- Medflasks for Dummies -

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Dolth
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- Medflasks for Dummies -

Post by Dolth » 23 Nov 2018, 07:28

Hello,


If you're reading this your either curious or extremely retarded, but fear not I shall explain you how works medflasks.
If you're having troubles reading this and feel this is already too complicated, just open the damn spoiler.
► Show Spoiler
What's a medflask?

- A medflask is a term for regular flask, filled with medical chemicals. As much as hypercigs were cigarettes with hyperzine. It's just a pun.
It contains a total of 60u, and each sips (when you click on yourself or on someone) delivers 5u of the total mix. If you have 6 chemicals of 10u each, one sip will deliver 0.83u of EACH chemical.

How a medflask works?

- Two options, you click on yourself and drink directly from the flask, it drinks 5u as explained above, those takes 5 to 10 seconds to get in your blood AND THUS take effect.
- You click on someone else to apply the flask on someone.

How to create a medflask?

- Check the spoiler above.

Why would you use medflask?

- Because there is an OD threshold per chemical in your blood, not per TOTAL amount of chemical in your blood. Which means you as a smart chemist can put chemicals that are out of hands from regular marines OR medics at maximum quantity and they will NOT be able to OD regardless of the amount of sips they take, unless they drink more than a full medflask of the same type, then in that case I suppose Darwin is guilty.
- Because the same effects delivered by DIFFERENT chemicals will add to itself.

Example:

Let's imagine paracetamol gives 1 painkiller unit, tramadol 3, oxycodone 5.
1u of alcohol lasts 30 seconds, 1u of tramadol 10 seconds, 1u of oxycodone 6 seconds.
If you mix 1u of alcohol with 3u of tramadol and 5u of oxycodone, then for 30 seconds, your mix will provide a TOTAL of 9 painkilling effect, which is almost the highest possible mix in whole SS13

Basically, medflasks allows you to put OD-safe efficient chemicals of a rather high amount, easily dosable, to anyone.
And it's fucking easy to make, check the spoiler above.
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tobinerd
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Re: - Medflasks for Dummies -

Post by tobinerd » 27 Nov 2018, 07:33

Medflasks are great, because as you said above, it's a relatively safe way to prescribe medicine to marines. However, because of the fact that you only drink 5 units at a time, then you should at most have 4, preferably 3, different chemicals in a flask at a time.

So here's what my menu of chem flasks looks like whenever I'm playing CMO:
► Show Spoiler
One very important thing I would also like to add:

DON'T BOTHER THE CHEMIST FOR MEDFLASKS

Because litterally ANY other doctor can fill your flask, as everything you would want in one is already in the MedVendors. The chemist is busy making medicine for the MEDICS.
(With a few exceptions such as dermaline, but I always carry liquid dermaline on my anyway, reserved for any Pyrotechnicians)

Here's a hint for making it easier to fill flasks
- Vend all the bottles you need from the vendor at once
- Keep the metal flask(s) you want to fill on the floor next to you
- Click the top bottle and fill the metal flask(s) with your desired amount
- Press Q to drop the bottle when you're done with it
- When you're done, all the bottles you used should be on the floor where you stood next to the vendor
- Now you can swiftly drag the bottles directly from the floor and into the vendor to restock. This way you barely have to move your mouse and can restock tons of bottles quickly

Note 1: Tramadol bottles only contains 20 units each and Oxycodone bottles only contains 10 units each. All other bottles contain 60 units.

Note 2: You can mix dylovene and Inaprovaline in a flask to make Tricordrazine, you don't need the chemist for this.
Last edited by tobinerd on 27 Dec 2018, 17:57, edited 2 times in total.

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Dolth
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Re: - Medflasks for Dummies -

Post by Dolth » 27 Nov 2018, 07:37

Shoo. This is me guide!
Also I recommend just vending back directly the bottle after filling the flask. And you can fill the flask even if it's any container as long as you click on the sprite and have its inventory open.

Edit: Now please spam new doctors in LOOC with the link.
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Re: - Medflasks for Dummies -

Post by tobinerd » 27 Nov 2018, 08:49

Dolth wrote:
27 Nov 2018, 07:37
Shoo. This is me guide!
Also I recommend just vending back directly the bottle after filling the flask.
Heh, I just got excited because someone made a medflask guide, which isn't something I've seen yet. So wanted to add onto it with my own knowledge.

The reason why I prefer to not restock from your hand after each bottle, is because by dropping them all on the floor next to the vendor, you have to move your mouse significantly less to restock the bottles. As compared to dragging the bottle sprite from your hand at the bottom of the screen to the vendor. But instead just dragging it between one tile on the screen, from the bottle on the floor to the vendor right next to it. Restocking them all at once also saves times this way, as you just move your mouse back and forth between two short distances. Which makes it a lot less bothersome to do. I often restock 10+ bottles in almost an instant this way in chemistry.

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Re: - Medflasks for Dummies -

Post by KennyTGuy » 27 Nov 2018, 09:18

Does the 5u sip favour what chemical is the majority? Such as a flask of 30/20/10 will the 10u chemical be used up before the rest or will they all be emptied at the same time?

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Re: - Medflasks for Dummies -

Post by DefinitelyAlone0309 » 27 Nov 2018, 09:27

KennyTGuy wrote:
27 Nov 2018, 09:18
Does the 5u sip favor what chemical is the majority? Such as a flask of 30/20/10 will the 10u chemical be used up before the rest or will they all be emptied at the same time?
All will be drained a bit with each sip. As for how many units of each chem is taken each 5u sip, do some maths for that.
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Re: - Medflasks for Dummies -

Post by KennyTGuy » 27 Nov 2018, 09:31

DefinitelyAlone0309 wrote:
27 Nov 2018, 09:27
All will be drained a bit with each sip. As for how many units of each chem is taken each 5u sip, do some maths for that.
Of course thank you

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Re: - Medflasks for Dummies -

Post by Dolth » 27 Nov 2018, 09:51

Dolth wrote:
23 Nov 2018, 07:28
It contains a total of 60u, and each sips (when you click on yourself or on someone) delivers 5u of the total mix. If you have 6 chemicals of 10u each, one sip will deliver 0.83u of EACH chemical.
Answer was here ;).
Thanks for taking your time and actually reading btw. Few new players do that. Shamefully.

Also Icy, there are no restock cooldown since it's a Drag and Drop, which means you can just restock while you're waiting for your new click to freshen up.
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Re: - Medflasks for Dummies -

Post by KennyTGuy » 27 Nov 2018, 10:08

Dolth wrote:
27 Nov 2018, 09:51
Answer was here ;).
Thanks for taking your time and actually reading btw. Few new players do that. Shamefully.

Also Icy, there are no restock cooldown since it's a Drag and Drop, which means you can just restock while you're waiting for your new click to freshen up.

Im in the process of wanting to learn doctor, thank you for the guide.

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Re: - Medflasks for Dummies -

Post by Dolth » 27 Nov 2018, 10:10

You're welcome! I am more of a chemist than a doctor since I didn't take time learning since the removal of QC reloving IB, peridaxon fixing organs, and the new incompatibility with hyper ane peridax etc...

But glad you enjoyed it. With time I will make a melee guide and/or a short combat guide excluding tactic.
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Re: - Medflasks for Dummies -

Post by Nimiety » 28 Nov 2018, 01:09

It's not 5u from my experimentation with hyperzine flasks, but something like 20% of whatever is in the flask at that time. This was important with wine bottles since those have a higher capacity than the flask and a mix that would be safe in a flask would kill you in a wine bottle. The first sip takes like 10u of chemicals, the nest one takes 8, and so on and so on until the flask is empty.

Personally, I hate this practise and I think mixing drugs into food/ drinking them should give you the same message that you get if someone tampers with a firstaid autoinjector -- ''you don't recognise some of the chemicals in this''. It's the exact same thing as marines of old nicking supplies off of medics ignoring the roleplay guidelines for more power and should be restricted in the same way. Damn shame that some harmless tomfoolerly like spiking coffee with booze will be caught in the crosshairs but this is why we can't have nice things.

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Re: - Medflasks for Dummies -

Post by Dolth » 28 Nov 2018, 02:05

Believe me I expected people to be reported for power when I saw that for the first time lol.

I'll check more precisely on how works the sips in a flask but I am pretty sure that's a static amount.
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Re: - Medflasks for Dummies -

Post by Kineem » 10 Dec 2018, 23:00

right click the flask and you can change the amount of units delivered per sip. 5, 10, 25.
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Re: - Medflasks for Dummies -

Post by Dolth » 11 Dec 2018, 03:15

Kineem wrote:
10 Dec 2018, 23:00
right click the flask and you can change the amount of units delivered per sip. 5, 10, 25.
That's the transfer amount, not the sip amount.
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Re: - Medflasks for Dummies -

Post by Steelpoint » 14 Dec 2018, 02:14

If you are a medic and can't get bottles (which happens oft) you can make a healing flask via a makeshift method. Go to the kitchen (or any sink) and put in one bit of water, then you can dissolve some pills into the flask. Two pills of bicard, one pill of kelo and one pill of tram gets you a standard flask. Feeling frisky can you could use a syringe on a autoinjector (like a oxy one) and put some of those chems in for extra flavour.
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Re: - Medflasks for Dummies -

Post by JuanRico » 14 Dec 2018, 02:54

Great guide mate.
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Re: - Medflasks for Dummies -

Post by Dolth » 14 Dec 2018, 06:36

JuanRico wrote:
14 Dec 2018, 02:54
Great guide mate.
Easy peasy lemon squeezy.

Next guide will be a PFC bootcamp written under a story form and I will try to link that to our lore and timeline.
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