run out even if the game goes on for hours. Unless there gonna burst... I try saving them there and if they got a gun. Try my best to get them back in the fight. Pain killers can go a long way if you fix there wounds right. Tho eventually they need surgery.

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Re: Stasis bags or have you thought this through?

Post by Swagile » 22 Feb 2017, 02:34

Stasis bags are only useful if you have no field doctor / they suck.

Otherwise, I never pack them, and save the space a stasis bag would have taken for more practical things; like another medkit.
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Re: Stasis bags or have you thought this through?

Post by Casgair » 05 Mar 2017, 10:36

Swagile wrote:save the space a stasis bag would have taken for more practical things; like another medkit.
They do fit in medkits to begin with.

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Re: Stasis bags or have you thought this through?

Post by Swagile » 05 Mar 2017, 13:40

Casgair wrote:They do fit in medkits to begin with.
Didn't know this.

Defo just stuffing it in a medkit then.
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Re: Stasis bags or have you thought this through?

Post by nerocavalier » 21 Aug 2017, 21:09

Updated.
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Re: Stasis bags or have you thought this through?

Post by Hulkamania » 03 Sep 2017, 02:37

Question about Stasis, if a marine is down but it's possible to defib them, if you put them in stasis will they remain able to revive? I ran into a scenario where I was a lone medic and my defib ran out, so I crammed the guy into stasis, but I wasn't sure if he ever actually made it back or not.
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Re: Stasis bags or have you thought this through?

Post by nerocavalier » 03 Sep 2017, 20:09

Hulkamania wrote:
03 Sep 2017, 02:37
Question about Stasis, if a marine is down but it's possible to defib them, if you put them in stasis will they remain able to revive? I ran into a scenario where I was a lone medic and my defib ran out, so I crammed the guy into stasis, but I wasn't sure if he ever actually made it back or not.
Unfortunately no, they don't work that way.
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