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	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CoreyTori</id>
	<title>CM-SS13 - Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CoreyTori"/>
	<link rel="alternate" type="text/html" href="https://cm-ss13.com/wiki/Special:Contributions/CoreyTori"/>
	<updated>2026-04-10T04:24:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34999</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34999"/>
		<updated>2025-02-04T06:13:19Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Image Archives that I find funny.&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
[[File:USS_37_dead_deltas.png|270px]]&lt;br /&gt;
[[File:USS_The_Precise_Nature_Of_The_Catastrope.png|270px]]&lt;br /&gt;
[[File:Abomination.png|200px]]&lt;br /&gt;
[[File:Marine_old.png|200px]]&lt;br /&gt;
[[File:Marine_old2.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34998</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34998"/>
		<updated>2025-02-04T06:12:55Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Image Archives that I find funny.&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
[[File:USS_37_dead_deltas.png|270px]]&lt;br /&gt;
[[File:USS_The_Precise_Nature_Of_The_Catastrope.png|270px]]&lt;br /&gt;
[[File:Abomination.png|200px]]&lt;br /&gt;
[[File:Marine_old.png|200px]]&lt;br /&gt;
[[File:Marine_old2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34994</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34994"/>
		<updated>2025-02-04T01:45:05Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Staff_Officer&amp;diff=34989</id>
		<title>Staff Officer</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Staff_Officer&amp;diff=34989"/>
		<updated>2025-02-02T22:02:20Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Adds the M540-B Armored Recon Carrier and the Tech Tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = BridgeOfficer.png&lt;br /&gt;
|jobtitle = Staff Officer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Second Lieutenant&lt;br /&gt;
|superior = [[Executive Officer]], [[Commanding Officer]]&lt;br /&gt;
|unlock = One hour as a [[Squad Leader]]. Fifteen hours as any human role.&lt;br /&gt;
|duties = Provide overwatch, assist the Commanding Officer.&lt;br /&gt;
|guides = [[Marine Law]]&lt;br /&gt;
|description = Your job is to monitor the marines, man the CIC, and listen to your superior officers.&lt;br /&gt;
You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances.&lt;br /&gt;
}}&lt;br /&gt;
= Overview =&lt;br /&gt;
&#039;&#039;&#039;Staff Officers (SO)&#039;&#039;&#039; are sixth in command after the &#039;&#039;&#039;[[Auxiliary Support Officer]]&#039;&#039;&#039; &#039;&#039;&#039;(ASO)&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039; &#039;&#039;&#039;(CMP)&#039;&#039;&#039; and &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039; &#039;&#039;&#039;(CMO)&#039;&#039;&#039;. Despite being the 6th in line for Command, generally when there is no &#039;&#039;&#039;[[Commanding Officer|CO]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer|XO]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Auxiliary_Support_Officer|ASO]]&#039;&#039;&#039;, the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO&#039;s primary objective is to support the marine squads using the &#039;&#039;&#039;Overwatch Consoles&#039;&#039;&#039; and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the &#039;&#039;&#039;Combat Information Centre (CIC)&#039;&#039;&#039;. Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what&#039;s going on all over the map, the SO role is for you.  Make sure you know the maps well before taking on the SO role - or learn on the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good SO will:&#039;&#039;&#039;&lt;br /&gt;
* Know the map. &lt;br /&gt;
* Talk to their squad(s).&lt;br /&gt;
* Communicate and coordinate with other CIC staff as well as the ship&#039;s crew.&lt;br /&gt;
* Build a good rapport with their (Acting) [[Squad Leader|Squa]][[Squad Leader|d Leader]].&lt;br /&gt;
*Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As a staff Officer you are rather flexible when it comes to orders, so that being said, you may order your squad to perform certain duties without asking the Commanding Officer for permission, but you will be held responsible for your actions in case things go for the worse.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Staff Officer Area ==&lt;br /&gt;
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio.&lt;br /&gt;
* If CIC&#039;s power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues.&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_Officer_Area.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! width=120|Object:&lt;br /&gt;
 ! width=100 |Highlighted Colour:&lt;br /&gt;
 ! Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Security_Camera_Console.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Security Camera Console&#039;&#039;&#039;&lt;br /&gt;
| Orange&lt;br /&gt;
| The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overwatch_Console.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Overwatch &amp;lt;br&amp;gt; Console&#039;&#039;&#039;&lt;br /&gt;
|  White&lt;br /&gt;
|  &#039;&#039;&#039;The overwatch console allows the user to:&#039;&#039;&#039;&lt;br /&gt;
* Choose which squad to overwatch for. &lt;br /&gt;
* Send messages to your designated squad.&lt;br /&gt;
* Set up and alter the primary and secondary objectives.&lt;br /&gt;
* Fire and adjust an orbital strike.&lt;br /&gt;
* Fire supply crates to their designated position.&lt;br /&gt;
* Monitor the lifesigns of all squad members.&lt;br /&gt;
* Promote a squad member in the field to squad leader.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wall_Intercomms.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wall Intercomms&#039;&#039;&#039;&lt;br /&gt;
|  Red&lt;br /&gt;
|  The wall intercomms unit allows the user to send out messages over the general radio.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMP_II.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tech Control Console&#039;&#039;&#039;&lt;br /&gt;
| Blue&lt;br /&gt;
| The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MedicHud.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MedHud&#039;&#039;&#039;&lt;br /&gt;
|Green&lt;br /&gt;
|A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telephone.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OW Telephone&#039;&#039;&#039;&lt;br /&gt;
|Yellow&lt;br /&gt;
|Allows you to call and take calls from members of the crew across the ship and planetside.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The Overwatch Console =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Overwatch Console Menu:&lt;br /&gt;
 ! How to Use it:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OW_Selecting_your_squad.png|left|400px]]&lt;br /&gt;
|Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch&#039;s which squad, or ask to be assigned a squad by the executive officer/commanding officer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OW_Console_Window.png|400px]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;The Main Interface:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
===== Main Dashboard =====&lt;br /&gt;
&#039;&#039;&#039;Operator:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Named Operator&#039;&#039;&#039; - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.&lt;br /&gt;
* &#039;&#039;&#039;Stop Overwatch&#039;&#039;&#039; - By clicking this you resign yourself as that squads operator and effectively log out of the console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objectives:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Remind&#039;&#039;&#039; - Allows you to flash the current primary/secondary orders to the squad.&lt;br /&gt;
* &#039;&#039;&#039;Set&#039;&#039;&#039; - Allows you to set a primary/secondary orders for the squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Message:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Message Squad&#039;&#039;&#039; - Sends out a squad wide message.&lt;br /&gt;
* &#039;&#039;&#039;Message Squad Leader&#039;&#039;&#039; - Directly messages the squad leader.&lt;br /&gt;
&lt;br /&gt;
===== Squad Roles =====&lt;br /&gt;
* &#039;&#039;&#039;Information Panel&#039;&#039;&#039; - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist.&lt;br /&gt;
&lt;br /&gt;
===== Squad Monitor =====&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Marine&#039;s Name&#039;&#039;&#039; - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don&#039;t have a helmet.&lt;br /&gt;
* &#039;&#039;&#039;Marine&#039;s Role&#039;&#039;&#039; - Specifies their Role.&lt;br /&gt;
* &#039;&#039;&#039;Marine&#039;s Status&#039;&#039;&#039; - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD.&lt;br /&gt;
* &#039;&#039;&#039;Area Location&#039;&#039;&#039; - Where the marine currently is whether that is on the ground or aboard the ship.&lt;br /&gt;
* &#039;&#039;&#039;Distance&#039;&#039;&#039; - Their Distance from the currently assigned SL.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Actions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Red Minus&#039;&#039;&#039; - Hides this marine in the hidden filter.&lt;br /&gt;
* &#039;&#039;&#039;Green Arrow&#039;&#039;&#039; - Assigns this marine Acting Squad Leader.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filters:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Show:All/Show:Shipside/Show:Groundside&#039;&#039;&#039; - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras.&lt;br /&gt;
* &#039;&#039;&#039;Show Dead/Hide Dead&#039;&#039;&#039; - Filters based off being alive.&lt;br /&gt;
* &#039;&#039;&#039;Show Hidden/Hide Hidden&#039;&#039;&#039; - Filters based off of Operators selection of marines to hide.&lt;br /&gt;
* &#039;&#039;&#039;Search bar&#039;&#039;&#039; Filters based of of name or partial names being typed. Hit the x to reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Actions:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Insubordination&#039;&#039;&#039; - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transfer&#039;&#039;&#039; - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.&lt;br /&gt;
&lt;br /&gt;
===== Orbital Control =====&lt;br /&gt;
*&#039;&#039;&#039;Supply Drop Control&#039;&#039;&#039; - Allows you to fire any supply crates that have been loaded by the requisitions staff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orbital Bombardment Control&#039;&#039;&#039; - Allows you to fire USS Almayer&#039;s Orbital Cannons.&lt;br /&gt;
&lt;br /&gt;
===== Tactical Map =====&lt;br /&gt;
* &#039;&#039;&#039;Tactical Map&#039;&#039;&#039; - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Communication =&lt;br /&gt;
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO.  It&#039;s important that squads coordinate with one another.  If the CO isn&#039;t forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it&#039;s important to form a good relationship. It&#039;s just as important to talk to the individual marines using the headset and make sure they&#039;re getting what they need to be effective. Remember that you&#039;re going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tactical Map=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Object:&lt;br /&gt;
 ! Description:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Map_table.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Table&#039;&#039;&#039;&lt;br /&gt;
| By examining the Map table (Shift Click or right click &amp;quot;examine&amp;quot;) a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads,  and other USCM personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The tactical map can also be accessed from the [[File:Communications_console.png]] &#039;&#039;&#039;Communications Console&#039;&#039;&#039; and the [[File:Overwatch_Console.png|50px]] &#039;&#039;&#039;Overwatch Consoles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Quickstart Guide =&lt;br /&gt;
== Change Your Headset! ==&lt;br /&gt;
Once you&#039;ve picked a squad to Overwatch, it&#039;s very important to make sure your command headset is &#039;&#039;&#039;turned on to your squad&#039;s channel&#039;&#039;&#039;. To do so, hold the headset in one of your hands and under &#039;&#039;&#039;Object &amp;gt; Activate Held Object&#039;&#039;&#039;, you will open the frequency tuner for your headset. Your command headset can listen to any squad &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha (:a) &#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Bravo (:b)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Charlie (:c)&#039;&#039;&#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Delta (:d)&#039;&#039;&#039;&amp;lt;/span&amp;gt; - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or {{Key press|Z}}) to engage/disengage the channels you want to hear and how much information you can handle.&lt;br /&gt;
&lt;br /&gt;
== Messaging the Squad ==&lt;br /&gt;
You can send a &#039;&#039;&#039;direct message&#039;&#039;&#039; to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it&#039;s sent only to them. This is good for getting their attention.&lt;br /&gt;
&lt;br /&gt;
This method is specially useful when comms are not up and you need to relay orders to your squad.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
[[File:Objective.png|thumb]]&#039;&#039;&#039;Objectives&#039;&#039;&#039; are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member&#039;s Status pane (the top panes, like IC and OOC buttons). It&#039;s good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying &amp;quot;gather up in Engineering&amp;quot; is not as good as saying &amp;quot;gather up in Engineering, southwest of the main complex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Supply Drop and Orbital Bombardment ==&lt;br /&gt;
Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.&lt;br /&gt;
&lt;br /&gt;
===Supply Drop===&lt;br /&gt;
[[File:Supply_Drop_Ready.png|thumb]]&lt;br /&gt;
# .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.&lt;br /&gt;
# Input the coordinates.&lt;br /&gt;
# Requisitions Staff moves the crate full of supplies onto the squad&#039;s launch pad, the overwatch &#039;&#039;&#039;Launch Pad Status&#039;&#039;&#039; will then update to Crate Ready.&lt;br /&gt;
# Launch the crate.&lt;br /&gt;
# The crate will then be dropped on the coordinates, so it&#039;s best to make sure the coordinates are located in an open area.&lt;br /&gt;
* Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).&lt;br /&gt;
* 5-minute cooldown between launches.&lt;br /&gt;
&lt;br /&gt;
===Orbital Bombardment===&lt;br /&gt;
[[File:Orbital_Bombardment_ready.png|thumb]]&lt;br /&gt;
[[File:Ob_blast.png|thumb]]&lt;br /&gt;
# Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC&lt;br /&gt;
# Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines.&lt;br /&gt;
# Input the coordinates&lt;br /&gt;
# Fire upon the JTAC operator&#039;s request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time)&lt;br /&gt;
# Announce the OB has been fired and where it&#039;s intended to hit.&lt;br /&gt;
* Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Orbital Warheads:&#039;&#039;&#039;&lt;br /&gt;
!Orbital Warhead:&lt;br /&gt;
!Description:&lt;br /&gt;
!Radius:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HE_Orbital_Warhead.png]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive&#039;&#039;&#039;&lt;br /&gt;
| Causes a devastating explosion in a large radius upon impact with it&#039;s designated target.&lt;br /&gt;
|18 tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incendiary_Orbital_Warhead.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary&#039;&#039;&#039;&lt;br /&gt;
| Releases a fiery payload over the targeted area.&lt;br /&gt;
| 18 tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cluster_Orbital_Warhead.png]]&lt;br /&gt;
&#039;&#039;&#039;Cluster&#039;&#039;&#039;&lt;br /&gt;
| Releases a cluster of explosives over the targeted area for 30 seconds, firing 6 bombs each second. To suppress any enemies advancing as well as pulverising and terrorising anything within range .&lt;br /&gt;
| 12 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It&#039;s very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Deploying to the Area of Operations ==&lt;br /&gt;
&lt;br /&gt;
In case you are deploying to the AO, you shouldn&#039;t be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command  regarding appropriate courses of action since you have direct eyes on the AO.&lt;br /&gt;
&lt;br /&gt;
Remember the importance of your role so leave the killing part for other marines while you lead them.&lt;br /&gt;
&lt;br /&gt;
Staff Officers require permission from the Commander to leave the ship.&lt;br /&gt;
&lt;br /&gt;
= List of Combat Information Center Electronics =&lt;br /&gt;
== Commanding Officer&#039;s/XO&#039;s Area ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;500px&amp;quot; heights=&amp;quot;500px&amp;quot; perrow=&amp;quot;0&amp;quot;&amp;gt; &lt;br /&gt;
File:CIC_consoles.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! width=120|Object:&lt;br /&gt;
 ! width=100 |Highlighted Color And Number:&lt;br /&gt;
 ! Description:&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dropship_console.png]]&lt;br /&gt;
&#039;&#039;&#039;Dropship Console&#039;&#039;&#039;&lt;br /&gt;
| White - 1&lt;br /&gt;
| Allows remote launching of either of the two Dropships. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Communications_console.png]]&lt;br /&gt;
&#039;&#039;&#039;Groundside Operations Console&#039;&#039;&#039;&lt;br /&gt;
| Yellow - 2&lt;br /&gt;
| Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Groundside_operation_console_ui.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Communications_console.png]]&lt;br /&gt;
&#039;&#039;&#039;Almayer Control Console&#039;&#039;&#039;&lt;br /&gt;
| Pink - 3&lt;br /&gt;
| &#039;&#039;&#039;As a Staff Officer you have limited access to this console&#039;&#039;&#039;, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Almayer_control_console_ui.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Security_Cameras.png]]&lt;br /&gt;
&#039;&#039;&#039;Security Cameras Console&#039;&#039;&#039;&lt;br /&gt;
| Cyan - 4&lt;br /&gt;
| Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CIC_lockdowns.png]]&lt;br /&gt;
&#039;&#039;&#039;CIC Lockdown Buttons&#039;&#039;&#039;&lt;br /&gt;
| Red - 5&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From Top To Bottom the buttons are:&lt;br /&gt;
*CIC Lockdown&lt;br /&gt;
*Hangar Lockdown&lt;br /&gt;
*Armory Lockdown&lt;br /&gt;
&#039;&#039;&#039;As a Staff Officer you don&#039;t have access to use these buttons.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Telephone.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CIC Telephone&#039;&#039;&#039;&lt;br /&gt;
| Orange - 6&lt;br /&gt;
| Allows you to call and take calls from members of the crew across the ship and planetside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crew Monitoring Console.png]]&lt;br /&gt;
&#039;&#039;&#039; Crew Monitoring Console&#039;&#039;&#039;&lt;br /&gt;
| Green - 7&lt;br /&gt;
| Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other consoles ==&lt;br /&gt;
[[File:CIC_medical_consoles.png|300px]]&lt;br /&gt;
* Crew Monitoring Console. Checks the status of any member of the crew.&lt;br /&gt;
* Medical Records. Access marines&#039; medical records, little actual use.&lt;br /&gt;
* Supply Ordering Console. Access and order supplies to be sent up from ARSR.&lt;br /&gt;
&lt;br /&gt;
== Security Level Alerts ==&lt;br /&gt;
* [[File:Keycard_Authentication_Device.png]] Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.&lt;br /&gt;
[[File:Keycard_Authentication_Device_interface.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Identification consoles ==&lt;br /&gt;
[[File:Id_consloses.png|thumb]] Sometimes you will need to change the ID&#039;s of certain people, to do so you use the following terminals to complete this task:&lt;br /&gt;
* &#039;&#039;&#039;Squad Distribution Computer&#039;&#039;&#039;. You can use this to change someone&#039;s squad. For this to happen, you have to use &amp;quot;Grab&amp;quot; intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Identification Computer&#039;&#039;&#039;. It is the Terminal for programming company employee&#039;s ID card access.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;How to use Identification Computer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
[[File:Identification_computer_interface.png]]&lt;br /&gt;
# Take the ID you want to modify and put it in the dashed slot.&lt;br /&gt;
# Take your ID and put it on the log in button.&lt;br /&gt;
# Use the Jobs tab to assign access quickly.&lt;br /&gt;
# Make sure they have IFF if they need it.&lt;br /&gt;
# Assign other access as needed.&lt;br /&gt;
# Eject both IDs with the top buttons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Abilities: Orders =&lt;br /&gt;
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer&#039;s order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! width=100|Orders:&lt;br /&gt;
! Description:&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Move.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Move!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased mobility and chance to dodge projectiles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Hold.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hold!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased resistance to pain and combat wounds.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Focus!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased gun accuracy and effective range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=M540-B Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it. Accessible by requisitioning it in the [[Staff Officer#The Tech Tree|Tech Tree.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Tech Tree=&lt;br /&gt;
&lt;br /&gt;
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:60%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Tech:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#Tech Tier 1|&#039;&#039;&#039;Tech Tier 1&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Free (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Dropship Budget Increase|&#039;&#039;&#039;Dropship Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO&#039;s page.]])&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;12 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Requisitions Budget Increase|&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;15 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#ARC Acquisition|&#039;&#039;&#039;ARC Acquisition&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisitions the [[#M540-B Armored Recon Carrier|&#039;&#039;&#039;M540-B Armored Recon Carrier&#039;&#039;&#039;]]. A lightly armored reconnaissance and intelligence vehicle.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2.png]]&lt;br /&gt;
[[#Tech Tier 2|&#039;&#039;&#039;Tech Tier 2&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead inc.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Incendiary|&#039;&#039;&#039;Additional OB Projectiles - Incendiary&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead cluster.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Cluster|&#039;&#039;&#039;Additional OB Projectiles - Cluster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead he.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - HE|&#039;&#039;&#039;Additional OB Projectiles - HE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech Tier3.png]]&lt;br /&gt;
[[#Tech Tier 3|&#039;&#039;&#039;Tech Tier 3&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Cryorines.png]]&lt;br /&gt;
[[#Wake up Additional Troops|&#039;&#039;&#039;Wake up Additional Troops&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+5 per purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Your Skillset =&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=1&lt;br /&gt;
|engineering=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=2&lt;br /&gt;
|medical=2&lt;br /&gt;
|police=1&lt;br /&gt;
|powerloader=1&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=3&lt;br /&gt;
|intel=1&lt;br /&gt;
|fireman=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=2972 How To Overwatch] by Abbysynth » 30 Jul 2015&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=13130 Rhi&#039;s Guide to SO] by Rhicora » 30 May 2017&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?p=184826#p184826 The SO life.]&lt;br /&gt;
* [https://cm-ss13.com/forums/showthread.php?5020-Guide-to-the-Staff-Officer-Your-Eyes-in-the-Sky Guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2020&lt;br /&gt;
* [https://forum.cm-ss13.com/t/guide-to-the-staff-officer-eyes-in-the-sky/918 Updated guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2023&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Commanding_Officer&amp;diff=34988</id>
		<title>Commanding Officer</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Commanding_Officer&amp;diff=34988"/>
		<updated>2025-02-02T22:01:02Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Commander.png&lt;br /&gt;
|jobtitle = Commanding Officer&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Major / Lieutenant Colonel [CO Council] / Colonel [CO Senator] &lt;br /&gt;
|superior = [[Marine Law]], USCM High Command&lt;br /&gt;
|unlock = [https://forum.cm-ss13.com/w/commanding-officer-application Commanding Officer Whitelist].&lt;br /&gt;
|duties = Lead your company and complete the mission.&lt;br /&gt;
|guides = [[Marine Law]] ; [[Commanding Officer Code of Conduct]]&lt;br /&gt;
|description = You are the Commanding Officer of the USS Almayer and the Commanding Officer of the operation. Your goal is to lead the Marines on their mission as well as protect and command the ship and her crew. Your job involves heavy roleplay and requires you to behave like a high-ranking officer and to stay in character at all times. As the Commanding Officer your only superior is High Command itself. You must abide by the [[Commanding_Officer_Code_of_Conduct|Commanding Officer&#039;s Code of Conduct]]. Failure to do so may result in punitive action against you..&amp;lt;br&amp;gt;Godspeed, Major !&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;How many drops is this for you, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Thirty-eight. Simulated.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;How many combat drops?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Uh, two... Including this one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
― Ripley, Lt. Gorman and Pvt. Vasquez, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--You are the &#039;&#039;&#039;Commanding Officer&#039;&#039;&#039; of the [[USS Almayer]]. You have been tasked with the mission to investigate an automated distress beacon from a Weyland-Yutani Colony. Your mission is to command the Marines to conduct a Search and Rescue and to eradicate the hostiles on the colony. --&amp;gt; &lt;br /&gt;
=Your History=&lt;br /&gt;
During a typical round, the [[USS Almayer]] has been tasked with investigating an automated distress beacon from a colony in the Neroid Sector. Your mission is to command the Marines during a Search and Rescue operation, as well as eradicate any hostiles on the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the events of a typical round of Colonial Marines, you are a recently-assigned Commanding Officer of the USS Almayer as of August 25, 2182, for less than an year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether you were the previous Executive Officer of the [[USS Almayer]], a disgraced officer assigned to a backwater transport, or the most recent unfortunate &#039;shoe-in for what some might&#039; consider a cursed position; for whatever reason you are now in charge of the lives of everyone onboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
=Your Personnel=&lt;br /&gt;
&lt;br /&gt;
As Commanding Officer, your most significant tools are not weapons, but the leadership and all military structure under your command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Command staff&#039;&#039;&#039;: These are the direct successors of the command if you are away and have the primary mission of helping the squads down below. They operate by using the overwatch consoles to support the squads and by micromanaging them so you won&#039;t have to concentrate on four squads at the same time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Marines&#039;&#039;&#039;: you have four squads under your command, each formed by 1 &#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039;, 2 to 4 &#039;&#039;&#039;[[Hospital Corpsman|Hospital Corpsmen]]&#039;&#039;&#039;, 2 to 4 &#039;&#039;&#039;[[Combat Technician|Combat Technicians]]&#039;&#039;&#039;, 1 &#039;&#039;&#039;[[Smartgunner]]&#039;&#039;&#039;, 1 well equipped &#039;&#039;&#039;[[Weapons Specialist]]&#039;&#039;&#039;, 2 &#039;&#039;&#039;[[Fireteam Leader|Fireteam Leaders]]&#039;&#039;&#039; and numerous &#039;&#039;&#039;[[Rifleman|Riflemen]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Military Police&#039;&#039;&#039;: A handful of &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; and their leader, the &#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039; that answer directly to you. They are assigned the duty to perform arrests on those that break [[Marine Law]] and to protect you and your crew from any hostile threats.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medical staff&#039;&#039;&#039;: Surgeons, researchers and nurses, their tasks include providing extensive medical assistance aboard the Almayer or in the FOB, creating custom medicine for deploying corpsmen on request, and researching and developing potentially very powerful new medicine, stimulants or lethal chemicals. They are led by a &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039; and composed of &#039;&#039;&#039;[[Doctor|Doctors]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Engineering&#039;&#039;&#039;: The shipside engineers&#039; primary concern will be fabricating custom explosives for your grunts, squad engineers and squad specialists, loading the Orbital Bombardment Cannon, then fixing any broken thing on Almayer. It&#039;s important to note that you can authorize the &#039;&#039;&#039;[[Ordnance Technician]] and [[Maintenance_Technician|Maintenance Technicians]]&#039;&#039;&#039; to go down planetside to assist in the construction of the FOB and/or the distribution of their custom explosives should it be absolutely necessary, &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Supply&#039;&#039;&#039;: Supply is an important part of the Almayer. They provide weapons, equipment, supplies, medicine, chemicals for your Ordnance Technicians, and ammo for your ship and marines. You should always have direct contact with the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039; to coordinate supply drops and what to order. Make sure to be explicit and direct on what you order and for which squads.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synthetic&#039;&#039;&#039;: A stronger version of a human, made from silicone and science, they&#039;re programmed to assist the Almayer in various supporting tasks and are not meant for combat situations. Remember, they completely understand Marine Law and never break it, so as long as your orders are sensible and do not contradict Marine Law, they will be followed through with efficiency &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*&#039;&#039;&#039;The Vehicle Crew&#039;&#039;&#039;: One of the most versatile assets fielded by the USCM, having competent &#039;&#039;&#039;[[Vehicle_Crewman|Vehicle Crewman]]&#039;&#039;&#039; can turn the tide of any battle. The APC, depending on the module outfitted, can transport small, crack strike teams to critical locations quickly, evacuate casualties from the frontline and even restore them to full fighting condition without ever needing to return to the Almayer medbay or provide frontline overwatch for a single squad and offer light direct fire support. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You also have the incredibly useful &#039;&#039;&#039;communications console&#039;&#039;&#039;, with the various abilities of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Making a general announcement&#039;&#039;&#039;: a general announcement will be heard by all marines that are awake. It&#039;s highly useful for making sure all marines are aware of any updated orders and the general situation of the battle, aka whether or not an area has been lost or gained or if an area is being flanked or surrounded.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sending a message to USCM High Command&#039;&#039;&#039;: Even the boss has a boss. Sometimes in times of need, you need to contact the High Command to ask for their support or to inform them of something important. This system is used only for emergencies, for less pressing matters, you have a fax machine within your private office.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Send a distress signal&#039;&#039;&#039;: Sending a signal will spawn a crew of [[Responders]], this can only be activated during a Delta Alert Scenario such as a hostile boarding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting Primary Landing Zone&#039;&#039;&#039;: Allows you to select a primary landing zone, if one isn&#039;t chosen 25 minutes into the round the primary LZ is defaulted as LZ one. Setting a primary landing zone means that the other landing zone computer cannot be hijacked.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Initiate the Almayer&#039;s escape pods&#039;&#039;&#039;: When everything goes haywire, you can always use this option to attempt to preserve the lives of your Marines and escape like a coward. The escape pods will take 10 minutes to launch. Note that you can only occupy three people inside the pod; otherwise, the pod&#039;s thrusters will blow up due to overload capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Award Medal&#039;&#039;&#039;: Commanding Officers can award medals for various marines for their heroic acts. See [[Commanding Officer#Medals|below]] for more information.&lt;br /&gt;
&lt;br /&gt;
= Your Equipment = &lt;br /&gt;
As the Commanding Officer, you have access to a few unique items to set you apart from the rank and file. &lt;br /&gt;
&lt;br /&gt;
You spawn with either a special issue [[Marine_Equipment#Mateba Autorevolver Special|Mateba]], an extremely powerful auto-revolver, or a [[Marine_Equipment#Vintage Desert Eagle|Desert Eagle]], both powerful enough to knock a Human off their feet. The Commanding Officer also has access to two special prototype weapons the &#039;&#039;&#039;[[Marine_Equipment#M46C Pulse Rifle|M46C Pulse Rifle]]&#039;&#039;&#039; and the M56C Cavalier Smartgun both of which can be found in the Commanding Officers Vendor. Additionally, you have your &#039;&#039;&#039;[[Marine_Equipment#Command Tablet|Command Tablet]]&#039;&#039;&#039; which is a portable communication console on the go. It can be found in a wall locker north of the CIC bubble. Finally, you spawn with a pair of laser designators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#4D86B2; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#4D86B2;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mateba Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky 50 caliber pistol with a serious kick, probably taken from some museum somewhere. Its rosewood grips signify this much: it&#039;s hella classy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Desert Eagle Consolidated}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:CO_SG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56C &#039;Cavalier&#039; Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun&#039;s performance is identical to the standard-issue M56B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Smartgun Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{M56 Smartgun Consolidated}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M46C.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M46C Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the Commanding Officer. This rifle is capable of firing 5-rounds in one burst. It has an IFF module integrated into it, allow you to fire through friendlies at the cost of trading your 5-rounds burst capabilities and a small reduction to the weapon&#039;s single fire rate. The IFF mode can be toggled on and off with the Weapon Tab by pressing the &#039;&#039;&#039;Toggle Lethal mode&#039;&#039;&#039;, or with the IFF action button at the top. It is compatible to both M41A MK1 and M41A MK2 magazines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M46C Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{M46C Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Cotablet.png]]The Command Tablet[[File:Cotablet.png]] ==&lt;br /&gt;
&lt;br /&gt;
The command tablet currently has five available functions to its user. These five functions are the following:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Make an Announcement&#039;&#039;&#039; - Allows the commander to issue announcements away from CIC.&lt;br /&gt;
#&#039;&#039;&#039;Award a medal&#039;&#039;&#039; - [[#Medals| Allows the commander to issue medals away from CIC]].&lt;br /&gt;
#&#039;&#039;&#039;Tactical Map&#039;&#039;&#039; - [[Staff_Officer#Tactical_Map|Allows the commander to see a tactical map of the current operation]].&lt;br /&gt;
#&#039;&#039;&#039;Initiate Emergency Evacuation&#039;&#039;&#039; - Triggers the emergency evacuation, only available on red alert &lt;br /&gt;
#&#039;&#039;&#039;Send a Distress Beacon&#039;&#039;&#039; - Sends an SOS signal from the Almayer that can be received by [[Responders]], only available on red alert&lt;br /&gt;
&lt;br /&gt;
= Provisions = &lt;br /&gt;
As the Commanding Officer of the USS Almayer, you have special provisions the typical Commissioned Officer or Enlisted Personnel do not possess, these include:&lt;br /&gt;
#Battlefield Execute personnel under your command if they have committed crimes that threaten other Marine Personnel, the ship or the operation.&lt;br /&gt;
# Pardon personnel who have committed Major or Minor crimes from the brig.&lt;br /&gt;
#Demote personnel who have committed Major crimes to a junior position in their department &lt;br /&gt;
#Deputise Command Staff or the synthetic to perform arrests if Military Police are not avaliable.&lt;br /&gt;
More Information can be found on [[Marine_Law#Commanding_Officer_Provisions|CO Provisions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Expectations = &lt;br /&gt;
All Commanding Officers of the USCM are expected to abide by the [[Commanding_Officer_Code_of_Conduct|Code Of Conduct]] and [[Marine_Law|Marine Law]] failure to meet these expectations can result in being detained by the Almayers Military Police or a possible demotion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mutinies=&lt;br /&gt;
&#039;&#039;&#039;Mutinies&#039;&#039;&#039; can happen for many reasons, but it&#039;s mostly due to the marines not liking something you did. this could be for a multitude of reasons. Whatever the case may be, you have two options of handling it. Conceding to their demands and stepping down or fighting them off.&lt;br /&gt;
&lt;br /&gt;
Taking on the mutiny head-on can be scary at first but remember that you&#039;ve got an always loyal crew of MPs and possibly CIC staff, and an easily defendable location. You&#039;ll be able to funnel them in and hopefully taser them down, arresting them in progress. If it comes to guns, you&#039;ll be ready to fight them off if the mutiny is relatively small.&lt;br /&gt;
&lt;br /&gt;
Of course, the best course of action is to prevent the mutiny outright. Make sure you treat your marines right, and they&#039;ll treat you right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Abilities: Orders=&lt;br /&gt;
{{Issue-Orders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medals=&lt;br /&gt;
&lt;br /&gt;
To show that a member of the Almayer&#039;s crew has gone above and beyond during the mission you can log into the communications computer and use it to submit an award. This award then appears after the round, and it will also print-out an actual award that can be pinned onto the deserving Marine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Medal System&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal Name !! Medal Sprite !! When is it Awarded !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Valor || [[File:medal of valor.PNG|500px]] || A silver medal awarded for acts of exceptional valor. Normally given to those who outstand themselves from the ranks, either it be in Leadership skills or actions crucial to the mission success. || For actions above and beyond the call of duty, and exhibiting exceptional courage, extraordinary decisiveness and presence of mind, or an unusual swiftness of action, regardless of his or her personal safety, in an attempt to save and protect human life against a hostile, boarding alien force. &lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion &amp;quot;Falling Falcons&amp;quot;, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Distinguished Conduct || [[File:medal of distinguished Conduct.PNG|500px]] || A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by the USCM. || For distinguished, gallant and good conduct in the field. &lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Exceptional Heroism || [[File:medal of exceptional heroism.PNG|500px]] || An extremely rare golden medal awarded only by the USCM. To receive such a medal is the highest honor and as such, very few exist. || For conspicuous gallantry and intrepidity at the risk of their life above and beyond the call of duty against an opposing force. Normally received for actions that surpass the Call of Duty.&lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Heart Medal || [[File:bronze heart medal.PNG|500px]] || A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty. || &lt;br /&gt;
Awarded for being wounded or killed while serving with the United States Colonial Marines on Solaris Ridge in the name of the U.S President or U.A Security Council on or after April 1st, 2101. &lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=M540-B Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it. Accessible by requisitioning it in the [[Commanding Officer#The Tech Tree|Tech Tree.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Tech Tree=&lt;br /&gt;
&lt;br /&gt;
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:60%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Tech:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#Tech Tier 1|&#039;&#039;&#039;Tech Tier 1&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Free (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Dropship Budget Increase|&#039;&#039;&#039;Dropship Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO&#039;s page.]])&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;12 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Requisitions Budget Increase|&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;15 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#ARC Acquisition|&#039;&#039;&#039;ARC Acquisition&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisitions the [[#M540-B Armored Recon Carrier|&#039;&#039;&#039;M540-B Armored Recon Carrier&#039;&#039;&#039;]]. A lightly armored reconnaissance and intelligence vehicle.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2.png]]&lt;br /&gt;
[[#Tech Tier 2|&#039;&#039;&#039;Tech Tier 2&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead inc.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Incendiary|&#039;&#039;&#039;Additional OB Projectiles - Incendiary&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead cluster.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Cluster|&#039;&#039;&#039;Additional OB Projectiles - Cluster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead he.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - HE|&#039;&#039;&#039;Additional OB Projectiles - HE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech Tier3.png]]&lt;br /&gt;
[[#Tech Tier 3|&#039;&#039;&#039;Tech Tier 3&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Cryorines.png]]&lt;br /&gt;
[[#Wake up Additional Troops|&#039;&#039;&#039;Wake up Additional Troops&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+5 per purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=1&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|execution=1|navigation=1|vehicles=2}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
=The Third Fleet=&lt;br /&gt;
&lt;br /&gt;
[[The Third Fleet|The Third Fleet]]&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=4631 Marine Combat Guide (General Tactics and Strategies)]&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=135&amp;amp;t=11342 Commanding Officer Discussion Thread (Tactics, tips, and tricks)]&lt;br /&gt;
*[https://cm-ss13.com/wiki/CO_Council_Rulings Commanding Officer Council Rulings and Clarifications]&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Commanding_Officer&amp;diff=34987</id>
		<title>Commanding Officer</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Commanding_Officer&amp;diff=34987"/>
		<updated>2025-02-02T22:00:42Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Adds the M540-B Armored Recon Carrier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Commander.png&lt;br /&gt;
|jobtitle = Commanding Officer&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Major / Lieutenant Colonel [CO Council] / Colonel [CO Senator] &lt;br /&gt;
|superior = [[Marine Law]], USCM High Command&lt;br /&gt;
|unlock = [https://forum.cm-ss13.com/w/commanding-officer-application Commanding Officer Whitelist].&lt;br /&gt;
|duties = Lead your company and complete the mission.&lt;br /&gt;
|guides = [[Marine Law]] ; [[Commanding Officer Code of Conduct]]&lt;br /&gt;
|description = You are the Commanding Officer of the USS Almayer and the Commanding Officer of the operation. Your goal is to lead the Marines on their mission as well as protect and command the ship and her crew. Your job involves heavy roleplay and requires you to behave like a high-ranking officer and to stay in character at all times. As the Commanding Officer your only superior is High Command itself. You must abide by the [[Commanding_Officer_Code_of_Conduct|Commanding Officer&#039;s Code of Conduct]]. Failure to do so may result in punitive action against you..&amp;lt;br&amp;gt;Godspeed, Major !&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;How many drops is this for you, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Thirty-eight. Simulated.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;How many combat drops?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Uh, two... Including this one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
― Ripley, Lt. Gorman and Pvt. Vasquez, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--You are the &#039;&#039;&#039;Commanding Officer&#039;&#039;&#039; of the [[USS Almayer]]. You have been tasked with the mission to investigate an automated distress beacon from a Weyland-Yutani Colony. Your mission is to command the Marines to conduct a Search and Rescue and to eradicate the hostiles on the colony. --&amp;gt; &lt;br /&gt;
=Your History=&lt;br /&gt;
During a typical round, the [[USS Almayer]] has been tasked with investigating an automated distress beacon from a colony in the Neroid Sector. Your mission is to command the Marines during a Search and Rescue operation, as well as eradicate any hostiles on the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the events of a typical round of Colonial Marines, you are a recently-assigned Commanding Officer of the USS Almayer as of August 25, 2182, for less than an year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whether you were the previous Executive Officer of the [[USS Almayer]], a disgraced officer assigned to a backwater transport, or the most recent unfortunate &#039;shoe-in for what some might&#039; consider a cursed position; for whatever reason you are now in charge of the lives of everyone onboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
=Your Personnel=&lt;br /&gt;
&lt;br /&gt;
As Commanding Officer, your most significant tools are not weapons, but the leadership and all military structure under your command:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Command staff&#039;&#039;&#039;: These are the direct successors of the command if you are away and have the primary mission of helping the squads down below. They operate by using the overwatch consoles to support the squads and by micromanaging them so you won&#039;t have to concentrate on four squads at the same time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Marines&#039;&#039;&#039;: you have four squads under your command, each formed by 1 &#039;&#039;&#039;[[Squad Leader]]&#039;&#039;&#039;, 2 to 4 &#039;&#039;&#039;[[Hospital Corpsman|Hospital Corpsmen]]&#039;&#039;&#039;, 2 to 4 &#039;&#039;&#039;[[Combat Technician|Combat Technicians]]&#039;&#039;&#039;, 1 &#039;&#039;&#039;[[Smartgunner]]&#039;&#039;&#039;, 1 well equipped &#039;&#039;&#039;[[Weapons Specialist]]&#039;&#039;&#039;, 2 &#039;&#039;&#039;[[Fireteam Leader|Fireteam Leaders]]&#039;&#039;&#039; and numerous &#039;&#039;&#039;[[Rifleman|Riflemen]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Military Police&#039;&#039;&#039;: A handful of &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039; and their leader, the &#039;&#039;&#039;[[Chief MP]]&#039;&#039;&#039; that answer directly to you. They are assigned the duty to perform arrests on those that break [[Marine Law]] and to protect you and your crew from any hostile threats.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medical staff&#039;&#039;&#039;: Surgeons, researchers and nurses, their tasks include providing extensive medical assistance aboard the Almayer or in the FOB, creating custom medicine for deploying corpsmen on request, and researching and developing potentially very powerful new medicine, stimulants or lethal chemicals. They are led by a &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039; and composed of &#039;&#039;&#039;[[Doctor|Doctors]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Engineering&#039;&#039;&#039;: The shipside engineers&#039; primary concern will be fabricating custom explosives for your grunts, squad engineers and squad specialists, loading the Orbital Bombardment Cannon, then fixing any broken thing on Almayer. It&#039;s important to note that you can authorize the &#039;&#039;&#039;[[Ordnance Technician]] and [[Maintenance_Technician|Maintenance Technicians]]&#039;&#039;&#039; to go down planetside to assist in the construction of the FOB and/or the distribution of their custom explosives should it be absolutely necessary, &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Supply&#039;&#039;&#039;: Supply is an important part of the Almayer. They provide weapons, equipment, supplies, medicine, chemicals for your Ordnance Technicians, and ammo for your ship and marines. You should always have direct contact with the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039; to coordinate supply drops and what to order. Make sure to be explicit and direct on what you order and for which squads.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Synthetic&#039;&#039;&#039;: A stronger version of a human, made from silicone and science, they&#039;re programmed to assist the Almayer in various supporting tasks and are not meant for combat situations. Remember, they completely understand Marine Law and never break it, so as long as your orders are sensible and do not contradict Marine Law, they will be followed through with efficiency &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--*&#039;&#039;&#039;The Vehicle Crew&#039;&#039;&#039;: One of the most versatile assets fielded by the USCM, having competent &#039;&#039;&#039;[[Vehicle_Crewman|Vehicle Crewman]]&#039;&#039;&#039; can turn the tide of any battle. The APC, depending on the module outfitted, can transport small, crack strike teams to critical locations quickly, evacuate casualties from the frontline and even restore them to full fighting condition without ever needing to return to the Almayer medbay or provide frontline overwatch for a single squad and offer light direct fire support. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You also have the incredibly useful &#039;&#039;&#039;communications console&#039;&#039;&#039;, with the various abilities of:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Making a general announcement&#039;&#039;&#039;: a general announcement will be heard by all marines that are awake. It&#039;s highly useful for making sure all marines are aware of any updated orders and the general situation of the battle, aka whether or not an area has been lost or gained or if an area is being flanked or surrounded.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sending a message to USCM High Command&#039;&#039;&#039;: Even the boss has a boss. Sometimes in times of need, you need to contact the High Command to ask for their support or to inform them of something important. This system is used only for emergencies, for less pressing matters, you have a fax machine within your private office.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Send a distress signal&#039;&#039;&#039;: Sending a signal will spawn a crew of [[Responders]], this can only be activated during a Delta Alert Scenario such as a hostile boarding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting Primary Landing Zone&#039;&#039;&#039;: Allows you to select a primary landing zone, if one isn&#039;t chosen 25 minutes into the round the primary LZ is defaulted as LZ one. Setting a primary landing zone means that the other landing zone computer cannot be hijacked.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Initiate the Almayer&#039;s escape pods&#039;&#039;&#039;: When everything goes haywire, you can always use this option to attempt to preserve the lives of your Marines and escape like a coward. The escape pods will take 10 minutes to launch. Note that you can only occupy three people inside the pod; otherwise, the pod&#039;s thrusters will blow up due to overload capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Award Medal&#039;&#039;&#039;: Commanding Officers can award medals for various marines for their heroic acts. See [[Commanding Officer#Medals|below]] for more information.&lt;br /&gt;
&lt;br /&gt;
= Your Equipment = &lt;br /&gt;
As the Commanding Officer, you have access to a few unique items to set you apart from the rank and file. &lt;br /&gt;
&lt;br /&gt;
You spawn with either a special issue [[Marine_Equipment#Mateba Autorevolver Special|Mateba]], an extremely powerful auto-revolver, or a [[Marine_Equipment#Vintage Desert Eagle|Desert Eagle]], both powerful enough to knock a Human off their feet. The Commanding Officer also has access to two special prototype weapons the &#039;&#039;&#039;[[Marine_Equipment#M46C Pulse Rifle|M46C Pulse Rifle]]&#039;&#039;&#039; and the M56C Cavalier Smartgun both of which can be found in the Commanding Officers Vendor. Additionally, you have your &#039;&#039;&#039;[[Marine_Equipment#Command Tablet|Command Tablet]]&#039;&#039;&#039; which is a portable communication console on the go. It can be found in a wall locker north of the CIC bubble. Finally, you spawn with a pair of laser designators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#4D86B2; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#4D86B2;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mateba Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky 50 caliber pistol with a serious kick, probably taken from some museum somewhere. Its rosewood grips signify this much: it&#039;s hella classy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Desert Eagle Consolidated}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:CO_SG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56C &#039;Cavalier&#039; Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun&#039;s performance is identical to the standard-issue M56B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Smartgun Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{M56 Smartgun Consolidated}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M46C.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M46C Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the Commanding Officer. This rifle is capable of firing 5-rounds in one burst. It has an IFF module integrated into it, allow you to fire through friendlies at the cost of trading your 5-rounds burst capabilities and a small reduction to the weapon&#039;s single fire rate. The IFF mode can be toggled on and off with the Weapon Tab by pressing the &#039;&#039;&#039;Toggle Lethal mode&#039;&#039;&#039;, or with the IFF action button at the top. It is compatible to both M41A MK1 and M41A MK2 magazines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M46C Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{M46C Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Cotablet.png]]The Command Tablet[[File:Cotablet.png]] ==&lt;br /&gt;
&lt;br /&gt;
The command tablet currently has five available functions to its user. These five functions are the following:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Make an Announcement&#039;&#039;&#039; - Allows the commander to issue announcements away from CIC.&lt;br /&gt;
#&#039;&#039;&#039;Award a medal&#039;&#039;&#039; - [[#Medals| Allows the commander to issue medals away from CIC]].&lt;br /&gt;
#&#039;&#039;&#039;Tactical Map&#039;&#039;&#039; - [[Staff_Officer#Tactical_Map|Allows the commander to see a tactical map of the current operation]].&lt;br /&gt;
#&#039;&#039;&#039;Initiate Emergency Evacuation&#039;&#039;&#039; - Triggers the emergency evacuation, only available on red alert &lt;br /&gt;
#&#039;&#039;&#039;Send a Distress Beacon&#039;&#039;&#039; - Sends an SOS signal from the Almayer that can be received by [[Responders]], only available on red alert&lt;br /&gt;
&lt;br /&gt;
= Provisions = &lt;br /&gt;
As the Commanding Officer of the USS Almayer, you have special provisions the typical Commissioned Officer or Enlisted Personnel do not possess, these include:&lt;br /&gt;
#Battlefield Execute personnel under your command if they have committed crimes that threaten other Marine Personnel, the ship or the operation.&lt;br /&gt;
# Pardon personnel who have committed Major or Minor crimes from the brig.&lt;br /&gt;
#Demote personnel who have committed Major crimes to a junior position in their department &lt;br /&gt;
#Deputise Command Staff or the synthetic to perform arrests if Military Police are not avaliable.&lt;br /&gt;
More Information can be found on [[Marine_Law#Commanding_Officer_Provisions|CO Provisions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Expectations = &lt;br /&gt;
All Commanding Officers of the USCM are expected to abide by the [[Commanding_Officer_Code_of_Conduct|Code Of Conduct]] and [[Marine_Law|Marine Law]] failure to meet these expectations can result in being detained by the Almayers Military Police or a possible demotion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mutinies=&lt;br /&gt;
&#039;&#039;&#039;Mutinies&#039;&#039;&#039; can happen for many reasons, but it&#039;s mostly due to the marines not liking something you did. this could be for a multitude of reasons. Whatever the case may be, you have two options of handling it. Conceding to their demands and stepping down or fighting them off.&lt;br /&gt;
&lt;br /&gt;
Taking on the mutiny head-on can be scary at first but remember that you&#039;ve got an always loyal crew of MPs and possibly CIC staff, and an easily defendable location. You&#039;ll be able to funnel them in and hopefully taser them down, arresting them in progress. If it comes to guns, you&#039;ll be ready to fight them off if the mutiny is relatively small.&lt;br /&gt;
&lt;br /&gt;
Of course, the best course of action is to prevent the mutiny outright. Make sure you treat your marines right, and they&#039;ll treat you right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Abilities: Orders=&lt;br /&gt;
{{Issue-Orders}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medals=&lt;br /&gt;
&lt;br /&gt;
To show that a member of the Almayer&#039;s crew has gone above and beyond during the mission you can log into the communications computer and use it to submit an award. This award then appears after the round, and it will also print-out an actual award that can be pinned onto the deserving Marine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Medal System&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal Name !! Medal Sprite !! When is it Awarded !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Valor || [[File:medal of valor.PNG|500px]] || A silver medal awarded for acts of exceptional valor. Normally given to those who outstand themselves from the ranks, either it be in Leadership skills or actions crucial to the mission success. || For actions above and beyond the call of duty, and exhibiting exceptional courage, extraordinary decisiveness and presence of mind, or an unusual swiftness of action, regardless of his or her personal safety, in an attempt to save and protect human life against a hostile, boarding alien force. &lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion &amp;quot;Falling Falcons&amp;quot;, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Distinguished Conduct || [[File:medal of distinguished Conduct.PNG|500px]] || A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by the USCM. || For distinguished, gallant and good conduct in the field. &lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Exceptional Heroism || [[File:medal of exceptional heroism.PNG|500px]] || An extremely rare golden medal awarded only by the USCM. To receive such a medal is the highest honor and as such, very few exist. || For conspicuous gallantry and intrepidity at the risk of their life above and beyond the call of duty against an opposing force. Normally received for actions that surpass the Call of Duty.&lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Heart Medal || [[File:bronze heart medal.PNG|500px]] || A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty. || &lt;br /&gt;
Awarded for being wounded or killed while serving with the United States Colonial Marines on Solaris Ridge in the name of the U.S President or U.A Security Council on or after April 1st, 2101. &lt;br /&gt;
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=M540-B Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it. Accessible by requisitioning it in the [[Executive Officer#The Tech Tree|Tech Tree.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Tech Tree=&lt;br /&gt;
&lt;br /&gt;
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:60%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Tech:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#Tech Tier 1|&#039;&#039;&#039;Tech Tier 1&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Free (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Dropship Budget Increase|&#039;&#039;&#039;Dropship Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO&#039;s page.]])&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;12 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Requisitions Budget Increase|&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;15 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#ARC Acquisition|&#039;&#039;&#039;ARC Acquisition&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisitions the [[#M540-B Armored Recon Carrier|&#039;&#039;&#039;M540-B Armored Recon Carrier&#039;&#039;&#039;]]. A lightly armored reconnaissance and intelligence vehicle.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2.png]]&lt;br /&gt;
[[#Tech Tier 2|&#039;&#039;&#039;Tech Tier 2&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead inc.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Incendiary|&#039;&#039;&#039;Additional OB Projectiles - Incendiary&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead cluster.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Cluster|&#039;&#039;&#039;Additional OB Projectiles - Cluster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead he.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - HE|&#039;&#039;&#039;Additional OB Projectiles - HE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech Tier3.png]]&lt;br /&gt;
[[#Tech Tier 3|&#039;&#039;&#039;Tech Tier 3&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Cryorines.png]]&lt;br /&gt;
[[#Wake up Additional Troops|&#039;&#039;&#039;Wake up Additional Troops&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+5 per purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=1&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|execution=1|navigation=1|vehicles=2}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
=The Third Fleet=&lt;br /&gt;
&lt;br /&gt;
[[The Third Fleet|The Third Fleet]]&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=4631 Marine Combat Guide (General Tactics and Strategies)]&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=135&amp;amp;t=11342 Commanding Officer Discussion Thread (Tactics, tips, and tricks)]&lt;br /&gt;
*[https://cm-ss13.com/wiki/CO_Council_Rulings Commanding Officer Council Rulings and Clarifications]&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34986</id>
		<title>Executive Officer</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34986"/>
		<updated>2025-02-02T21:59:17Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Im dumb as a bag of rocks, I swear to fucking god.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = XO.png&lt;br /&gt;
|jobtitle = Executive Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Captain&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|unlock = 20 hours as [[Staff Officer]], 10 hours as [[Squad Leader]].&lt;br /&gt;
|duties = Obey and support the Commanding Officer. Help run the operation.&lt;br /&gt;
|guides = [[Marine Law]]&lt;br /&gt;
|description = You are second in command aboard the ship, and are the next in the chain of command after the Commanding Officer.&amp;lt;br&amp;gt;You may need to fill in for other duties if areas are understaffed, and you are given access to do so.&amp;lt;br&amp;gt;Good luck, Commander !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Boy&#039;s definitely got a corncob up his ass&#039;&#039;.&amp;quot;&lt;br /&gt;
―Private Frost, regarding Lieutenant Gorman, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Executive Officer =&lt;br /&gt;
&lt;br /&gt;
You are the &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; (A.K.A The X.O.) the second in command of the [[Marines]]. You have been tasked with the &#039;&#039;&#039;same objective as the [[Commanding Officer]]&#039;&#039;&#039;, you&#039;re both there &#039;&#039;&#039;to command the marines&#039;&#039;&#039;. If there is no Commanding Officer alive or available you are next in line to be in command of the marines &#039;&#039;&#039;to brief them on the mission and command them&#039;&#039;&#039;. Both you and the Commanding Officer may deploy at the same time or separately so long as CIC is staffed properly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are on the Almayer and &#039;&#039;&#039;Code Red&#039;&#039;&#039; has not been set, you are not authorized to have a firearm that is bigger than a pistol and if caught you will be warned by an MP/CMP.  &#039;&#039;The only exception to this is when you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. I.e. The Almayer has been boarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The same principles as the Commanding Officer and are under his/her command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
The XO is second in command and as such you&#039;ll be telling the [[Staff Officer|Staff Officers]] what to order the marines in the case that a Commanding Officer isn&#039;t present. You may also need to man an overwatch console so that all the squads have someone to relay their intel about the enemy to, besides their [[Squad Leader]]. A good overwatch will stay in contact with their squad and ask for regular updates on how the squad is doing, if they require any supplies and they&#039;ll make sure the two dropships are planetside for if any injured are required to be evaced, this may require that you tell the Pilot to launch early depending on which dropship the [[Pilot Officer]] is using.&lt;br /&gt;
===Supply Beacons and Orbital Beacons===&lt;br /&gt;
Please refer to [[Staff_Officer#Supply_Drop_and_Orbital_Bombardment|Supply Drop and Orbital Bombardment]].&lt;br /&gt;
&lt;br /&gt;
==Requisitions==&lt;br /&gt;
As the XO you&#039;ll want to make sure a stream of supplies is reaching the marines while the CO is ordering the SO&#039;s and squads about, if there is no CO, you&#039;ll be ordering the SO&#039;s and squads as well as shouting at requisitions for supplies. You&#039;ll want to keep reminding requisitions of which supplies are needed, normally it&#039;ll be &amp;quot;We need ammo and materials for defences.&amp;quot;  Usually it&#039;s good to specify what ammo so that the [[Cargo Technician]]s can prioritise which ammo to get first in a rush, for example: &amp;quot;Requisitions, we need 10mm, 9mm, Buckshot and materials for defences.&amp;quot; That example is just for general supplies, if you wanted to specify to which squad it goes to you&#039;d just insert the squad name and if it&#039;s going by supply drop, a dropship or a squad member is picking it up from requisitions. You&#039;ll want to always be in touch with the squads making sure that they have enough supplies, if they&#039;ve run out of supply beacons ask requisitions to order more or if you&#039;re in a rush ask a CT to load it onto the relevant dropship.&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
While you&#039;re ordering the marines about, delegating orders to the SO&#039;s and shouting at requisitions it&#039;s good  to inform medical that injured are being brought up on dropships so they can prepare for the injured in the hangar, it makes the transition from the Dropship to medical smoother and a lot faster than the [[Doctor|Doctors]] being surprised they just gained 10 injured out of nowhere. Usually this job is done by the pilot, however if you can&#039;t rely on your pilot to do this, keep in contact with the squads and tell medical yourself.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
If the squad you assigned to FOB duty doesn&#039;t have any [[Combat Technician|combat technician]], don&#039;t waste time telling them to make a cardboard box fort, send down some [[Maintenance Technician|Maintenance Technicians]] to get the job done right and then once they&#039;ve done their job extract them back to the [[USS Almayer]]. You can also order the [[Chief Engineer]] to deploy so long as a [[Auxiliary Support Officer]] is aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
==Communications Console==&lt;br /&gt;
The communications console allows you to inform USCM High Command about the ongoing mission, make announcements for all of the marines to see, request the evacuation of the Almayer and lastly it allows you to call in a random [[Responders|Emergency Response Team]] that might save the day or ruin it depending on who answers your plea&#039;s for help.&lt;br /&gt;
&lt;br /&gt;
=Abilities: Orders=&lt;br /&gt;
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officers order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Orders:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Move.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Move!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased mobility and chance to dodge projectiles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Hold.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hold!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased resistance to pain and combat wounds.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Focus!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased gun accuracy and effective range.&lt;br /&gt;
|}&lt;br /&gt;
=M540-B Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it. Accessible by requisitioning it in the [[Executive Officer#The Tech Tree|Tech Tree.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Tech Tree=&lt;br /&gt;
&lt;br /&gt;
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:60%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Tech:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#Tech Tier 1|&#039;&#039;&#039;Tech Tier 1&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Free (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Dropship Budget Increase|&#039;&#039;&#039;Dropship Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO&#039;s page.]])&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;12 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Requisitions Budget Increase|&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;15 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#ARC Acquisition|&#039;&#039;&#039;ARC Acquisition&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisitions the [[#M540-B Armored Recon Carrier|&#039;&#039;&#039;M540-B Armored Recon Carrier&#039;&#039;&#039;]]. A lightly armored reconnaissance and intelligence vehicle.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2.png]]&lt;br /&gt;
[[#Tech Tier 2|&#039;&#039;&#039;Tech Tier 2&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead inc.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Incendiary|&#039;&#039;&#039;Additional OB Projectiles - Incendiary&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead cluster.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Cluster|&#039;&#039;&#039;Additional OB Projectiles - Cluster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead he.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - HE|&#039;&#039;&#039;Additional OB Projectiles - HE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech Tier3.png]]&lt;br /&gt;
[[#Tech Tier 3|&#039;&#039;&#039;Tech Tier 3&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Cryorines.png]]&lt;br /&gt;
[[#Wake up Additional Troops|&#039;&#039;&#039;Wake up Additional Troops&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+5 per purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=1&lt;br /&gt;
|police=1&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|navigation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
* [https://old-forum.cm-ss13.com/old/viewtopic.php%3Ff=94&amp;amp;t=17828.html Executive Officer: Unleash your Inner General] by Thesoldier&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34985</id>
		<title>Executive Officer</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34985"/>
		<updated>2025-02-02T21:58:31Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = XO.png&lt;br /&gt;
|jobtitle = Executive Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Captain&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|unlock = 20 hours as [[Staff Officer]], 10 hours as [[Squad Leader]].&lt;br /&gt;
|duties = Obey and support the Commanding Officer. Help run the operation.&lt;br /&gt;
|guides = [[Marine Law]]&lt;br /&gt;
|description = You are second in command aboard the ship, and are the next in the chain of command after the Commanding Officer.&amp;lt;br&amp;gt;You may need to fill in for other duties if areas are understaffed, and you are given access to do so.&amp;lt;br&amp;gt;Good luck, Commander !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Boy&#039;s definitely got a corncob up his ass&#039;&#039;.&amp;quot;&lt;br /&gt;
―Private Frost, regarding Lieutenant Gorman, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Executive Officer =&lt;br /&gt;
&lt;br /&gt;
You are the &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; (A.K.A The X.O.) the second in command of the [[Marines]]. You have been tasked with the &#039;&#039;&#039;same objective as the [[Commanding Officer]]&#039;&#039;&#039;, you&#039;re both there &#039;&#039;&#039;to command the marines&#039;&#039;&#039;. If there is no Commanding Officer alive or available you are next in line to be in command of the marines &#039;&#039;&#039;to brief them on the mission and command them&#039;&#039;&#039;. Both you and the Commanding Officer may deploy at the same time or separately so long as CIC is staffed properly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are on the Almayer and &#039;&#039;&#039;Code Red&#039;&#039;&#039; has not been set, you are not authorized to have a firearm that is bigger than a pistol and if caught you will be warned by an MP/CMP.  &#039;&#039;The only exception to this is when you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. I.e. The Almayer has been boarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The same principles as the Commanding Officer and are under his/her command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
The XO is second in command and as such you&#039;ll be telling the [[Staff Officer|Staff Officers]] what to order the marines in the case that a Commanding Officer isn&#039;t present. You may also need to man an overwatch console so that all the squads have someone to relay their intel about the enemy to, besides their [[Squad Leader]]. A good overwatch will stay in contact with their squad and ask for regular updates on how the squad is doing, if they require any supplies and they&#039;ll make sure the two dropships are planetside for if any injured are required to be evaced, this may require that you tell the Pilot to launch early depending on which dropship the [[Pilot Officer]] is using.&lt;br /&gt;
===Supply Beacons and Orbital Beacons===&lt;br /&gt;
Please refer to [[Staff_Officer#Supply_Drop_and_Orbital_Bombardment|Supply Drop and Orbital Bombardment]].&lt;br /&gt;
&lt;br /&gt;
==Requisitions==&lt;br /&gt;
As the XO you&#039;ll want to make sure a stream of supplies is reaching the marines while the CO is ordering the SO&#039;s and squads about, if there is no CO, you&#039;ll be ordering the SO&#039;s and squads as well as shouting at requisitions for supplies. You&#039;ll want to keep reminding requisitions of which supplies are needed, normally it&#039;ll be &amp;quot;We need ammo and materials for defences.&amp;quot;  Usually it&#039;s good to specify what ammo so that the [[Cargo Technician]]s can prioritise which ammo to get first in a rush, for example: &amp;quot;Requisitions, we need 10mm, 9mm, Buckshot and materials for defences.&amp;quot; That example is just for general supplies, if you wanted to specify to which squad it goes to you&#039;d just insert the squad name and if it&#039;s going by supply drop, a dropship or a squad member is picking it up from requisitions. You&#039;ll want to always be in touch with the squads making sure that they have enough supplies, if they&#039;ve run out of supply beacons ask requisitions to order more or if you&#039;re in a rush ask a CT to load it onto the relevant dropship.&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
While you&#039;re ordering the marines about, delegating orders to the SO&#039;s and shouting at requisitions it&#039;s good  to inform medical that injured are being brought up on dropships so they can prepare for the injured in the hangar, it makes the transition from the Dropship to medical smoother and a lot faster than the [[Doctor|Doctors]] being surprised they just gained 10 injured out of nowhere. Usually this job is done by the pilot, however if you can&#039;t rely on your pilot to do this, keep in contact with the squads and tell medical yourself.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
If the squad you assigned to FOB duty doesn&#039;t have any [[Combat Technician|combat technician]], don&#039;t waste time telling them to make a cardboard box fort, send down some [[Maintenance Technician|Maintenance Technicians]] to get the job done right and then once they&#039;ve done their job extract them back to the [[USS Almayer]]. You can also order the [[Chief Engineer]] to deploy so long as a [[Auxiliary Support Officer]] is aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
==Communications Console==&lt;br /&gt;
The communications console allows you to inform USCM High Command about the ongoing mission, make announcements for all of the marines to see, request the evacuation of the Almayer and lastly it allows you to call in a random [[Responders|Emergency Response Team]] that might save the day or ruin it depending on who answers your plea&#039;s for help.&lt;br /&gt;
&lt;br /&gt;
=Abilities: Orders=&lt;br /&gt;
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officers order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Orders:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Move.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Move!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased mobility and chance to dodge projectiles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Hold.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hold!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased resistance to pain and combat wounds.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Focus!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased gun accuracy and effective range.&lt;br /&gt;
|}&lt;br /&gt;
=M540-B Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it. Accessible by requisitioning it in the [[Executive Officer#Arc Acquisition|Tech Tree.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Tech Tree=&lt;br /&gt;
&lt;br /&gt;
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:60%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Tech:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#Tech Tier 1|&#039;&#039;&#039;Tech Tier 1&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Free (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Dropship Budget Increase|&#039;&#039;&#039;Dropship Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO&#039;s page.]])&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;12 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Requisitions Budget Increase|&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;15 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#ARC Acquisition|&#039;&#039;&#039;ARC Acquisition&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisitions the [[#M540-B Armored Recon Carrier|&#039;&#039;&#039;M540-B Armored Recon Carrier&#039;&#039;&#039;]]. A lightly armored reconnaissance and intelligence vehicle.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2.png]]&lt;br /&gt;
[[#Tech Tier 2|&#039;&#039;&#039;Tech Tier 2&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead inc.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Incendiary|&#039;&#039;&#039;Additional OB Projectiles - Incendiary&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead cluster.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Cluster|&#039;&#039;&#039;Additional OB Projectiles - Cluster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead he.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - HE|&#039;&#039;&#039;Additional OB Projectiles - HE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech Tier3.png]]&lt;br /&gt;
[[#Tech Tier 3|&#039;&#039;&#039;Tech Tier 3&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Cryorines.png]]&lt;br /&gt;
[[#Wake up Additional Troops|&#039;&#039;&#039;Wake up Additional Troops&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+5 per purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=1&lt;br /&gt;
|police=1&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|navigation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
* [https://old-forum.cm-ss13.com/old/viewtopic.php%3Ff=94&amp;amp;t=17828.html Executive Officer: Unleash your Inner General] by Thesoldier&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34984</id>
		<title>Executive Officer</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34984"/>
		<updated>2025-02-02T21:56:10Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = XO.png&lt;br /&gt;
|jobtitle = Executive Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Captain&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|unlock = 20 hours as [[Staff Officer]], 10 hours as [[Squad Leader]].&lt;br /&gt;
|duties = Obey and support the Commanding Officer. Help run the operation.&lt;br /&gt;
|guides = [[Marine Law]]&lt;br /&gt;
|description = You are second in command aboard the ship, and are the next in the chain of command after the Commanding Officer.&amp;lt;br&amp;gt;You may need to fill in for other duties if areas are understaffed, and you are given access to do so.&amp;lt;br&amp;gt;Good luck, Commander !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Boy&#039;s definitely got a corncob up his ass&#039;&#039;.&amp;quot;&lt;br /&gt;
―Private Frost, regarding Lieutenant Gorman, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Executive Officer =&lt;br /&gt;
&lt;br /&gt;
You are the &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; (A.K.A The X.O.) the second in command of the [[Marines]]. You have been tasked with the &#039;&#039;&#039;same objective as the [[Commanding Officer]]&#039;&#039;&#039;, you&#039;re both there &#039;&#039;&#039;to command the marines&#039;&#039;&#039;. If there is no Commanding Officer alive or available you are next in line to be in command of the marines &#039;&#039;&#039;to brief them on the mission and command them&#039;&#039;&#039;. Both you and the Commanding Officer may deploy at the same time or separately so long as CIC is staffed properly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are on the Almayer and &#039;&#039;&#039;Code Red&#039;&#039;&#039; has not been set, you are not authorized to have a firearm that is bigger than a pistol and if caught you will be warned by an MP/CMP.  &#039;&#039;The only exception to this is when you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. I.e. The Almayer has been boarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The same principles as the Commanding Officer and are under his/her command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
The XO is second in command and as such you&#039;ll be telling the [[Staff Officer|Staff Officers]] what to order the marines in the case that a Commanding Officer isn&#039;t present. You may also need to man an overwatch console so that all the squads have someone to relay their intel about the enemy to, besides their [[Squad Leader]]. A good overwatch will stay in contact with their squad and ask for regular updates on how the squad is doing, if they require any supplies and they&#039;ll make sure the two dropships are planetside for if any injured are required to be evaced, this may require that you tell the Pilot to launch early depending on which dropship the [[Pilot Officer]] is using.&lt;br /&gt;
===Supply Beacons and Orbital Beacons===&lt;br /&gt;
Please refer to [[Staff_Officer#Supply_Drop_and_Orbital_Bombardment|Supply Drop and Orbital Bombardment]].&lt;br /&gt;
&lt;br /&gt;
==Requisitions==&lt;br /&gt;
As the XO you&#039;ll want to make sure a stream of supplies is reaching the marines while the CO is ordering the SO&#039;s and squads about, if there is no CO, you&#039;ll be ordering the SO&#039;s and squads as well as shouting at requisitions for supplies. You&#039;ll want to keep reminding requisitions of which supplies are needed, normally it&#039;ll be &amp;quot;We need ammo and materials for defences.&amp;quot;  Usually it&#039;s good to specify what ammo so that the [[Cargo Technician]]s can prioritise which ammo to get first in a rush, for example: &amp;quot;Requisitions, we need 10mm, 9mm, Buckshot and materials for defences.&amp;quot; That example is just for general supplies, if you wanted to specify to which squad it goes to you&#039;d just insert the squad name and if it&#039;s going by supply drop, a dropship or a squad member is picking it up from requisitions. You&#039;ll want to always be in touch with the squads making sure that they have enough supplies, if they&#039;ve run out of supply beacons ask requisitions to order more or if you&#039;re in a rush ask a CT to load it onto the relevant dropship.&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
While you&#039;re ordering the marines about, delegating orders to the SO&#039;s and shouting at requisitions it&#039;s good  to inform medical that injured are being brought up on dropships so they can prepare for the injured in the hangar, it makes the transition from the Dropship to medical smoother and a lot faster than the [[Doctor|Doctors]] being surprised they just gained 10 injured out of nowhere. Usually this job is done by the pilot, however if you can&#039;t rely on your pilot to do this, keep in contact with the squads and tell medical yourself.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
If the squad you assigned to FOB duty doesn&#039;t have any [[Combat Technician|combat technician]], don&#039;t waste time telling them to make a cardboard box fort, send down some [[Maintenance Technician|Maintenance Technicians]] to get the job done right and then once they&#039;ve done their job extract them back to the [[USS Almayer]]. You can also order the [[Chief Engineer]] to deploy so long as a [[Auxiliary Support Officer]] is aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
==Communications Console==&lt;br /&gt;
The communications console allows you to inform USCM High Command about the ongoing mission, make announcements for all of the marines to see, request the evacuation of the Almayer and lastly it allows you to call in a random [[Responders|Emergency Response Team]] that might save the day or ruin it depending on who answers your plea&#039;s for help.&lt;br /&gt;
&lt;br /&gt;
=Abilities: Orders=&lt;br /&gt;
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officers order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Orders:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Move.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Move!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased mobility and chance to dodge projectiles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Hold.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hold!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased resistance to pain and combat wounds.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Focus!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased gun accuracy and effective range.&lt;br /&gt;
|}&lt;br /&gt;
=M540-B Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it. Accessible by requisitioning it in the [[#ARC Acquisition|&#039;&#039;&#039;Tech Tree.&#039;&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Tech Tree=&lt;br /&gt;
&lt;br /&gt;
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:60%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Tech:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#Tech Tier 1|&#039;&#039;&#039;Tech Tier 1&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Free (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Dropship Budget Increase|&#039;&#039;&#039;Dropship Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO&#039;s page.]])&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;12 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Requisitions Budget Increase|&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;15 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#ARC Acquisition|&#039;&#039;&#039;ARC Acquisition&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisitions the [[#M540-B Armored Recon Carrier|&#039;&#039;&#039;M540-B Armored Recon Carrier&#039;&#039;&#039;]]. A lightly armored reconnaissance and intelligence vehicle.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2.png]]&lt;br /&gt;
[[#Tech Tier 2|&#039;&#039;&#039;Tech Tier 2&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead inc.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Incendiary|&#039;&#039;&#039;Additional OB Projectiles - Incendiary&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead cluster.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Cluster|&#039;&#039;&#039;Additional OB Projectiles - Cluster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead he.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - HE|&#039;&#039;&#039;Additional OB Projectiles - HE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech Tier3.png]]&lt;br /&gt;
[[#Tech Tier 3|&#039;&#039;&#039;Tech Tier 3&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Cryorines.png]]&lt;br /&gt;
[[#Wake up Additional Troops|&#039;&#039;&#039;Wake up Additional Troops&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+5 per purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=1&lt;br /&gt;
|police=1&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|navigation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
* [https://old-forum.cm-ss13.com/old/viewtopic.php%3Ff=94&amp;amp;t=17828.html Executive Officer: Unleash your Inner General] by Thesoldier&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34983</id>
		<title>Executive Officer</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Executive_Officer&amp;diff=34983"/>
		<updated>2025-02-02T21:54:26Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Adds the M540-B Armored Recon Carrier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = XO.png&lt;br /&gt;
|jobtitle = Executive Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Captain&lt;br /&gt;
|superior = [[Commanding Officer]]&lt;br /&gt;
|unlock = 20 hours as [[Staff Officer]], 10 hours as [[Squad Leader]].&lt;br /&gt;
|duties = Obey and support the Commanding Officer. Help run the operation.&lt;br /&gt;
|guides = [[Marine Law]]&lt;br /&gt;
|description = You are second in command aboard the ship, and are the next in the chain of command after the Commanding Officer.&amp;lt;br&amp;gt;You may need to fill in for other duties if areas are understaffed, and you are given access to do so.&amp;lt;br&amp;gt;Good luck, Commander !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Boy&#039;s definitely got a corncob up his ass&#039;&#039;.&amp;quot;&lt;br /&gt;
―Private Frost, regarding Lieutenant Gorman, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Executive Officer =&lt;br /&gt;
&lt;br /&gt;
You are the &#039;&#039;&#039;Executive Officer&#039;&#039;&#039; (A.K.A The X.O.) the second in command of the [[Marines]]. You have been tasked with the &#039;&#039;&#039;same objective as the [[Commanding Officer]]&#039;&#039;&#039;, you&#039;re both there &#039;&#039;&#039;to command the marines&#039;&#039;&#039;. If there is no Commanding Officer alive or available you are next in line to be in command of the marines &#039;&#039;&#039;to brief them on the mission and command them&#039;&#039;&#039;. Both you and the Commanding Officer may deploy at the same time or separately so long as CIC is staffed properly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are on the Almayer and &#039;&#039;&#039;Code Red&#039;&#039;&#039; has not been set, you are not authorized to have a firearm that is bigger than a pistol and if caught you will be warned by an MP/CMP.  &#039;&#039;The only exception to this is when you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. I.e. The Almayer has been boarded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The same principles as the Commanding Officer and are under his/her command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overwatch==&lt;br /&gt;
The XO is second in command and as such you&#039;ll be telling the [[Staff Officer|Staff Officers]] what to order the marines in the case that a Commanding Officer isn&#039;t present. You may also need to man an overwatch console so that all the squads have someone to relay their intel about the enemy to, besides their [[Squad Leader]]. A good overwatch will stay in contact with their squad and ask for regular updates on how the squad is doing, if they require any supplies and they&#039;ll make sure the two dropships are planetside for if any injured are required to be evaced, this may require that you tell the Pilot to launch early depending on which dropship the [[Pilot Officer]] is using.&lt;br /&gt;
===Supply Beacons and Orbital Beacons===&lt;br /&gt;
Please refer to [[Staff_Officer#Supply_Drop_and_Orbital_Bombardment|Supply Drop and Orbital Bombardment]].&lt;br /&gt;
&lt;br /&gt;
==Requisitions==&lt;br /&gt;
As the XO you&#039;ll want to make sure a stream of supplies is reaching the marines while the CO is ordering the SO&#039;s and squads about, if there is no CO, you&#039;ll be ordering the SO&#039;s and squads as well as shouting at requisitions for supplies. You&#039;ll want to keep reminding requisitions of which supplies are needed, normally it&#039;ll be &amp;quot;We need ammo and materials for defences.&amp;quot;  Usually it&#039;s good to specify what ammo so that the [[Cargo Technician]]s can prioritise which ammo to get first in a rush, for example: &amp;quot;Requisitions, we need 10mm, 9mm, Buckshot and materials for defences.&amp;quot; That example is just for general supplies, if you wanted to specify to which squad it goes to you&#039;d just insert the squad name and if it&#039;s going by supply drop, a dropship or a squad member is picking it up from requisitions. You&#039;ll want to always be in touch with the squads making sure that they have enough supplies, if they&#039;ve run out of supply beacons ask requisitions to order more or if you&#039;re in a rush ask a CT to load it onto the relevant dropship.&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
While you&#039;re ordering the marines about, delegating orders to the SO&#039;s and shouting at requisitions it&#039;s good  to inform medical that injured are being brought up on dropships so they can prepare for the injured in the hangar, it makes the transition from the Dropship to medical smoother and a lot faster than the [[Doctor|Doctors]] being surprised they just gained 10 injured out of nowhere. Usually this job is done by the pilot, however if you can&#039;t rely on your pilot to do this, keep in contact with the squads and tell medical yourself.&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
If the squad you assigned to FOB duty doesn&#039;t have any [[Combat Technician|combat technician]], don&#039;t waste time telling them to make a cardboard box fort, send down some [[Maintenance Technician|Maintenance Technicians]] to get the job done right and then once they&#039;ve done their job extract them back to the [[USS Almayer]]. You can also order the [[Chief Engineer]] to deploy so long as a [[Auxiliary Support Officer]] is aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
==Communications Console==&lt;br /&gt;
The communications console allows you to inform USCM High Command about the ongoing mission, make announcements for all of the marines to see, request the evacuation of the Almayer and lastly it allows you to call in a random [[Responders|Emergency Response Team]] that might save the day or ruin it depending on who answers your plea&#039;s for help.&lt;br /&gt;
&lt;br /&gt;
=Abilities: Orders=&lt;br /&gt;
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officers order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Orders:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Move.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Move!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased mobility and chance to dodge projectiles.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Hold.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hold!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased resistance to pain and combat wounds.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;center&amp;gt;[[File:Issue_Orders-Focus.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Focus!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Increased gun accuracy and effective range.&lt;br /&gt;
|}&lt;br /&gt;
=M540-B Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it. Accessible by requisitioning it in the [[#ARC_Acquisition|&#039;&#039;&#039;Tech Tree.&#039;&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. An &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. It takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; Extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Tech Tree=&lt;br /&gt;
&lt;br /&gt;
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; width:60%&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Tech:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#84987A;&amp;quot;|&#039;&#039;&#039;Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#Tech Tier 1|&#039;&#039;&#039;Tech Tier 1&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Free (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Dropship Budget Increase|&#039;&#039;&#039;Dropship Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO&#039;s page.]])&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;12 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1 dropship.png]]&lt;br /&gt;
[[#Requisitions Budget Increase|&#039;&#039;&#039;Requisitions Budget Increase&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 4px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;15 (+1 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier1.png]]&lt;br /&gt;
[[#ARC Acquisition|&#039;&#039;&#039;ARC Acquisition&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Requisitions the [[#M540-B Armored Recon Carrier|&#039;&#039;&#039;M540-B Armored Recon Carrier&#039;&#039;&#039;]]. A lightly armored reconnaissance and intelligence vehicle.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2.png]]&lt;br /&gt;
[[#Tech Tier 2|&#039;&#039;&#039;Tech Tier 2&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the second tier of the tech tree. The only tier 2 techs are for  resupplying any and all OB warheads.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead inc.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Incendiary|&#039;&#039;&#039;Additional OB Projectiles - Incendiary&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead cluster.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - Cluster|&#039;&#039;&#039;Additional OB Projectiles - Cluster&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech tier2 warhead he.png]]&lt;br /&gt;
[[#Additonal OB Projectiles - HE|&#039;&#039;&#039;Additional OB Projectiles - HE&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+2 every purchase)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Tech Tier3.png]]&lt;br /&gt;
[[#Tech Tier 3|&#039;&#039;&#039;Tech Tier 3&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;5 (one time purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Cryorines.png]]&lt;br /&gt;
[[#Wake up Additional Troops|&#039;&#039;&#039;Wake up Additional Troops&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;10 (+5 per purchase)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|firearms=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=1&lt;br /&gt;
|police=1&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=2&lt;br /&gt;
|navigation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Guides =&lt;br /&gt;
* [https://old-forum.cm-ss13.com/old/viewtopic.php%3Ff=94&amp;amp;t=17828.html Executive Officer: Unleash your Inner General] by Thesoldier&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34922</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34922"/>
		<updated>2025-01-29T00:35:12Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ARC&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;M540-B Armored Recon Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. A &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within &#039;&#039;&#039;Forty-Five&#039;&#039;&#039;(&#039;&#039;&#039;45&#039;&#039;&#039;) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. Takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34921</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34921"/>
		<updated>2025-01-29T00:30:06Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ARC&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px]]&amp;lt;br&amp;gt;[[File:ARC-Interior.png|300px]]&amp;lt;br&amp;gt;M540-B Armored Recon Carrier&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. A &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. Takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34918</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34918"/>
		<updated>2025-01-28T22:19:01Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ARC&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC.png|300px|M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;M540-B Armored Recon Carrier&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. A &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. Takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:ARC-FUBAR.png|300px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &amp;lt;center&amp;gt; &amp;lt;b&amp;gt;FUBAR.&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt; extremely bad or certain to fail or be defeated or destroyed. Fubar is short for Fucked Up Beyond All Recognition: If you don&#039;t have a good excuse, then you are fubar.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. The only spares that come along with the ARC are the Wheels.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34915</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34915"/>
		<updated>2025-01-28T20:03:35Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ARC&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:M577_APC.png|300px|M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;M540-B Armored Recon Carrier&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. A &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. Takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:Broken_M577_APC.png|64.px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Pray&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost.  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34895</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34895"/>
		<updated>2025-01-26T09:35:57Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&lt;br /&gt;
[[File:IMG_0354.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ARC&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:M577_APC.png|300px|M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;M540-B Armored Recon Carrier&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. A &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. Takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:Broken_M577_APC.png|64.px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost.  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34771</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34771"/>
		<updated>2025-01-23T00:43:41Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ARC&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:M577_APC.png|300px|M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;M540-B Armored Recon Carrier&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. A &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the RE700 Rotary Cannon is now deployed. Takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels - Integral to the movement of the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*U-56 Radar Antenna - A heavy-duty antenna built for the ARC. &#039;&#039;&#039;500 Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RE700 Rotary Cannon - A primary two-barrel cannon for the ARC that shoots 12.7mm IFF-compatible rounds. &#039;&#039;&#039;125 Health.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:Broken_M577_APC.png|64.px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost.  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I did by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34770</id>
		<title>User:CoreyTori</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:CoreyTori&amp;diff=34770"/>
		<updated>2025-01-22T23:10:51Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt; I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
List of things I need to do but I easily forget so I made a list of things I need to do: &lt;br /&gt;
* &amp;lt;S&amp;gt;Continue Cadia Bay project&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Do Cadia Bay sprites&amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* &amp;lt;S&amp;gt;Finish CBRN ERT page&amp;lt;/S&amp;gt;&lt;br /&gt;
* Redo Pizza Galaxy sprites and logo&lt;br /&gt;
* &amp;lt;S&amp;gt;Redo vehicle sprites &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
* Begin Marine Shore Leave project&lt;br /&gt;
* &amp;lt;S&amp;gt;Do your whitelist story dummy&amp;lt;/S&amp;gt;&lt;br /&gt;
* &amp;lt;S&amp;gt;Marine Collage &amp;lt;/S&amp;gt; POSTPONED&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ARC&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Armored Recon Carrier=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Armored Recon Carrier:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:M577_APC.png|300px|M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;M540-B Armored Recon Carrier&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Only [[Staff Officer|&#039;&#039;&#039;SOs&#039;&#039;&#039;]], [[Executive Officer|&#039;&#039;&#039;XOs&#039;&#039;&#039;]] and [[Commanding Officer|&#039;&#039;&#039;COs&#039;&#039;&#039;]] can operate the ARC, although the [[Senior Enlisted Advisor|&#039;&#039;&#039;SEA&#039;&#039;&#039;]] and [[Synthetic|&#039;&#039;&#039;Synthetic&#039;&#039;&#039;]] can drive it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces. &lt;br /&gt;
&lt;br /&gt;
*The ARC comes with a &#039;&#039;&#039;Data Terminal&#039;&#039;&#039; for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points. &lt;br /&gt;
&lt;br /&gt;
*Including the Data Terminal, The ARC comes with a &#039;&#039;&#039;Overwatch Console&#039;&#039;&#039; to oversee a selected squad directly from the ARC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes outfitted with a &#039;&#039;&#039;Tactical Map Terminal&#039;&#039;&#039; which allows you to view the &#039;&#039;&#039;TACMAP&#039;&#039;&#039; at anytime. You can also draw on its canvas and plan further from the ARC. &lt;br /&gt;
&lt;br /&gt;
*To even further assist ground operations, it comes with its very own &#039;&#039;&#039;Ground Operations Terminal&#039;&#039;&#039;. It operates the same as the one in CIC.&lt;br /&gt;
&lt;br /&gt;
*The ARC comes with &#039;&#039;&#039;lockable doors&#039;&#039;&#039; along with &#039;&#039;&#039;External Cameras&#039;&#039;&#039; to assess its surroundings. A &#039;&#039;&#039;Nanomed cabinet&#039;&#039;&#039; is also available inside for any medical emergencies. A &#039;&#039;&#039;Ammunition Loader&#039;&#039;&#039; is available should the turret need to be reloaded.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;ABILITIES&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the turret gun is now deployed. Takes Ten seconds to deploy and retract the Antenna.&lt;br /&gt;
&lt;br /&gt;
*Unbuckles yourself from the Drivers seat. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;HARDPOINTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wheels&lt;br /&gt;
&lt;br /&gt;
*Antenna&lt;br /&gt;
&lt;br /&gt;
*Turret Gun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Repairing and Replacing:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | [[File:Broken_M577_APC.png|64.px|Broken M577 Armored Personnel Carrier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broken M540-B Armored Recon Carrier&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Repairing the vehicle frame&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Repair the frame with a welder and use a wrench.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing Modules from Hardpoints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost.  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | &#039;&#039;&#039;Removing/Replacing the ARCs Turret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | To replace the ARCs turret, you&#039;ll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader&#039;s clamp. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wiki Archive of stuff I&#039;ve done by myself. :)&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]&amp;lt;br&amp;gt;[[CBRN Response Team]]&lt;br /&gt;
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.&lt;br /&gt;
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CBRN units are to report to their Squad Leaders or Team Leaders. &amp;lt;b&amp;gt;They’re not under Almayers chain of command but instead fall under High Commands&amp;lt;/b&amp;gt;, hence the Commanding Officer or Acting Commanding Officer has &amp;lt;b&amp;gt;no authority&amp;lt;/b&amp;gt; over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival. &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34373</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34373"/>
		<updated>2024-11-22T18:41:43Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UPP Patch.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== Vtoroy Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_PltCO.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Staff Officer|&#039;&#039;&#039;Platoon Commander&#039;&#039;&#039;]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command from your telephone and ensure your men and women know what they&#039;re up against. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt; A silent command is a bad command. &amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_PltSL.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Squad Leader|&#039;&#039;&#039;Section Serzhant&#039;&#039;&#039;]] [[File:UppSquad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Leytenant may be in charge, but when boots are on the ground, you&#039;re the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Hospital Corpsman|&#039;&#039;&#039;Section Sanitar&#039;&#039;&#039;]] [[File:UppSquad_medic_icon.png|16px]]&lt;br /&gt;
| description = The Serzhants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they&#039;re out for good. Keep your head down; there might not be anyone else to pick up the slack if you go down.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_SL.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Fireteam Leader|&#039;&#039;&#039;Squad Serzhant&#039;&#039;&#039;]] [[File:UppSquad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four infantrymen, which includes yourself, two infanteers, and a machinegunner. It&#039;s your job to ensure they stick together and make it to the motherland, breathing and in one piece. Coordinate with your Section Serzhant and Platoon Commander.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Machinegunner.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner|&#039;&#039;&#039;Squad Machinegunner&#039;&#039;&#039;]] [[File:UppSquad_specialist_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the QYJ-72-I General Purpose Machine Gun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Show &#039;em what the motherland is &amp;lt;b&amp;gt;made of.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Rifleman.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman|&#039;&#039;&#039;Infanteer&#039;&#039;&#039;]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34303</id>
		<title>PVE:Snake Eaters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34303"/>
		<updated>2024-11-14T06:13:22Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We’re going to out-guerrilla the guerrilla and out-ambush the ambush… because we’re smarter, we have greater mobility and firepower, we have endurance and more to fight for… and we’ve got more guts.&amp;quot;&#039;&#039;&lt;br /&gt;
- Staff Sergeant Wells, Force Recon, Third Squad.&lt;br /&gt;
&lt;br /&gt;
So you think you got the guts to be in Force Recon, huh? Okay, new guy, first you&#039;re not going to need any of that shit they give you out of basic. All this stuff is gonna weigh you down and make you a significantly easier target. Out there, all you got is your &amp;lt;b&amp;gt;instincts and your rifle.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Squad, &amp;quot;Snake Eaters&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_SL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Squad Leader|&#039;&#039;&#039;Squad Leader&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re in control of a squad of United States Colonial Marines Force Recon. You&#039;ve been sent on a special mission by command. You&#039;re on your own out there. Make sure everyone comes home, dead or alive.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_ASL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Squad Leader|&#039;&#039;&#039;Assistant Squad Leader&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re the assistant to the Squad Leader. Stay on his ass and keep the squad together. &lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_Medic.png|64px|link=PVE:Hospital Corpsman]]&amp;lt;br&amp;gt;[[Hospital Corpsman|&#039;&#039;&#039;Squad Medic&#039;&#039;&#039;]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they&#039;re out for good. Keep your head down; there might not be anyone else to pick up the slack if you go down. &lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_RTO.png|64px|link=PVE:Squad RTO]]&amp;lt;br&amp;gt;[[Fireteam Leader|&#039;&#039;&#039;Squad RTO&#039;&#039;&#039;]] [[File:RTO_Icon.png|16px]]&lt;br /&gt;
| description = You support a squad of FORECON as their Telephone Radio Operator. It&#039;s your job to ensure they get the proper support they need and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner|&#039;&#039;&#039;Squad Smartgunner&#039;&#039;&#039;]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. The M56A2 won&#039;t fire if it detects that it will hit an enemy if fired; get your ass to the front.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34296</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34296"/>
		<updated>2024-11-13T01:43:31Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Added links and important stuff to descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UPP Patch.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== Vtoroy Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_PltCO.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Staff Officer|&#039;&#039;&#039;Platoon Commander&#039;&#039;&#039;]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command from your telephone and ensure your men and women know what they&#039;re up against. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt; A silent command is a bad command. &amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_PltSL.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Squad Leader|&#039;&#039;&#039;Section Serzhant&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Leytenant may be in charge, but when boots are on the ground, you&#039;re the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Hospital Corpsman|&#039;&#039;&#039;Section Sanitar&#039;&#039;&#039;]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The Serzhants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they&#039;re out for good. Keep your head down; there might not be anyone else to pick up the slack if you go down.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_SL.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Fireteam Leader|&#039;&#039;&#039;Squad Serzhant&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four infantrymen, which includes yourself, two infanteers, and a machinegunner. It&#039;s your job to ensure they stick together and make it to the motherland, breathing and in one piece. Coordinate with your Section Serzhant and Platoon Commander.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Machinegunner.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner|&#039;&#039;&#039;Squad Machinegunner&#039;&#039;&#039;]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the QYJ-72-I General Purpose Machine Gun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Show &#039;em what the motherland is &amp;lt;b&amp;gt;made of.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Rifleman.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman|&#039;&#039;&#039;Infanteer&#039;&#039;&#039;]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34295</id>
		<title>PVE:Sun Riders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34295"/>
		<updated>2024-11-13T01:38:29Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Added links and important stuff to descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Solar Devils.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you’ve signed up for the United States Colonial Marines, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!&lt;br /&gt;
&lt;br /&gt;
=== First Platoon, &amp;quot;Sun Riders&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Staff Officer|&#039;&#039;&#039;Platoon Commander&#039;&#039;&#039;]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of United States Colonial Marines aboard the USS Golden Arrow. Heed the words of Company Command from your telephone and ensure your men and women know what they&#039;re up against. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;A silent command is a bad command.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=PVE:Section Sergeant]]&amp;lt;br&amp;gt;[[Squad Leader|&#039;&#039;&#039;Section Sergeant&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Lieutenant may be in charge, but when boots are on the ground, you&#039;re the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Medic.png|64px|link=PVE:Corpsman]]&amp;lt;br&amp;gt;[[Hospital Corpsman|&#039;&#039;&#039;Section Corpsman&#039;&#039;&#039;]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they&#039;re out for good. Keep your head down; there might not be anyone else to pick up the slack if you go down. &lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Fireteam Leader|&#039;&#039;&#039;Squad Sergeant&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four marines which includes yourself, two riflemen, and a smartgunner. It&#039;s your job to ensure they stick together and make it home breathing and in one piece. Coordinate with your Section Sergeant and Platoon Commander.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner|&#039;&#039;&#039;Squad Smartgunner&#039;&#039;&#039;]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. The M56A2 won&#039;t fire if it detects that it will hit an enemy if fired; get your ass to the front.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Standard Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34294</id>
		<title>PVE:Snake Eaters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34294"/>
		<updated>2024-11-13T01:29:47Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Everything has links and accurate descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
=== First Squad, &amp;quot;Snake Eaters&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_SL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Squad Leader|&#039;&#039;&#039;Squad Leader&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re in control of a squad of United States Colonial Marines Forward Recon. You&#039;ve been sent on a special mission by command. You&#039;re on your own out there. Make sure everyone comes home, dead or alive.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_ASL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Squad Leader|&#039;&#039;&#039;Assistant Squad Leader&#039;&#039;&#039;]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re the assistant to the Squad Leader. Stay on his ass and keep the squad together. &lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_Medic.png|64px|link=PVE:Hospital Corpsman]]&amp;lt;br&amp;gt;[[Hospital Corpsman|&#039;&#039;&#039;Squad Medic&#039;&#039;&#039;]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they&#039;re out for good. Keep your head down; there might not be anyone else to pick up the slack if you go down. &lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_RTO.png|64px|link=PVE:Squad RTO]]&amp;lt;br&amp;gt;[[Fireteam Leader|&#039;&#039;&#039;Squad RTO&#039;&#039;&#039;]] [[File:RTO_Icon.png|16px]]&lt;br /&gt;
| description = You support a squad of FORECON as their Telephone Radio Operator. It&#039;s your job to ensure they get the proper support they need and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner|&#039;&#039;&#039;Squad Smartgunner&#039;&#039;&#039;]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. The M56A2 won&#039;t fire if it detects that it will hit an enemy if fired; get your ass to the front.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_RECON_Marine.png&amp;diff=34293</id>
		<title>File:PVE RECON Marine.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_RECON_Marine.png&amp;diff=34293"/>
		<updated>2024-11-13T01:06:36Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_RECON_SG.png&amp;diff=34292</id>
		<title>File:PVE RECON SG.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_RECON_SG.png&amp;diff=34292"/>
		<updated>2024-11-13T01:06:26Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_RECON_RTO.png&amp;diff=34291</id>
		<title>File:PVE RECON RTO.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_RECON_RTO.png&amp;diff=34291"/>
		<updated>2024-11-13T01:06:16Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_RECON_Medic.png&amp;diff=34290</id>
		<title>File:PVE RECON Medic.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_RECON_Medic.png&amp;diff=34290"/>
		<updated>2024-11-13T01:06:06Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_RECON_ASL.png&amp;diff=34289</id>
		<title>File:PVE RECON ASL.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_RECON_ASL.png&amp;diff=34289"/>
		<updated>2024-11-13T01:05:54Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_RECON_SL.png&amp;diff=34288</id>
		<title>File:PVE RECON SL.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_RECON_SL.png&amp;diff=34288"/>
		<updated>2024-11-13T01:05:42Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34287</id>
		<title>PVE:Snake Eaters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34287"/>
		<updated>2024-11-13T01:05:27Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
=== First Squad, &amp;quot;Snake Eaters&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_SL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Squad Leader]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re in control of a squad of United States Colonial Marines. Heed the words of Platoon Command and do your duty. Make sure everyone comes home, dead or alive.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_ASL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Assistant Squad Leader]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re the assistant to the Squad Leader. Stay on his ass and keep the squad together. &lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_Medic.png|64px|link=PVE:Squad Medic]]&amp;lt;br&amp;gt;[[Squad Corpsman]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_RTO.png|64px|link=PVE:Squad RTO]]&amp;lt;br&amp;gt;[[Squad RTO]] [[File:RTO_Icon.png|16px]]&lt;br /&gt;
| description = You support a squad of FORECON as their Telephone Radio Operator. It&#039;s your job to ensure they get the proper support they need and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_RECON_Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_UPP_Rifleman.png&amp;diff=34286</id>
		<title>File:PVE UPP Rifleman.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_UPP_Rifleman.png&amp;diff=34286"/>
		<updated>2024-11-12T23:54:08Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_UPP_Machinegunner.png&amp;diff=34285</id>
		<title>File:PVE UPP Machinegunner.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_UPP_Machinegunner.png&amp;diff=34285"/>
		<updated>2024-11-12T23:53:53Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_UPP_SL.png&amp;diff=34284</id>
		<title>File:PVE UPP SL.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_UPP_SL.png&amp;diff=34284"/>
		<updated>2024-11-12T23:53:42Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_UPP_Medic.png&amp;diff=34283</id>
		<title>File:PVE UPP Medic.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_UPP_Medic.png&amp;diff=34283"/>
		<updated>2024-11-12T23:53:26Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_UPP_PltSL.png&amp;diff=34282</id>
		<title>File:PVE UPP PltSL.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_UPP_PltSL.png&amp;diff=34282"/>
		<updated>2024-11-12T23:53:14Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_UPP_PltCO.png&amp;diff=34281</id>
		<title>File:PVE UPP PltCO.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_UPP_PltCO.png&amp;diff=34281"/>
		<updated>2024-11-12T23:50:01Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: CoreyTori uploaded a new version of File:PVE UPP PltCO.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:PVE_UPP_PltCO.png&amp;diff=34280</id>
		<title>File:PVE UPP PltCO.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:PVE_UPP_PltCO.png&amp;diff=34280"/>
		<updated>2024-11-12T23:46:13Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34279</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34279"/>
		<updated>2024-11-12T23:27:16Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UPP Patch.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== Vtoroy Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_PltCO.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_PltSL.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Serzhant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Leytenant may be in charge, but when boots are on the ground, you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Sanitar]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The Serzhants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down, there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_SL.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Serzhant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four infantrymen, which includes yourself, two infanteers, and a machinegunner. It&#039;s your job to ensure they stick together and make it to the motherland, breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Machinegunner.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Squad Machinegunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the QYJ-72-I General Purpose Machine Gun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what the motherland is &amp;lt;b&amp;gt;made of.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:PVE_UPP_Rifleman.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Infanteer]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34276</id>
		<title>PVE:Sun Riders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34276"/>
		<updated>2024-11-12T05:07:24Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Solar Devils.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you’ve signed up for the United States Colonial Marines, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!&lt;br /&gt;
&lt;br /&gt;
=== First Platoon, &amp;quot;Sun Riders&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of United States Colonial Marines aboard the USS Golden Arrow. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=PVE:Section Sergeant]]&amp;lt;br&amp;gt;[[Section Sergeant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Lieutenant may be in charge, but when boots are on the ground you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Medic.png|64px|link=PVE:Corpsman]]&amp;lt;br&amp;gt;[[Section Corpsman]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Sergeant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four marines which includes yourself, two riflemen, and a smartgunner. It&#039;s your job to ensure they stick together and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Standard Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34275</id>
		<title>PVE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34275"/>
		<updated>2024-11-12T04:49:20Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Some of you got no idea how wiki works. Use that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Shared}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo_PVE.png|link=http://cm-ss13.com/pve]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=center&amp;gt;CM-SS13: PVE is a heavily modified [http://www.byond.com/games/Exadv1/SpaceStation13 SS13] server inspired by the &#039;&#039;[http://en.wikipedia.org/wiki/Aliens_(film) Aliens]&#039;&#039; film and built from [https://cm-ss13.com CM-SS13]. If you&#039;re new to CM-SS13 PVE, check out our [https://cm-ss13.com/pve &amp;quot;Soul Guide&amp;quot;]. &amp;lt;b&amp;gt;We are not in any way affiliated with Fox/Disney, or the Aliens IP.&amp;lt;/b&amp;gt; This is an entirely fan-made project.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main page/search}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-guides&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Starter_Guide | Starter Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[https://cm-ss13.com/pve Soul Guide]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Lore_Guide | Lore Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Helping Out| Wiki Contribution]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-platoons&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Platoons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Sun Riders | Sun Riders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Red Dawn | Red Dawn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Snake Eaters | Snake Eaters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34272</id>
		<title>PVE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34272"/>
		<updated>2024-11-12T04:20:21Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Undo revision 34270 by CoreyTori (talk) Its decoration. Doesn&amp;#039;t add anything to the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Shared}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo_PVE.png|link=http://cm-ss13.com/pve]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=center&amp;gt;CM-SS13: PVE is a heavily modified [http://www.byond.com/games/Exadv1/SpaceStation13 SS13] server inspired by the &#039;&#039;[http://en.wikipedia.org/wiki/Aliens_(film) Aliens]&#039;&#039; film and built from [https://cm-ss13.com CM-SS13]. If you&#039;re new to CM-SS13 PVE, check out our [https://cm-ss13.com/pve &amp;quot;Soul Guide&amp;quot;]. &amp;lt;b&amp;gt;We are not in any way affiliated with Fox/Disney, or the Aliens IP.&amp;lt;/b&amp;gt; This is an entirely fan-made project.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main page/search}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-guides&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Starter_Guide | Starter Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[https://cm-ss13.com/pve Soul Guide]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Lore_Guide | Lore Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-platoons&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Platoons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Sun Riders | Sun Riders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Red Dawn | Red Dawn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Snake Eaters | Snake Eaters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34271</id>
		<title>PVE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34271"/>
		<updated>2024-11-12T00:24:27Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Protected &amp;quot;PVE:Main Page&amp;quot;: High traffic page ([Edit=⧼protect-level-Trusted⧽] (indefinite) [Move=⧼protect-level-Trusted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Shared}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo_PVE.png|link=http://cm-ss13.com/pve]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=center&amp;gt;CM-SS13: PVE is a heavily modified [http://www.byond.com/games/Exadv1/SpaceStation13 SS13] server inspired by the &#039;&#039;[http://en.wikipedia.org/wiki/Aliens_(film) Aliens]&#039;&#039; film and built from [https://cm-ss13.com CM-SS13]. If you&#039;re new to CM-SS13 PVE, check out our [https://cm-ss13.com/pve &amp;quot;Soul Guide&amp;quot;]. &amp;lt;b&amp;gt;We are not in any way affiliated with Fox/Disney, or the Aliens IP.&amp;lt;/b&amp;gt; This is an entirely fan-made project.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main page/search}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-guides&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Starter_Guide | Starter Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[https://cm-ss13.com/pve Soul Guide]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Lore_Guide | Lore Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Armor_Guide | Armor Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-platoons&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Platoons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Sun Riders | Sun Riders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Red Dawn | Red Dawn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Snake Eaters | Snake Eaters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34270</id>
		<title>PVE:Main Page</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Main_Page&amp;diff=34270"/>
		<updated>2024-11-12T00:18:54Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Armor guide as we got that funky new armour custom stuffie wuffie.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Main Page/Shared}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Logo_PVE.png|link=http://cm-ss13.com/pve]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=center&amp;gt;CM-SS13: PVE is a heavily modified [http://www.byond.com/games/Exadv1/SpaceStation13 SS13] server inspired by the &#039;&#039;[http://en.wikipedia.org/wiki/Aliens_(film) Aliens]&#039;&#039; film and built from [https://cm-ss13.com CM-SS13]. If you&#039;re new to CM-SS13 PVE, check out our [https://cm-ss13.com/pve &amp;quot;Soul Guide&amp;quot;]. &amp;lt;b&amp;gt;We are not in any way affiliated with Fox/Disney, or the Aliens IP.&amp;lt;/b&amp;gt; This is an entirely fan-made project.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main page/search}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-guides&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Starter_Guide | Starter Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[https://cm-ss13.com/pve Soul Guide]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Lore_Guide | Lore Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Armor_Guide | Armor Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-card-platoons&amp;quot; class=&amp;quot;home-card home-card--col2 home-card--row3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Platoons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Sun Riders | Sun Riders]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Red Dawn | Red Dawn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[PVE:Snake Eaters | Snake Eaters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34261</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34261"/>
		<updated>2024-11-09T05:32:30Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UPP Patch.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== Vtoroy Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Leytenant.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Leader.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Serzhant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Leytenant may be in charge, but when boots are on the ground, you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Sanitar]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The Serzhants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down, there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Heavy.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Serzhant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four infantrymen, which includes yourself, two infanteers, and a machinegunner. It&#039;s your job to ensure they stick together and make it to the motherland, breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Engineer.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Squad Machinegunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the QYJ-72-I General Purpose Machine Gun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what the motherland is &amp;lt;b&amp;gt;made of.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Standard.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Infanteer]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34258</id>
		<title>PVE:Snake Eaters</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Snake_Eaters&amp;diff=34258"/>
		<updated>2024-11-09T02:08:29Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Created page with &amp;quot;{{WiP}}  === First Squad, &amp;quot;Snake Eaters&amp;quot; === {| class=&amp;quot;wikitable sortable&amp;quot; ! scope=&amp;quot;col&amp;quot; width=200|Job ! scope=&amp;quot;col&amp;quot; width=800|Role ! scope=&amp;quot;col&amp;quot; width=100|Difficulty {{Marines | name = link=PVE:Squad Leader&amp;lt;br&amp;gt;Squad Leader 16px | description = You&amp;#039;re in control of a squad of United States Colonial Marines. Heed the words of Platoon Command and do your duty. Make sure everyone comes home, dead or alive. | difficulty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&lt;br /&gt;
=== First Squad, &amp;quot;Snake Eaters&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Squad Leader]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re in control of a squad of United States Colonial Marines. Heed the words of Platoon Command and do your duty. Make sure everyone comes home, dead or alive.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=PVE:Squad Leader]]&amp;lt;br&amp;gt;[[Assistant Squad Leader]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You&#039;re the assistant to the Squad Leader. Stay on his ass and keep the squad together. &lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Medic.png|64px|link=PVE:Squad Medic]]&amp;lt;br&amp;gt;[[Squad Corpsman]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=PVE:Squad RTO]]&amp;lt;br&amp;gt;[[Squad RTO]] [[File:RTO_Icon.png|16px]]&lt;br /&gt;
| description = You support a squad of FORECON as their Telephone Radio Operator. It&#039;s your job to ensure they get the proper support they need and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Standard Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34257</id>
		<title>PVE:Sun Riders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34257"/>
		<updated>2024-11-09T02:08:13Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Solar Devils.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you’ve signed up for the United States Colonial Marines, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!&lt;br /&gt;
&lt;br /&gt;
=== First Platoon, &amp;quot;Sun Riders&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of United States Colonial Marines aboard the USS Golden Arrow. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Sergeant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Lieutenant may be in charge, but when boots are on the ground you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Corpsman]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Sergeant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four marines which includes yourself, two riflemen, and a smartgunner. It&#039;s your job to ensure they stick together and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Standard Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34256</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34256"/>
		<updated>2024-11-09T02:07:33Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UPP Patch.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== Vtoroy Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Leytenant.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Leader.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Serzhant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Leytenant may be in charge, but when boots are on the ground, you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Medic]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down, there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Heavy.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Serzhant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = You lead a squad of four infantrymen, which includes yourself, two infanteers, and a smartgunner. It&#039;s your job to ensure they stick together and make it to the motherland, breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Engineer.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what the motherland is &amp;lt;b&amp;gt;made of.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Standard.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Infanteer]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34255</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34255"/>
		<updated>2024-11-09T02:07:11Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UPP Patch.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== Vtoroy Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Leytenant.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Leader.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Serzhant]] [[File:Squad_leader_icon.png|16px]]&lt;br /&gt;
| description = The Leytenant may be in charge, but when boots are on the ground, you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Medic]] [[File:Squad_medic_icon.png|16px]]&lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down, there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Heavy.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Serzhant]] &lt;br /&gt;
| description = You lead a squad of four infantrymen, which includes yourself, two infanteers, and a smartgunner. It&#039;s your job to ensure they stick together and make it to the motherland, breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Engineer.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] [[File:Smartgunner_icon.png|16px]]&lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what the motherland is &amp;lt;b&amp;gt;made of.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Standard.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Infanteer]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34254</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34254"/>
		<updated>2024-11-09T01:28:28Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: platoon designation and flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UPP Patch.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== Vtoroy Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Leytenant.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Leader.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Serzhant]] &lt;br /&gt;
| description = The Leytenant may be in charge, but when boots are on the ground, you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Medic]] &lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down, there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Heavy.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Serzhant]] &lt;br /&gt;
| description = You lead a squad of four infantrymen, which includes yourself, two infanteers, and a smartgunner. It&#039;s your job to ensure they stick together and make it to the motherland, breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Engineer.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] &lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun, you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what the motherland is &amp;lt;b&amp;gt;made of.&amp;lt;/b&amp;gt;&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Standard.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Infanteer]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34253</id>
		<title>PVE:Sun Riders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Sun_Riders&amp;diff=34253"/>
		<updated>2024-11-09T00:55:45Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: Added solar devils insignia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Solar Devils.png|300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These Colonial Marines are some tough hombres, and they&#039;re packing state-of-the-art firepower. Nothing they can&#039;t handle... Right, Lieutenant?&amp;quot;&#039;&#039;&lt;br /&gt;
- Burke to Lieutenant Gorman. &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you’ve signed up for the United States Colonial Marines, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!&lt;br /&gt;
&lt;br /&gt;
=== First Platoon, &amp;quot;Sun Riders&amp;quot; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:BridgeOfficer.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of United States Colonial Marines aboard the USS Golden Arrow. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:SL.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Sergeant]] &lt;br /&gt;
| description = The Lieutenant may be in charge, but when boots are on the ground you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Corpsman]] &lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:IntelOfficer.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Sergeant]] &lt;br /&gt;
| description = You lead a squad of four marines which includes yourself, two riflemen, and a smartgunner. It&#039;s your job to ensure they stick together and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM SG.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] &lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:USCM Standard Marine.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Rifleman]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34252</id>
		<title>PVE:Red Dawn</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=PVE:Red_Dawn&amp;diff=34252"/>
		<updated>2024-11-08T20:53:01Z</updated>

		<summary type="html">&lt;p&gt;CoreyTori: added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
&#039;&#039;&amp;quot;Trust your enemy to be your enemy, but never trust your neighbor to be your friend.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;- Unknown UPP Infanteer.&lt;br /&gt;
&lt;br /&gt;
Privet comrade! So you want to join the ranks of our glorious Naval Infantry? Good, good, we always need more comrades in our ranks! Here&#039;s your government mandated manual on everything you&#039;d need to know in our glorious platoon. Now get out there and show those Yanks what we&#039;re made of!&lt;br /&gt;
=== XX Platoon, &amp;quot;Red Dawn&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=800|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=100|Difficulty&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:Leytenant.png|64px|link=PVE:Platoon Commander]]&amp;lt;br&amp;gt;[[Platoon Commander]] &lt;br /&gt;
| description = You&#039;re in control of a platoon of some real hard ass UPP Naval Infantry. Heed the words of Company Command and ensure your men and women know what they&#039;re up against.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Leader.png|64px|link=PVE:Platoon Sergeant]]&amp;lt;br&amp;gt;[[Platoon Serzhant]] &lt;br /&gt;
| description = The Lieutenant may be in charge, but when boots are on the ground you&#039;re the boss. Understand your objectives and lead your leathernecks to the sweet taste of victory.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Medic.png|64px|link=PVE:Platoon Corpsman]]&amp;lt;br&amp;gt;[[Platoon Medic]] &lt;br /&gt;
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If you go down there might not be anyone else to pick up the slack.&lt;br /&gt;
| difficulty = Hard}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Heavy.png|64px|link=PVE:Squad Sergeant]]&amp;lt;br&amp;gt;[[Squad Serzhant]] &lt;br /&gt;
| description = You lead a squad of four infanteers which includes yourself, two riflemen, and a smartgunner. It&#039;s your job to ensure they stick together and make it home breathing and in one piece.&lt;br /&gt;
| difficulty = Medium}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Engineer.png|64px|link=PVE:Smartgunner]]&amp;lt;br&amp;gt;[[Smartgunner]] &lt;br /&gt;
| description = Fire support is your middle name. Wielding the M56A2 smartgun you&#039;re either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. Show &#039;em what a &amp;lt;b&amp;gt;real tough hombre&amp;lt;/b&amp;gt; looks like.&lt;br /&gt;
| difficulty = Easy}}&lt;br /&gt;
{{Marines&lt;br /&gt;
| name = [[File:UPP Standard.png|64px|link=PVE:Rifleman]]&amp;lt;br&amp;gt;[[Infanteer]] &lt;br /&gt;
| description = You&#039;re the rank and file grunt of your squad, but that doesn&#039;t mean you aren&#039;t capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad&#039;s combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.&lt;br /&gt;
| difficulty = Easy}}&lt;/div&gt;</summary>
		<author><name>CoreyTori</name></author>
	</entry>
</feed>