Macroing 102 - A Complete Guide to CM Keybindings

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forwardslashN
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 27 Apr 2016, 20:52

The menu is there in case you have two attachments to load from. I'm not entirely sure if you can click only one of those options with BYOND macros. As for the rest of the guide, it will require some updating given the recent gameplay changes, so I'll see about that at some point.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by outordinary » 01 May 2016, 08:43

Secrete resin macros are what separates the Empresses from the queens. :^)

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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by ButtCheek_V » 09 May 2016, 08:06

First of all great guide. One of the only reasons why I managed to get comfortable playing Colonial marines.
Now onto the question.
Do movement commands have their specific command? Like facing certain side have.
And is there a list of all available commands somewhere?
Would really like to know existing commands.

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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 09 May 2016, 11:08

ButtCheek_V wrote:First of all great guide. One of the only reasons why I managed to get comfortable playing Colonial marines.
Now onto the question.
Do movement commands have their specific command? Like facing certain side have.
And is there a list of all available commands somewhere?
Would really like to know existing commands.
Thanks! The best I can do in terms of a list is THIS page. Moving is .south / .north / .east / .west.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by ButtCheek_V » 10 May 2016, 06:49

\N wrote:
Thanks! The best I can do in terms of a list is THIS page. Moving is .south / .north / .east / .west.
Thank you for the quick answer. :)
Really helpful

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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by Steelpoint » 24 Jun 2016, 11:23

Nice guide, shame its out of date.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by Warnipple » 26 Jun 2016, 19:22

So .click no longer works correct? I can't see to use the marine combat boots knife macro.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 26 Jun 2016, 21:39

Warnipple wrote:So .click no longer works correct? I can't see to use the marine combat boots knife macro.
Just tested it. It works well. I recommend to use .click for all the toggle burst fire and the like. It only activates for the weapon you are holding, and doesn't bring up a menu if you have more than one weapon type.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by Warnipple » 27 Jun 2016, 08:21

Ah, I had it on a hotkey that was already binded.

Another question: Is it possible to add a sleep or delay to a macro?
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 27 Jun 2016, 10:49

Warnipple wrote:Ah, I had it on a hotkey that was already binded.

Another question: Is it possible to add a sleep or delay to a macro?
Not through byond. You can add delays through some outside macro tool.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 04 Aug 2016, 22:24

I edited the guide with the proper marine commands for pumping the shotgun, using the scope, toggling burst, and reloading.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by EXOTICISME » 04 Aug 2016, 22:26

Very usefull. Thank you for the guide!

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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 04 Aug 2016, 23:52

EXOTICISME wrote:Very usefull. Thank you for the guide!
Welcome. Hopefully someone can sticky this for future reference.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by SagaSword » 05 Aug 2016, 05:37

This feeling when you scroll this page is like a kid in a candy store, awesome!
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by KingKire » 12 Aug 2016, 22:33

So here i am trying to figure out a quick way to reload the revolver in one go.

From what ive pieced together so far:

".Click M44-Combat-Revolver" OR "Eject-Magazine can pop my revolver open so it can be loaded
"Swap-Hands" gets me to an open hand
".Click M44-Magnum-Speed-Loader-(.44)" gets a fresh clip of .44 rounds into my hand from my pockets.
".Click M44-Combat-Revolver" will now load the .44 rounds into the revolver
".Click M276-Pattern-Ammo-Load-rig" loads the empty rounds into the belt
"Swap-Hand" will switch hands to the revolver hand
".Click M44-Combat-Revolver" shuts the revolver close, ready to fire.

Now im wondering, is there a way to get this loaded onto one macro or do i have to split the macros up?
Currently its
shift 1 = Click revolver
shift 2= swap hands
shift 3 = click loader
shift 4 = click ammo belt

which means to load a revolver its shift 1-2-(4 if you have extra rounds)-3,1,4-2-1 Which works but clicking one button to pop it in and out would be wonderful.

Also is there a Drop verb or a Throw verb?

Edit: i got this to work with AHK which is real nice (just need to add the spin cylinder and a "its high noon" and it'll be complete) but im just curious to see if i overlooked something.
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But seriously, does uh, anyone know the way out?!


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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 13 Aug 2016, 21:25

KingKire wrote:So here i am trying to figure out a quick way to reload the revolver in one go.

From what ive pieced together so far:

".Click M44-Combat-Revolver" OR "Eject-Magazine can pop my revolver open so it can be loaded
"Swap-Hands" gets me to an open hand
".Click M44-Magnum-Speed-Loader-(.44)" gets a fresh clip of .44 rounds into my hand from my pockets.
".Click M44-Combat-Revolver" will now load the .44 rounds into the revolver
".Click M276-Pattern-Ammo-Load-rig" loads the empty rounds into the belt
"Swap-Hand" will switch hands to the revolver hand
".Click M44-Combat-Revolver" shuts the revolver close, ready to fire.

Now im wondering, is there a way to get this loaded onto one macro or do i have to split the macros up?
Currently its
shift 1 = Click revolver
shift 2= swap hands
shift 3 = click loader
shift 4 = click ammo belt

which means to load a revolver its shift 1-2-(4 if you have extra rounds)-3,1,4-2-1 Which works but clicking one button to pop it in and out would be wonderful.

Also is there a Drop verb or a Throw verb?

Edit: i got this to work with AHK which is real nice (just need to add the spin cylinder and a "its high noon" and it'll be complete) but im just curious to see if i overlooked something.
If you use outsider macros, you can chain together those commands and reload in one go. Otherwise you have to do it manually. Here's some suggestions though:
.click Eject-magazine\nSwap-Hands\n.click M44-Magnum-Speed-Loader-(.44)
.click M44-Combat-Revolver
.click M276-Pattern-Ammo-Load-rig\nSwap-Hand\n.click Eject-magazine

That should probably work, but I haven't tested it. .click commands are tricky to chain together. Clicking on the UI has no delay time. Clicking anything else does.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by KingKire » 13 Aug 2016, 21:37

mmm, that sounds smarter to clean it up into 3 steps from 7 steps. ill try to update it and test it out. Any word on the drop or throw verbs or is it only outside macro button key presses only?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 14 Aug 2016, 20:47

KingKire wrote:mmm, that sounds smarter to clean it up into 3 steps from 7 steps. ill try to update it and test it out. Any word on the drop or throw verbs or is it only outside macro button key presses only?
Unsure. You can just use .click UI-ELEMENT-NAME where the element name is what the ui button is called. Probably throw and drop. I just have them defaulted as a hotkey.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by KingKire » 17 Aug 2016, 10:46

Okay, so i was so confused at why throw wasnt working on alt 1 when all the other ui elements could be accessed, but it seems i needed to take throw off of hotkey R first to free it up.weird stuff but i got that part working.

It seems there is no way to have two .clicks in the same hotkey simply because the game is wired to have i think a half second cool down before click commands or such, and using macros just puts all the command line one right after the other with no delay. Even if you put a swap-hands command between them. I might be able to get it to act as a delay if i put like, several hundred swap hand commands but thats just silly haha
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by Zhgorin » 08 Sep 2016, 20:38

Is there any way to make a set of macros for marine that would let you get dressed EXTREMELY quickly?

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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by forwardslashN » 08 Sep 2016, 22:03

Zhgorin wrote:Is there any way to make a set of macros for marine that would let you get dressed EXTREMELY quickly?
The E hotkey automatically equips an item to a slot. You can get dressed as fast as you can click, more or less.
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by Casany » 09 Sep 2016, 08:04

I've never used a macro a day in my life...
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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by username123 » 09 Sep 2016, 14:41

forwardslashN wrote: Unsure. You can just use .click UI-ELEMENT-NAME where the element name is what the ui button is called. Probably throw and drop. I just have them defaulted as a hotkey.
Is there a way to .click damage-zone? i wanted to make a macro to quickly heal marines as medic with brute kits by just using the macros while i quickly click the marines without the need of using the health analyzer, i tried .click chest/head/groing and it didn't work, but for some reason, .click damage-zone is a macro, but it won't do anything.

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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by Jay Burns » 09 Sep 2016, 20:12

Casany wrote:I've never used a macro a day in my life...

How do you use a shotgun without a pump macro? I used to deny the use of macros, then I used a shotgun pump macro... and went a bit power crazy....

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Re: Macroing 102 - A Complete Guide to CM Keybindings

Post by Casany » 09 Sep 2016, 21:34

Jay Burns wrote:
How do you use a shotgun without a pump macro? I used to deny the use of macros, then I used a shotgun pump macro... and went a bit power crazy....
i ONLY take a shotgun and put pistols in my armor and backpack, and use the unique action button inside the weapons tab
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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