CAS Weaponry, Loadouts, and You

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Tisx
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CAS Weaponry, Loadouts, and You

Post by Tisx » 21 Nov 2017, 15:10

Ever wonder what hit you and dropped you dead when that little green dot appeared?

Look no farther then here, as today I will be sharing the data I have collected on the CAS weaponry from over 20 missions as a CAS pilot and a fuckton of observing, so strap in.

First, lets talk about the most common CAS strike weapon used,

The standard ammo GAU-21 gun run: Image Image
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Next is a somewhat under used upgraded ammo type, the High velocity (HV) GAU-21 rounds: Image
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Next up is the other common CAS weapon: Mini-pods! Image
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The mini-pods also have an "upgraded" ammo type, it's move of side grade but whatever, they are the Incendiary Minirockets Image
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We now come to most versatile CAS weapon, the rocket pod. Image

Which comes with 5 different missiles/Bombs to use, first is the Keeper II GBU Image
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Next up is the Banshee AGM: Image
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The Widowmaker :Image
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Now for the Fab missiles, First is the Fatty SM-17 Image
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The XN-99 Napalm Image
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Lastly we have Beam laser: Image
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Using this tips you can create a smart and devastating loadout that will make the red dot feared among the hive and your enemies,

and with a good SL giving good lazes you can expect drops like this: https://gfycat.com/PleasingLittleErmine
Last edited by Tisx on 29 Oct 2018, 23:18, edited 1 time in total.

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Re: CAS Weaponry, Loadouts, and You

Post by Gnorse » 21 Nov 2017, 16:06

Am pilot main. Can confirm on the beam laser.
Overall, pretty good guide.
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Re: CAS Weaponry, Loadouts, and You

Post by Rataca100 » 21 Nov 2017, 17:28

I usually mandate they have a Banshee or Napalm, just because, FIRE GOOD! When i am XO anyway, apart from that i dont care. I also take a banshee when PO. :D
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Re: CAS Weaponry, Loadouts, and You

Post by Lukey111 » 10 Jan 2018, 16:14

I personally, don't know CAS at all, BUT... I can confirm that this is an amazing guide for ba- EXPERIENCED PLAYERS LIKE ME
I play as Monday "Scatter" Williams, he is the guy that takes no one seriously, except his good friend, his work.
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Re: CAS Weaponry, Loadouts, and You

Post by Lukey111 » 10 Jan 2018, 16:17

Kidding, amazing guide!
I play as Monday "Scatter" Williams, he is the guy that takes no one seriously, except his good friend, his work.
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Re: CAS Weaponry, Loadouts, and You

Post by Jaketeaking » 10 Feb 2018, 07:57

theres an ammo type missing, minirocket incendiaries, otherwise, a solid outline.
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Re: CAS Weaponry, Loadouts, and You

Post by Sargeantmuffinman » 13 Feb 2018, 06:20

George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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Re: CAS Weaponry, Loadouts, and You

Post by Dolth » 17 May 2018, 09:15

https://i.gyazo.com/2961085e42c35040636 ... a846c0.mp4

Thanks for the guide though. Will try to get some action, I have few ideas.

EDIT: You said the laser beam AoE was 12tile line. What do you mean?
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Re: CAS Weaponry, Loadouts, and You

Post by Weaselburg » 18 May 2018, 13:11

If I see anyone with the laser I will beat their skull in.
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Re: CAS Weaponry, Loadouts, and You

Post by Lorem123 » 02 Jul 2018, 21:33

The biggest struggle I have as PO is actually getting SL's and Specialists to laze shit for CAS. Any advice on how to make people do that more often?
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Re: CAS Weaponry, Loadouts, and You

Post by Jaketeaking » 03 Jul 2018, 10:13

Lorem123 wrote:
02 Jul 2018, 21:33
The biggest struggle I have as PO is actually getting SL's and Specialists to laze shit for CAS. Any advice on how to make people do that more often?

if you're on prison, forget it. as of this post, cas, mortars, and supply beacons are basically useless on prison.

another tip would be to turn on all squad channels, often a laze will be asked for by somebody other than the sl/ asl.

Remind them of your loadout, like once every 10 minutes or so, dont keep spamming it.
equip a fatty. that seems to garner more responses.

on a sidenote, if comms go out, Keep flying for medevacs. just because you cant hear them being called for, doesnt mean they dont happen.
The man known as James 'patch' Alfonse. also gets called hotdog and "lemon.
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Re: CAS Weaponry, Loadouts, and You

Post by Lorem123 » 04 Jul 2018, 02:13

Yeah, I do all of those things. No CAS is one of the reasons I really do not like Prison or Ice.
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Re: CAS Weaponry, Loadouts, and You

Post by Rafar9 » 31 Jul 2018, 17:12

Remember that along with the minirockets and missles directly above the normandy, there are more above the alamo's landing pad. Probably common knowledge, just putting it out there.

Also, if the SLs aren't using CAS, they aren't using CAS. Not much you can do then repedeatedly scream over the radio that it's available
Masar Ratoz. You know, that guy who loses his voice screaming that CAS is ready?

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Re: CAS Weaponry, Loadouts, and You

Post by Pedr007 » 18 Aug 2018, 14:32

Question about the 30mm GAU:

If I double mount 2 30mm, will I fire them simultaneously??? Potentially doubling its DMG?

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Re: CAS Weaponry, Loadouts, and You

Post by Herac » 18 Aug 2018, 16:43

Pedr007 wrote:
18 Aug 2018, 14:32
Question about the 30mm GAU:

If I double mount 2 30mm, will I fire them simultaneously??? Potentially doubling its DMG?
Pretty sure no, you can fire one and then the other though.
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Re: CAS Weaponry, Loadouts, and You

Post by Pedr007 » 20 Aug 2018, 04:31

Herac wrote:
18 Aug 2018, 16:43
Pretty sure no, you can fire one and then the other though.
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Re: CAS Weaponry, Loadouts, and You

Post by Grubstank » 20 Aug 2018, 07:40

Pedr007 wrote:
18 Aug 2018, 14:32
Question about the 30mm GAU:

If I double mount 2 30mm, will I fire them simultaneously??? Potentially doubling its DMG?
Some people do delude themselves into thinking that having two mounted will improve the fire rate - in reality it doesn't make much difference. You're better off offering a gau to each gunship.
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Re: CAS Weaponry, Loadouts, and You

Post by Dolth » 20 Aug 2018, 12:25

Fun fact with 30mm GAU, the high velocity ammo works pretty well coupled if you go with the laser camera, wait for a dumbo to cunt around, GAU GAU KEEPER GAU GAU BANSHEE GAU GAU, if you shot at the right moment the first high velocity GAU hits planetside way faster than regular and would stunlock aliens enough to let the keeper hit, if it does, two additional GAU will stun anyone trying to get close, potentially killing the first, while the banshee will set on fire/finish the two who went in, then two last GAU as a bravado and a sign of 'Get fucked' to aliens. Potentially finish that filthy T3 than ran in and you didn't see.

EDIT: I have no idea how works the new CAS system but as far as I remember, if you as a SL contact the PO to tell him to shoot a KEEPER as soon as he sees your laser, and to SPAM THAT FUCKING COMPUTER to see it, you can do some so-called 'Fast Lazes' which are designed to fuck up boilers, AKA, laze his feet for one second, stop, observe, laze back etc. If by any chance the PO manages to shoot the KEEPER, the boiler will probably shrug off that 1 second lazer under his feet, then instantly gets gibbed. Works on ravs too if you're aiming for a "xeno-rest-zone".
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Re: CAS Weaponry, Loadouts, and You

Post by Pedr007 » 04 Sep 2018, 15:45

Grubstank wrote:
20 Aug 2018, 07:40
Some people do delude themselves into thinking that having two mounted will improve the fire rate - in reality it doesn't make much difference. You're better off offering a gau to each gunship.
Does Dual GAU improve accuracy tough? Cause the GAUs spread hard core

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Re: CAS Weaponry, Loadouts, and You

Post by Rafar9 » 04 Sep 2018, 20:58

Pedr007 wrote:
04 Sep 2018, 15:45
Does Dual GAU improve accuracy tough? Cause the GAUs spread hard core
No, since you can only fire one at a time. Generally you only have one equipped, anyways, I rarely do CAS with GAU anyway, missles launchers and mini-rockets are much better. If you are running transport, One GAU and a sentry is a better loadout
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Re: CAS Weaponry, Loadouts, and You

Post by ThesoldierLLJK » 05 Sep 2018, 11:37

This guide is nice, but at the moment no one lazes targets anymore unless it's on LV or maybe Big Red if you're lucky.

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Re: CAS Weaponry, Loadouts, and You

Post by Nimiety » 05 Sep 2018, 13:53

The only reason to use twin GAU on transport is to double the ammo capaicty -- so that you don't have to move the dedicated CAS reloader or the parts printer powerloader half as often. Same with twin minirocket pods on the Normandy to save time moving from one side of the Normandy to the other.

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Re: CAS Weaponry, Loadouts, and You

Post by KingKire » 09 Sep 2018, 06:09

So... i keep coming back to the laser. Its instant... which means no sound warnings.

This is some OP stuff if you can get it, because xeno's always listen deeply for the sound of that rolling thunder, but you cant dodge instant...
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Re: CAS Weaponry, Loadouts, and You

Post by Pedr007 » 03 Oct 2018, 14:54

KingKire wrote:
09 Sep 2018, 06:09
So... i keep coming back to the laser. Its instant... which means no sound warnings.

This is some OP stuff if you can get it, because xeno's always listen deeply for the sound of that rolling thunder, but you cant dodge instant...
From what Ive read you can snipe Boilers with Laser. So its pretty OP but underused and requires teamwork.

Ive also had good success with 2x GAU and 30mm HV Ammo, firing them one after another, it does increate the ROF a tad, it also helps with spread, cause the GAU spread is dictated by ticks. If you fire it so many ticks without stopping the GAU spread will become fucking hilariously large. It goes from Center to outside and if youve ever seen the meme video from the post above, its 1 drone in the middle of a GAU barrage that has spread so far, because the pilot is hammering the fire button, that theres exactly 0 bullets hitting center.

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Re: CAS Weaponry, Loadouts, and You

Post by Audi_Gzz » 04 Oct 2018, 07:30

You can lase behind boilers and shit while they are trying to gas, if the CAS pilot is in the air already and drops everything you can kill a boiler lmao, because 7/10 times the boiler wants to push the marines back with a gas cloud before he moves.
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