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		<title>Hunters</title>
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		<summary type="html">&lt;p&gt;Aidenzack1: /* The Archive */ Added x31stOverlord&amp;#039;s clan with the promise of members soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
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Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
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The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
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&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Chainsawmullet - Rhuu&#039;Nhon&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Veraz&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Veraz====&lt;br /&gt;
*x31stOverlord - Zathar-Veraz&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore currently being worked on&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19073</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19073"/>
		<updated>2021-04-18T12:22:06Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Hunters */ Moved Memesky to Nhon clan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
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Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
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The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Chainsawmullet - Rhuu&#039;Nhon&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
*Memesky - Mo&#039;ytak Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19028</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=19028"/>
		<updated>2021-04-15T13:28:26Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Hunters */ Added Acutecircle to Nhon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*Memesky - Mo&#039;ytak Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
*The Mo&#039;ta&#039;yar. The name alone being mentioned is enough to put an entire room to silence. It stood for ‘Keepers of the Code’, as the sect’s sole purpose was ensuring the Honor Code is followed, severely punishing those who broke it. Such sects existed in practically every clan to this day, it was found by no other than the Bo’ytill’s founder, Mateon-O.  The sect had one of the most important duties of them all, to protect the honor of the clan by severely punishing those who break it, from severe beatings to executions, the Enforcers never failed in their task. Such an important wing of the clan was entrusted to no one else but the Clan Leader’s mate, Ma’tak-O. Se held the rank of High Enforcer, one of the many duties an Elder may be chosen for. Ma’tak-O expected nothing less from her mate, he began recruiting from the Elites of the clan for the sect, for there was no enforcing of the Honor Code without the Enforcers. &lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Chainsawmullet - Rhuu&#039;Nhon&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
*Optimisticdude - Ji-pahn&#039;zhih Nhon&lt;br /&gt;
*Acutecircle - Yua&#039;Nhon&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spartanbobby - Tarei-da Thar&#039;n&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Techwebs&amp;diff=19025</id>
		<title>Marine Techwebs</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Techwebs&amp;diff=19025"/>
		<updated>2021-04-14T08:34:11Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: Stims from to T3, railgun to T2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&lt;br /&gt;
Marine Techwebs are unlockable upgrades that improve the overall effectiveness of the marines on the ground. In order to access them they must be deployed via orbital supply drop pods. The [[Squad Radio Telephone Operator|Squad Radio Telephone Operators]] will call them down, allowing marines to access different types of upgrades for themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get Points? ==&lt;br /&gt;
Currently, points will generate passively gaining 1 point every minute. More ways will be added acquiring points in the future.&lt;br /&gt;
&lt;br /&gt;
= Marine Techs =&lt;br /&gt;
== Techs: Tier One ==&lt;br /&gt;
The starting techs that allow you to give the marines an initial boost at the start of the operation.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:100%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A; width:15%&amp;quot;|&#039;&#039;&#039;Techwebs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A; width:45%&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Transition-Unlocked-T1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgrade to Next Tech Tier&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Progress to the next tier of techs.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Unlocks the starting set of techs to be purchased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 0 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Squad-Engie-CZSP.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Engineer Combat Zone Support&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Gives a random engineering related tool to regulars. Gives squad engineers a mod kit for their deployable.&lt;br /&gt;
Requires an RTO; deployed via droppod.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Gives Squad Engineers a defensive structure modification kit that transforms their sentries, Teslas and etc, into alternate versions of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 15 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Squad-Medic-CZSP.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Medic Combat Zone Support&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Gives medics to use powerful tools to heal marines.&lt;br /&gt;
Requires an RTO; deployed via droppod.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Gives Squad Medics access to one stack Upgraded Advanced Trauma/Burn Kits, 6 Nanosplints and an upgraded defibrillator that works through armour, heals more and does not cause heart damage.&lt;br /&gt;
&lt;br /&gt;
Non Squad Medics get Ointment or a Roll of Gauze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 15 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Armour-Upgrade-Kit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modular Armour Upgrade Kit&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Marines get access to plates they can put in their uniforms that act as temporary HP. Ceramic plates protect against bullets but not against slashes or acid spit; metal plates break into scrap that can be combined to form improvised plates that are almost as good.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Provides marines with armoured plates that will completely block damage. Once broken, they no longer block damage.&lt;br /&gt;
&lt;br /&gt;
* Ceramic Plates: Provides FF protection.&lt;br /&gt;
* Metal/Scrap Plates: Provides slash protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 15 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Requisitions-Budget-Unlocked-T1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Grant an increased budget towards Requisitions.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Grants 20,000 dollars towards Requisition&#039;s budget.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 10 Points + 1 for every purchase made&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Dropship-Budget-Unlocked-T1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropship Fabricator Budget Increase&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Grant an increased budget towards the Dropship Fabricator.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Grants 20,000 dollars towards the Dropship Fabricator&#039;s budget.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 10 Points + 1 for every purchase made&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techs: Tier Two ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:100%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A; width:15%&amp;quot;|&#039;&#039;&#039;Techwebs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Transition-Unlocked-T2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgrade to Next Tech Tier&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Progress to the next tier of techs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must have at least purchased two permanent techs of the previous tier to unlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Unlocks the next set of techs to be purchased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 10 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Combat-Implants-Unlocked-T2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Implants&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Marines get access to combat implants to improve their ability to function.&lt;br /&gt;
Requires an RTO; deployed via droppod.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Provides 4 options to get 2 implants that vastly improve marine combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night Vision&#039;&#039;&#039;: Grants Night Vision to the marine allowing them to perfectly see in the dark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subdermal Implant&#039;&#039;&#039;: Grants a 15% Brute Damage Reduction, 10%  Burn Damage Reduction and reduces the chances of bone breaks by 75% to the marine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility Implant&#039;&#039;&#039;: Increases the base movement speed of the marine, allows them to vault over objects and fireman carry. Also slightly lowers the movement debuffs from heavy weapon slowdowns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rejuvenation Implant&#039;&#039;&#039;: Upon near death, instantly heal all brute/burn damage and gain 1 unit of the speed stim. One use only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 25 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Stellar-Armaments-T3.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enable Stellar Vessel Armaments&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Enables the two railguns attached to CIC, allowing for bombardment of enemy positions.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Provides two computers hooked up to two separate railguns. It allows for any user to view the battlefield with only the floor and walls visible.&lt;br /&gt;
&lt;br /&gt;
Clicking anywhere on the screen will launch one shell which will cause a localised orbital strike with a 10 second impact time.&lt;br /&gt;
Size of the strike is a 5x5 blast zone.&lt;br /&gt;
&lt;br /&gt;
Railgun can fires a shell every 1.5 seconds with 10 shells in reserve, restocking the reserves every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 20 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Enhanced-Antibio-Unlocked-T2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Antibiologicals&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Marines get access to limited-use kits that can convert ammo magazines into the specified ammo.&lt;br /&gt;
Requires an RTO; deployed via droppod.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Provides a choice of 5 ammo types:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incendiary Buckshot&#039;&#039;&#039;: Grants 5 handfuls of Incendiary Buckshot in a box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slugs&#039;&#039;&#039;: Grants 5 handfuls of Incendiary Slugs in a box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incendiary Ammo Kit&#039;&#039;&#039;: Allows full non-specialist standard issue magazines to be converted into their incendiary variants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall-Piercing Ammo Kit&#039;&#039;&#039;: Allows full non-specialist standard issue magazines to be converted into wall piercing ammo variants that does exactly what it says on the tin. Allowing bullets to pass up to 6 non-indestructible walls and people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxin Ammo Kit&#039;&#039;&#039;: Allows full non-specialist standard issue magazines to be converted into toxin ammunition. This ammo type temporarily reduces the armour of an alien per hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 25 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-OB-HE.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional OB - HE&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisition additional High Explosive Orbital bombardment ammunition and accompanying fuel cells for it.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 5 Points + 2 for every purchase made&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-OB-Cluster.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional OB - Cluster&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisition additional Cluster Orbital bombardment ammunition as well and accompanying fuel cells for it.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 5 Points + 2 for every purchase made&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-OB-Incendiary.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional OB - Incendiary&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisition additional Incendiary Orbital bombardment ammunition as well and accompanying fuel cells for it.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 5 Points + 2 for every purchase made&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techs: Tier Three ==&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:100%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A; width:15%&amp;quot;|&#039;&#039;&#039;Techwebs:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Transition-Unlocked-T3.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgrade to Next Tech Tier&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Progress to the next tier of techs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must have at least purchased two permanent techs of the previous tier to unlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Unlocks the next set of techs to be purchased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 15 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Cryomarines-Unlocked-T3.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wake Up Additional Troops&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Wakes up additional troops to fight against any threats.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Activates a distress call allowing Observer to join a reinforcement wave of marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can be bought multiple times with an increased cost of +10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 10 Points + 10 for every purchase made&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Tank-Unlocked-T3.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armoured Support&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Gives the marines the LTB tank and 2 kits to make vehicle crewmen. The kits will be delivered by ASRS.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Provides the following:&lt;br /&gt;
* 2 Vehicle Crewmen Training Manuals delivered via the ASRS.&lt;br /&gt;
* A freshly outfitted tank with an LTB, Grenade Launcher, Ballistic Armour, Artillery Module and tank treads.&lt;br /&gt;
* 1 crate of LTB Ammo delivered via the ASRS.&lt;br /&gt;
* 1 crate of Grenade Launcher Ammo delivered via the ASRS.&lt;br /&gt;
* 1 set of Backup Tank Modules from the Vehicle Parts Delivery System.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 30 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Combat-Stims-Unlocked-T2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Stimulants&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Marines get access to combat stimulants to assist them in their activities.&lt;br /&gt;
Requires an RTO; deployed via droppod.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
Gives 3 options to get a pack of 3, 5 unit stimulants that last 5 minutes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039;: Vastly Improves your speed with tramadol levels of painkilling.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Redemption&#039;&#039;&#039;: Immediately fixes all broken bones and organs and prevents any further damage to bones and organs being damaged for the next 5 minutes. It also gives a slight movement buff and an immunity to pain for the duration. &#039;&#039;&#039;You only get one injector for this one&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brain&#039;&#039;&#039;: Makes you near immune to stuns, allowing you to recover from them near instantly as well as negating neurotoxin effects entirely.&lt;br /&gt;
&lt;br /&gt;
Injecting any other stim you didn&#039;t pick while the original stim chemicals are still in you will lower the duration of all stims inside you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 25 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TechWebs-Xeno-Squad-T3.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Exobiology&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Give the Marines a Xeno ERT&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
Triggers a distress call that allows Observers to join it.&lt;br /&gt;
Contains a green tinted Alien squad loyal to marines and a PMC handler.&lt;br /&gt;
The Aliens can not harm the marines or their handler.&lt;br /&gt;
&lt;br /&gt;
Alien Squad contains randomly selected aliens:&lt;br /&gt;
* Guaranteed Drone&lt;br /&gt;
* Potential Spitter&lt;br /&gt;
* Potential Runner&lt;br /&gt;
* Potential Lurker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
All loyal Aliens can evolve without a Queen.&lt;br /&gt;
The Drones cannot evolve into a Queen.&lt;br /&gt;
If the PMC handler is &#039;&#039;&#039;GIBBED&#039;&#039;&#039;, not just dead, all Aliens become wild and can attack marines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Costs: 20 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18065</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18065"/>
		<updated>2021-01-09T18:28:08Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* The Archive */ more requested changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Spartanbobby - Tarei-da Thar&#039;n&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out of necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18064</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=18064"/>
		<updated>2021-01-09T18:22:04Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* The Archive */ Snakebitten requested changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
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Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
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The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
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&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Boytill_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Spartanbobby - Tarei-da Thar&#039;n&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Mei&#039;ka&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Mei&#039;ka, the Maidens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Unknownity - Shi&#039;rei Mei&#039;ka&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
* The Mei&#039;ka clan is a clan once filled with tragedy and now reformed as the ashes of the remaining members rose up to take back what is theirs. It was once an average clan and now it is a clan dedicated to Dtekale and their faith is all around her. The clan is made out of females only who have found a different desire and purpose where they would be shunned or even killed by other clans if known about it. Their desire is all about the Hunt to succeed and show Dtekale their might and skills and strengthen their spirit.&lt;br /&gt;
======Location:======&lt;br /&gt;
* The clan’s home is located in the southern quadrant of ████ Prime where religion isn’t as completely centralized thus other clans who live nearby do not mind how the Mei’ka clan portrays the Goddess Dtekale differently. Wherever the Mei&#039;ka clan is, there will always be a temple nearby dedicated to Dtekale. The clan is currently expanding its hunting outposts and temples beyond the home planet.&lt;br /&gt;
======Religion:======&lt;br /&gt;
* The Mei’ka clan is highly religious only towards a specific deity which is the Goddess of women and birth, Dtekale. The Goddess is portrayed differently by the clan, having a larger emphasis on women. The widows questioned why there is a god for women but not for men. They believe only certain females could become hunters. They believe the raw strength and strive for the hunt which isn’t common for females was a sign that they had Dtekale’s spirit within them. Their conclusion about why most females didn’t have the Goddess’ spirit was due to them becoming child makers and mates as it made them weak and lose their strive to hunt and rather stay at home. Not having the spirit of the Goddess was a sign of weakness for them and they would do anything to keep the spirit inside them or else they would lose their respect for their fellow sisters and be kicked out of the clan or be transferred to the working caste or turned into a serf.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
* The Blooding rite for the Mei’ka clan is very demanding and difficult for most female Yautja as it revolves around the strive and desire to hunt which most females do not have. For one to complete their Blooding rite, they have proven themselves to bear the spirit of Dtekale. If they were to fail the rite, the un-blooded would receive harsh punishments in return, they were then taken to the clan’s Shaman for them to attempt to wake their spirit of Dtekale. If they failed the rite a second time, then they had no place in the clan’s finest and were given labor roles and remain unblooded for their life, that is if they lived.&lt;br /&gt;
* The Mei’ka blooding rite has 3 main principles:&lt;br /&gt;
# The rite must be considered already challenging to male hunters&lt;br /&gt;
# The main objective is to secure a trophy of the prey you were given to hunt&lt;br /&gt;
# You are required to be stripped of everything but a single spear and loincloths to achieve the same experience as Dtekale had during her age of being inside a mortal body&lt;br /&gt;
======Reputation:======&lt;br /&gt;
* The Mei’ka clan has an interesting reputation among other clans who know them, especially those who knew the Mei’ka clan before its revision. Due to the infamous disappearance of all the males in the clan, other clans believe they had to be involved with the disappearance as how could all the males disappear without a trace? Due to that, those who knew about the old Mei’ka clan, do not trust the current one and avoid them with their best effort. Because of the Mei’ka clan rejecting the traditional purpose of a female Yautja, they are generally disliked by traditionalists. Mei’ka views females of other clans as weak unless they are a part of the warrior caste and have no mate. Due to their stance about having a mate and becoming a child-maker, other clans have started calling them the Maidens.&lt;br /&gt;
======History:======&lt;br /&gt;
* Founded by Bokahn Mei’ka, the clan was originally just like any other clan as they had the same practices and standards. The clan had a special event that occurred once every four years and lasted two months where all the males in the clan went away to partake in a large hunting party and returned with a large feast to share with the females. Even the males in the working caste joined the event to help the warriors in particular activities where they couldn’t do it on their own. However one fateful event, they never returned. Their ship went missing and it couldn’t be tracked, the same goes for the gear the males had. They all disappeared without a trace and many conspiracies were formed by other clans who knew the Mei’ka clan. Some conspiracies talked about how the females sabotaged the ship and the gear to disable their tracking systems and sent the ship far into the unknown where it could never be found, some conspiracies simply say that the ship was sucked into a black hole or was completely disintegrated by unknown means. What was known is that they are all gone and will never come back. The remaining females in the clan were now called the widows by other clans and subsequently, the clan itself was called the widow clan. Instead of dissolving the clan, they decided to change it completely to the point of it being entirely different. They believed to be lucky to survive the extinction of their old clan, they believed Dtekale protected them and thus centered the clan around her and about women. The incident is now a reminder and curse to them, to never allow males into the clan or else they would suffer the same fate, not because they hated males or thought they were superior to them. The new founder Kay’ta Mei’ka returned the clan from its ashes and became a sanctuary for females who rejected their purpose to bear pups and have mates and rather focused on The Hunt. Currently, nobody still knows what happened to the males and the truth will never come to light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Meika_Sigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Unknownity.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Ka&#039;uliik&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Ka&#039;uliik, the Gluttonous.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Snakebitten - Ikthya-de Ka&#039;uliik&#039;&#039;&#039;&lt;br /&gt;
*aguia vermelha - Shaq&#039;Klahoo&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
A ship-based clan of gluttons and seasoned killers, the Ka&#039;uliik are sustenance hunters. A burgeoning clan with a population still rising to this day, the Ka’uliik are more focused on sustaining their clan than glory alone. Strong in their reverence to Tharda and Paya alike, these carnivores have become passionate gourmands with a bottomless stomach.&lt;br /&gt;
======Clan Structure======&lt;br /&gt;
The Ka’uliik have their residence in a particularly massive ship. Shaking the trend of other clans to live in a variety of vessels, their homeship Agaj’ya is very densely populated, one of the largest and most well-inhabited vessels known to Yautjakind, and still being expanded to this day. Living conditions are rather difficult due to the sheer amount of mouths to feed, and living space is often cramped. They are known to be less wealthy than others, resources being shared among a collective whole. They are  tightly-knit community, residents all doing their part to help the clan succeed. This has given their clan an egalitarian mindset out aof necessity; age and sex are much less of a barrier than other clans, barring diseases and deformities, anyone can and should hunt.  All occupations are of equal value and importance, and anyone from ferocious Hunters to the workers that forge their weapons are focused on ensuring their siblings thrive despite scarcity&lt;br /&gt;
======Religion:======&lt;br /&gt;
The Ka’uliik observe their deadly duo, Tharda and Paya, with great reverence. Their lifestyle focuses around appeasing their Gods, ritually imbibing near-every part of their prey on their behalf. Nothing is wasted and every part is used, in accordance with their belief that their Gods have given their clan the ability to absorb the strength from their prey upon consuming them, and sharing their quarry amongst the Clan strengthens it as a whole. &lt;br /&gt;
After killing their prey, it is field dressed. During the process, a Hunter will call upon Paya and Tharde to observe their work, and to dedicate the prey’s body parts to them. Every possible cut of meat, skins, furs, and scales are all taken. Blood is drunk or otherwise used for rituals, and bones are ground down to bone meal. Sinews, fat and organs all have their use as well.&lt;br /&gt;
A small portion of the prey may be consumed by the Hunter themselves, to strengthen them for what is to come, and to ensure they do not go hungry while there’s work to be done. However, the bulk of the quarry’s ‘byproducts’ are returned to their ship and packed away. The theft of food or even a stolen jawbone is the fastest way to draw the Ka’uliik’s ire.&lt;br /&gt;
======Behavior======&lt;br /&gt;
While all members of the clan naturally have their own way of going about hunting game, there is often some division between older or younger members. &#039;&#039;&#039;This ain’t mandatory, just flavor, do what you like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older members of the clan, typically at the least Elites, are more cool-headed and go about their killing in a ‘sportier’ manner. They are likely to make a game of tracking down their quarry, and might even announce to their chosen mark that they are coming. Whips are commonly seen in their hands, used to torture prey and ensure that more of the corpse can be used. They are typically of a more refined palate given the wide range of food they’ve eaten and cooked, and have specific sorts of prey they hunt; claiming them to be of utmost flavor. They are also known to rarely use their cloaking devices, preferring to chase down their prey and frighten them to ‘get the juices flowing.’&lt;br /&gt;
&lt;br /&gt;
Younger members of the clan, inexperienced as they may be, vibrate with bloodlust and reek of aggression. They hunt as animals do, typically using their wristblades to get up close and personal. Having a burning hunger, an overall higher amount of energy available to them, and a less experienced palate means that younger Blooded tend to eat with little preference towards or against certain meals. The younger members also typically go without their cloaking devices, appreciating the value of a good chase.&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Blooding ritual is, of course, meant to prepare up and coming hunters for the real deal. After completing their training in the operation of their (limited) weapons, bioscans are used to locate a world with dangerous prey. A ship full of twelve to forty Unblooded and a single experienced older hunter are sent out, the engine forcibly disabled for a year; stranding the would be Hunters on their new grounds. In most cases, at least one of the tireless sprats will die. In very rare cases, the ship will never return; the world being earmarked as a place of interest. However, the ritual does not see its end once the vessel returns. Each hunter is expected to bring back triple their weight in fresh kill, and furthermore expected to prepare and host a feast for their homeship. The killed prey is taken with the would-be Blooded, and butchered directly in front of the high-ranks judging them. This is to ensure the trainees are not wasting even a single part of the kill, and incorporating as much as they possibly can into the meal. Once eaten and approved of, this ceremonial banquet concludes their training.&lt;br /&gt;
======Reputation:======&lt;br /&gt;
The Ka&#039;uliik are regarded in many lights. Some clans think of them as heretics, shirking other Gods in favor of the myths of their two-deity pantheon. A few clans might outright refuse to hunt alongside them. Others might fixate on their ‘primitive’ ways, boasting the way their own clan doesn’t need to hunt for something as basic as food. They’re viewed in many circles as the most ‘classical’ of Yautja hunters, though some might admire their dedication. Many clans know the Ka’uliik simply for the meals they make, their culinary skill at arranging human flesh in just the right combination of flavors becoming widespread.&lt;br /&gt;
======History:======&lt;br /&gt;
The Ka’uliik’s origins start from a single Yautja: Zu-G’ki’ke. One of noble birth born thousands of years ago, he was destined for greatness. By all accounts, he was an absolute powerhouse of a Yautja. An incredible stature, dreadlocks down to his hips, and strength enough to lift lesser Yautja with a single hand; let alone puncture clan armor with only his thumb claws. His success as a Hunter led to his success as a mate, fathering thousands of children. He led his harem, his progeny, and those that would follow him to his ideal of a promised land; a lush world teeming with thrillingly dangerous life. They hngs haad become a new clan; the Ka’uliik, with Zu-G’ki’ke as their ancestral Clan Leader. However, thid taken a turn for the worse. Even after their leader’s passing at four thousand years old, his newfound Clan was rapidly exploding in population, and this overgrowth meant a demand for food. Within thousands of years, the Ka’uliik’s skilled Hunters had picked clean nearly all edible prey on their homeworld, and there was scarce left to eat. Zu-G’ki’ke’s grandchild, Clan Leader at the time, diverted their resources and metalworking to the creation of a single ship to perform their exodus. Though they were at quite an old age when the vessel was completed, the deed was done. This had become the ship Agaj’ya, and forever would the Ka’uliik travel nomadically from place to place, Hunters by obligation.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=17933</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=17933"/>
		<updated>2020-12-13T01:46:11Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Heavy Grenadier Loadout */ removed the reference to the S4 sight being able to be attached.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Gl_spec.png&lt;br /&gt;
|jobtitle = Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Sergeant&lt;br /&gt;
|superior = [[Squad Leader]]&lt;br /&gt;
|unlock = Six hours as any squad role.&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = None&lt;br /&gt;
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad&#039;s prep room.&amp;lt;br&amp;gt;&lt;br /&gt;
You are the very rare and valuable weapon expert, trained to use special equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
You can serve a variety of roles, so choose carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Squad Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Squad_Gloves.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:L44_M37A2_scabbard.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;G8 A General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Magazine Pouch Description}}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Accessories&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Accessories:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Webbing.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gas_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A face-covering mask that can be connected to an air supply. It is currently purely cosmetic.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 4 Standard A19 Magazines&lt;br /&gt;
* 2 Incendiary A19 Magazines&lt;br /&gt;
* 2 Impact A19 Magazines&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* JTAC Encryption Key&lt;br /&gt;
* Scout Tactical Binoculars&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* C4 Explosive Charge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* One of each M42A Sniper Magazine (Standard, Incendiary, Flak)&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* Ghillie Coif&lt;br /&gt;
* M45 Pattern Ghillie Suit&lt;br /&gt;
* Binoculars&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Helmet&lt;br /&gt;
* M3-G4 Personal Armor&lt;br /&gt;
* M276 Pattern M40 HEDP Rig MK 2&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* 2 High Explosive Rockets&lt;br /&gt;
* 2 Armor Piercing Rockets&lt;br /&gt;
* 1 White Phosphorus Rocket&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* 2 M22 Rocket Bags&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* M20 Claymore Anti-Personnel Mine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* 1 Large Incinerator Tank&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* Broiler-T flexible refueling system&lt;br /&gt;
* Fuel Tank Pouch&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Mini Fire Extinguisher&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spec/Misc Ammo:&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RAmag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds sixteen (16) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds sixteen (16) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds sixteen (16) high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 210 Damage.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 108 Damage, slow down and no flak AOE.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 61 Damage and Maximum Fire Stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Airburst Grenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-F 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-I 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|30 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|30 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Special Ammunition&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:VP78_Magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds fourteen (14) 9mm squash-head pistol rounds.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| 10 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-extended-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|13 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-extended-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|13 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:L42 AP mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;L42 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|13 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M44-HR-SL.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Heavy Speedloader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Attachments&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:450px;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:450px;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:supressor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppresor&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Extended_barrel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Extended Barrel&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Recoil_compensator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Recoil Compensator&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M37_stock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37 Shotgun Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Major wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Collapsible_Smg_Stock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Folding Submachinegun Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
*When collapsed it can fit into a holster.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Major wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Only applies benefits when the stock is extended.&lt;br /&gt;
*Increases weapon size when extended.&lt;br /&gt;
*Moderately increases bullet spread if collapsed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:L41ACstock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;L42A Synthetic Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Major wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Moderately increases recoil&lt;br /&gt;
* Greatly increases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:m41astock.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M41A Solid Stock&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Major wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Reddot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Red-Dot Sight&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight increase of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; solid black; padding: 5px;&amp;quot;| [[File:Reflex.png|60px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Reflex Sight&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Moderately decreases bullet spread&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases the accuracy penalty when moving&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;  solid black; padding: 5px;&amp;quot;|[[File:quickfire.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Quickfire Adapter&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases spread.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases spread.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Magnetic harness.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Harness&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Mini_Scope.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;S4 Telescoping Sight&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
* Allows for slow movement when zoomed in.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy when not in use.&lt;br /&gt;
* Majorly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderate increase of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Laser_sight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Moderately reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Undershot.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Masterkey Shotgun&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs: 6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Slightly reduced accuracy compared to an actual shotgun&lt;br /&gt;
* Slightly reduced knockdown/stun effect compared to an actual shotgun&lt;br /&gt;
* Slightly reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced damage compared to an actual shotgun&lt;br /&gt;
* Can only be loaded with buckshot&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:forwardgrip.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vertical Grip&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases movement speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
*Slight increase of the accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Angled_Grip.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Grip&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gyro.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gyroscopic Stabilizer&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Greatly reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA.png|94px]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and an 88 mod 4 sidearm with three 88M4 AP magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefintine period of time. &#039;&#039;&#039;You are unable to use weapons while cloaked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode and scope mode. Uses special A19 high velocity rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4RAmag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. The standard magazine for the M4RA.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:VP78_Magazine.png|32px]]&lt;br /&gt;
[[#VP78 Magazine|&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fourteen (14) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefininte amount of time. Required to be worn over the M3-S Light Armor and Helmet and &#039;&#039;&#039;equipped like a backpack in your inventory&#039;&#039;&#039;. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Activate-Cloak&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. Must be worn to put on the M68 Thermal Cloak. As a Scout Specialist, you can wear this armor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with standard binoculars, along with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M42A Stats}}&lt;br /&gt;
&lt;br /&gt;
{{M42A Ammunition}}&lt;br /&gt;
&lt;br /&gt;
{{M42A Attachments}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:VP78_Magazine.png|32px]]&lt;br /&gt;
[[#VP78 Magazine|&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fourteen (14) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military-issued pair of binoculars. There is nothing special about this pair of binoculars. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M92 Grenade Launcher Ammunition}}&lt;br /&gt;
&lt;br /&gt;
{{M92 Grenade Launcher Attachments}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value. Comes with heavily armored defensive gauntlets, as well as a heavily armored M3-G4 helmet. Being much heavier than the other armor types, it&#039;s able to allow the wearer to stand and counter against alien pounce attempts.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 HEDP rig MK. II&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 HEDP Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Airburst Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M74 AGM-F 40mm Grenade&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; You get six of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
[[#M74 AGM-I 40mm Grenade|&#039;&#039;&#039;M74 AGM-I 40mm Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:VP78_Magazine.png|32px]]&lt;br /&gt;
[[#VP78 Magazine|&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fourteen (14) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|[[File:Grenade Satchel.png|64px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM IMP M63A1 Grenade Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains mines, and a devastating, reloadable, single shot rocket launcher known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;. This weapon carries the most powerful -and dangerous- ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target. Whereas the WP rockets will ignite the tile it hits, turning that tile and the tiles surrounding into extremely hot areas that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy to employ.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:VP78_Magazine.png|32px]]&lt;br /&gt;
[[#VP78 Magazine|&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fourteen (14) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M22 rocket bag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M22 Rocket Bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_Incinerator.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.&lt;br /&gt;
&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises B-Variant Napthal which is weaker then it&#039;s counterparts but can cover a larger area. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises X-Variant Napthal which is a lot stronger then it&#039;s counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M35 Armour Description}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broiler-T flexible refueling system&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:VP78_Magazine.png|32px]]&lt;br /&gt;
[[#VP78 Magazine|&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fourteen (14) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Spec_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin&#039;s Specialist Sniper Guide] - By Sargeantmuffinman&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=17912</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hunters&amp;diff=17912"/>
		<updated>2020-12-09T16:54:35Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Hunters */ updating player lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hunters =&lt;br /&gt;
WORK-IN-PROGRESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
====Early History:====&lt;br /&gt;
&lt;br /&gt;
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reformation:====&lt;br /&gt;
&lt;br /&gt;
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cetanu Crisis:====&lt;br /&gt;
&lt;br /&gt;
In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The separation of the castes:====&lt;br /&gt;
&lt;br /&gt;
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Advancement:====&lt;br /&gt;
&lt;br /&gt;
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one&#039;s dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one&#039;s position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Council of Ancients&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;My word is law, my will divine.&#039;&#039;&#039;&lt;br /&gt;
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Leaders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I am your future, he who will decide your fate.&#039;&#039;&#039;&lt;br /&gt;
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elders&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.&#039;&#039;&#039;&lt;br /&gt;
*The oldest, wisest and strongest of all Hunters within a specific clan.&lt;br /&gt;
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;High Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Temple Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;TITLE&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Elites&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength is power.&#039;&#039;&#039;&lt;br /&gt;
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.&lt;br /&gt;
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Enforcer&amp;lt;/div&amp;gt;&lt;br /&gt;
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hound Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Taskmaster&amp;lt;/div&amp;gt;&lt;br /&gt;
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Adjutant&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shaman&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Clan Councillor&amp;lt;/div&amp;gt;&lt;br /&gt;
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;With their honor proven, they take to the hunt.&#039;&#039;&#039;&lt;br /&gt;
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Young Bloods&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The chosen must prove their worth.&#039;&#039;&#039;&lt;br /&gt;
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Craft Masters&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mastery of a craft shows mastery of ones self.&#039;&#039;&#039;&lt;br /&gt;
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.&lt;br /&gt;
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| The chief designer and builder of a Clan&#039;s ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Archive Master&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan&#039;s records of momentous events, leaving the lesser events and happenings to the Chroniclers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Master Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cardinal&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Working Caste&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diligence and dedication brings honor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=150|Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Smith&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Architect&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shipwright&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Creator&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chronicler&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Artisan&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Mender&amp;lt;/div&amp;gt;&lt;br /&gt;
| DESCRIPTION.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Un-Blooded&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The unproven strive for their chance.&#039;&#039;&#039;&lt;br /&gt;
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Slaves&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The lowest of the low. Beasts of burden and nothing more.&#039;&#039;&#039;&lt;br /&gt;
*Lorem Ipsum&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pantheon ===&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Genesis&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N&#039;ithya. It was these gods who fought the Titan Ger&#039;Cetanun and claimed the world for their offspring the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#00ff00;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of Creation.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;N&#039;ithya&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Life and Fertility.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Nature&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#50f5b5;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dtekale&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Women and birth.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dhichak&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Wrathful Sands and Jungles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Paya&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Hunt and Glory.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Tharda&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Feast.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Cetanu&amp;lt;/div&amp;gt;&lt;br /&gt;
| Titan and God of Death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Creation&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Creation holds the gods of all things that come from the Hunters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e69138;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of the Forge and Fire.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Dlex&amp;lt;/div&amp;gt;&lt;br /&gt;
| Goddess of Lodges and Craftsmanship.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kor&#039;Ma&amp;lt;/div&amp;gt;&lt;br /&gt;
| God of War and Lightning.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#5291f7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;S&#039;ahul&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Wisdom and Courage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kytara&amp;lt;/div&amp;gt;&lt;br /&gt;
| Guardian of The Fallen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Virtues&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Virtues holds the gods representing valued traits within the Hunter society.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ffd966;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Gor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Mor&#039;tekai&amp;lt;/div&amp;gt;&lt;br /&gt;
| The Twin Demigods of Justice and Honour.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Strength&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Strength holds the gods of power and might, those that represent the Hunter&#039;s physical traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b50000;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Kehrite Bhu&#039;ja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Training and duels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Spirit&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Spirit holds the gods of resilience, those that represent the Hunter&#039;s mental traits and attributes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#b7b7b7;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Nritja&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigod of Confidence and Bravery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ring of Affinity&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; width=150|Deity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#c27ba0;&amp;quot; |Titles and Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px]]&amp;lt;br&amp;gt;Chiyte&amp;lt;/div&amp;gt;&lt;br /&gt;
| Demigoddess of Health, Love and Pleasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Archive ==&lt;br /&gt;
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. &amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Members of the predator council are highlighted in green.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Luar&#039;Ke&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Luar&#039;Ke, the Shadow Walkers.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Sora9567 - Ryl&#039;Ky Luar&#039;Ke&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Forest2001 - Kjhute Luar&#039;Ke&lt;br /&gt;
*DommyGaming - Par&#039;atak An&#039;th&lt;br /&gt;
*Varnock - Vho&#039;dar An&#039;th&lt;br /&gt;
*Dubszor - Krau-Tar An&#039;th&lt;br /&gt;
*WalterMeldron - Var&#039;ke An&#039;th&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.&lt;br /&gt;
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:&lt;br /&gt;
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.&lt;br /&gt;
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.&lt;br /&gt;
# Leave no/minimal evidence of Hunter involvement.&lt;br /&gt;
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.&lt;br /&gt;
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Sora9567.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Bo&#039;ytill&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Bo&#039;ytill, the Heathens.====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Fortelian - Kar-ata Bo&#039;ytill&#039;&#039;&#039;&lt;br /&gt;
*JaioAcex - Athein Bo&#039;ytill (ex clan leader)&lt;br /&gt;
*Frans Feiffer - Yeyin Bo&#039;ytill&lt;br /&gt;
*Jamesthebond - Dalth-Rak Bo&#039;ytill&lt;br /&gt;
*Axyinious - Var-dqi Bo&#039;ytill&lt;br /&gt;
*Furbnus - Thuah Bo&#039;ytill &lt;br /&gt;
*Aidenzack1 - Kani-Th Bo&#039;ytill&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Novacti - Stry-kther Bo&#039;ytill&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.&lt;br /&gt;
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.&lt;br /&gt;
*Another of the sects was The Forgers of N&#039;ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.&lt;br /&gt;
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
&lt;br /&gt;
Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...&lt;br /&gt;
&lt;br /&gt;
Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”&lt;br /&gt;
The elders looked expectantly at Matean-O, who began by saying, &lt;br /&gt;
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”&lt;br /&gt;
At this, the elders looked towards one another, then turned back to Matean-O. &lt;br /&gt;
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”&lt;br /&gt;
“Where are you going with this, Matean-O?”&lt;br /&gt;
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”&lt;br /&gt;
Lokath&#039;Dag nodded to himself, then looked back and forth to the others. They nodded in unison. &lt;br /&gt;
“Go.”&lt;br /&gt;
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”&lt;br /&gt;
Lokath&#039;Dag slowly stood up and walked over to Matean-O. &lt;br /&gt;
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.”&lt;br /&gt;
&lt;br /&gt;
That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.&lt;br /&gt;
“Matean, at this time of hour? Have you come to your senses?”&lt;br /&gt;
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”&lt;br /&gt;
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.&lt;br /&gt;
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…&lt;br /&gt;
&lt;br /&gt;
Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Nhon&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Nhon====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;ChainsawMullet - Rhuu&#039;Nhon&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;MymindisBlank - Shou&#039;Nhon&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
======Overview:======&lt;br /&gt;
The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess.&lt;br /&gt;
&lt;br /&gt;
======Location:======&lt;br /&gt;
The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon.&lt;br /&gt;
&lt;br /&gt;
======Blooding:======&lt;br /&gt;
The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
- A tie or greater in a spar versus a Blooded hunter.&lt;br /&gt;
- A passing score on a mental aptitude test.&lt;br /&gt;
- Has made active contributions to areas of learning or debate.&lt;br /&gt;
- A vouch from a Blooded hunter (not the one they sparred with, however).&lt;br /&gt;
&lt;br /&gt;
Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials:&lt;br /&gt;
&lt;br /&gt;
The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle.&lt;br /&gt;
&lt;br /&gt;
The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of &lt;br /&gt;
the Nhon clan.&lt;br /&gt;
&lt;br /&gt;
Failed Rituals&lt;br /&gt;
&lt;br /&gt;
In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years.&lt;br /&gt;
&lt;br /&gt;
======The Hunt:======&lt;br /&gt;
The hunt is considered to be the Nhon Clans favorite activity.&lt;br /&gt;
&lt;br /&gt;
======Respect:======&lt;br /&gt;
Leader Rhuu’Nhon’s Helmet Stash&lt;br /&gt;
&lt;br /&gt;
Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing.&lt;br /&gt;
&lt;br /&gt;
Nhon Artists&lt;br /&gt;
&lt;br /&gt;
Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub.&lt;br /&gt;
&lt;br /&gt;
Statue of the Founder&lt;br /&gt;
&lt;br /&gt;
In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more.&lt;br /&gt;
&lt;br /&gt;
Hot Blood&lt;br /&gt;
&lt;br /&gt;
Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting.&lt;br /&gt;
&lt;br /&gt;
Other Clans&lt;br /&gt;
&lt;br /&gt;
The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible.&lt;br /&gt;
&lt;br /&gt;
======The Sects:======&lt;br /&gt;
(N/A)&lt;br /&gt;
&lt;br /&gt;
======Founding:======&lt;br /&gt;
K’zar-Nhon&lt;br /&gt;
&lt;br /&gt;
K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written collectively.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan De&#039;Rojok&amp;quot;&amp;gt;&lt;br /&gt;
====Clan De&#039;Rojok, the Coroners====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;Spetr - Do&#039;Iash De&#039;Rojok&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Lore=====&lt;br /&gt;
*An obscure but old Yautja Clan, the De’Rojok Clan, also known as the ‘Coroners’ or  ‘Record Keepers’ is mostly dedicated to S’ahul and The Literary Art. Unlike other clans, the Coroners are often seen collecting pieces of literature from other alien races, such as humans. These are more or less discarded shortly after a full read but on some rare occasions may find their place in the clan’s Library as pieces of entertainment or an analogical look at humanity’s psychological or anatomical make-up. &lt;br /&gt;
&lt;br /&gt;
*The De’Rojok Clan’s warriors are known to use thrown weapons and often carry a combi-stick.&lt;br /&gt;
&lt;br /&gt;
*While all Yautja Hunters take trophies, a member of the Record Keepers also carries along a journal and an incredibly sharp but durable pen. Using the back of the pen, the Yautja draws some of its own blood and uses it to write down his kill, it’s habits, any defining features, the time to kill and finally, the killing blow. This serves to remind the hunter that every kill takes blood and sweat, and to ensure the Yautja betters himself with every kill. Writing in the book is not an immediate action following a kill, but it is recommended to note the details down as soon as possible&lt;br /&gt;
&lt;br /&gt;
*Writing a whole book is generally seen as a sign of great prestige and dedication, the book being quickly deposited in the clan’s library along with many others, in order to become lectures of youngbloods.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Clan Sigil=====&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:DeRojokSigil.png|128px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by Spetr&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Thar&#039;n&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Thar&#039;n====&lt;br /&gt;
=====Clan Members=====&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:green&amp;quot;&amp;gt;Spartanbobby - Tarei-da Thar&#039;n&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Allakai - Fai-Zah Thar&#039;n&lt;br /&gt;
*Lumdor - Kar Thar&#039;n&lt;br /&gt;
*Bancrose - Lok&#039;tar Thar&#039;n&lt;br /&gt;
*Nanu308 - N&#039;awho Thar&#039;n&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Work in Progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Clan Lore written by X.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clan Teer&amp;quot;&amp;gt;&lt;br /&gt;
====Clan Teer====&lt;br /&gt;
*Bla bla&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;More&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;There are many more unlisted clans, they will soon be listed within the table.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Factions&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Connections&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|W-Y}}[[File:weston-yamada.png|64px]] Weston-Yamada&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17671</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17671"/>
		<updated>2020-11-07T15:04:14Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will detail what information or knowledge roles are expected to know, or not know, at round start.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
* All marines are familiar with Aliens and their lifecycle and habits, but are not initially aware of the infestation of the colony, and cannot make plans based on the presence of Aliens. Once a Alien or resin is reported, you are to assume you are dealing with Aliens.&lt;br /&gt;
&lt;br /&gt;
* All Marines as well as the Almayer crew are able-bodied. Meaning USCM won&#039;t enlist someone to the Marines who are not crippled or mentally damaged.&lt;br /&gt;
&lt;br /&gt;
* Survivors may ONLY share the information your character knows with the Marines. (Until the new knowledge system is implemented, you know the basic life-cycle and that the aliens are &amp;quot;in the east&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
* Every Marine role in the game have [[The Skill System|different skills]] depending on their starting role. For example, while a Chief Medical Doctor is an master in medical services (Such as the knowledge of different types of pills and surgery), they&#039;re untrained in building engineering items (They have a limited set of items that can only be built by novice-skilled roles).&lt;br /&gt;
&lt;br /&gt;
* Specialist weaponry (Including the B18 armor) can only be used by the Specialist role. As they&#039;re trained in Heavy Weaponry. However, other Specialists do NOT know how to use other Specialist weapons besides their own weapon and equipment.&lt;br /&gt;
&lt;br /&gt;
* The M56 handheld Smartgun can only be used by the Smartgunner, PMC Smartgunner and the Commander. As all of them are trained in the usage of a Smartgun. The M56D mounted Smartgun can be used by many other roles.&lt;br /&gt;
&lt;br /&gt;
* Combat Medics and Researchers do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to perform surgery.&lt;br /&gt;
&lt;br /&gt;
* Marines are allowed to know about Alien facehuggers and what they do, and can assume that if they wake up in the hive, that they are infected, or they awake from suddenly being unconscious.&lt;br /&gt;
&lt;br /&gt;
* Command (CO, XO, Staff Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Almayer May deploy to the AO, as long as it follows their [[Standard Operating Procedure|SOP]], but should avoid going into direct combat.&lt;br /&gt;
&lt;br /&gt;
* Military Police and Chief Military Police can not leave the Almayer unless they are doing so to track down a rogue Marine who is not on the Almayer or they are escorting/piloting a Dropship. Military Police and CMPs are expected to return to the Almayer ASAP. The expection to this rule is when defcon 1 is reached and the nuke is deployed, in which case they are allowed to deploy and protect it, leaving before the nuke is set off, or FOB is overrun&lt;br /&gt;
&lt;br /&gt;
*Marines do not know of the existence of &amp;quot;Jamaicans&amp;quot; (see both [[Slang|Slang]] and [[Hunters|Hunters]]), nor does the USCM or WY have recorded history of them. Once proven to be hostile they are free to be killed.&lt;br /&gt;
&lt;br /&gt;
== Aliens ==&lt;br /&gt;
&lt;br /&gt;
* As long as slashing is enabled, Aliens are allowed to kill marines if they deem it necessary. If a Marine is infected and alone, care should be taken to ensure they are captured and brought to the hive for securement.&lt;br /&gt;
&lt;br /&gt;
* You are to listen to the Queens every order, even if it means blatantly suiciding. if you believe the Queen is attempting to break a rule, Ahelp it and let admins deal with it, it is not your job to disobey.&lt;br /&gt;
&lt;br /&gt;
* If the Queen dies, all Aliens are free to use lethal force on any prey, beware that you&#039;re unable to use the alien Hivemind. However if there is no drone or drone caste to evolve into a queen, care should be taken to ensure a human is infected and evolves into a queen.&lt;br /&gt;
&lt;br /&gt;
* You know that more humans are on their way to the area, as you can feel their presence in the sky.&lt;br /&gt;
&lt;br /&gt;
*You are aware of &amp;quot;Headhunters&amp;quot; ((see both [[Slang|Slang]] and [[Hunters|Hunters]]) existenence, and know that they on occasion will hunt your strongest members, and if infected produce a special Alien. (see [[Abomination|Abomination]]), but they will hunt this abomination down and use all their tools to kill it.&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Aliens&amp;diff=17234</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Aliens&amp;diff=17234"/>
		<updated>2020-10-19T08:20:35Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Alien Castes */ Fixed Ravanger plasma stat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You still don&#039;t understand what you&#039;re dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?&amp;quot;&#039;&#039; - Ash, &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alien&#039;&#039;&#039; (aka &#039;&#039;&#039;Xeno&#039;&#039;&#039;) is one the main opposing forces of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.&lt;br /&gt;
&lt;br /&gt;
You are part of the Hive, under the [[Queen]]. You are, but a manifestation of her will, and your primary and only task is &#039;&#039;&#039;to expand and protect the Hive&#039;&#039;&#039;. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.&lt;br /&gt;
&lt;br /&gt;
==Evolution Diagram==&lt;br /&gt;
[[File:Evolution.png|link=http://cm-ss13.com/wiki/images/5/53/Evolution.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you are chosen as one of the first Aliens, you will spawn as a [[Larva]] inside the colony that has just days previous been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.&lt;br /&gt;
&lt;br /&gt;
The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex. Its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.&lt;br /&gt;
&lt;br /&gt;
One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the marines.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as a Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:&lt;br /&gt;
* Speak in Hivemind by using &#039;&#039;&#039;:q&#039;&#039;&#039; or &#039;&#039;&#039;;&#039;&#039;&#039; before your message. Example: Say &#039;&#039;&amp;quot;:q My life for the Queen!&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;; My life for the Queen!&amp;quot;&#039;&#039; instead&lt;br /&gt;
* You are a manifestation of the Queen&#039;s will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.&lt;br /&gt;
* Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.&lt;br /&gt;
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you&#039;ll heal significantly slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Alien Castes ==&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 1 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Runner.png|64px|link=Runner]]&amp;lt;br&amp;gt;[[Runner]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 230 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Sentinel.png|64px|link=Sentinel]]&amp;lt;br&amp;gt;[[Sentinel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Provide ranged support in combat by stunning foes from afar. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Defender.png|64px|link=Defender]]&amp;lt;br&amp;gt;[[Defender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A good engagement starter that additionally specifies in protecting other castes with its unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 2 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive&#039;s size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Carrier.png|64px|link=Carrier]]&amp;lt;br&amp;gt;[[Carrier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Burrower.png|64px|link=Burrower]]&amp;lt;br&amp;gt;[[Burrower]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lay the foundations for alien mines in strategic locations or the hive&#039;s flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Hivelord.png|64px|link=Hivelord]]&amp;lt;br&amp;gt;[[Hivelord]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Warrior.png|64px|link=Lurker]]&amp;lt;br&amp;gt;[[Lurker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A highly mobile Alien which packs a punch, good for ambushing and general harassment of the marines supply lines.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Warrior.png|64px|link=Warrior]]&amp;lt;br&amp;gt;[[Warrior]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Disable and capture lone prey. Act as one of the Hive&#039;s main line combatants.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Spitter.png|64px|link=Spitter]]&amp;lt;br&amp;gt;[[Spitter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 3 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die, novice Tier 3 Aliens can be weaker in some aspects than experienced Tier 1 Aliens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Boiler.png|64px|link=Boiler]]&amp;lt;br&amp;gt;[[Boiler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring the Hive&#039;s ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Crusher.png|64px|link=Crusher]]&amp;lt;br&amp;gt;[[Crusher]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 550&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Praetorian.png|64px|link=Praetorian]]&amp;lt;br&amp;gt;[[Praetorian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Ravager.png|64px|link=Ravager]]&amp;lt;br&amp;gt;[[Ravager]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring death to all that face you. Use a powerful, short range leap to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 300&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 4 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray. If she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Abomination is also in their own, informal category. Since the Abomination requires a successful infected and bursted head hunter, the &#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Queen.png|64px|link=Queen]]&amp;lt;br&amp;gt;[[Queen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your acid to melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|link=Abomination]]&amp;lt;br&amp;gt;[[Abomination]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use hit and run tactics against opposing headhunters and tall hosts. Gain more strength for every kill you make. Be fear incarnate against both the headhunters hunting you and the tall hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 650&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 300&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Maybe there are more than just the Aliens above... It&#039;d be best to find out their purpose and their evolutions for yourself. You&#039;ll know about them... one day.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event-Specific Alien Hives ==&lt;br /&gt;
For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like &amp;quot;Corrupted&amp;quot; &amp;quot;Alpha&amp;quot;, &amp;quot;Beta&amp;quot;, &amp;quot;Zeta&amp;quot;, and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.&lt;br /&gt;
&lt;br /&gt;
Their abilities are identical to normal Aliens and will function identically against humans. Some abilities, such as neurotoxin, will also affect other Aliens as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These Alien hives will never appear in the normal play, and must be spawned in by an Admin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Aliens&amp;diff=17233</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Aliens&amp;diff=17233"/>
		<updated>2020-10-19T08:17:10Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Alien Castes */ Fixed Ravanger Health stat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You still don&#039;t understand what you&#039;re dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?&amp;quot;&#039;&#039; - Ash, &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alien&#039;&#039;&#039; (aka &#039;&#039;&#039;Xeno&#039;&#039;&#039;) is one the main opposing forces of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.&lt;br /&gt;
&lt;br /&gt;
You are part of the Hive, under the [[Queen]]. You are, but a manifestation of her will, and your primary and only task is &#039;&#039;&#039;to expand and protect the Hive&#039;&#039;&#039;. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.&lt;br /&gt;
&lt;br /&gt;
==Evolution Diagram==&lt;br /&gt;
[[File:Evolution.png|link=http://cm-ss13.com/wiki/images/5/53/Evolution.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you are chosen as one of the first Aliens, you will spawn as a [[Larva]] inside the colony that has just days previous been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.&lt;br /&gt;
&lt;br /&gt;
The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex. Its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.&lt;br /&gt;
&lt;br /&gt;
One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the marines.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as a Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:&lt;br /&gt;
* Speak in Hivemind by using &#039;&#039;&#039;:q&#039;&#039;&#039; or &#039;&#039;&#039;;&#039;&#039;&#039; before your message. Example: Say &#039;&#039;&amp;quot;:q My life for the Queen!&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;; My life for the Queen!&amp;quot;&#039;&#039; instead&lt;br /&gt;
* You are a manifestation of the Queen&#039;s will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.&lt;br /&gt;
* Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.&lt;br /&gt;
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you&#039;ll heal significantly slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Alien Castes ==&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 1 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Runner.png|64px|link=Runner]]&amp;lt;br&amp;gt;[[Runner]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 230 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Sentinel.png|64px|link=Sentinel]]&amp;lt;br&amp;gt;[[Sentinel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Provide ranged support in combat by stunning foes from afar. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Defender.png|64px|link=Defender]]&amp;lt;br&amp;gt;[[Defender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A good engagement starter that additionally specifies in protecting other castes with its unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 2 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive&#039;s size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Carrier.png|64px|link=Carrier]]&amp;lt;br&amp;gt;[[Carrier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Burrower.png|64px|link=Burrower]]&amp;lt;br&amp;gt;[[Burrower]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lay the foundations for alien mines in strategic locations or the hive&#039;s flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Hivelord.png|64px|link=Hivelord]]&amp;lt;br&amp;gt;[[Hivelord]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Warrior.png|64px|link=Lurker]]&amp;lt;br&amp;gt;[[Lurker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A highly mobile Alien which packs a punch, good for ambushing and general harassment of the marines supply lines.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Warrior.png|64px|link=Warrior]]&amp;lt;br&amp;gt;[[Warrior]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Disable and capture lone prey. Act as one of the Hive&#039;s main line combatants.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Spitter.png|64px|link=Spitter]]&amp;lt;br&amp;gt;[[Spitter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 3 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die, novice Tier 3 Aliens can be weaker in some aspects than experienced Tier 1 Aliens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Boiler.png|64px|link=Boiler]]&amp;lt;br&amp;gt;[[Boiler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring the Hive&#039;s ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Crusher.png|64px|link=Crusher]]&amp;lt;br&amp;gt;[[Crusher]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 550&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Praetorian.png|64px|link=Praetorian]]&amp;lt;br&amp;gt;[[Praetorian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Ravager.png|64px|link=Ravager]]&amp;lt;br&amp;gt;[[Ravager]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring death to all that face you. Use a powerful, short range leap to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 4 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray. If she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Abomination is also in their own, informal category. Since the Abomination requires a successful infected and bursted head hunter, the &#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Queen.png|64px|link=Queen]]&amp;lt;br&amp;gt;[[Queen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your acid to melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|link=Abomination]]&amp;lt;br&amp;gt;[[Abomination]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use hit and run tactics against opposing headhunters and tall hosts. Gain more strength for every kill you make. Be fear incarnate against both the headhunters hunting you and the tall hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 650&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 300&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Maybe there are more than just the Aliens above... It&#039;d be best to find out their purpose and their evolutions for yourself. You&#039;ll know about them... one day.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event-Specific Alien Hives ==&lt;br /&gt;
For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like &amp;quot;Corrupted&amp;quot; &amp;quot;Alpha&amp;quot;, &amp;quot;Beta&amp;quot;, &amp;quot;Zeta&amp;quot;, and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.&lt;br /&gt;
&lt;br /&gt;
Their abilities are identical to normal Aliens and will function identically against humans. Some abilities, such as neurotoxin, will also affect other Aliens as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These Alien hives will never appear in the normal play, and must be spawned in by an Admin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Aliens&amp;diff=17199</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Aliens&amp;diff=17199"/>
		<updated>2020-10-16T18:18:44Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Alien Castes */ Xeno HP, Plasma, and armor added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You still don&#039;t understand what you&#039;re dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?&amp;quot;&#039;&#039; - Ash, &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alien&#039;&#039;&#039; (aka &#039;&#039;&#039;Xeno&#039;&#039;&#039;) is one the main opposing forces of the [[Marines|USCM Marines]] during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.&lt;br /&gt;
&lt;br /&gt;
You are part of the Hive, under the [[Queen]]. You are, but a manifestation of her will, and your primary and only task is &#039;&#039;&#039;to expand and protect the Hive&#039;&#039;&#039;. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.&lt;br /&gt;
&lt;br /&gt;
==Evolution Diagram==&lt;br /&gt;
[[File:Evolution.png|link=http://cm-ss13.com/wiki/images/5/53/Evolution.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
If you are chosen as one of the first Aliens, you will spawn as a [[Larva]] inside the colony that has just days previous been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened [[Survivor]]s stubbornly clinging to life, this may not hold true long.&lt;br /&gt;
&lt;br /&gt;
The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex. Its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.&lt;br /&gt;
&lt;br /&gt;
One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the marines.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as a Alien, check the [http://cm-ss13.com/wiki/Xeno_Quickstart_Guide Xeno Quickstart Guide]. Here are additional tips:&lt;br /&gt;
* Speak in Hivemind by using &#039;&#039;&#039;:q&#039;&#039;&#039; or &#039;&#039;&#039;;&#039;&#039;&#039; before your message. Example: Say &#039;&#039;&amp;quot;:q My life for the Queen!&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;; My life for the Queen!&amp;quot;&#039;&#039; instead&lt;br /&gt;
* You are a manifestation of the Queen&#039;s will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.&lt;br /&gt;
* Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.&lt;br /&gt;
* Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you&#039;ll heal significantly slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Alien Castes ==&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 1 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Runner.png|64px|link=Runner]]&amp;lt;br&amp;gt;[[Runner]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 230 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200 &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Sentinel.png|64px|link=Sentinel]]&amp;lt;br&amp;gt;[[Sentinel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Provide ranged support in combat by stunning foes from afar. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Defender.png|64px|link=Defender]]&amp;lt;br&amp;gt;[[Defender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A good engagement starter that additionally specifies in protecting other castes with its unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 2 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive&#039;s size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Carrier.png|64px|link=Carrier]]&amp;lt;br&amp;gt;[[Carrier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Burrower.png|64px|link=Burrower]]&amp;lt;br&amp;gt;[[Burrower]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lay the foundations for alien mines in strategic locations or the hive&#039;s flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Hivelord.png|64px|link=Hivelord]]&amp;lt;br&amp;gt;[[Hivelord]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Warrior.png|64px|link=Lurker]]&amp;lt;br&amp;gt;[[Lurker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A highly mobile Alien which packs a punch, good for ambushing and general harassment of the marines supply lines.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Warrior.png|64px|link=Warrior]]&amp;lt;br&amp;gt;[[Warrior]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Disable and capture lone prey. Act as one of the Hive&#039;s main line combatants.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Spitter.png|64px|link=Spitter]]&amp;lt;br&amp;gt;[[Spitter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 3 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die, novice Tier 3 Aliens can be weaker in some aspects than experienced Tier 1 Aliens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Boiler.png|64px|link=Boiler]]&amp;lt;br&amp;gt;[[Boiler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring the Hive&#039;s ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Crusher.png|64px|link=Crusher]]&amp;lt;br&amp;gt;[[Crusher]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 550&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Praetorian.png|64px|link=Praetorian]]&amp;lt;br&amp;gt;[[Praetorian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Ravager.png|64px|link=Ravager]]&amp;lt;br&amp;gt;[[Ravager]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring death to all that face you. Use a powerful, short range leap to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 230&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 4 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray. If she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Abomination is also in their own, informal category. Since the Abomination requires a successful infected and bursted head hunter, the &#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Queen.png|64px|link=Queen]]&amp;lt;br&amp;gt;[[Queen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your acid to melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|link=Abomination]]&amp;lt;br&amp;gt;[[Abomination]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use hit and run tactics against opposing headhunters and tall hosts. Gain more strength for every kill you make. Be fear incarnate against both the headhunters hunting you and the tall hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:20%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;Health: 650&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma: 300&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Maybe there are more than just the Aliens above... It&#039;d be best to find out their purpose and their evolutions for yourself. You&#039;ll know about them... one day.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event-Specific Alien Hives ==&lt;br /&gt;
For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like &amp;quot;Corrupted&amp;quot; &amp;quot;Alpha&amp;quot;, &amp;quot;Beta&amp;quot;, &amp;quot;Zeta&amp;quot;, and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.&lt;br /&gt;
&lt;br /&gt;
Their abilities are identical to normal Aliens and will function identically against humans. Some abilities, such as neurotoxin, will also affect other Aliens as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These Alien hives will never appear in the normal play, and must be spawned in by an Admin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Links_page}}&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17194</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17194"/>
		<updated>2020-10-16T16:58:24Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alien Castes ==&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 1 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Runner.png|64px|link=Runner]]&amp;lt;br&amp;gt;[[Runner]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 230&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Sentinel.png|64px|link=Sentinel]]&amp;lt;br&amp;gt;[[Sentinel]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Provide ranged support in combat by stunning foes from afar. Use your acid to help the Hive break into places.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Defender.png|64px|link=Defender]]&amp;lt;br&amp;gt;[[Defender]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A good engagement starter that additionally specifies in protecting other castes with its unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 350&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 2 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive&#039;s size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Carrier.png|64px|link=Carrier]]&amp;lt;br&amp;gt;[[Carrier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Burrower.png|64px|link=Burrower]]&amp;lt;br&amp;gt;[[Burrower]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lay the foundations for alien mines in strategic locations or the hive&#039;s flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 600&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Hivelord.png|64px|link=Hivelord]]&amp;lt;br&amp;gt;[[Hivelord]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Warrior.png|64px|link=Lurker]]&amp;lt;br&amp;gt;[[Lurker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A highly mobile Alien which packs a punch, good for ambushing and general harassment of the marines supply lines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Warrior.png|64px|link=Warrior]]&amp;lt;br&amp;gt;[[Warrior]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Disable and capture lone prey. Act as one of the Hive&#039;s main line combatants.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 450&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 100&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Spitter.png|64px|link=Spitter]]&amp;lt;br&amp;gt;[[Spitter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 400&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 3 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die, novice Tier 3 Aliens can be weaker in some aspects than experienced Tier 1 Aliens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Boiler.png|64px|link=Boiler]]&amp;lt;br&amp;gt;[[Boiler]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring the Hive&#039;s ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 500&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 400&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Crusher.png|64px|link=Crusher]]&amp;lt;br&amp;gt;[[Crusher]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 550&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Praetorian.png|64px|link=Praetorian]]&amp;lt;br&amp;gt;[[Praetorian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 600&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Alien-Ravager.png|64px|link=Ravager]]&amp;lt;br&amp;gt;[[Ravager]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Bring death to all that face you. Use a powerful, short range leap to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 230&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 200&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Tier 4 Evolution&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray. If she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Abomination is also in their own, informal category. Since the Abomination requires a successful infected and bursted head hunter, the &#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=150|Caste&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Queen.png|64px|link=Queen]]&amp;lt;br&amp;gt;[[Queen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your acid to melt into places.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 1000&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 1000&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:ClownPlaceholder.png|64px|link=Abomination]]&amp;lt;br&amp;gt;[[Abomination]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Use hit and run tactics against opposing headhunters and tall hosts. Gain more strength for every kill you make. Be fear incarnate against both the headhunters hunting you and the tall hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health: 650&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plasma: 300&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Armor: 30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Maybe there are more than just the Aliens above... It&#039;d be best to find out their purpose and their evolutions for yourself. You&#039;ll know about them... one day.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17173</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17173"/>
		<updated>2020-10-16T02:17:11Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = grey&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = ClownPlaceholder.png&lt;br /&gt;
|jobtitle = Mess Sergeant&lt;br /&gt;
|difficulty = medium&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17090</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17090"/>
		<updated>2020-10-12T12:57:28Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: Fixed minor spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = ClownPlaceholder.png&lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilities will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to both bring yautja out of their cloak as they fire at you as well as giving you and your allies a damage and speed boost, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a singled out opponent, rooting them in place to near guarantee they take massive amounts of damage, even being moved will not stop this ability. Be warned, due to this and its high plasma cost, you might be put in a situation where you can be surrounded and killed, so only use this ability when you are sure it will work&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters, as well as giving you and any xeno apart of your hive a hefty speed and damage boost, lasting proportionally to the amount of kills you currently have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|Root a single target in place and after 2 seconds deal massive damage, once you start this ability there is no way to cancel it, even if you or the target is moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17089</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17089"/>
		<updated>2020-10-12T12:56:43Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Playing a Predalien */ More description to the roar description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = ClownPlaceholder.png&lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to both bring yautja out of their cloak as they fire at you as well as giving you and your allies a damage and speed boost, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a singled out opponent, rooting them in place to near guarentee they take massive amounts of damage, even being moved will not stop this ability. Be warned, due to this and its high plasma cost, you might be put in a situation where you can be surrounded and killed, so only use this ability when you are sure it will work&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters, as well as giving you and any xeno apart of your hive a hefty speed and damage boost, lasting proportionally to the amount of kills you currently have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|Root a single target in place and after 2 seconds deal massive damage, once you start this ability there is no way to cancel it, even if you or the target is moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17088</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17088"/>
		<updated>2020-10-12T12:55:45Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Abilities */ Added more description to the roar ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = ClownPlaceholder.png&lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a singled out opponent, rooting them in place to near guarentee they take massive amounts of damage, even being moved will not stop this ability. Be warned, due to this and its high plasma cost, you might be put in a situation where you can be surrounded and killed, so only use this ability when you are sure it will work&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters, as well as giving you and any xeno apart of your hive a hefty speed and damage boost, lasting proportionally to the amount of kills you currently have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|Root a single target in place and after 2 seconds deal massive damage, once you start this ability there is no way to cancel it, even if you or the target is moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17087</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17087"/>
		<updated>2020-10-12T12:52:11Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Playing a Predalien */ Added more description to the devastate ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = ClownPlaceholder.png&lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a singled out opponent, rooting them in place to near guarentee they take massive amounts of damage, even being moved will not stop this ability. Be warned, due to this and its high plasma cost, you might be put in a situation where you can be surrounded and killed, so only use this ability when you are sure it will work&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|Root a single target in place and after 2 seconds deal massive damage, once you start this ability there is no way to cancel it, even if you or the target is moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17086</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17086"/>
		<updated>2020-10-12T12:48:44Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Abilities */ Added more in depth description to devastate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = ClownPlaceholder.png&lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|Root a single target in place and after 2 seconds deal massive damage, once you start this ability there is no way to cancel it, even if you or the target is moved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17085</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Abomination&amp;diff=17085"/>
		<updated>2020-10-12T12:47:14Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Playing a Predalien */ Fixed a mistake in writing, predalien does heal on weeds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = ClownPlaceholder.png&lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17079</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17079"/>
		<updated>2020-10-10T23:48:17Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17072</id>
		<title>Hives</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17072"/>
		<updated>2020-10-10T17:14:38Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Hive Structures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hive =&lt;br /&gt;
&lt;br /&gt;
The [[Queen]], the [[Hivelord]] and the [[Drone]] all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Aliens can live, recover and gather hosts. These environments are generally hostile to non-Aliens, and can be used as a defensive position, allowing Aliens to shape the battle to their advantage as they get pushed back.&lt;br /&gt;
&lt;br /&gt;
All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.&lt;br /&gt;
&lt;br /&gt;
Resin structures are relatively sturdy, and are able to sustain decent punishment from firearms, explosives and sharp weapons before falling apart. &lt;br /&gt;
Weeds and sticky resin are exceptionally weak to fire and high-explosives, while Resin Structures are easily destroyed by explosive and incendiary ammunition types.&lt;br /&gt;
&lt;br /&gt;
Note that weeds can only be planted in areas that do not have pre-existing structures or objects on them. Things like catwalks, grasses, and other obstructions prevent the weeding of an area.&lt;br /&gt;
&lt;br /&gt;
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Hive Structures ==&lt;br /&gt;
* Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.&lt;br /&gt;
* All aliens can contribute their plasma in building these special hive structures by simply clicking on it.&lt;br /&gt;
* Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Spawning Pool&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A pool of primordial goop, reeking of sour smells. Home to many small, wriggling masses. A necessary component of the hive that allows burrowed larva to spawn from it, provided there are some in reserve. Bursted bodies from &#039;&#039;&#039;captured&#039;&#039;&#039; marines (not the ones you burst from at roundstart) and monkeys thrown into it can generate additional larva.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 900&lt;br /&gt;
|| &lt;br /&gt;
* Allows larva to spawn when new players join the hive.&lt;br /&gt;
|| [[File:Spawning-Pool.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Core&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A giant pulsating mound of mass. It looks very much alive.&lt;br /&gt;
The center piece of all hive structures. Allows for additional alien hive structures to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 1200&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a hardened resin ceiling that prevents orbital bombardments, mortar fire and air strikes from targeting the area.&lt;br /&gt;
|| [[File:Hive-Core.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Pylon&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A towering spike of resin. Its base pulsates with large tendrils &lt;br /&gt;
An essential part of the hive. Its weeds slow tall hosts down as well as providing shelter from skyfire (CAS/Mortars).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 1800&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a resin ceiling that denies mortar fire and air strikes from targeting in the area.&lt;br /&gt;
* Does not protect from Orbital Bombardment&lt;br /&gt;
|| [[File:HivePylon.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Egg Morph&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful.&lt;br /&gt;
An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 6 facehuggers, which can be retrieved by aliens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 300&lt;br /&gt;
|| &lt;br /&gt;
* Produces facehuggers without the need for a Queen to be in Ovipositor mode.&lt;br /&gt;
* Launches facehuggers at tall hosts if it gets within range, similar to hatching eggs.&lt;br /&gt;
|| [[File:Egg-Morph.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Recovery Node&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A warm, soothing light source that pulsates with a faint hum.&lt;br /&gt;
The recovery node heals adjacent Aliens next to it a lot quick than those who would normally rest on weeds. Only one alien can be healed per activation at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens next/near it to be healed quicker than normal. &lt;br /&gt;
|| [[File:Recovery-node.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Evolution Pod&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
|A green fleshy orb, faintly humming an ominous tune. It calls for you.&lt;br /&gt;
The evolution pod allows for aliens to evolve quicker by .5 each. A maximum of 2 can be built at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens to evolve quicker.&lt;br /&gt;
|| [[File:Evo-Pod.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hive Structures ==&lt;br /&gt;
* All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Resin Weeds&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Weeds are secreted from a special Resin Sac that one regurgitates and places on the ground. From there, it will spread weeds tile by tile in a small, circular radius until stopping.&amp;lt;br&amp;gt;&lt;br /&gt;
Weeds are critical for even the most basic Hive to be built and are always beneficial even if no special fortifications are planned. In many cases, they can mean the difference between life and death for Aliens. They are, however extremely fragile and easy to rip away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 11&lt;br /&gt;
|| &lt;br /&gt;
* Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.&lt;br /&gt;
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.&lt;br /&gt;
|| [[File:Weednode.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Walls are another important part of the Hive. Rarely will existing terrain be perfect for the Alien&#039;s use, and often they may wish to adjust it. Resin walls are big, opaque and fairly tough structures, capable of withstanding a reasonable amount of fire&amp;lt;br&amp;gt;&lt;br /&gt;
Their most obvious use is to delimit chambers inside a completed Hive, but their properties also make them excellent cover. As you will almost always be threatened with ranged weaponry, this makes resin walls invaluable in defensive setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 900&lt;br /&gt;
|| &lt;br /&gt;
* Completely blocks line of sight. Aliens can use their special vision to see mobs through them regardless.&lt;br /&gt;
* Sturdiest structure available to the Aliens, making for good hardcover until destroyed.&lt;br /&gt;
|| [[File:Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Thick Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the [[Hivelord]] caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Alien building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly.&lt;br /&gt;
&lt;br /&gt;
Health Points: 1350&lt;br /&gt;
|| &lt;br /&gt;
* Straight upgrade over Resin Walls, able to soak up much more punishment before falling apart, for the almost the same initial investment and build time.&lt;br /&gt;
* Can only be built by a [[Hivelord]], replacing normal Resin Walls.&lt;br /&gt;
|| [[File:Thick_Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Membrane&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Membranes are a transparent resin structure, with the strength of Resin Walls, allowing direct line of sight. This is particularly useful for larvae gestation as every infected marine within the line of sight of each other speeds up the incubation process meaning that you&#039;ll have more larvae in a shorter amount of time. Hivelords build an upgraded version of the resin membrane that has more health. (The name is the same, yet the sprite is darker)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal Health Points: 300&amp;lt;br&amp;gt;&lt;br /&gt;
Thick Health Points: 600&lt;br /&gt;
|| &lt;br /&gt;
* Allows vision through, while giving the same protection as a resin wall.&lt;br /&gt;
|| [[File:Resinmembrane.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Door&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Doors are specially crafted resin membranes, allowing Aliens to navigate through the Hive. Thanks to the special elastic resin used to shape them, they will collapse back to their original shape after a short while, opening and closing themselves for passing Aliens , although this ability means that a resin door must be placed next to a resin or normal (metal walls, cave wall, etc..) or it will collapse.&amp;lt;br&amp;gt;&lt;br /&gt;
Resin Doors are paramount to most Hives for obvious reasons. A chamber is of no use to anyone if it cannot be entered or left. However, you should consider adding more than one door. Faced with Resin Doors in multiple directions, no-one can be fully confident which one will open to reveal a Aliens. Hivelords can make construct or upgrade existing resin doors to make them stronger (there is no name or skin change for upgraded doors).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal Health Points: 600&amp;lt;br&amp;gt;&lt;br /&gt;
Thick Health Points: 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Nest&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Nests are an important structure for Hive nurseries, allowing Aliens to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Aliens Embryos will grow faster within nested hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows the Hive to secure hosts for incubation.&lt;br /&gt;
* Increases Alien Embryo growth.&lt;br /&gt;
* Can only be built on hiveweeds.&lt;br /&gt;
* Multiple hosts that are in line of sight of each other increases embryo growth.&lt;br /&gt;
|| [[File:Nest.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Sticky Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Resin is an arrangement of thick, stringy resin filament strewn across weeded floors able to easily delay and bog down any human going through them. This allows Aliens to make their Hive even more dangerous to navigate, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A Hive might find it wise to fill empty spaces with sticky resin once the layout of the Hive is done. In a pinch, it is recommended to at least cover entrances, doorways and surround nests. Praetorians are capable of a ranged thin sticky resin spit, which can be helpful for quick stick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 45&lt;br /&gt;
|| &lt;br /&gt;
* Slows down and even halts non-Aliens movement&lt;br /&gt;
* A bit harder to get rid of compared to Resin Weeds.&lt;br /&gt;
|| [[File:resin_sticky.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Fast Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Fast Resin is an arrangement of sleek resin filament strewn across weeded floors able to easily hasten the movement of any fellow alien. This allows Aliens to make navigation from the hive to the front (and vice versa) much easier, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the benefit of speed is somewhat mutual to the marines. Fast resin will not slow the marines down but it won&#039;t boost their speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 30&lt;br /&gt;
|| &lt;br /&gt;
* Speeds up down Aliens movement when walking over it.&lt;br /&gt;
* Doesn&#039;t slow down marines.&lt;br /&gt;
|| [[File:resin_fast.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Planning==&lt;br /&gt;
&lt;br /&gt;
While it is easy to throw down resin, it is essential to try and plan for what you want to do with the space you are using. Are you merely weeding the terrain? Are you planning to supplement existing structures with doors and walls? Are you making a full Hive chamber? Is it going to be a defensive chamber, a maze for assaulting unsuspecting marines, or a nest for captured hosts?&lt;br /&gt;
&lt;br /&gt;
Not planning can lead to severe errors, and once a Hive is well underway, it is incredibly time-consuming to tear down resin structures to try again. Be careful about the space available to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some standard tips to help you build a Hive worthy of your Aliens Hive:&lt;br /&gt;
&lt;br /&gt;
* As time goes on, any area that isn&#039;t weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.&lt;br /&gt;
&lt;br /&gt;
* An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that aliens don&#039;t get cornered and trapped by the USCM. &lt;br /&gt;
&lt;br /&gt;
* A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Aliens to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Aliens to hide behind.&lt;br /&gt;
&lt;br /&gt;
*Usually, it is best to nest tall hosts near the smalls, to increase their burst speed. However, if the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.&lt;br /&gt;
&lt;br /&gt;
* Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear stick resin in one swipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Check [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=7675 My Badass Hive Guide] for information on building good Hives and visual examples.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17071</id>
		<title>Hives</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17071"/>
		<updated>2020-10-10T17:13:07Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Special Hive Structures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hive =&lt;br /&gt;
&lt;br /&gt;
The [[Queen]], the [[Hivelord]] and the [[Drone]] all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Aliens can live, recover and gather hosts. These environments are generally hostile to non-Aliens, and can be used as a defensive position, allowing Aliens to shape the battle to their advantage as they get pushed back.&lt;br /&gt;
&lt;br /&gt;
All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.&lt;br /&gt;
&lt;br /&gt;
Resin structures are relatively sturdy, and are able to sustain decent punishment from firearms, explosives and sharp weapons before falling apart. &lt;br /&gt;
Weeds and sticky resin are exceptionally weak to fire and high-explosives, while Resin Structures are easily destroyed by explosive and incendiary ammunition types.&lt;br /&gt;
&lt;br /&gt;
Note that weeds can only be planted in areas that do not have pre-existing structures or objects on them. Things like catwalks, grasses, and other obstructions prevent the weeding of an area.&lt;br /&gt;
&lt;br /&gt;
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Hive Structures ==&lt;br /&gt;
* Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.&lt;br /&gt;
* All aliens can contribute their plasma in building these special hive structures by simply clicking on it.&lt;br /&gt;
* Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Spawning Pool&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A pool of primordial goop, reeking of sour smells. Home to many small, wriggling masses. A necessary component of the hive that allows burrowed larva to spawn from it, provided there are some in reserve. Bursted bodies from &#039;&#039;&#039;captured&#039;&#039;&#039; marines (not the ones you burst from at roundstart) and monkeys thrown into it can generate additional larva.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 900&lt;br /&gt;
|| &lt;br /&gt;
* Allows larva to spawn when new players join the hive.&lt;br /&gt;
|| [[File:Spawning-Pool.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Core&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A giant pulsating mound of mass. It looks very much alive.&lt;br /&gt;
The center piece of all hive structures. Allows for additional alien hive structures to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 1200&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a hardened resin ceiling that prevents orbital bombardments, mortar fire and air strikes from targeting the area.&lt;br /&gt;
|| [[File:Hive-Core.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Pylon&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A towering spike of resin. Its base pulsates with large tendrils &lt;br /&gt;
An essential part of the hive. Its weeds slow tall hosts down as well as providing shelter from skyfire (CAS/Mortars).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 1800&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a resin ceiling that denies mortar fire and air strikes from targeting in the area.&lt;br /&gt;
* Does not protect from Orbital Bombardment&lt;br /&gt;
|| [[File:HivePylon.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Egg Morph&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful.&lt;br /&gt;
An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 6 facehuggers, which can be retrieved by aliens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 300&lt;br /&gt;
|| &lt;br /&gt;
* Produces facehuggers without the need for a Queen to be in Ovipositor mode.&lt;br /&gt;
* Launches facehuggers at tall hosts if it gets within range, similar to hatching eggs.&lt;br /&gt;
|| [[File:Egg-Morph.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Recovery Node&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A warm, soothing light source that pulsates with a faint hum.&lt;br /&gt;
The recovery node heals adjacent Aliens next to it a lot quick than those who would normally rest on weeds. Only one alien can be healed per activation at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens next/near it to be healed quicker than normal. &lt;br /&gt;
|| [[File:Recovery-node.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Evolution Pod&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
|A green fleshy orb, faintly humming an ominous tune. It calls for you.&lt;br /&gt;
The evolution pod allows for aliens to evolve quicker by .5 each. A maximum of 2 can be built at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens to evolve quicker.&lt;br /&gt;
|| [[File:Evo-Pod.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hive Structures ==&lt;br /&gt;
* All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Resin Weeds&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Weeds are secreted from a special Resin Sac that one regurgitates and places on the ground. From there, it will spread weeds tile by tile in a small, circular radius until stopping.&amp;lt;br&amp;gt;&lt;br /&gt;
Weeds are critical for even the most basic Hive to be built and are always beneficial even if no special fortifications are planned. In many cases, they can mean the difference between life and death for Aliens. They are, however extremely fragile and easy to rip away.&lt;br /&gt;
&lt;br /&gt;
Health Points: 11&lt;br /&gt;
|| &lt;br /&gt;
* Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.&lt;br /&gt;
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.&lt;br /&gt;
|| [[File:Weednode.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Walls are another important part of the Hive. Rarely will existing terrain be perfect for the Alien&#039;s use, and often they may wish to adjust it. Resin walls are big, opaque and fairly tough structures, capable of withstanding a reasonable amount of fire&amp;lt;br&amp;gt;&lt;br /&gt;
Their most obvious use is to delimit chambers inside a completed Hive, but their properties also make them excellent cover. As you will almost always be threatened with ranged weaponry, this makes resin walls invaluable in defensive setups.&lt;br /&gt;
&lt;br /&gt;
Health Points: 900&lt;br /&gt;
|| &lt;br /&gt;
* Completely blocks line of sight. Aliens can use their special vision to see mobs through them regardless.&lt;br /&gt;
* Sturdiest structure available to the Aliens, making for good hardcover until destroyed.&lt;br /&gt;
|| [[File:Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Thick Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the [[Hivelord]] caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Alien building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly.&lt;br /&gt;
&lt;br /&gt;
Health Points: 1350&lt;br /&gt;
|| &lt;br /&gt;
* Straight upgrade over Resin Walls, able to soak up much more punishment before falling apart, for the almost the same initial investment and build time.&lt;br /&gt;
* Can only be built by a [[Hivelord]], replacing normal Resin Walls.&lt;br /&gt;
|| [[File:Thick_Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Membrane&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Membranes are a transparent resin structure, with the strength of Resin Walls, allowing direct line of sight. This is particularly useful for larvae gestation as every infected marine within the line of sight of each other speeds up the incubation process meaning that you&#039;ll have more larvae in a shorter amount of time. Hivelords build an upgraded version of the resin membrane that has more health. (The name is the same, yet the sprite is darker)&lt;br /&gt;
&lt;br /&gt;
Normal Health Points: 300&lt;br /&gt;
Thick Health Points: 600&lt;br /&gt;
|| &lt;br /&gt;
* Allows vision through, while giving the same protection as a resin wall.&lt;br /&gt;
|| [[File:Resinmembrane.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Door&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Doors are specially crafted resin membranes, allowing Aliens to navigate through the Hive. Thanks to the special elastic resin used to shape them, they will collapse back to their original shape after a short while, opening and closing themselves for passing Aliens , although this ability means that a resin door must be placed next to a resin or normal (metal walls, cave wall, etc..) or it will collapse.&amp;lt;br&amp;gt;&lt;br /&gt;
Resin Doors are paramount to most Hives for obvious reasons. A chamber is of no use to anyone if it cannot be entered or left. However, you should consider adding more than one door. Faced with Resin Doors in multiple directions, no-one can be fully confident which one will open to reveal a Aliens. Hivelords can make construct or upgrade existing resin doors to make them stronger (there is no name or skin change for upgraded doors).&lt;br /&gt;
&lt;br /&gt;
Normal Health Points: 600&lt;br /&gt;
Thick Health Points: 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Nest&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Nests are an important structure for Hive nurseries, allowing Aliens to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Aliens Embryos will grow faster within nested hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else.&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows the Hive to secure hosts for incubation.&lt;br /&gt;
* Increases Alien Embryo growth.&lt;br /&gt;
* Can only be built on hiveweeds.&lt;br /&gt;
* Multiple hosts that are in line of sight of each other increases embryo growth.&lt;br /&gt;
|| [[File:Nest.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Sticky Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Resin is an arrangement of thick, stringy resin filament strewn across weeded floors able to easily delay and bog down any human going through them. This allows Aliens to make their Hive even more dangerous to navigate, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A Hive might find it wise to fill empty spaces with sticky resin once the layout of the Hive is done. In a pinch, it is recommended to at least cover entrances, doorways and surround nests. Praetorians are capable of a ranged thin sticky resin spit, which can be helpful for quick stick.&lt;br /&gt;
&lt;br /&gt;
Health Points: 45&lt;br /&gt;
|| &lt;br /&gt;
* Slows down and even halts non-Aliens movement&lt;br /&gt;
* A bit harder to get rid of compared to Resin Weeds.&lt;br /&gt;
|| [[File:resin_sticky.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Fast Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Fast Resin is an arrangement of sleek resin filament strewn across weeded floors able to easily hasten the movement of any fellow alien. This allows Aliens to make navigation from the hive to the front (and vice versa) much easier, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the benefit of speed is somewhat mutual to the marines. Fast resin will not slow the marines down but it won&#039;t boost their speed.&lt;br /&gt;
&lt;br /&gt;
Health Points: 30&lt;br /&gt;
|| &lt;br /&gt;
* Speeds up down Aliens movement when walking over it.&lt;br /&gt;
* Doesn&#039;t slow down marines.&lt;br /&gt;
|| [[File:resin_fast.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Planning==&lt;br /&gt;
&lt;br /&gt;
While it is easy to throw down resin, it is essential to try and plan for what you want to do with the space you are using. Are you merely weeding the terrain? Are you planning to supplement existing structures with doors and walls? Are you making a full Hive chamber? Is it going to be a defensive chamber, a maze for assaulting unsuspecting marines, or a nest for captured hosts?&lt;br /&gt;
&lt;br /&gt;
Not planning can lead to severe errors, and once a Hive is well underway, it is incredibly time-consuming to tear down resin structures to try again. Be careful about the space available to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some standard tips to help you build a Hive worthy of your Aliens Hive:&lt;br /&gt;
&lt;br /&gt;
* As time goes on, any area that isn&#039;t weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.&lt;br /&gt;
&lt;br /&gt;
* An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that aliens don&#039;t get cornered and trapped by the USCM. &lt;br /&gt;
&lt;br /&gt;
* A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Aliens to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Aliens to hide behind.&lt;br /&gt;
&lt;br /&gt;
*Usually, it is best to nest tall hosts near the smalls, to increase their burst speed. However, if the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.&lt;br /&gt;
&lt;br /&gt;
* Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear stick resin in one swipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Check [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=7675 My Badass Hive Guide] for information on building good Hives and visual examples.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17070</id>
		<title>Hives</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17070"/>
		<updated>2020-10-10T17:12:33Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Hive Structures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hive =&lt;br /&gt;
&lt;br /&gt;
The [[Queen]], the [[Hivelord]] and the [[Drone]] all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Aliens can live, recover and gather hosts. These environments are generally hostile to non-Aliens, and can be used as a defensive position, allowing Aliens to shape the battle to their advantage as they get pushed back.&lt;br /&gt;
&lt;br /&gt;
All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.&lt;br /&gt;
&lt;br /&gt;
Resin structures are relatively sturdy, and are able to sustain decent punishment from firearms, explosives and sharp weapons before falling apart. &lt;br /&gt;
Weeds and sticky resin are exceptionally weak to fire and high-explosives, while Resin Structures are easily destroyed by explosive and incendiary ammunition types.&lt;br /&gt;
&lt;br /&gt;
Note that weeds can only be planted in areas that do not have pre-existing structures or objects on them. Things like catwalks, grasses, and other obstructions prevent the weeding of an area.&lt;br /&gt;
&lt;br /&gt;
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Hive Structures ==&lt;br /&gt;
* Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.&lt;br /&gt;
* All aliens can contribute their plasma in building these special hive structures by simply clicking on it.&lt;br /&gt;
* Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Spawning Pool&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A pool of primordial goop, reeking of sour smells. Home to many small, wriggling masses. A necessary component of the hive that allows burrowed larva to spawn from it, provided there are some in reserve. Bursted bodies from &#039;&#039;&#039;captured&#039;&#039;&#039; marines (not the ones you burst from at roundstart) and monkeys thrown into it can generate additional larva.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 900&lt;br /&gt;
|| &lt;br /&gt;
* Allows larva to spawn when new players join the hive.&lt;br /&gt;
|| [[File:Spawning-Pool.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Core&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A giant pulsating mound of mass. It looks very much alive.&lt;br /&gt;
The center piece of all hive structures. Allows for additional alien hive structures to be built.&lt;br /&gt;
&lt;br /&gt;
Health Points: 1200&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a hardened resin ceiling that prevents orbital bombardments, mortar fire and air strikes from targeting the area.&lt;br /&gt;
|| [[File:Hive-Core.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Pylon&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A towering spike of resin. Its base pulsates with large tendrils &lt;br /&gt;
An essential part of the hive. Its weeds slow tall hosts down as well as providing shelter from skyfire (CAS/Mortars).&lt;br /&gt;
&lt;br /&gt;
Health Points: 1800&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a resin ceiling that denies mortar fire and air strikes from targeting in the area.&lt;br /&gt;
* Does not protect from Orbital Bombardment&lt;br /&gt;
|| [[File:HivePylon.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Egg Morph&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful.&lt;br /&gt;
An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 6 facehuggers, which can be retrieved by aliens.&lt;br /&gt;
&lt;br /&gt;
Health Points: 300&lt;br /&gt;
|| &lt;br /&gt;
* Produces facehuggers without the need for a Queen to be in Ovipositor mode.&lt;br /&gt;
* Launches facehuggers at tall hosts if it gets within range, similar to hatching eggs.&lt;br /&gt;
|| [[File:Egg-Morph.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Recovery Node&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A warm, soothing light source that pulsates with a faint hum.&lt;br /&gt;
The recovery node heals adjacent Aliens next to it a lot quick than those who would normally rest on weeds. Only one alien can be healed per activation at a time.&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens next/near it to be healed quicker than normal. &lt;br /&gt;
|| [[File:Recovery-node.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Evolution Pod&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
|A green fleshy orb, faintly humming an ominous tune. It calls for you.&lt;br /&gt;
The evolution pod allows for aliens to evolve quicker by .5 each. A maximum of 2 can be built at a time.&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens to evolve quicker.&lt;br /&gt;
|| [[File:Evo-Pod.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hive Structures ==&lt;br /&gt;
* All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Resin Weeds&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Weeds are secreted from a special Resin Sac that one regurgitates and places on the ground. From there, it will spread weeds tile by tile in a small, circular radius until stopping.&amp;lt;br&amp;gt;&lt;br /&gt;
Weeds are critical for even the most basic Hive to be built and are always beneficial even if no special fortifications are planned. In many cases, they can mean the difference between life and death for Aliens. They are, however extremely fragile and easy to rip away.&lt;br /&gt;
&lt;br /&gt;
Health Points: 11&lt;br /&gt;
|| &lt;br /&gt;
* Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.&lt;br /&gt;
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.&lt;br /&gt;
|| [[File:Weednode.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Walls are another important part of the Hive. Rarely will existing terrain be perfect for the Alien&#039;s use, and often they may wish to adjust it. Resin walls are big, opaque and fairly tough structures, capable of withstanding a reasonable amount of fire&amp;lt;br&amp;gt;&lt;br /&gt;
Their most obvious use is to delimit chambers inside a completed Hive, but their properties also make them excellent cover. As you will almost always be threatened with ranged weaponry, this makes resin walls invaluable in defensive setups.&lt;br /&gt;
&lt;br /&gt;
Health Points: 900&lt;br /&gt;
|| &lt;br /&gt;
* Completely blocks line of sight. Aliens can use their special vision to see mobs through them regardless.&lt;br /&gt;
* Sturdiest structure available to the Aliens, making for good hardcover until destroyed.&lt;br /&gt;
|| [[File:Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Thick Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the [[Hivelord]] caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Alien building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly.&lt;br /&gt;
&lt;br /&gt;
Health Points: 1350&lt;br /&gt;
|| &lt;br /&gt;
* Straight upgrade over Resin Walls, able to soak up much more punishment before falling apart, for the almost the same initial investment and build time.&lt;br /&gt;
* Can only be built by a [[Hivelord]], replacing normal Resin Walls.&lt;br /&gt;
|| [[File:Thick_Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Membrane&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Membranes are a transparent resin structure, with the strength of Resin Walls, allowing direct line of sight. This is particularly useful for larvae gestation as every infected marine within the line of sight of each other speeds up the incubation process meaning that you&#039;ll have more larvae in a shorter amount of time. Hivelords build an upgraded version of the resin membrane that has more health. (The name is the same, yet the sprite is darker)&lt;br /&gt;
&lt;br /&gt;
Normal Health Points: 300&lt;br /&gt;
Thick Health Points: 600&lt;br /&gt;
|| &lt;br /&gt;
* Allows vision through, while giving the same protection as a resin wall.&lt;br /&gt;
|| [[File:Resinmembrane.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Door&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Doors are specially crafted resin membranes, allowing Aliens to navigate through the Hive. Thanks to the special elastic resin used to shape them, they will collapse back to their original shape after a short while, opening and closing themselves for passing Aliens , although this ability means that a resin door must be placed next to a resin or normal (metal walls, cave wall, etc..) or it will collapse.&amp;lt;br&amp;gt;&lt;br /&gt;
Resin Doors are paramount to most Hives for obvious reasons. A chamber is of no use to anyone if it cannot be entered or left. However, you should consider adding more than one door. Faced with Resin Doors in multiple directions, no-one can be fully confident which one will open to reveal a Aliens. Hivelords can make construct or upgrade existing resin doors to make them stronger (there is no name or skin change for upgraded doors).&lt;br /&gt;
&lt;br /&gt;
Normal Health Points: 600&lt;br /&gt;
Thick Health Points: 900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Nest&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Nests are an important structure for Hive nurseries, allowing Aliens to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Aliens Embryos will grow faster within nested hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else.&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows the Hive to secure hosts for incubation.&lt;br /&gt;
* Increases Alien Embryo growth.&lt;br /&gt;
* Can only be built on hiveweeds.&lt;br /&gt;
* Multiple hosts that are in line of sight of each other increases embryo growth.&lt;br /&gt;
|| [[File:Nest.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Sticky Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Resin is an arrangement of thick, stringy resin filament strewn across weeded floors able to easily delay and bog down any human going through them. This allows Aliens to make their Hive even more dangerous to navigate, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A Hive might find it wise to fill empty spaces with sticky resin once the layout of the Hive is done. In a pinch, it is recommended to at least cover entrances, doorways and surround nests. Praetorians are capable of a ranged thin sticky resin spit, which can be helpful for quick stick.&lt;br /&gt;
&lt;br /&gt;
Health Points: 45&lt;br /&gt;
|| &lt;br /&gt;
* Slows down and even halts non-Aliens movement&lt;br /&gt;
* A bit harder to get rid of compared to Resin Weeds.&lt;br /&gt;
|| [[File:resin_sticky.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Fast Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Fast Resin is an arrangement of sleek resin filament strewn across weeded floors able to easily hasten the movement of any fellow alien. This allows Aliens to make navigation from the hive to the front (and vice versa) much easier, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the benefit of speed is somewhat mutual to the marines. Fast resin will not slow the marines down but it won&#039;t boost their speed.&lt;br /&gt;
&lt;br /&gt;
Health Points: 30&lt;br /&gt;
|| &lt;br /&gt;
* Speeds up down Aliens movement when walking over it.&lt;br /&gt;
* Doesn&#039;t slow down marines.&lt;br /&gt;
|| [[File:resin_fast.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Planning==&lt;br /&gt;
&lt;br /&gt;
While it is easy to throw down resin, it is essential to try and plan for what you want to do with the space you are using. Are you merely weeding the terrain? Are you planning to supplement existing structures with doors and walls? Are you making a full Hive chamber? Is it going to be a defensive chamber, a maze for assaulting unsuspecting marines, or a nest for captured hosts?&lt;br /&gt;
&lt;br /&gt;
Not planning can lead to severe errors, and once a Hive is well underway, it is incredibly time-consuming to tear down resin structures to try again. Be careful about the space available to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some standard tips to help you build a Hive worthy of your Aliens Hive:&lt;br /&gt;
&lt;br /&gt;
* As time goes on, any area that isn&#039;t weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.&lt;br /&gt;
&lt;br /&gt;
* An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that aliens don&#039;t get cornered and trapped by the USCM. &lt;br /&gt;
&lt;br /&gt;
* A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Aliens to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Aliens to hide behind.&lt;br /&gt;
&lt;br /&gt;
*Usually, it is best to nest tall hosts near the smalls, to increase their burst speed. However, if the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.&lt;br /&gt;
&lt;br /&gt;
* Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear stick resin in one swipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Check [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=7675 My Badass Hive Guide] for information on building good Hives and visual examples.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17069</id>
		<title>Hives</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Hives&amp;diff=17069"/>
		<updated>2020-10-10T16:38:35Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Special Hive Structures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Hive =&lt;br /&gt;
&lt;br /&gt;
The [[Queen]], the [[Hivelord]] and the [[Drone]] all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Aliens can live, recover and gather hosts. These environments are generally hostile to non-Aliens, and can be used as a defensive position, allowing Aliens to shape the battle to their advantage as they get pushed back.&lt;br /&gt;
&lt;br /&gt;
All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.&lt;br /&gt;
&lt;br /&gt;
Resin structures are relatively sturdy, and are able to sustain decent punishment from firearms, explosives and sharp weapons before falling apart. &lt;br /&gt;
Weeds and sticky resin are exceptionally weak to fire and high-explosives, while Resin Structures are easily destroyed by explosive and incendiary ammunition types.&lt;br /&gt;
&lt;br /&gt;
Note that weeds can only be planted in areas that do not have pre-existing structures or objects on them. Things like catwalks, grasses, and other obstructions prevent the weeding of an area.&lt;br /&gt;
&lt;br /&gt;
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Hive Structures ==&lt;br /&gt;
* Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.&lt;br /&gt;
* All aliens can contribute their plasma in building these special hive structures by simply clicking on it.&lt;br /&gt;
* Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Spawning Pool&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A pool of primordial goop, reeking of sour smells. Home to many small, wriggling masses. A necessary component of the hive that allows burrowed larva to spawn from it, provided there are some in reserve. Bursted bodies from &#039;&#039;&#039;captured&#039;&#039;&#039; marines (not the ones you burst from at roundstart) and monkeys thrown into it can generate additional larva.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points: 900&lt;br /&gt;
|| &lt;br /&gt;
* Allows larva to spawn when new players join the hive.&lt;br /&gt;
|| [[File:Spawning-Pool.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Core&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A giant pulsating mound of mass. It looks very much alive.&lt;br /&gt;
The center piece of all hive structures. Allows for additional alien hive structures to be built.&lt;br /&gt;
&lt;br /&gt;
Health Points: 1200&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a hardened resin ceiling that prevents orbital bombardments, mortar fire and air strikes from targeting the area.&lt;br /&gt;
|| [[File:Hive-Core.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Hive Pylon&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A towering spike of resin. Its base pulsates with large tendrils &lt;br /&gt;
An essential part of the hive. Its weeds slow tall hosts down as well as providing shelter from skyfire (CAS/Mortars).&lt;br /&gt;
&lt;br /&gt;
Health Points: 1800&lt;br /&gt;
|| &lt;br /&gt;
* Allows other special hive structures to be built..&lt;br /&gt;
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.&lt;br /&gt;
* Once built, it creates a resin ceiling that denies mortar fire and air strikes from targeting in the area.&lt;br /&gt;
* Does not protect from Orbital Bombardment&lt;br /&gt;
|| [[File:HivePylon.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Egg Morph&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful.&lt;br /&gt;
An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 6 facehuggers, which can be retrieved by aliens.&lt;br /&gt;
&lt;br /&gt;
Health Points: 300&lt;br /&gt;
|| &lt;br /&gt;
* Produces facehuggers without the need for a Queen to be in Ovipositor mode.&lt;br /&gt;
* Launches facehuggers at tall hosts if it gets within range, similar to hatching eggs.&lt;br /&gt;
|| [[File:Egg-Morph.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Recovery Node&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| A warm, soothing light source that pulsates with a faint hum.&lt;br /&gt;
The recovery node heals adjacent Aliens next to it a lot quick than those who would normally rest on weeds. Only one alien can be healed per activation at a time.&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens next/near it to be healed quicker than normal. &lt;br /&gt;
|| [[File:Recovery-node.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Evolution Pod&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
|A green fleshy orb, faintly humming an ominous tune. It calls for you.&lt;br /&gt;
The evolution pod allows for aliens to evolve quicker by .5 each. A maximum of 2 can be built at a time.&lt;br /&gt;
&lt;br /&gt;
Health Points: 400&lt;br /&gt;
|| &lt;br /&gt;
* Allows for aliens to evolve quicker.&lt;br /&gt;
|| [[File:Evo-Pod.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hive Structures ==&lt;br /&gt;
* All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot; | Resin Weeds&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Weeds are secreted from a special Resin Sac that one regurgitates and places on the ground. From there, it will spread weeds tile by tile in a small, circular radius until stopping.&amp;lt;br&amp;gt;&lt;br /&gt;
Weeds are critical for even the most basic Hive to be built and are always beneficial even if no special fortifications are planned. In many cases, they can mean the difference between life and death for Aliens. They are, however extremely fragile and easy to rip away.&lt;br /&gt;
|| &lt;br /&gt;
* Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.&lt;br /&gt;
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.&lt;br /&gt;
|| [[File:Weednode.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Walls are another important part of the Hive. Rarely will existing terrain be perfect for the Alien&#039;s use, and often they may wish to adjust it. Resin walls are big, opaque and fairly tough structures, capable of withstanding a reasonable amount of fire&amp;lt;br&amp;gt;&lt;br /&gt;
Their most obvious use is to delimit chambers inside a completed Hive, but their properties also make them excellent cover. As you will almost always be threatened with ranged weaponry, this makes resin walls invaluable in defensive setups.&lt;br /&gt;
|| &lt;br /&gt;
* Completely blocks line of sight. Aliens can use their special vision to see mobs through them regardless.&lt;br /&gt;
* Sturdiest structure available to the Aliens, making for good hardcover until destroyed.&lt;br /&gt;
|| [[File:Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Thick Resin Wall&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the [[Hivelord]] caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Alien building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly.&lt;br /&gt;
|| &lt;br /&gt;
* Straight upgrade over Resin Walls, able to soak up much more punishment before falling apart, for the almost the same initial investment and build time.&lt;br /&gt;
* Can only be built by a [[Hivelord]], replacing normal Resin Walls.&lt;br /&gt;
|| [[File:Thick_Resinwall.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Membrane&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Membranes are a transparent resin structure, with the strength of Resin Walls, allowing direct line of sight. This is particularly useful for larvae gestation as every infected marine within the line of sight of each other speeds up the incubation process meaning that you&#039;ll have more larvae in a shorter amount of time. Hivelords build an upgraded version of the resin membrane that has more health. (The name is the same, yet the sprite is darker)&lt;br /&gt;
|| &lt;br /&gt;
* Allows vision through, while giving the same protection as a resin wall.&lt;br /&gt;
|| [[File:Resinmembrane.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Door&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Doors are specially crafted resin membranes, allowing Aliens to navigate through the Hive. Thanks to the special elastic resin used to shape them, they will collapse back to their original shape after a short while, opening and closing themselves for passing Aliens , although this ability means that a resin door must be placed next to a resin or normal (metal walls, cave wall, etc..) or it will collapse.&amp;lt;br&amp;gt;&lt;br /&gt;
Resin Doors are paramount to most Hives for obvious reasons. A chamber is of no use to anyone if it cannot be entered or left. However, you should consider adding more than one door. Faced with Resin Doors in multiple directions, no-one can be fully confident which one will open to reveal a Aliens. Hivelords can make construct or upgrade existing resin doors to make them stronger (there is no name or skin change for upgraded doors).&lt;br /&gt;
|| &lt;br /&gt;
* Allows Aliens to pass through somewhat seamlessly while denying access to humans unless destroyed.&lt;br /&gt;
* Less sturdy than a wall, but capable of holding its own against limited punishment.&lt;br /&gt;
|| [[File:Resin_door.gif|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Resin Nest&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Resin Nests are an important structure for Hive nurseries, allowing Aliens to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Aliens Embryos will grow faster within nested hosts.&amp;lt;br&amp;gt;&lt;br /&gt;
Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else.&lt;br /&gt;
|| &lt;br /&gt;
* Allows the Hive to secure hosts for incubation.&lt;br /&gt;
* Increases Alien Embryo growth.&lt;br /&gt;
* Can only be built on hiveweeds.&lt;br /&gt;
* Multiple hosts that are in line of sight of each other increases embryo growth.&lt;br /&gt;
|| [[File:Nest.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Sticky Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Resin is an arrangement of thick, stringy resin filament strewn across weeded floors able to easily delay and bog down any human going through them. This allows Aliens to make their Hive even more dangerous to navigate, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
A Hive might find it wise to fill empty spaces with sticky resin once the layout of the Hive is done. In a pinch, it is recommended to at least cover entrances, doorways and surround nests. Praetorians are capable of a ranged thin sticky resin spit, which can be helpful for quick stick.&lt;br /&gt;
|| &lt;br /&gt;
* Slows down and even halts non-Aliens movement&lt;br /&gt;
* A bit harder to get rid of compared to Resin Weeds.&lt;br /&gt;
|| [[File:resin_sticky.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;600&amp;quot;  | Fast Resin&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot;  scope=&amp;quot;col&amp;quot; width=&amp;quot;300&amp;quot; | Uses&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Fast Resin is an arrangement of sleek resin filament strewn across weeded floors able to easily hasten the movement of any fellow alien. This allows Aliens to make navigation from the hive to the front (and vice versa) much easier, with no other cost than making the selected space not usable for anything else until destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Though the benefit of speed is somewhat mutual to the marines. Fast resin will not slow the marines down but it won&#039;t boost their speed.&lt;br /&gt;
|| &lt;br /&gt;
* Speeds up down Aliens movement when walking over it.&lt;br /&gt;
* Doesn&#039;t slow down marines.&lt;br /&gt;
|| [[File:resin_fast.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Planning==&lt;br /&gt;
&lt;br /&gt;
While it is easy to throw down resin, it is essential to try and plan for what you want to do with the space you are using. Are you merely weeding the terrain? Are you planning to supplement existing structures with doors and walls? Are you making a full Hive chamber? Is it going to be a defensive chamber, a maze for assaulting unsuspecting marines, or a nest for captured hosts?&lt;br /&gt;
&lt;br /&gt;
Not planning can lead to severe errors, and once a Hive is well underway, it is incredibly time-consuming to tear down resin structures to try again. Be careful about the space available to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some standard tips to help you build a Hive worthy of your Aliens Hive:&lt;br /&gt;
&lt;br /&gt;
* As time goes on, any area that isn&#039;t weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.&lt;br /&gt;
&lt;br /&gt;
* An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that aliens don&#039;t get cornered and trapped by the USCM. &lt;br /&gt;
&lt;br /&gt;
* A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Aliens to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Aliens to hide behind.&lt;br /&gt;
&lt;br /&gt;
*Usually, it is best to nest tall hosts near the smalls, to increase their burst speed. However, if the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.&lt;br /&gt;
&lt;br /&gt;
* Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear stick resin in one swipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Check [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=7675 My Badass Hive Guide] for information on building good Hives and visual examples.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17062</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17062"/>
		<updated>2020-10-10T01:37:50Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Abomination.png&lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, your only form of healing will be from taking the trophies of your victims (though you do still gain plasma on weeds), but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Abomination.png&amp;diff=17061</id>
		<title>File:Abomination.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Abomination.png&amp;diff=17061"/>
		<updated>2020-10-10T01:37:16Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17060</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17060"/>
		<updated>2020-10-10T01:12:16Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Predalien Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, your only form of healing will be from taking the trophies of your victims (though you do still gain plasma on weeds), but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17059</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17059"/>
		<updated>2020-10-09T21:37:18Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Crusher Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &amp;quot;Predalien Larva&amp;quot;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, your only form of healing will be from taking the trophies of your victims (though you do still gain plasma on weeds), but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17058</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17058"/>
		<updated>2020-10-09T21:37:04Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Playing a Predalien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &amp;quot;Predalien Larva&amp;quot;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, your only form of healing will be from taking the trophies of your victims (though you do still gain plasma on weeds), but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crusher Tactics==&lt;br /&gt;
* Crushers aren&#039;t stunned by mines. Use this to your advantage!&lt;br /&gt;
* Sentries still pose a significant threat to you, and should not be taken on alone. Even if they&#039;re meant for enemy surpression, their bullets easily pierce your armor.&lt;br /&gt;
* Flamethrowers are dangerous to you because of your slow movement speed when not charging.&lt;br /&gt;
* A direct hit from an armor piercing rocket will put a serious dent in your health!&lt;br /&gt;
* Don&#039;t die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!&lt;br /&gt;
* Start slashing once they&#039;ve been knocked down. Your slashes deal a good chunk of damage against marines and are applied in an AoE.&lt;br /&gt;
* If you know you&#039;re going to be charging into somewhere with a sentry or a large group, don&#039;t do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!&lt;br /&gt;
* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17057</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17057"/>
		<updated>2020-10-09T20:42:08Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &amp;quot;Predalien Larva&amp;quot;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&lt;br /&gt;
You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, your only form of healing will be from taking the trophies of your victims, but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to their queebn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crusher Tactics==&lt;br /&gt;
* Crushers aren&#039;t stunned by mines. Use this to your advantage!&lt;br /&gt;
* Sentries still pose a significant threat to you, and should not be taken on alone. Even if they&#039;re meant for enemy surpression, their bullets easily pierce your armor.&lt;br /&gt;
* Flamethrowers are dangerous to you because of your slow movement speed when not charging.&lt;br /&gt;
* A direct hit from an armor piercing rocket will put a serious dent in your health!&lt;br /&gt;
* Don&#039;t die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!&lt;br /&gt;
* Start slashing once they&#039;ve been knocked down. Your slashes deal a good chunk of damage against marines and are applied in an AoE.&lt;br /&gt;
* If you know you&#039;re going to be charging into somewhere with a sentry or a large group, don&#039;t do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!&lt;br /&gt;
* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17056</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17056"/>
		<updated>2020-10-09T20:39:59Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Crusher Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &amp;quot;Predalien Larva&amp;quot;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, your only form of healing will be from taking the trophies of your victims, but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to their queebn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Predalien reminder==&lt;br /&gt;
----&lt;br /&gt;
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you&#039;re being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crusher Tactics==&lt;br /&gt;
* Crushers aren&#039;t stunned by mines. Use this to your advantage!&lt;br /&gt;
* Sentries still pose a significant threat to you, and should not be taken on alone. Even if they&#039;re meant for enemy surpression, their bullets easily pierce your armor.&lt;br /&gt;
* Flamethrowers are dangerous to you because of your slow movement speed when not charging.&lt;br /&gt;
* A direct hit from an armor piercing rocket will put a serious dent in your health!&lt;br /&gt;
* Don&#039;t die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!&lt;br /&gt;
* Start slashing once they&#039;ve been knocked down. Your slashes deal a good chunk of damage against marines and are applied in an AoE.&lt;br /&gt;
* If you know you&#039;re going to be charging into somewhere with a sentry or a large group, don&#039;t do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!&lt;br /&gt;
* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17055</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17055"/>
		<updated>2020-10-09T20:35:58Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &amp;quot;Predalien Larva&amp;quot;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember, your only form of healing will be from taking the trophies of your victims, but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to their queebn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crusher Techniques==&lt;br /&gt;
----&lt;br /&gt;
* Hit and Run - Run in, use your stomp, run out again. Useful for when the enemy is behind barricades you cannot break with one charge (plasteel barricades and the like)&lt;br /&gt;
* Run em down! - If you hit a marine with your charge, you will knock them flying and cause serious damage. You can use this to take out dangerous individuals, such as [[Squad Smartgunner|smartgunners]] or [[Specialist|M5 RPG users]]. Just be careful they don&#039;t dodge your charge and you overextend yourself! You will get chased down ([https://www.youtube.com/watch?v=aFJo5-Vzkd0 video]).&lt;br /&gt;
* Fuck you sentry! - If you charge into a sentry at high momentum, it will be automatically knocked over, but you will also be stunned. If you&#039;ve taken a burst from the sentry while charging, you may be at low health, so always do this with backup in case marines guarding the sentry take advantage of your prone state!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crusher Tactics==&lt;br /&gt;
* Crushers aren&#039;t stunned by mines. Use this to your advantage!&lt;br /&gt;
* Sentries still pose a significant threat to you, and should not be taken on alone. Even if they&#039;re meant for enemy surpression, their bullets easily pierce your armor.&lt;br /&gt;
* Flamethrowers are dangerous to you because of your slow movement speed when not charging.&lt;br /&gt;
* A direct hit from an armor piercing rocket will put a serious dent in your health!&lt;br /&gt;
* Don&#039;t die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!&lt;br /&gt;
* Start slashing once they&#039;ve been knocked down. Your slashes deal a good chunk of damage against marines and are applied in an AoE.&lt;br /&gt;
* If you know you&#039;re going to be charging into somewhere with a sentry or a large group, don&#039;t do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!&lt;br /&gt;
* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17054</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17054"/>
		<updated>2020-10-09T20:18:15Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &amp;quot;Predalien Larva&amp;quot;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One downside to being a Crusher is that you move slower than most. Also, you&#039;re a big, juicy target. Marines will try to chase you down. Be sure to use your master of defense ability to soak up those bullets and get outta there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a bad idea to go off hunting solo or without support, especially in somewhere without weeds. If you want to run away but marines are chasing you, you&#039;ll either have to try and charge away, letting them shoot you during wind up, or just run and hope you can get to safety. Marines run faster than you so it&#039;s entirely possible for them to chase you down and end you once you&#039;re hurt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Trophy Hunting&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Roar&lt;br /&gt;
|Let out a guttural roar, removing invisibility from humans and headhunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 50 Plasma, cooldown: 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;smash&lt;br /&gt;
|After a short duration and standing still, stun everyone around you for 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 80 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gut.png]]&amp;lt;br&amp;gt;Devastate&lt;br /&gt;
|After a short delay, deal massive damage to a single target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 110 plasma, cooldown 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crusher Techniques==&lt;br /&gt;
----&lt;br /&gt;
* Hit and Run - Run in, use your stomp, run out again. Useful for when the enemy is behind barricades you cannot break with one charge (plasteel barricades and the like)&lt;br /&gt;
* Run em down! - If you hit a marine with your charge, you will knock them flying and cause serious damage. You can use this to take out dangerous individuals, such as [[Squad Smartgunner|smartgunners]] or [[Specialist|M5 RPG users]]. Just be careful they don&#039;t dodge your charge and you overextend yourself! You will get chased down ([https://www.youtube.com/watch?v=aFJo5-Vzkd0 video]).&lt;br /&gt;
* Fuck you sentry! - If you charge into a sentry at high momentum, it will be automatically knocked over, but you will also be stunned. If you&#039;ve taken a burst from the sentry while charging, you may be at low health, so always do this with backup in case marines guarding the sentry take advantage of your prone state!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crusher Tactics==&lt;br /&gt;
* Crushers aren&#039;t stunned by mines. Use this to your advantage!&lt;br /&gt;
* Sentries still pose a significant threat to you, and should not be taken on alone. Even if they&#039;re meant for enemy surpression, their bullets easily pierce your armor.&lt;br /&gt;
* Flamethrowers are dangerous to you because of your slow movement speed when not charging.&lt;br /&gt;
* A direct hit from an armor piercing rocket will put a serious dent in your health!&lt;br /&gt;
* Don&#039;t die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!&lt;br /&gt;
* Start slashing once they&#039;ve been knocked down. Your slashes deal a good chunk of damage against marines and are applied in an AoE.&lt;br /&gt;
* If you know you&#039;re going to be charging into somewhere with a sentry or a large group, don&#039;t do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!&lt;br /&gt;
* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17032</id>
		<title>User:Aidenzack1</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Aidenzack1&amp;diff=17032"/>
		<updated>2020-10-08T19:05:57Z</updated>

		<summary type="html">&lt;p&gt;Aidenzack1: Created page with &amp;quot;{{XenoPageHeader |headerbgcolor = black |headerfontcolor = white |tiertype = ALIEN - TIER 4 |imagebgcolor = #DDAADD |img =  |castetitle = Predalien |evolves_from = &amp;quot;Predalien...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = ALIEN - TIER 4&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = &lt;br /&gt;
|castetitle = Predalien&lt;br /&gt;
|evolves_from = &amp;quot;Predalien Larva&amp;quot;&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
----&lt;br /&gt;
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they&#039;re wrong.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Playing a Predalien ==&lt;br /&gt;
----&lt;br /&gt;
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a leap ability, useful for avoiding bullets and Yautja&#039;s weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One downside to being a Crusher is that you move slower than most. Also, you&#039;re a big, juicy target. Marines will try to chase you down. Be sure to use your master of defense ability to soak up those bullets and get outta there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a bad idea to go off hunting solo or without support, especially in somewhere without weeds. If you want to run away but marines are chasing you, you&#039;ll either have to try and charge away, letting them shoot you during wind up, or just run and hope you can get to safety. Marines run faster than you so it&#039;s entirely possible for them to chase you down and end you once you&#039;re hurt.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
!Brutalizer&lt;br /&gt;
|&#039;&#039;&#039;PASSIVE&#039;&#039;&#039;: Your slashes slow their targets. Your slashes deal 60% of their damage to enemies adjacent to the target and reduce ability cooldowns by 1 second plus 0.5 seconds for every cleave.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Charging.png]]&amp;lt;br&amp;gt;Pounce&lt;br /&gt;
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them&lt;br /&gt;
&lt;br /&gt;
Costs 10 Plasma, cooldown: 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Line_Stomp.png]]&amp;lt;br&amp;gt;Stomp&lt;br /&gt;
|Slam the ground with a 5x5 AOE slow down that affects all hostiles in range. If there is someone underneath you, they take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 20 Plasma, cooldown: 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empower.png]]&amp;lt;br&amp;gt;Master of Defense&lt;br /&gt;
|Gain a temporary shield that blocks the next 200 damage. Any damage that impacts the shield is reduced by 12.5 before processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 20 Plasma, cooldown: 28 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crusher Techniques==&lt;br /&gt;
----&lt;br /&gt;
* Hit and Run - Run in, use your stomp, run out again. Useful for when the enemy is behind barricades you cannot break with one charge (plasteel barricades and the like)&lt;br /&gt;
* Run em down! - If you hit a marine with your charge, you will knock them flying and cause serious damage. You can use this to take out dangerous individuals, such as [[Squad Smartgunner|smartgunners]] or [[Specialist|M5 RPG users]]. Just be careful they don&#039;t dodge your charge and you overextend yourself! You will get chased down ([https://www.youtube.com/watch?v=aFJo5-Vzkd0 video]).&lt;br /&gt;
* Fuck you sentry! - If you charge into a sentry at high momentum, it will be automatically knocked over, but you will also be stunned. If you&#039;ve taken a burst from the sentry while charging, you may be at low health, so always do this with backup in case marines guarding the sentry take advantage of your prone state!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crusher Tactics==&lt;br /&gt;
* Crushers aren&#039;t stunned by mines. Use this to your advantage!&lt;br /&gt;
* Sentries still pose a significant threat to you, and should not be taken on alone. Even if they&#039;re meant for enemy surpression, their bullets easily pierce your armor.&lt;br /&gt;
* Flamethrowers are dangerous to you because of your slow movement speed when not charging.&lt;br /&gt;
* A direct hit from an armor piercing rocket will put a serious dent in your health!&lt;br /&gt;
* Don&#039;t die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!&lt;br /&gt;
* Start slashing once they&#039;ve been knocked down. Your slashes deal a good chunk of damage against marines and are applied in an AoE.&lt;br /&gt;
* If you know you&#039;re going to be charging into somewhere with a sentry or a large group, don&#039;t do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!&lt;br /&gt;
* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.&lt;/div&gt;</summary>
		<author><name>Aidenzack1</name></author>
	</entry>
</feed>