<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BatLORK</id>
	<title>CM-SS13 - Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BatLORK"/>
	<link rel="alternate" type="text/html" href="https://cm-ss13.com/wiki/Special:Contributions/BatLORK"/>
	<updated>2026-04-09T11:12:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=12881</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Ravager&amp;diff=12881"/>
		<updated>2019-10-02T13:36:23Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = XENOMORPH - TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Ravager.png&lt;br /&gt;
|castetitle = Ravager&lt;br /&gt;
|evolves_from = [[Lurker]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring death to all that face you. Use a powerful, short-range charge to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager]&lt;br /&gt;
}}&lt;br /&gt;
====Playing a Ravager====&lt;br /&gt;
----&lt;br /&gt;
The huge red unfriendly Barney with the power &#039;&#039;&#039;slash the sh*t out of anyone alive&#039;&#039;&#039;. At first thought, the notion of a slightly slow, very tough tier 3 with a guaranteed armor penetrating tail stab and the ability to knock anyone into crit in 2-3 hits seems pretty overpowered, right (including the chance to embed spikes into marines)?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t say you&#039;re wrong, but that sort of mentality also leads to bad Ravager plays. The truth is, the Ravager isn&#039;t that great of a bullet sponge. Believe it or not, Ravs have more in common with Che Guevara than Godzilla. That&#039;s right. The Xenos are Cuban Communists, and you&#039;re Che-fucking-Guevara. Put on your beret and prepare to be commercialized by the same Capitalist system you died fighting against because your round is either going to turn out like the Cuban Revolution or the Bolivian Revolution.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=====Overview=====&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Ravager&#039;&#039;&#039; is a tier three Xeno of the ambush caste. It means you&#039;ll have to evolve three times to become one. From larva, to [[Runner]], to [[Lurker]], to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Xeno. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Runners are more likely to evolve if they fear their mortality, and I can&#039;t stress that enough. Don&#039;t take unnecessary risks, don&#039;t get cornered, and you&#039;ll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and cut it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravager runs the fastest of the tier threes, perhaps only slightly slower than a 100% healthy and fed Marine or a charging Crusher. The Ravager is a very offensive Xenomorph that excels at dealing damage to enemies. Her claws are extremely sharp. &#039;&#039;&#039;She&#039;s fire-proof and armored.&#039;&#039;&#039; Ravagers can &amp;lt;code&amp;gt;charge&amp;lt;/code&amp;gt; at targets, knock them down and back, and deal brute damage. If you are set to disarm intent, it will not harm your target and instead apply a tackle stun. Ravagers can charge through tables and slice them into metal. As the ultimate killing machine, she&#039;s designed to eliminate tough foes. But always be aware that Ravagers can&#039;t sustain a massive quantity of damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Understanding Your Limits=====&lt;br /&gt;
----&lt;br /&gt;
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here&#039;s how most runners live and die:&lt;br /&gt;
# Evolve from a Larva&lt;br /&gt;
# Find a [[Squad Marine|Marine]]&lt;br /&gt;
# &amp;lt;code&amp;gt;Attack&amp;lt;/code&amp;gt;&lt;br /&gt;
# Find out that the marine wasn&#039;t alone&lt;br /&gt;
# Get surrounded&lt;br /&gt;
# dead.jpg&lt;br /&gt;
&lt;br /&gt;
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is &#039;&#039;&#039;vital&#039;&#039;&#039; to know when it&#039;s high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don&#039;t trust it. It&#039;s a little finicky and doesn&#039;t give an accurate representation of your actual health, but it&#039;s still a good indicator. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps tend to retreat when at half health or below. Technically, the hit-and-run capabilities of a Ravager mean you&#039;ll always be retreating, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot.&lt;br /&gt;
&lt;br /&gt;
=====Abilities=====&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Empower_Image}}&lt;br /&gt;
| description = {{Ability_Empower_Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Veteran&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Hedgehog&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Veteran ======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pounce.png]]&amp;lt;br&amp;gt;Charge&lt;br /&gt;
|Charge at target, throwing the victim on the ground. Damages the target also upon being hit. With disarm intent, the target is instead only tackled.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 20 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Hedgehog======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spike_spray.png]]&amp;lt;br&amp;gt;Spike Spray&lt;br /&gt;
|Launch small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don&#039;t do much damage, it causes brute damage to the host when they move.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 30 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spin_slash.png]]&amp;lt;br&amp;gt;Spin Slash&lt;br /&gt;
|Spin your claws around yourself to attack anyone near you, dealing a lot of damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 60 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=5270 Art of the Ravager] by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply). Applies to the Veteran Strain.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Empower_Description&amp;diff=12880</id>
		<title>Template:Ability Empower Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Empower_Description&amp;diff=12880"/>
		<updated>2019-10-02T13:34:56Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;Gives you temporary health based on the amount of enemies in a 2 tile range around you. The temporary health is permanent, but it resets and starts from 0 upon next use.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gives you temporary health based on the amount of enemies in a 2 tile range around you. The temporary health is permanent, but it resets and starts from 0 upon next use.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Empower_Image&amp;diff=12879</id>
		<title>Template:Ability Empower Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Empower_Image&amp;diff=12879"/>
		<updated>2019-10-02T13:33:17Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Missing Sprite.png&amp;lt;br&amp;gt;Empower&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missing Sprite.png]]&amp;lt;br&amp;gt;Empower&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Spitter&amp;diff=12878</id>
		<title>Spitter</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Spitter&amp;diff=12878"/>
		<updated>2019-10-02T13:27:52Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = XENOMORPH - TIER 2&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Spitter.png&lt;br /&gt;
|castetitle = Spitter&lt;br /&gt;
|evolves_from = [[Sentinel]]&lt;br /&gt;
|evolves_to = [[Boiler]]&lt;br /&gt;
|role = Protect your fellow Xenomorphs with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=8616 The Guardian Caste Guide]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spitter&#039;&#039;&#039; is the next evolution of the humble [[Sentinel]]. Where it was mostly stuck on a defensive role, guarding nests and giving occasional support to other castes during combat, the Spitter can afford &#039;&#039;&#039;to go on the offensive&#039;&#039;&#039;, where its slower speed is counteracted by better health and a larger plasma pool, along with a stronger Corrosive Acid that will make short work of most fortifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Spitter is defined by its new powerful &#039;&#039;&#039;Corrosive Spit&#039;&#039;&#039;. This ability to deal consistent damage at range defines the caste and leads it to becoming a foe to even the most careful Marines. At any time, the Spitter can also opt back to the Neurotoxin Spit it used to have as a Sentinel, allowing it to adapt to any situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playing as a Spitter ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the Sentinel was limited to harassment at best, with the rare option of ambushing and killing a lone Marine, the Spitter can skirmish as well as the average [[Lurker]]. Its corrosive spit is a regular, reliable damage output that will generally cool down any Marine trying to engage in a gunfight. While you will still be in a bad position if under sustained fire, you have more of a reason to be at the front lines, as damaging the Marines will usually allow fights to go in the Hive&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hit and run tactics that the Sentinel employed shine for you. Since you are able to damage Marines from afar, you can easily weaken a Marine chasing you to the point where they are forced to disengage, least they simply die. In case this fails, you might still be able to make it out where a Sentinel would not have had due to your bigger health pool. However, do mind you are slower, so it&#039;s usually a smart idea to stick near fellow sisters in case you bite more than you can chew while flanking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your corrosive acid is another critical part of your presence in the Hive. While other castes may have acid like yours, and the [[Boiler]]&#039;s acid tops it all off, you will often be the caste best suited to apply some in dangerous situations. While you will approach a bit slower, you are less likely to go down to stray fire, lessening the risk of you dying while melting gear or defenses. Of course, if you have spare time, your acid can generally help shape buildings to fit the Hive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&amp;lt;br&amp;gt;Corrosive Acid&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the spitter has stronger corrosive acid. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxin spit costing 50 plasma to fire or spitting acid which costs 100 plasma to fire. Neurotoxin will slow, stun, and eventually knock targets down but deals no damage. Acid spit deals a small amount of burn damage upon hitting the target and continues to deal significant burn damage over a period of time. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&amp;lt;br&amp;gt;Xeno Spit&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin or acid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strain:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Vomiter&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Vomiter======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray Acid.png]]&amp;lt;br&amp;gt;Spray Acid&lt;br /&gt;
|Sprays acid along the ground covering tiles. Hosts that touch covered tiles take acid damage and fall to the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs ??? plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spitter Tactics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spitters are less fit for ambushing and hit and run due to their slower speed. However, they can still do wonders if paired with another caste that can help distract or take the pressure off them while they run from an engagement with multiple Marines they can&#039;t hope to win.&lt;br /&gt;
&lt;br /&gt;
* Remember to switch spits often even in combat situations. Neurotoxin is best to secure hosts for nesting and help a [[Runner]] or [[Lurker]] secure a kill on an exposed Marine. It can also occasionally serve to put the Marines a gun down while another caste moves in to do something. Acid is better if none of the above applies however, and should be used most of the time as it deals lasting damage.&lt;br /&gt;
&lt;br /&gt;
* It is highly recommended that you don&#039;t chase after your own neurotoxin spits unless you are supported and there are no other Marines around to ruin your day. This is not your role anymore, you will do more good keeping that Marine down while another caste goes in to secure the kill.&lt;br /&gt;
&lt;br /&gt;
* Acid spit can slowly damage barricades, turrets and even walls. As such, it can be used to slowly solve defensive deadlocks where an extremely entrenched perimeter proves too hard to even approach physically to melt with corrosive acid.&lt;br /&gt;
&lt;br /&gt;
* While you are not as mobile as a [[Lurker]], you stand a reasonable chance in a melee, especially if the Marines cannot focus fire on you. Just watch out for explosives, as they can easily be used to stop your frenzy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spitter Evolution and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spitter &#039;&#039;&#039;Upgrades&#039;&#039;&#039; are mostly focused on making them a terror for Marines during ranged skirmishes and stand-offs. Their health increases a bit, but their spit gains the greatest upgrade with a longer range for neurotoxin spit and greater damage for corrosive spit. This is coupled with an increased fire rate for both and an increased plasma pool and regeneration. An Ancient Spitter will be able to comfortably skirmish with two or even three Marines given even the slightest amount of cover, turning you into a dangerous foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spitters can only Evolve into a Boiler:&lt;br /&gt;
&lt;br /&gt;
* The [[Boiler]] is perhaps the greatest ranged caste the Hive can muster, shedding its ability to fight on the front lines with spit in exchange of bombarding the battlefield with large acid and neurotoxin globs, turning it into the Xenomorph&#039;s artillery. If a Marine defensive position ever gives you trouble, a Boiler is sure to help, although it will be less useful if both sides are moving forwards or back rapidly. In a pinch, it is still capable of defending itself with its acid spray, although it usually will require good support as they are physically weak and slow for a large caste.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Boiler&amp;diff=12875</id>
		<title>Boiler</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Boiler&amp;diff=12875"/>
		<updated>2019-09-30T05:48:24Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = XENOMORPH - TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Boiler.png&lt;br /&gt;
|castetitle = Boiler&lt;br /&gt;
|evolves_from = [[Spitter]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Bring the Hive&#039;s ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=8616 The Guardian Caste Guide]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Boiler&#039;&#039;&#039; is one of the evolved forms of the [[Spitter]] and perhaps the ultimate ranged warrior of the Hive. It is a slow and weak large Xenomorph with a somewhat weak attack, trading the [[Spitter]]&#039;s old role on the battlefield with a special, almost Support-like role. It is otherwise relatively average, with a decently large plasma pool that should not pose any issues, as the Boiler will be always set up in weeded backlines. It does however get the strongest Corrosive Acid in the game, making short work of anything the Boiler can physically get up close to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With an unique ability &#039;&#039;&#039;to &amp;lt;code&amp;gt;Bombard&amp;lt;/code&amp;gt; the battlefield with massive Boiler globs&#039;&#039;&#039;, the Boiler is akin to artillery, capable of standing back and whittling down anything it is aiming at. The Boiler globs come in two forms, acid globs that will emit corrosive gas capable of rapidly killing anything inside it, and neurotoxin globs that will blind, deafen, stun and choke anyone without a gas mask inside, putting them out of the fight for a bit. The only limit to this is that it needs to dig into the ground and immobilize itself to fire, making it vulnerable to counter-attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Boiler is also blessed with Enhanced Vision, allowing it to zoom outwards in the direction it is facing once dug in. It is obviously critical for its role as a Support caste, and allows it to keep a safe distance from whatever it is bombarding. If it is ever caught at close range, it still has one last desperation attack in the form of an Acid Spray, that will cover mobs in its path in bubbling acid, flooring them and causing them serious damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Worth noting is that the Boiler&#039;s acid reserves causes him to be uniquely bioluminescent, which might compromise its own stealth in most situations. This acid will also be released when killed, although it is probably not a desirable use of a Boiler and T3 slot.&lt;br /&gt;
&lt;br /&gt;
== Playing as a Boiler ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With all of its abilities, it is patently obvious that the Boiler is meant &#039;&#039;&#039;to stand back and bombard its targets&#039;&#039;&#039;, often accompanying the majority of the Hive in their pushes or defensive holds. It is fairly common for them to set up as far away from their target as possible, usually ten tiles or more. Beware that you will need an unobstructed line of fire between you and your target. Resin structures, non-Xenomorph targets and any dense object in the way will intercept your globs, making them worthless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acid globs are probably the most versatile Boiler glob available. Anything from walls, to barricades, to Marine equipment and to Marines themselves will take massive damage from an impact, and then further corrosive damage from the gas it spawns on landing. Usually, these are preferred when attacking fortifications, to slowly melt through the defenses while also damaging people holding up at the cades. While a single glob might not do extreme damage to metal barricades, repeated glob strikes will quickly damage defenders and fortifications alike. Coupled with other castes like [[Crusher]]s assaulting them using the smoke as cover, it will slowly but surely do short work of anything in the Hive&#039;s way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neurotoxin globs on the other hand are specifically tuned as crowd control and disabling Boiler globs. Any lifeform hit with it will be instantly blinded, deafened and will have their vision and movement speed degraded for a fair period of time after impact. All of this combined will completely disable them from fighting on the spot and will make them an easy capture. If a large group is affected by it, it will allow fighting classes to push in and do tremendous damage on helpless, blinded and deafened tallhosts. Or of course, capture them and infect them with minimal risk, which is often the goal of this non-lethal shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Getting cornered at close range is a nightmare scenario for Boilers, but you still have a few desperation tactics to work towards an escape. First of all, always be aware of approaching Marines, and always get out of bombardment mode if you are getting shot or damaged. If that is not enough and you find yourself in close proximity to raging tallhosts, use your Acid Spray tactically to cover your retreat. It ought to dissuade them and allow you to run. Don&#039;t attempt to kill them yourself, your slash is weak and your health pool is fairly minuscule for a Tier 3 Xenomorph. If you do die, you&#039;ll explode in an acid cloud as a last resort.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&amp;lt;br&amp;gt;Corrosive Acid&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the boiler has stronger corrosive acid. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 200 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bombard.png]]&amp;lt;br&amp;gt;Bombard&lt;br /&gt;
|You dig in and prepare to fire, to fire use the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Long_Range_Sight.png]]&amp;lt;br&amp;gt;Toggle Long Range Sight&lt;br /&gt;
|[[File:Stretch_to_fit.png|thumb|Use &amp;quot;Stretch to fit&amp;quot; to minimize the hassle of changing icon size when zooming in/out.]]Toggles long range sight in the direction you&#039;re facing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 20 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggles_Bombard_Type.png]][[File:Neurotoxic_gas.png]]&amp;lt;br&amp;gt;Toggles Bombard Type&lt;br /&gt;
|On use switches between neuro and acid bombard types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neuro Bombard:&#039;&#039;&#039; Once launched at your enemies it will temporarily blind, deafen, stun, and cause oxygen damage. A gas mask will negate the stun and damage, but not the blindness or deafness.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Acid Bombard:&#039;&#039;&#039; Upon impact causes extreme damage to enemies in a medium length radius.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&amp;lt;br&amp;gt;Spray Acid&lt;br /&gt;
|Sprays acid along the ground when you use the middle mouse button.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 20 plasma for one tile then an additional 10 per tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Strains==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Railgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Shatter Blob&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boiler Tactics ==&lt;br /&gt;
&lt;br /&gt;
* Aiming a Boiler glob is an art in and out of itself. Boiler globs are not totally accurate and will often deviate significantly from your aim point, so you will need to account for this to avoid missing your targets. As such, while small corridors and cramped rooms make for an appealing target, they might block a lot of shots. One-tile wide entrances like doors or wall holes might likewise cause a large amount of shots to miss, especially at a bad angle. Perpendicular is always the best angle to shoot for regarding to holes.&lt;br /&gt;
&lt;br /&gt;
* Never forget your strong acid. If you ever happen upon unprotected Marine positions, notably during a Marine retreat, your acid will melt straight through everything you can get your mouth on. Sometimes, you might be asked to open up flanks through reinforced walls too.&lt;br /&gt;
&lt;br /&gt;
* Always stick with your Hive, and make sure to be the first to fallback if your sisters are getting pushed back. You are not suited for frontline combat at all and any competent tallhost will make short work of you if they manage to get into range of you. Your Acid Spray is a desperation weapon, not an alternate fighting strategy.&lt;br /&gt;
&lt;br /&gt;
* Using a strong Tier 3 caste as a shield, preferably a [[Crusher]] in most cases or a [[Ravager]] or [[Queen]] if incendiary munitions are being used, will allow you to fire despite ongoing suppression. As long range weaponry, including scoped rifles, marksman rifles and sniper rifles, are your natural counter, you will find a shield useful in large fights, as you are a priority target for people using these weapons. Defenders make excellent shields as well, and it is generally easier to get ahold of one  to guard you than a T3.&lt;br /&gt;
&lt;br /&gt;
* Expect to relocate often as the fight moves forwards and backwards. Your sweet spot will always be around 8 to 14 tiles, which is your aiming range when using Enhanced Vision. Of course, if you get shot at, you need to relocate much faster, especially if you are set on fire or don&#039;t have a shield.&lt;br /&gt;
&lt;br /&gt;
* As you are stationary, you are especially vulnerable to specific weapons with a long windup, notably orbital bombardments and CAS strikes. If you hear or suspect any of those, especially if you are surrounded by sisters, immediately relocate. You cannot survive such a strike if it lands straight on you.&lt;br /&gt;
&lt;br /&gt;
* Boiler globs usually make good points for the Xenomorphs to push, especially if aimed at non-fortified targets. Communicating your shots might help, especially if you coordinate with another strong pushing caste like a [[Crusher]], or even a [[Queen]].&lt;br /&gt;
&lt;br /&gt;
* Hitting a target directly with the glob will cause a powerful additional effect, acid globs will do a large amount of direct burn damage while neuro globs will stun them for a long period of time.&lt;br /&gt;
&lt;br /&gt;
== Boiler Evolution and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boiler &#039;&#039;&#039;Upgrades&#039;&#039;&#039; are mostly focused on improving their unique abilities, with general combat statistics mostly unimportant to their role getting increases, with the only notable ones being a health increase to sustain more punishment from their counters and plasma reserves for unweeded flanks. The more interesting part however is that, as a Boiler matures, both his Bombard and Acid Spray will recharge faster, the Acid Spray will do more damage, and last but not least, its Bombard will become more powerful, cover a wider area, with neurotoxin effects lasting longer and acid doing more damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boilers can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=12786</id>
		<title>Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Praetorian&amp;diff=12786"/>
		<updated>2019-09-17T20:37:39Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = XENOMORPH - TIER 3&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Praetorian.png&lt;br /&gt;
|castetitle = Praetorian&lt;br /&gt;
|evolves_from = [[Warrior]]&lt;br /&gt;
|evolves_to = N/A&lt;br /&gt;
|role = Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.&lt;br /&gt;
|guides = [[Pheromones|Guide to Pheromones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Playing a Praetorian=&lt;br /&gt;
&lt;br /&gt;
Praetorian combat gameplay is, appropriately, similar to that of a combat Queen though without her screech (your Acid Spray is a paltry substitute) and with considerable damage drop off to your acid spit. However as compensation you are much faster than your glorious leader -- a young praetorian matches the speed of a mature runner. Bully the marines with your physical bulk and use your potent neurotoxin to very effectively crowd control the enemy. Your claws are not the sharpest, but they&#039;ll get the job done if you are going for the kill and, if instead you are capturing, neurotoxin and warding pheromone makes it easy to retreat with your unfortunate victim. A skilled praetorian can easily fight multiple enemies and emerge the victor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protect your sisters and the Queen, or lead them on the warpath at her command. When the Queen herself emerges to fight for the Hive, be by her side at all times.&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Corrosive_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Corrosive_Acid_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Pheromones_Image}}&lt;br /&gt;
| description = {{Ability_Pheromones_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Toggle_Spit_Type_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Toggle_Spit_Type_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Spray_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Spray_Acid_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Screech_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Screech_Praetorian_Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Attainable Strains=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Strains&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Royal Guard&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Dancer&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
[[Strains#Strains|&#039;&#039;&#039;Oppressor&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Strain Abilities=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====== Royal Guard======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tailsweep.png]]&amp;lt;br&amp;gt;Tail Sweep&lt;br /&gt;
|A spinning action that causes all marines within a one tile range to have a chance to be knocked down or thrown one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 10 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Missing Sprite.png]]&amp;lt;br&amp;gt;Change Acid Spray&lt;br /&gt;
|Toggle between the original praetorian acid spray and the boiler acid spray.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Dancer======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dance.png]]&amp;lt;br&amp;gt;Dance&lt;br /&gt;
|Buffs your speed and dodge for a duration. If you land a tail tab while dancing it becomes more effective, an impaling stab will land twice while an abducting stab will pull the target further.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 200 plasma. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_stab.png]]&amp;lt;br&amp;gt;Tail Stab&lt;br /&gt;
|Stab a target up to two tiles away with your tail, the effect varies depending on what tail stab you have selected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_attack_type.png]]&amp;lt;br&amp;gt;Toggle Tail Attack Type&lt;br /&gt;
|Switches between your two kinds of tail stab. Impaling stab will strike the target dealing heavy brute damage. Abducting stab requires a wind up and will pull the target towards you and stun them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Oppressor======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Punch.png]]&amp;lt;br&amp;gt;Punch&lt;br /&gt;
|Punches the targeted marine dealing a hefty amount of damage. Click on your target with the middle mouse button to use the ability. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 75 plasma. Relatively short cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bombard.png]]&amp;lt;br&amp;gt;Toxic Bomb&lt;br /&gt;
|After a short wind up, throw a gas grenade that expands into a red gas cloud. Fire inside the cloud is extinguished, hosts take oxygen damage with a chance to stun.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 300 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pheromones=&lt;br /&gt;
[[Pheromones]] scale based on what caste and upgrade tier is emitting them, aka an Elder Drone emitting pheromones will have a stronger pheromone effect then a Young Drone emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there&#039;s a skirmish. If there&#039;s a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. &#039;&#039;&#039;Note that same type pheromones do not stack but varied ones do.&#039;&#039;&#039; e.g. Recovery and Warding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; width=150|Pheromone:&lt;br /&gt;
! style=&amp;quot;background:#C075C7&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recovery_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Recovery&#039;&#039;&#039;&lt;br /&gt;
|Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warding_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Warding&#039;&#039;&#039;&lt;br /&gt;
|Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frenzy_Pheromone.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Increases movement speed, tackle chance and damage from slashes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Praetorian Evolution and Upgrades=&lt;br /&gt;
Praetorian &#039;&#039;&#039;upgrades&#039;&#039;&#039; are focused on improving combat efficiency and general versatility. Their health increases moderately, with their spit becoming more potent and faster recharging. Pheromones grow stronger quickly (yours will match a Queen of the same upgrade tier) and plasma and health regeneration will also improve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Praetorians can not &#039;&#039;&#039;Evolve&#039;&#039;&#039; any further, as they are a Tier 3 Caste.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12762</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12762"/>
		<updated>2019-09-14T22:31:33Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Corrosive_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Corrosive_Acid_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Pheromones_Image}}&lt;br /&gt;
| description = {{Ability_Pheromones_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Toggle_Spit_Type_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Toggle_Spit_Type_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Spray_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Spray_Acid_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Screech_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Screech_Praetorian_Description}}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12761</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12761"/>
		<updated>2019-09-14T22:31:11Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Regurgitate_Image}}&lt;br /&gt;
| description = {{Ability_Regurgitate_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Corrosive_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Corrosive_Acid_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Pheromones_Image}}&lt;br /&gt;
| description = {{Ability_Pheromones_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Toggle_Spit_Type_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Toggle_Spit_Type_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Xeno_Spit_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Xeno_Spit_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Spray_Acid_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Spray_Acid_Praetorian_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Screech_Praetorian_Image}}&lt;br /&gt;
| description = {{Ability_Screech_Praetorian_Description}}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Screech_Praetorian_Description&amp;diff=12760</id>
		<title>Template:Ability Screech Praetorian Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Screech_Praetorian_Description&amp;diff=12760"/>
		<updated>2019-09-14T22:31:08Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit. The base praetorian as well as each strain has their own unique...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Screech_Praetorian_Image&amp;diff=12759</id>
		<title>Template:Ability Screech Praetorian Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Screech_Praetorian_Image&amp;diff=12759"/>
		<updated>2019-09-14T22:31:02Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Stomp.png&amp;lt;br&amp;gt;Screech&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Xeno_Spit_Praetorian_Image&amp;diff=12756</id>
		<title>Template:Ability Xeno Spit Praetorian Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Xeno_Spit_Praetorian_Image&amp;diff=12756"/>
		<updated>2019-09-14T22:27:35Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Xeno_Spit.png&amp;lt;br&amp;gt;Xeno Spit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xeno_Spit.png]]&amp;lt;br&amp;gt;Xeno Spit&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Xeno_Spit_Praetorian_Description&amp;diff=12755</id>
		<title>Template:Ability Xeno Spit Praetorian Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Xeno_Spit_Praetorian_Description&amp;diff=12755"/>
		<updated>2019-09-14T22:27:33Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Toggle_Spit_Type_Praetorian_Description&amp;diff=12754</id>
		<title>Template:Ability Toggle Spit Type Praetorian Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Toggle_Spit_Type_Praetorian_Description&amp;diff=12754"/>
		<updated>2019-09-14T22:26:43Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Toggle_Spit_Type_Praetorian_Image&amp;diff=12753</id>
		<title>Template:Ability Toggle Spit Type Praetorian Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Toggle_Spit_Type_Praetorian_Image&amp;diff=12753"/>
		<updated>2019-09-14T22:26:37Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Toggle_Spit_Type.png&amp;lt;br&amp;gt;Toggle Spit Type&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Pheromones_Description&amp;diff=12752</id>
		<title>Template:Ability Pheromones Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Pheromones_Description&amp;diff=12752"/>
		<updated>2019-09-14T22:25:49Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don&amp;#039;t stack. Your pheromones will grow stronger as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Pheromones_Image&amp;diff=12751</id>
		<title>Template:Ability Pheromones Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Pheromones_Image&amp;diff=12751"/>
		<updated>2019-09-14T22:25:41Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Emit pheromones.png&amp;lt;br&amp;gt;Emit Pheromones&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Corrosive_Acid_Praetorian_Description&amp;diff=12750</id>
		<title>Template:Ability Corrosive Acid Praetorian Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Corrosive_Acid_Praetorian_Description&amp;diff=12750"/>
		<updated>2019-09-14T22:24:54Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid.&lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Corrosive_Acid_Praetorian_Image&amp;diff=12749</id>
		<title>Template:Ability Corrosive Acid Praetorian Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Corrosive_Acid_Praetorian_Image&amp;diff=12749"/>
		<updated>2019-09-14T22:24:45Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Corrosive acid.png&amp;lt;br&amp;gt;Corrosive Acid&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Corrosive acid.png]]&amp;lt;br&amp;gt;Corrosive Acid&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Regurgitate_Description&amp;diff=12748</id>
		<title>Template:Ability Regurgitate Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Regurgitate_Description&amp;diff=12748"/>
		<updated>2019-09-14T22:23:20Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;{{Devour}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Devour}}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Regurgitate_Image&amp;diff=12747</id>
		<title>Template:Ability Regurgitate Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Regurgitate_Image&amp;diff=12747"/>
		<updated>2019-09-14T22:23:11Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Regurgitate.png&amp;lt;br&amp;gt;Regurgitate&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability&amp;diff=12746</id>
		<title>Template:Ability</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability&amp;diff=12746"/>
		<updated>2019-09-14T22:19:55Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
! width=150| {{{name}}}&lt;br /&gt;
|{{{description}}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12745</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12745"/>
		<updated>2019-09-14T22:19:10Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = test}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12744</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12744"/>
		<updated>2019-09-14T22:18:34Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Ability_Rest_Image}}&lt;br /&gt;
| description = {{Ability_Rest_Description}}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Rest_Description&amp;diff=12743</id>
		<title>Template:Ability Rest Description</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Rest_Description&amp;diff=12743"/>
		<updated>2019-09-14T22:17:51Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;Used to rest and get up. Xenos heal faster when resting on weeds.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used to rest and get up. Xenos heal faster when resting on weeds.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability_Rest_Image&amp;diff=12742</id>
		<title>Template:Ability Rest Image</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability_Rest_Image&amp;diff=12742"/>
		<updated>2019-09-14T22:17:29Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Xeno_Rest.png&amp;lt;br&amp;gt;Rest&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability&amp;diff=12741</id>
		<title>Template:Ability</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability&amp;diff=12741"/>
		<updated>2019-09-14T22:11:38Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
! width=150| {{{name}}}  ||  {{{description}}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12740</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12740"/>
		<updated>2019-09-14T22:09:20Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = raw text&lt;br /&gt;
| description = raw text}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Test2}}&lt;br /&gt;
| description = {{Test3}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Bold test&lt;br /&gt;
| Bold test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=1|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12739</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12739"/>
		<updated>2019-09-14T22:09:05Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = raw text&lt;br /&gt;
| description = raw text}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Test2}}&lt;br /&gt;
| description = {{Test3}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Bold test&lt;br /&gt;
| Bold test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=1|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
! width=149|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12738</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12738"/>
		<updated>2019-09-14T22:08:53Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = raw text&lt;br /&gt;
| description = raw text}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Test2}}&lt;br /&gt;
| description = {{Test3}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Bold test&lt;br /&gt;
| Bold test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=151|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
! width=149|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12737</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12737"/>
		<updated>2019-09-14T22:08:19Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = raw text&lt;br /&gt;
| description = raw text}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Test2}}&lt;br /&gt;
| description = {{Test3}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Bold test&lt;br /&gt;
| Bold test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
! width=150|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12736</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12736"/>
		<updated>2019-09-14T22:07:10Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = raw text&lt;br /&gt;
| description = raw text}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Test2}}&lt;br /&gt;
| description = {{Test3}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Bold test&lt;br /&gt;
| Bold test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12735</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12735"/>
		<updated>2019-09-14T22:05:51Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = raw text&lt;br /&gt;
| description = raw text}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Test2}}&lt;br /&gt;
| description = {{Test3}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Bold test&lt;br /&gt;
| Bold test&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Test2&amp;diff=12734</id>
		<title>Template:Test2</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Test2&amp;diff=12734"/>
		<updated>2019-09-14T22:03:23Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;&amp;quot;Rest&amp;quot;&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12733</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12733"/>
		<updated>2019-09-14T22:01:48Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = raw text&lt;br /&gt;
| description = raw text}}&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = {{Test2}}&lt;br /&gt;
| description = {{Test3}}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Test3&amp;diff=12732</id>
		<title>Template:Test3</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Test3&amp;diff=12732"/>
		<updated>2019-09-14T22:01:46Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;Used to rest and get up. Xenos heal faster when resting on weeds.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used to rest and get up. Xenos heal faster when resting on weeds.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Test2&amp;diff=12731</id>
		<title>Template:Test2</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Test2&amp;diff=12731"/>
		<updated>2019-09-14T22:01:32Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;File:Xeno_Rest.png&amp;lt;br&amp;gt;Rest&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12730</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12730"/>
		<updated>2019-09-14T21:59:48Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prototype=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Ability&lt;br /&gt;
| name = test &lt;br /&gt;
| description = test }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Ability&amp;diff=12729</id>
		<title>Template:Ability</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Ability&amp;diff=12729"/>
		<updated>2019-09-14T21:57:41Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;|- | {{{name}}}  ||  {{{description}}} |-&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
| {{{name}}}  ||  {{{description}}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12728</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12728"/>
		<updated>2019-09-14T21:44:01Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|{{Rest}}&lt;br /&gt;
|{{Regurgitate}}&lt;br /&gt;
|{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
|{{Pheromones}}&lt;br /&gt;
|{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
|{{Xeno_Spit_Praetorian}}&lt;br /&gt;
|{{Spray_Acid_Praetorian}}&lt;br /&gt;
|{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12727</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12727"/>
		<updated>2019-09-14T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12726</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12726"/>
		<updated>2019-09-14T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Sentinel&amp;diff=12716</id>
		<title>Sentinel</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Sentinel&amp;diff=12716"/>
		<updated>2019-09-14T03:19:54Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|tiertype = XENOMORPH - TIER 1&lt;br /&gt;
|imagebgcolor = #DDAADD&lt;br /&gt;
|img = Alien-Sentinel.png&lt;br /&gt;
|castetitle = Sentinel&lt;br /&gt;
|evolves_from = &#039;&#039;&#039;Larva&#039;&#039;&#039;&lt;br /&gt;
|evolves_to = [[Spitter]]&lt;br /&gt;
|role = Guard the nests until hosts mature. Provide ranged support in combat by stunning foes from afar. Use your acid to help the Hive break into places.&lt;br /&gt;
|guides = [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=8616 The Guardian Caste Guide]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sentinel is a relatively fragile caste, not able to engage in direct combat due to its low durability and low damage. However, this is completely made up for with a massive advantage compared to other melee castes. Sentinels can &#039;&#039;&#039;Spit Neurotoxin&#039;&#039;&#039;, giving them a ranged attack that will disable any human hit by it. This, coupled with their surprising speed and their large plasma reserve, makes them an excellent support caste both inside and outside of combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As its name implies, the Sentinel&#039;s main job is guarding the Hive, and more precisely the nests. While the Hive at large is usually so important that every single Xenomorph will go on guarding duty when it is being attacked, the skills of all other castes would be wasted sitting next to a nest watching over hosts. However, its skill set is perfect to guard hosts, with its speed, tackle and spit all tools to restrain hosts trying to escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should also be noted that Sentinels have access to a corrosive spit they can use to melt structures. While Sentinel acid is agonizingly long to act, it will eventually melt through. However, as it cannot deploy weeds for itself, it is dependent on its local [[Drone]] for massive melting projects.&lt;br /&gt;
&lt;br /&gt;
== Playing as a Sentinel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sentinel&#039;s &#039;&#039;&#039;Neurotoxin Spit&#039;&#039;&#039; is perhaps its single greatest strength, and while often underestimated can easily disable targets without putting yourself in much risk. If you ever find yourself in a dangerous fight, a single well placed glob of Neurotoxin can allow you to immediately disengage while your target recovers. Of course, if you have some support, a stunned target is a trivial target for even the most ill-suited castes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your speed and your personal plasma reserve actually makes you a great flanking class, much like the [[Runner]]. While your spit is more expensive to use than a Pounce, it can be used to straight up murder any single Marine you catch if you are lucky and your globs all hit. Of course, if you get in a sticky situation, you can spray neurotoxin in the general direction of your pursuers to make your escape easier. Then again, your very presence will make most people think twice before pursuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Never forget your corrosive acid. Whereas Runners might be blocked by a walled-off area, you can simply douse it in acid and come back later when it finally melts down. In the meantime, you can recharge at weeds, maybe find more things to melt. Just be careful not to waste all your plasma, not having enough plasma to spit can go wrong extremely quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to help directly in the fight, try to find a small flank and stun people. You don&#039;t ever have to hit them, every single person down on the floor is not firing at your sisters. Do it enough, and you might goad the Marines into falling back in despair. Just be careful not to get lit up in a position where you can&#039;t be saved. If you can shoot them, so can they.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&amp;lt;br&amp;gt;Corrosive Acid&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 75 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit which will hit a single target with neurotoxin and costs 25 plasma to fire and spitting neurotoxic air splash which costs 50 plasma to fire but will hit additional targets next to where you fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&amp;lt;br&amp;gt;Xeno Spit&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin to stun hosts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attainable Mutators ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD; text-align:center;&amp;quot;|&#039;&#039;&#039;Mutator:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;&amp;quot; |&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sentinel Tactics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Sentinels make wonderful ambush partners. You can easily stunlock a particular target while your buddy has a field day on their poor body. If you feel less vindictive, you can also try to go for an infection.&lt;br /&gt;
&lt;br /&gt;
* Neurotoxin Spit is extremely convenient to cool down escaping hosts. Whereas tackles are not reliable and put you at risk of a point blank buckshot blast or rifle burst, spits can be delivered at comfortable ranges and are more likely to hit. If they don&#039;t, just duck and cover. You can also use the Tackle and the Spit as a double dip to try and immediately stun hosts that just left their nest, so you can buckle them back up immediately.&lt;br /&gt;
&lt;br /&gt;
*Your neurotoxin requires multiple successive hits to down a marine. But with every hit, it will slow them down until it&#039;ll finally knock them down.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t get too cocky with your neurotoxin stuns. Running in to slash someone you stunned might expose you to offscreen Marines who spotted their teammate going down and are coming in to rescue. If your reflexes are not on point, you might take a full burst and end up in a bad shape.&lt;br /&gt;
&lt;br /&gt;
* Do not pressure yourself to fight as a Young Sentinel. You can be useful to the Hive and evolve in the safety of your nest. All you need to do is guard nested hosts.&lt;br /&gt;
&lt;br /&gt;
* Do not underestimate the ability of the Neurotoxin Spit to immediately down a serious threat, just don&#039;t rely on it too much as it can always miss. A buckshot Marine suddenly rounding the corner, an M5 RPG Specialist suddenly appearing from off-screen, launcher up on the shoulder, an SMG Marine rushing in. A single spit can make or break it, and turn their rush into a miserable failure.&lt;br /&gt;
&lt;br /&gt;
* As a fast ambushing caste, you can fight dirty to harass Marines. Run up to them and stun them, and then melt their gun. This requires you to be a bit nimble, but if pulled off correctly you&#039;ve just set someone&#039;s fighting tool to self destruct in a few minutes. If you manage to hit a unique gun like a Flamethrower or Specialist gear, expect many tears to be shed.&lt;br /&gt;
&lt;br /&gt;
* Of course, you also are the best caste to melt flares. You can move in fast, melt it, and leave before the hail of bullets smashes into you. It is usually a good idea to inch forward and back first to make sure someone doesn&#039;t have their sights on it already.&lt;br /&gt;
&lt;br /&gt;
== Sentinel Evolution and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sentinel &#039;&#039;&#039;Upgrades&#039;&#039;&#039; are mostly focused on making them an even better fighter. They become faster, stronger, hit harder with their claws, store and regenerate more plasma. All you could desire, but perhaps the pinnacle is that it also improves your spit. While its effect will always be the same, you will now be able to fire much faster and the range of the spit will increase. Some say upgrading as a Sentinel is a waste, but an Ancient Sentinel can easily prove them wrong. Spitting like a machine gun will send most smart humans way back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sentinels can &#039;&#039;&#039;Evolve&#039;&#039;&#039; into the [[Spitter]]. The Spitter is slower, but it gains more health and a new, extremely powerful ability to spit corrosive acid, allowing them to dish out regular damage from afar. Their corrosive acid also becomes stronger in general, allowing them to melt through defenses faster.&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12715</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12715"/>
		<updated>2019-09-14T02:24:04Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12714</id>
		<title>User:BatLORK</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:BatLORK&amp;diff=12714"/>
		<updated>2019-09-14T02:23:10Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing Ground&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Rest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&amp;lt;br&amp;gt;Rest&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&amp;lt;br&amp;gt;Regurgitate&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Rest}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Original Praetorian Skill Table:&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{Regurgitate}}&lt;br /&gt;
{{Corrosive_Acid_Praetorian}}&lt;br /&gt;
{{Pheromones}}&lt;br /&gt;
{{Toggle_Spit_Type_Praetorian}}&lt;br /&gt;
{{Xeno_Spit_Praetorian}}&lt;br /&gt;
{{Spray_Acid_Praetorian}}&lt;br /&gt;
{{Screech_Praetorian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Template Based Praetorian Skill Table:&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; width=150|Abilities:&lt;br /&gt;
! style=&amp;quot;background-color:#CCB6D6;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Rest.png]]&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039;&lt;br /&gt;
|Used to rest and get up. Xenos heal faster when resting on weeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Regurgitate.png]]&lt;br /&gt;
&#039;&#039;&#039;Regurgitate&#039;&#039;&#039;&lt;br /&gt;
|{{Devour}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrosive acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrosive Acid&#039;&#039;&#039;&lt;br /&gt;
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid. &lt;br /&gt;
&lt;br /&gt;
Costs 100 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xeno_Spit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno Spit&#039;&#039;&#039;&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spray_Acid.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spray Acid&#039;&#039;&#039;&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Screech_Praetorian&amp;diff=12713</id>
		<title>Template:Screech Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Screech_Praetorian&amp;diff=12713"/>
		<updated>2019-09-14T02:22:58Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; ! width=150|File:Stomp.png&amp;lt;br&amp;gt;Screech |A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Stomp.png]]&amp;lt;br&amp;gt;Screech&lt;br /&gt;
|A wide area of effect screech that boosts the stats of nearby xenos as well as staggering nearby marines a bit.&lt;br /&gt;
The base praetorian as well as each strain has their own unique effects.&lt;br /&gt;
* Base Praetorian: Heals nearby xenos.&lt;br /&gt;
* Royal Guard: Buffs the damage of nearby xenos.&lt;br /&gt;
* Dancer: Buffs the speed of nearby xenos and debuffs the accuracy of nearby marines&lt;br /&gt;
* Oppressor: Buffs the armor of nearby xenos.&lt;br /&gt;
&lt;br /&gt;
Costs 250 plasma.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Spray_Acid_Praetorian&amp;diff=12712</id>
		<title>Template:Spray Acid Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Spray_Acid_Praetorian&amp;diff=12712"/>
		<updated>2019-09-14T02:22:05Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; ! width=150|File:Spray_Acid.png&amp;lt;br&amp;gt;Spray Acid |Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Spray_Acid.png]]&amp;lt;br&amp;gt;Spray Acid&lt;br /&gt;
|Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler&#039;s acid spray. The Praetorian is slowed slightly while this ability recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 150 plasma.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Xeno_Spit_Praetorian&amp;diff=12711</id>
		<title>Template:Xeno Spit Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Xeno_Spit_Praetorian&amp;diff=12711"/>
		<updated>2019-09-14T02:20:48Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; ! width=150|File:Xeno_Spit.png&amp;lt;br&amp;gt;Xeno Spit |Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Xeno_Spit.png]]&amp;lt;br&amp;gt;Xeno Spit&lt;br /&gt;
|Use middle mouse button to spit globs of neurotoxin, acid or resin. Note that Praetorian acid spit has the same seven tile range of spitters, but suffers considerable damage drop off past three tiles. Pointblank acid spit will do considerable damage however, far more than the spitter can do, and resin spit will pass through xenos.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Toggle_Spit_Type_Praetorian&amp;diff=12710</id>
		<title>Template:Toggle Spit Type Praetorian</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Toggle_Spit_Type_Praetorian&amp;diff=12710"/>
		<updated>2019-09-14T02:19:31Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: Created page with &amp;quot;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; ! width=150|File:Toggle_Spit_Type.png&amp;lt;br&amp;gt;Toggle Spit Type |Allows you to switch between neurotoxic spit costing 50 plasma to fire, spit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Toggle_Spit_Type.png]]&amp;lt;br&amp;gt;Toggle Spit Type&lt;br /&gt;
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting blobs of sticky resin for 40 plasma.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Pheromones&amp;diff=12709</id>
		<title>Template:Pheromones</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Pheromones&amp;diff=12709"/>
		<updated>2019-09-14T02:17:31Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:Pheromones&amp;diff=12708</id>
		<title>Template:Pheromones</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:Pheromones&amp;diff=12708"/>
		<updated>2019-09-14T02:17:14Z</updated>

		<summary type="html">&lt;p&gt;BatLORK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=150|[[File:Emit pheromones.png]]&amp;lt;br&amp;gt;Emit Pheromones&lt;br /&gt;
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don&#039;t stack. Your pheromones will grow stronger as you mature.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 30 plasma to emit and then drains plasma while active.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BatLORK</name></author>
	</entry>
</feed>