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	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doctorprobe69</id>
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	<updated>2026-04-07T05:23:09Z</updated>
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	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Alien_Cultists&amp;diff=16674</id>
		<title>Alien Cultists</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Alien_Cultists&amp;diff=16674"/>
		<updated>2020-08-28T15:34:27Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Alien Cultists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Special &lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Cultist.png|150px&lt;br /&gt;
|jobtitle = Cultist&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Monarchist Hierarchy  &lt;br /&gt;
|superior = Cultist Leader&lt;br /&gt;
|unlock = Admin Event&lt;br /&gt;
|duties = Turn fellow marines into cultists, aid the hive, assist your leader to glory. &lt;br /&gt;
|guides = [[Aliens]] ; [[Survivor]]&lt;br /&gt;
|description = You are the followers of the hive, assist them to ultimate victory over the marines. Capture, Kill, Sabotage. &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Alien Cultists ==&lt;br /&gt;
&lt;br /&gt;
Alien Cultists is an Administrator chosen pathway for Survivors or Marines as a different alternative to fighting AGAINST Aliens.&lt;br /&gt;
&lt;br /&gt;
[[File:Cultist.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You are immune to the hive that you are assigned too, if the Queen toggles restricted slashing for your cult. Huggers won’t infect you and you can operate resin doors.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
As a Cultist your main goal is to assist the Hive to eternal glory. This is to be done through &#039;&#039;&#039;THREE&#039;&#039;&#039; main points:&lt;br /&gt;
&lt;br /&gt;
* Firstly, Conversion - which is to assimilate another person into your same beliefs. (Only the Cultist Leader can perform this action)&lt;br /&gt;
&lt;br /&gt;
* Secondly, Sabotage - to disrupt the flow of the marines logistical operations: power, supplies, etc. &lt;br /&gt;
&lt;br /&gt;
* Lastly, Murder - to kill non believers of the Alien faith, ensure that some standards are met when doing this action. Don’t just murder bone without some justification for such. &lt;br /&gt;
&lt;br /&gt;
These have specific rules. Before you start murdering sabotaging, etc; you need to wear Cultist robes fully (This can be obtained by using ability two). Once the robes are equipped you can start to work. Additionally, you should only  murder when you are found out, OR you have been ordered by the Queen or the CULT leader himself.&lt;br /&gt;
&lt;br /&gt;
=== Cultist Leader ===&lt;br /&gt;
&lt;br /&gt;
The Cult begins with the leader. Their task is to ensure that orders are being sent, conversions take place, and that the Aliens succeed in their mission. &lt;br /&gt;
&lt;br /&gt;
The Cult Leader is the only one who can Convert and Stun marines/humans with his abilities. Once they have been converted, then they can speak in Hivemind; however, they don&#039;t understand the Alien tongue. &lt;br /&gt;
 &lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* Hivemind - this sends a message for the Hive to see, allowing you to effectively communicate or send alerts.&lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211133 (2).png|64px]]&lt;br /&gt;
* Obtain Equipment - once activated you are given a Cultist Robe (You cannot take off after use) After this you lose your cover and can attack others freely. &lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211122 (2).png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leader Abilities&#039;&#039;&#039;&lt;br /&gt;
The Leader has the same ability as normal Cultists, but has &#039;&#039;&#039;TWO&#039;&#039;&#039; Extras:&lt;br /&gt;
&lt;br /&gt;
* Convert - this allows you to convert another human into the faith. &lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211254 (2).png|64px]]&lt;br /&gt;
&lt;br /&gt;
* Physic Stun - stuns people for the purpose of abducting or subduing any nearby threats. (The stun lasts several seconds and has a slight cooldown). &lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211150 (2).png|64px]]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Alien_Cultists&amp;diff=16673</id>
		<title>Alien Cultists</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Alien_Cultists&amp;diff=16673"/>
		<updated>2020-08-28T15:31:58Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Alien Cultists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Special &lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Cultist.png|150px&lt;br /&gt;
|jobtitle = Cultist&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Monarchist Hierarchy  &lt;br /&gt;
|superior = Cultist Leader&lt;br /&gt;
|unlock = Admin Event&lt;br /&gt;
|duties = Turn fellow marines into cultists, aid the hive, assist your leader to glory. &lt;br /&gt;
|guides = [[Aliens]] ; [[Survivor]]&lt;br /&gt;
|description = You are the followers of the hive, assist them to ultimate victory over the marines. Capture, Kill, Sabotage. &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Alien Cultists ==&lt;br /&gt;
&lt;br /&gt;
Alien Cultists is an Administrator chosen pathway for Survivors or Marines as a different alternative to fighting AGAINST Aliens.&lt;br /&gt;
&lt;br /&gt;
[[File:Cultist.png|64px]]&lt;br /&gt;
&lt;br /&gt;
You are immune to the hive that you are assigned too if the Queen toggles restricted slashing for you. Huggers won’t infect you and you can operate resin doors.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
As a Cultist your main goal is to assist the Hive to eternal glory. This is to be done through &#039;&#039;&#039;THREE&#039;&#039;&#039; main points:&lt;br /&gt;
&lt;br /&gt;
* Firstly, Conversion - which is to assimilate another person into your same beliefs. (Only the Cultist Leader can perform this action)&lt;br /&gt;
&lt;br /&gt;
* Secondly, Sabotage - to disrupt the flow of the marines logistical operations: power, supplies, etc. &lt;br /&gt;
&lt;br /&gt;
* Lastly, Murder - to kill non believers of the Alien faith, ensure that some standards are met when doing this action. Don’t just murder bone without some justification for such. &lt;br /&gt;
&lt;br /&gt;
These have specific rules. Before you start murdering sabotaging, etc; you need to wear Cultist robes fully (This can be obtained by using ability two). Once the robes are equipped you can start to work. Additionally, you should only  murder when you are found out, OR you have been ordered by the Queen or the CULT leader himself.&lt;br /&gt;
&lt;br /&gt;
=== Cultist Leader ===&lt;br /&gt;
&lt;br /&gt;
The Cult begins with the leader. Their task is to ensure that orders are being sent, conversions take place, and that the Aliens succeed in their mission. &lt;br /&gt;
&lt;br /&gt;
The Cult Leader is the only one who can Convert and Stun marines/humans with his abilities. Once they have been converted, then they can speak in Hivemind; however, they don&#039;t understand the Alien tongue. &lt;br /&gt;
 &lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* Hivemind - this sends a message for the Hive to see, allowing you to effectively communicate or send alerts.&lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211133 (2).png|64px]]&lt;br /&gt;
* Obtain Equipment - once activated you are given a Cultist Robe (You cannot take off after use) After this you lose your cover and can attack others freely. &lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211122 (2).png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leader Abilities&#039;&#039;&#039;&lt;br /&gt;
The Leader has the same ability as normal Cultists, but has &#039;&#039;&#039;TWO&#039;&#039;&#039; Extras:&lt;br /&gt;
&lt;br /&gt;
* Convert - this allows you to convert another human into the faith. &lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211254 (2).png|64px]]&lt;br /&gt;
&lt;br /&gt;
* Physic Stun - stuns people for the purpose of abducting or subduing any nearby threats. (The stun lasts several seconds and has a slight cooldown). &lt;br /&gt;
&lt;br /&gt;
[[File:Annotation 2020-07-30 211150 (2).png|64px]]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Warden&amp;diff=16672</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Warden&amp;diff=16672"/>
		<updated>2020-08-28T15:29:21Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Your Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = Warden.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions with the CMP.  &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obviously the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you can be appointed the acting head of the Military Police department, then you can give out orders and ensure that the MP&#039;s are following their tasks, do Appeals, and almost anything the CMP can do&lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals (If made the aCMP by a Commander). &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission as aCMP. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions unless made the acting CMP, or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Jurisdictional Automated System] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
-----&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
-----&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Records Console&#039;&#039;&#039; is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Camera Console&#039;&#039;&#039; is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP&#039;s on chases, manhunts, or provide dispatch. Always be on the watch!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duty Belt&#039;&#039;&#039;. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP Staff&#039;&#039;&#039;. As the Warden you can communicate far better. Speak with your MP&#039;s, organize patrols, manhunts, etc. They are at your disposal.&lt;br /&gt;
&lt;br /&gt;
== Skillset ==&lt;br /&gt;
[[File:Warden_Skill_Set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16639</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16639"/>
		<updated>2020-08-26T05:08:49Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = Annotation 2020-08-25 221507 (5).png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions with the CMP.  &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obviously the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you can be appointed the acting head of the Military Police department, then you can give out orders and ensure that the MP&#039;s are following their tasks, do Appeals, and almost anything the CMP can do&lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals (If made the aCMP by a Commander). &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission as aCMP. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions unless made the acting CMP, or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
-----&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
-----&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Records Console&#039;&#039;&#039; is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Camera Console&#039;&#039;&#039; is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP&#039;s on chases, manhunts, or provide dispatch. Always be on the watch!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duty Belt&#039;&#039;. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP Staff&#039;&#039;&#039;. As the Warden you can communicate far better. Speak with your MP&#039;s, organize patrols, manhunts, etc. They are at your disposal.&lt;br /&gt;
&lt;br /&gt;
== Skillset ==&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16638</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16638"/>
		<updated>2020-08-26T02:42:10Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = Annotation 2020-08-25 221507 (5).png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
-----&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
-----&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Records Console&#039;&#039;&#039; is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Camera Console&#039;&#039;&#039; is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP&#039;s on chases, manhunts, or provide dispatch. Always be on the watch!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duty Belt&#039;&#039;. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP Staff&#039;&#039;&#039;. As the Warden you can communicate far better. Speak with your MP&#039;s, organize patrols, manhunts, etc. They are at your disposal.&lt;br /&gt;
&lt;br /&gt;
== Skillset ==&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16637</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16637"/>
		<updated>2020-08-26T02:19:23Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = Annotation 2020-08-25 221507 (5).png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Records Console&#039;&#039;&#039; is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Camera Console&#039;&#039;&#039; is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP&#039;s on chases, manhunts, or provide dispatch. Always be on the watch!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duty Belt&#039;&#039;. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP Staff&#039;&#039;&#039;. As the Warden you can communicate far better. Speak with your MP&#039;s, organize patrols, manhunts, etc. They are at your disposal.&lt;br /&gt;
&lt;br /&gt;
== Skillset ==&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Warden.png&amp;diff=16636</id>
		<title>File:Warden.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Warden.png&amp;diff=16636"/>
		<updated>2020-08-26T02:17:49Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16635</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16635"/>
		<updated>2020-08-26T02:08:43Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Records Console&#039;&#039;&#039; is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Camera Console&#039;&#039;&#039; is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP&#039;s on chases, manhunts, or provide dispatch. Always be on the watch!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duty Belt&#039;&#039;. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP Staff&#039;&#039;&#039;. As the Warden you can communicate far better. Speak with your MP&#039;s, organize patrols, manhunts, etc. They are at your disposal.&lt;br /&gt;
&lt;br /&gt;
== Skillset ==&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16634</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16634"/>
		<updated>2020-08-26T02:06:02Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Your Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Records Console&#039;&#039;&#039; is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Camera Console&#039;&#039;&#039; is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP&#039;s on chases, manhunts, or provide dispatch. Always be on the watch!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duty Belt&#039;&#039;. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP Staff&#039;&#039;&#039;. As the Warden you can communicate far better. Speak with your MP&#039;s, organize patrols, manhunts, etc. They are at your disposal.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16633</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16633"/>
		<updated>2020-08-26T01:54:21Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Your Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16632</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16632"/>
		<updated>2020-08-26T01:54:07Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;br /&gt;
&lt;br /&gt;
== Your Tools == &lt;br /&gt;
&lt;br /&gt;
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are: &lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Jurisdictional Automated Brig Management System &#039;&#039;&#039; is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Operating Guide]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16631</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16631"/>
		<updated>2020-08-26T01:46:12Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Prisoner Processing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Unruly Prisoners ===&lt;br /&gt;
&lt;br /&gt;
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them: &lt;br /&gt;
# Add a Disorderly Conduct in Confinement charge to their timer.&lt;br /&gt;
# Close off access to the Common Room.&lt;br /&gt;
# Restrain the person to their room with a Straight Jacket.&lt;br /&gt;
&lt;br /&gt;
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16630</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16630"/>
		<updated>2020-08-26T01:38:35Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Prisoner Processing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16629</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16629"/>
		<updated>2020-08-26T01:36:01Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;br /&gt;
&lt;br /&gt;
== Prisoner Processing ==&lt;br /&gt;
&lt;br /&gt;
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [[Detainment and Brig Procedures]]&lt;br /&gt;
&lt;br /&gt;
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [[Prisoner Rights]] of course. &lt;br /&gt;
&lt;br /&gt;
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up. &lt;br /&gt;
&lt;br /&gt;
Remind the prisoner that they have the [[Right to Appeal]] and conduct it in a timely manner. &lt;br /&gt;
&lt;br /&gt;
Rinse and Repeat.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16628</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16628"/>
		<updated>2020-08-26T01:28:50Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Workspace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CMP&#039;s Office&amp;quot; is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two &amp;quot;Control Points&amp;quot; just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the &amp;quot;Staff Room&amp;quot;, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the &amp;quot;Execution Room&amp;quot;, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the &amp;quot;Armory&amp;quot;, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the &amp;quot;Common Room&amp;quot;, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual &amp;quot;Holding Cells/Cell Block&amp;quot;. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the &amp;quot;First Aid Station&amp;quot;, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the &amp;quot;Interrogation Room&amp;quot;, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the &amp;quot;Evidence Storage&amp;quot;, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the &amp;quot;Processing Center&amp;quot;. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the &amp;quot;Permanent Confinement Cells&amp;quot;. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig &amp;quot;Cryosleep Bay&amp;quot;. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16627</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16627"/>
		<updated>2020-08-26T01:24:44Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. &lt;br /&gt;
&lt;br /&gt;
The CMP&#039;s Office is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn&#039;t be spending much time here.&lt;br /&gt;
&lt;br /&gt;
The brig itself contains several different areas. To the North West is the shutter control. Their is two Control Points just adjacent to one another. In-between both is the actual brig access to the East. &lt;br /&gt;
&lt;br /&gt;
The largest room itself is the Staff Room, not much is done here besides eating or observation of inmates. &lt;br /&gt;
&lt;br /&gt;
Just to the north is the execution room, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. &lt;br /&gt;
&lt;br /&gt;
Just West of the Staff Room is the Armory, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. &lt;br /&gt;
&lt;br /&gt;
The Southern portion of the Brig is the Common Room, here prisoners can find ways to entertain themselves and mingle amongst either. &#039;&#039;&#039;Remember&#039;&#039;&#039; this is a right for prisoners to have access. &lt;br /&gt;
&lt;br /&gt;
Connected to the Common Room to the West is the actual Holding Cells/Cell Block. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. &lt;br /&gt;
&lt;br /&gt;
Westward of the Cell Block is the First Aid Station, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. &#039;&#039;&#039;Remember&#039;&#039;&#039; their timer is paused every time they are out of the cell. &lt;br /&gt;
&lt;br /&gt;
North of the First Aid Station is the Interrogation Room, as the name implies you question suspects of whatever crime was committed. &lt;br /&gt;
&lt;br /&gt;
Just North of the Interrogation Room is the Evidence Storage, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. &lt;br /&gt;
&lt;br /&gt;
Now the central area around all of this is the Processing Center. Here you will take prisoners ID&#039;s and use the 	[[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. &lt;br /&gt;
&lt;br /&gt;
North of the Processing Center is the Permanent Confinement cells. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. &lt;br /&gt;
&lt;br /&gt;
Lastly, West of the Permanent Confinement area is the Brig Cryosleep bay. Here SSD prisoners or Officer may be secured away for a goodnights sleep. &#039;&#039;&#039;Always&#039;&#039;&#039; secure items off prisoners before putting them in the Cryo bay.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16626</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16626"/>
		<updated>2020-08-26T01:03:01Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
-----&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
-----&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
-----&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
-----&lt;br /&gt;
As said numerous times, your main work area will be the brig, however if low on MP staff you can conduct patrols shipside.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16625</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16625"/>
		<updated>2020-08-26T01:00:12Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
&lt;br /&gt;
As said numerous times, your main work area will be the brig, however if low on MP staff you can conduct patrols shipside.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16624</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16624"/>
		<updated>2020-08-26T00:59:51Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. &#039;&#039;&#039;You are not allowed to deploy groundside&#039;&#039;&#039; you are the Warden, just like the [[Chief Military Police]] you should never be groundside; if caught you can suffer punishments. &lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;br /&gt;
&lt;br /&gt;
== Workspace ==&lt;br /&gt;
&lt;br /&gt;
As said numerous times, your main work area will be the brig, however if low on MP staff you can conduct patrols shipside.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16623</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16623"/>
		<updated>2020-08-26T00:56:54Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
__TOC__&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures.&lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16622</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16622"/>
		<updated>2020-08-26T00:56:11Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
*Running Dispatch for the MP&#039;s&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures.&lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly. &lt;br /&gt;
&lt;br /&gt;
== Supervisors and your Authority == &lt;br /&gt;
&lt;br /&gt;
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP&#039;s are following their tasks. &lt;br /&gt;
&lt;br /&gt;
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it. &lt;br /&gt;
&lt;br /&gt;
=== What can I do? ===&lt;br /&gt;
&lt;br /&gt;
As the Warden you get access to a plethora of things, such as:&lt;br /&gt;
&lt;br /&gt;
*Conducting Appeals. &lt;br /&gt;
*Granting Executions with the XO or CO&#039;s permission. &lt;br /&gt;
*Opening the Armories.&lt;br /&gt;
*Giving directives to the MP&#039;s&lt;br /&gt;
*Maintaining the records.&lt;br /&gt;
*Setting Alert Levels. &lt;br /&gt;
&lt;br /&gt;
So as you can tell you get access to many things that the CMP would be able to do, however this doesn&#039;t mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16621</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16621"/>
		<updated>2020-08-26T00:42:36Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Lieutenant &lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures.&lt;br /&gt;
&lt;br /&gt;
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16620</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16620"/>
		<updated>2020-08-25T22:47:19Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16619</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16619"/>
		<updated>2020-08-25T22:40:12Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will most likely dump off the suspect and make you apply the charges, strip them, throw them in the cell, and supervise them. &lt;br /&gt;
&lt;br /&gt;
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16618</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16618"/>
		<updated>2020-08-25T22:38:20Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;br /&gt;
&lt;br /&gt;
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP&#039;s rely on most, they will dump off the&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16617</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16617"/>
		<updated>2020-08-25T22:32:08Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]] &lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;br /&gt;
&lt;br /&gt;
== Duties == &lt;br /&gt;
&lt;br /&gt;
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig. &lt;br /&gt;
&lt;br /&gt;
During your round this will most likely be where you spend your time, here you will make yourself busy by:&lt;br /&gt;
&lt;br /&gt;
*Bookkeeping&lt;br /&gt;
*Updating Records&lt;br /&gt;
*Applying Charges with the automated system.&lt;br /&gt;
*Watching over Prisoners while they are confined.&lt;br /&gt;
*Seeing over executions. &lt;br /&gt;
*Ensuring protocols are followed&lt;br /&gt;
*Monitoring the MP staff.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16616</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16616"/>
		<updated>2020-08-25T22:12:34Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]]&lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Sleep good tonight, I&#039;ll keep your nightmares in their cells&#039;&#039;&amp;quot; - some Corrections Officer&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chief_MP&amp;diff=16615</id>
		<title>Chief MP</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chief_MP&amp;diff=16615"/>
		<updated>2020-08-25T22:00:41Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = WarrantOfficer.png&lt;br /&gt;
|jobtitle = Chief MP&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Lieutenant Commander&lt;br /&gt;
|superior = [[Marine Law]], Command Staff, High Command&lt;br /&gt;
|unlock = Nine hours as any squad role and [[Military Police]], three hours as a [[Staff Officer]].&lt;br /&gt;
|duties = Administrate the brig. Coordinate the MPs. Ensure Marine Law is properly enforced. Keep the ship and crew safe.&lt;br /&gt;
|guides = [[Marine Law]], [http://cm-ss13.com/wiki/Rules Server Rules], [[Rank]]&lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;You lead the Military Police, ensure your officers maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;In addition, you are tasked with the security of high-ranking personnel, including the command staff. Keep them safe! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Dura Lex, Sed Lex&#039;&#039;&amp;quot; (&amp;quot;The law is harsh, but it is the law&amp;quot;) - Ancient Roman proverb&lt;br /&gt;
&lt;br /&gt;
=Duties=&lt;br /&gt;
As the &#039;&#039;&#039;Chief MP&#039;&#039;&#039;, your main duty is to &#039;&#039;&#039;ensure Marine Law is being properly enforced&#039;&#039;&#039;. You are the second to the final authority on Marine Law aboard the ship, but with that authority comes responsibility. You&#039;re responsible for ensuring all prisoners are safe, given proper sentencing and that their rights are not violated. You may perform arrests yourself if needed, but you shouldn&#039;t be running about investigating crimes and chasing perps. You&#039;re much more valuable at the brig, coordinating and ensuring no breaches of procedure occur, leave the grunt work to the grunts.&lt;br /&gt;
&lt;br /&gt;
You should ensure that all records are properly updated with timers, crimes, and status, that no prisoner rights are violated and that all prisoners get a fair hearing on their appeals. You may lower sentences for crimes set by your MPs if they exceed the minimum timer if you believe the circumstances warrant it. Remember, your job is to uphold justice, not be an evil tyrant. You are also able to authorize prisoners with timers equal to or higher than sixty minutes be moved to permanent confinement.&lt;br /&gt;
&lt;br /&gt;
You are also one of the two people (the other being the acting Commander) who can authorize lethal force against dangerous suspects as well as the one who must agree with the acting Commander to an execution procedure so that it may be carried out.&lt;br /&gt;
&lt;br /&gt;
=Supervisors: The CoC and you=&lt;br /&gt;
The [[Commanding Officer]] has the final say on Marine Law aboard the ship, but that does not mean they can do whatever you want. First off, you and the Commanding Officer are bound to Marine Law. This means no one can break it, and while you may have some leeway in enforcing it you should not let serious crimes go unpunished, lest you invoke the wrath of those above. By this very same token, you are bound to follow the orders of High Command. They are the ultimate authority in the USCM and have control over everything in the Corps, even overriding the Commanding Officer&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
As for Almayer Command, your relationship is rather more complicated. The Commanding Officer will have the final say on the enforcement of Marine Law on the ship. This means that you can&#039;t override the Commanding Officer in situations such as appeals or which charges or times are to be applied to a prisoner. However, Command Officers are still your superiors, and while they may normally be unable to order you to go clean the restrooms, you still have to heed their orders on matters not related to Marine Law such as ship security, so if potential hostiles are on board and the Commanding Officer wants an MP guarding medbay they have to do it so long as this doesn&#039;t contravene Marine Law (for instance, if you&#039;re the only MP and there are prisoners in the brig).&lt;br /&gt;
&lt;br /&gt;
Finally, bear in mind that you cannot arrest the Commanding Officer unless you have permission from High Command, so if they commit a crime and you want to arrest them you&#039;ll have to use your fax machine and wait for a response.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: You may arrest the Executive Officer if he is the aCO without previously ask permission from High Command, but it is highly recommended you contact High Command after you perform the arrest with a detailed description of the accused sentence and charges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Your Workspace=&lt;br /&gt;
The Brig is likely where you will spend most of your time as CMP. In your office, you can find your locker which has some MP tools and spare gear, paper and a pen, a fax machine, a records console, and a camera console. You will find your office North of the brig, West to the Northern Security Checkpoint. Once inside the brig, at the very southwest, there are the normal cells while in the North-West you will find the perma cells. The central brig is a place when all MP personnel may discuss topics, etc and North of it there is the evidence room, while in the South, there is a small infirmary for quick analysis and wounded treatment ( You will want to call a Doctor to the brig in case something like this happens, to keep the prisoner contained while receiving medical treatment ). In the very North-East of the brig, there is the Execution Chamber where you will spend the last moments of your life in case you are non-MP personnel or someone that does not have access to that area.&lt;br /&gt;
&lt;br /&gt;
=Your tools=&lt;br /&gt;
Being the Chief MP is not an easy job. You are ultimately responsible for the security and law of the ship. Luckily, you have plenty of tools at your disposal to help you fulfill your duties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MPs:&#039;&#039;&#039; Your most important tool are the MPs serving under you. Their job is to perform the dirty work for you: conduct investigations, search areas, chase suspects and arrest lawbreakers. Like any tool, it is important to keep it in good working order, so you should be monitoring them to ensure they&#039;re doing their job correctly and in a timely manner and that they don&#039;t break procedure. An excellent tool in the wrong hands won&#039;t do much good, and a true master can make excellent works even with mediocre tools.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Fax Machine:&#039;&#039;&#039; This is used for contacting High Command. Primarily used to ask permission to remove the acting Commander from their position, it may also be used to inform High Command of unusual circumstances and receive instructions on how to proceed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Records Console:&#039;&#039;&#039; You can find this console both in your office as well as in the general brig area. It is used to review and update records and as such is one of your most important tools. Use it to make sure people have their status (arrest, released, incarcerated or none) as well as any crimes they may have committed up to date. Status and comments may also be edited by examining someone if you have a secHUD on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Camera Console:&#039;&#039;&#039; There&#039;s one of these in your office and a few more scattered around the ship in checkpoints and other work stations. This allows you to see through any camera in the USS Almayer, and it&#039;s useful to find or follow fleeing suspects as well as to keep an eye on your MPs while they&#039;re performing their jobs outside the brig.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP tools:&#039;&#039;&#039; Like normal MPs, you have access to a variety of items such as flashes, handcuffs and tasers to help you control and subdue hostiles. You shouldn&#039;t need to use this often as your MPs should be doing most of the dirty work for you while you administrate them.&lt;br /&gt;
&lt;br /&gt;
=Appeals=&lt;br /&gt;
All prisoners have the right to an appeal. Appeals are hearings meant to determine guilt or innocence for the listed crimes of a prisoner. They are not meant to be pardons for crimes committed and prisoners should not be pardoned of any crimes they have committed (unless you&#039;re releasing them to defend the ship in an extreme circumstance as outlined in Marine Law).&lt;br /&gt;
&lt;br /&gt;
Appeals may be conducted by either you or the acting Commanding Officer. While you may override their decision, in the interest of fairness you should allow the Commanding Officer to perform the appeal if you were involved in the arrest of the prisoner in question. You may want to use the recorders found in the brig to record appeals for record-keeping.&lt;br /&gt;
&lt;br /&gt;
When a prisoner requests an appeal, you should first hear their side of the story. You should also contact the MP who performed the arrest, any potential victims and available witnesses and hear them out. Review physical evidence such as forensic records if they exist. After that, put it all together and determine whether the prisoner was innocent or guilty and inform them of the verdict. If they&#039;re innocent, remove the time for the crimes they were found innocent of from their timer. If they&#039;re guilty, leave the timer as it is. Remember that they must still serve the timer for any crimes they&#039;re found guilty of, so if they resisted arrest over a crime they were later found innocent of, they must still serve the time for resisting arrest.&lt;br /&gt;
&lt;br /&gt;
If the [[Commanding Officer]] is the accused, you should gather all evidence you can get your hands on, and inform High Command via Fax. If deemed Innocent, the Commanding Officer may be subject to a prevarication charge and may be arrested &#039;&#039;&#039;WITH&#039;&#039;&#039; authorization from High Command.&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
[[File:CMP_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Military_Police&amp;diff=16614</id>
		<title>Military Police</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Military_Police&amp;diff=16614"/>
		<updated>2020-08-25T22:00:10Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Police&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as any squad role.&lt;br /&gt;
|duties = Enforce Marine Law. Detain Criminals. Keep Shipside Personnel Safe.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]]&lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the security of high-ranking personnel, including the command staff. Keep them safe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;The difference between a normal policeman and a military policeman, is that a military policeman deals with trained killers&#039;&#039;&amp;quot; - Anonymous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DISCLAIMER: Keep in Mind that both [[Marine Law]], [[Rules|Server Rules]], [[Rank]] occasionally change, meaning parts of this guide can then be out of date. If this guide ever contradicts what is being said in one of those three pages, notify the Wiki Maintainer and follow what is said in those pages.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Military Police Officer&#039;&#039;&#039;, your primary duty is &#039;&#039;&#039;to obey and enforce [[Marine Law]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
MPs are held to a very high standard of conduct because you are the source of in-character discipline as well as the server&#039;s first line of defense against out-of-character infractions. You are bound to Marine Law as Server Rules meaning if you break any laws in Marine Law you risk being punished outside of &amp;quot;In Character&amp;quot;, meaning you may be Job banned or even outright banned due to your actions.&lt;br /&gt;
&lt;br /&gt;
Enforcing Marine Law may be a hard task due to Marines being up to no good and refusing to come quietly. But fear not, you are equipped with state of the art Non-Lethal Weaponry that can keep a marine down for the time you need to get them cuffed and transported to the brig.&lt;br /&gt;
&lt;br /&gt;
When it comes to Marine Law matters, you are always to listen to the CMP above all else as long as it does not interfere with Marine Law or Server Rules. The only one higher than the CMP in marine law is the CO and High Command. If you are ever in doubt, Ahelp the Situation and Ask before proceeding. This can save a lot of hassle and is a good tip you should keep in mind. You should never act against the Commanding Officer or Chief MP without a very good IC reason. Your job is to keep the ship safe and enforce marine law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unless Authorized by the CMP or aCO you are NEVER to use lethal force against a Suspect.&#039;&#039;&#039; - See [[Marine Law]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Patrolling &amp;amp; Investigations=&lt;br /&gt;
When beginning your shift, your first task is generally to get geared up and report to the checkpoints, req or briefing as per your CMP&#039;s orders. The briefing can be a delicate time and can get out of hand very quickly, be diplomatic, and always remember you are outnumbered.&lt;br /&gt;
Once the marines have gone down it&#039;s time to patrol the ship unless told otherwise, check all rooms of the ship you never know what you might find or who you might find. &lt;br /&gt;
&lt;br /&gt;
==Access Privileges==&lt;br /&gt;
As MP you have access to most places onboard the ship, but there are certain places you do not have access to such as upper medbay. This is for various reasons such as gameplay, but if you have a proper RP reason you may request the aCO to give you access to the specific area that is needed from the ID Computer in CiC or Briefing if it is for an extended amount of time such as to be stationed as a guard by the Containment cells in upper medbay.&lt;br /&gt;
&lt;br /&gt;
If it is just a search on a person or area, follow the procedure listed in Marine Law here: [[Marine_Law#Search_Procedure|Search Procedure]]&lt;br /&gt;
&lt;br /&gt;
Due to MP&#039;s having access to almost all places onboard the ship you will often be called to help out CT&#039;s, Doctors, or OT&#039;s even for various reasons, but make sure you always prioritize between requests. A doctor that needs access to a prep room since a marine has died there comes before an OT needing access to fix a light another place.&lt;br /&gt;
&lt;br /&gt;
List of Areas MP&#039;s can&#039;t access:&lt;br /&gt;
* Any specialized prep room (Spec, engineer, medic, smartgunner and squad leader.)&lt;br /&gt;
* Upper research&lt;br /&gt;
* Morgue&lt;br /&gt;
* Research containment&lt;br /&gt;
* Chemistry Laboratory LVL1&lt;br /&gt;
* Medical lockers&lt;br /&gt;
&lt;br /&gt;
=Application of the law=&lt;br /&gt;
&lt;br /&gt;
== Prisoners ==&lt;br /&gt;
[[Marine_Law#Detainment_and_Brig_Procedures|Detainment and Brig Procedures]] should always be followed meaning you do every step as stated in no particular order. If a prisoner harms himself or tries to break the window, you can temporarily cuff him to the bed, run to Perma and grab a Straightjacket. The Straightjacket will remain on for the duration of the timer until the prisoner is released.&lt;br /&gt;
&lt;br /&gt;
As a Military Policeman, you are assigned to the protection of USCM prisoners as well as POW (Prisoners of War) held in the Brig. Remember, you&#039;re not a &#039;no-mercy&#039; type of officer from the early wars and should treat Prisoners by Marine Law. &lt;br /&gt;
&lt;br /&gt;
Once a prisoner is appropriately sentenced you are to make sure they are provided their [[Marine Law#Prisoner Rights| basic rights]] which CANNOT be denied, such as Medical treatment, food, etc ... except for in extreme situations with approval from the Chief Military Police Officer or the Commanding Officer.&lt;br /&gt;
&lt;br /&gt;
=== NJP&#039;s ===&lt;br /&gt;
As per [[Marine Law]] for crimes with a sentence equal to or lower than 10 minutes, the arresting MP, Chief MP or the Commanding Officer may administer a Non-Judicial Punishment instead of a brig sentence. NJPs may only be issued to those they outrank. You must still update the records, and if they do not complete the NJP, you may add 10 minutes to the sentence. NJPs may only be as long as the punishment would be, and no longer.&lt;br /&gt;
&lt;br /&gt;
Possible NJP suggestions:&lt;br /&gt;
* Clean up briefing/req/lounge&lt;br /&gt;
* Mopping floors&lt;br /&gt;
* Push-ups or laps &lt;br /&gt;
* Writing an apology letter&lt;br /&gt;
&lt;br /&gt;
==Survivors== &lt;br /&gt;
You may not always be informed when someone comes aboard, but when found or informed this can be a good outline of things you should do to cover your bases.  &amp;lt;br /&amp;gt;1. Secure any weapons. This is preferably done in the brig or another secure area. Ensure all bags, belts, boots and any other container on their persons is checked for items in contravention of current [[Marine Law]] &amp;lt;br /&amp;gt;2. If done in the brig you can do a quick scan of them in the brig medbay if they weren&#039;t first checked out or treated when they arrived. &amp;lt;br /&amp;gt;3. Update their ID to colonist or passenger at the ID computer in the CIC or the one near briefing. In addition to this, survivors can also be enlisted into the USCM as a private, with the permission of the Commanding Officer. Once completed you can print the access report for the CMP or use it for the next step. &amp;lt;br /&amp;gt;4. Add the survivor to the ship security records and &#039;&#039;&#039;optionally&#039;&#039;&#039; remove their gloves and take prints from the survivor with a forensic scanner for future investigations. Take a photo of their front-facing and side facing sprite to also add to the records. &amp;lt;br /&amp;gt;5. The CL, CO, CMP or researcher may want to RP with them. Contact them! &amp;lt;br/&amp;gt;5. If the aCO allows them to assume a role in one of the departments, you can update the ID to reflect the change. &lt;br /&gt;
* Armed survivors in the CIC is a big danger to the command staff and operations; they should be intercepted before they can gain access.&lt;br /&gt;
* Colonial marshalls are not from the Marshal provost office and do not receive immunity. Ahelp when unsure!&lt;br /&gt;
* Survivors cannot keep their weapons while on the ship if at a green alert level.&lt;br /&gt;
* You cannot take fingerprints from someone wearing gloves.&lt;br /&gt;
&lt;br /&gt;
== Updating ID&#039;s or demotions ==&lt;br /&gt;
To demote or add someone to the crew. Try to use the ID they are wearing as opposed to creating a new ID from a blank card. &amp;lt;br /&amp;gt;1. Take their ID and enter it into the Target Identity slot on the ID computer&amp;lt;br /&amp;gt;2. Enter your ID into the Authorized Identify slot&amp;lt;br /&amp;gt;3. Under the assignment section, you can set someone to a job, and it will automatically assign the appropriate privileges to the ID or remove them in a demotion. &amp;lt;br/&amp;gt;4. Alternatively, you can manually change accesses by adding or subtracting areas of access.&lt;br /&gt;
* If you do not change the assignment or use a custom assignment on a colonist ID they will continue to display a [[File:Unknown.png]] on the security HUD &lt;br /&gt;
* ID cards without &amp;quot;USS Almayer Identification&amp;quot; checked will detonate claymores and be engaged by sentries. It must always be checked on friendlies!&lt;br /&gt;
* Survivors cannot be given combat, police, command roles or assignments in departments they don&#039;t have skills in.&lt;br /&gt;
* Custom roles can be assigned such as Janitor, Pastor, Chef, Receptionist, etc.. &lt;br /&gt;
* At this time REQ or Command positions are not assignable by MP&#039;s.&lt;br /&gt;
&lt;br /&gt;
=Your Workspace=&lt;br /&gt;
The Brig is located West (fore) of Briefing and can be accessed through the numerous doors on each side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brig map.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Brig is likely where you will spend a lot of time as MP. The Chief MP&#039;s office is in the north checkpoint and contains a fax machine, records console, and a camera console plus the CMP&#039;s bunks.&lt;br /&gt;
&lt;br /&gt;
To the south (or port) of the office is the brig itself. It contains the brig cells with timers, you can also find the general work area there, which includes some vendors, the Evidence room, some general gear, and the forensic computer. The infirmary where prisoners can be treated is located next to the general work area. The holding cells, the execution room, and the isolation cells or as its also known; perma. It is located in the main part of the brig.&lt;br /&gt;
&lt;br /&gt;
The Execution room is where the executions usually should happen. It contains a single chair for the unlucky person that will have his/her life ended and in the corner of the room: a blindfold, pack of cigarettes and a lighter. In the bottom right corner, there is a locker. The locker itself can only be opened by the CMO/CO. Inside the locker lies the lethal injection in both syringe and autoinjector forms. The lethal injection procedure is made up by an overdose of QuickClot. For the procedure of Execution, please see [[Marine_Law#Executions|Marine Law - Executions]].&lt;br /&gt;
&lt;br /&gt;
The Perma section has two lockers for the prisoner&#039;s gear and is equipped with the standard radio headset, prisoner orange jumpsuit, and orange boots. The perma cells vary a bit between each other but have a few things in common like flash&#039;s Mounted in the cells and blast shield doors that can be brought down. Next to the Isolation cells in perma is where you find some straightjackets and muzzles for bad-tempered prisoners.&lt;br /&gt;
=== Armory and Security Lockers===&lt;br /&gt;
&lt;br /&gt;
The Armory and Security lockers, located in the south checkpoint contains six lockers in the armory and the security lockers outside. The lockers in the armory are bulletproof and only open on Red Alert, but can be opened manually by the CMP or the XO/CO.&lt;br /&gt;
&lt;br /&gt;
[[File:Ss13_MP_armory.png]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidearm Lockers:&#039;&#039;&#039;&lt;br /&gt;
* M4A3 Service Pistol&#039;s&lt;br /&gt;
* M4A3 Magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riot Control Lockers:&#039;&#039;&#039;&lt;br /&gt;
* Box of Flashbangs&lt;br /&gt;
* Box of M66 Tear Gas Grenades&lt;br /&gt;
* M81 Riot Grenade Launchers&lt;br /&gt;
* Gas Masks&lt;br /&gt;
* M37A2 Shotguns&lt;br /&gt;
* Shotgun Bean Bag Shells&lt;br /&gt;
* M5 Riot Armor and Helmet&lt;br /&gt;
* Riot Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shotgun Lockers:&#039;&#039;&#039;&lt;br /&gt;
* Mk221 Tactical Shotguns&lt;br /&gt;
* Box of Shotgun Slug Shells&lt;br /&gt;
* Box of Shotgun Buckshot Shells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP Lockers&#039;&#039;&#039;&lt;br /&gt;
* A spare uniform set with a headset and armor&lt;br /&gt;
* Flashlight&lt;br /&gt;
* SecHud&lt;br /&gt;
* Pepper Spray&lt;br /&gt;
* Taser&lt;br /&gt;
* Stun Baton&lt;br /&gt;
* Flash&lt;br /&gt;
* Handcuffs&lt;br /&gt;
* Medium General Pouch&lt;br /&gt;
* Security Backpack&lt;br /&gt;
&lt;br /&gt;
=Your Tools=&lt;br /&gt;
Being an MP is not an easy job. You are responsible for the security and law of the ship. Luckily, you have plenty of tools at your disposal to help you fulfill your duties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Fax Machine:&#039;&#039;&#039; This is used for contacting High Command. Primarily used to ask permission to remove the acting Commanding Officer from their position, it may also be used to inform High Command of unusual circumstances and receive instructions on how to proceed and when in doubt of the CMP&#039;s action you can report it through the fax machine. Make sure you send a properly formatted Fax. It makes it both easier to read and looks more quite a lot more professional. You can find the proper format to use and a lot of other goodies in our [[Guide_to_Paperwork|Paperwork Guide]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Records Console:&#039;&#039;&#039; You can find this console in the general brig area, at security checkpoints, and the CMP&#039;s office. It is used to review and update records and as such is one of your most essential tools. Use it to make sure people have their status (arrest, released, incarcerated, or none) as well as any crimes they may have committed up to date. Status and comments may also be edited by examining someone if you have a secHUD on. To identify fingerprints found on your forensic scanner, click the console with your scanner in hand to place it in, and then print out the results. &#039;&#039;&#039;Note: Removing your ID does not log you out. It is imperative you don&#039;t leave a computer logged in especially in high traffic areas such as the CIC Entrance. The logs will show as if you made the changes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Camera Console:&#039;&#039;&#039; There&#039;s one of these in the brig and a few more scattered around the ship in checkpoints and other workstations. The Console allows you to see through any camera in the USS Almayer, and it&#039;s useful to find or follow fleeing suspects as well as to keep an eye on shipside operations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recharger:&#039;&#039;&#039; There is one in the brig and a few in Medbay. They can charge up stuff that runs on electricity. Some of the Equipment it can charge is: Stun baton, Flash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pepper spray refiller:&#039;&#039;&#039; Located in the brig armory and locker room, can be used to refill pepper spray.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HUDGlasses:&#039;&#039;&#039; Wearing these glasses will show jobs onboard the Almayer, someone not on the crew-list or not wearing ID.&amp;lt;br /&amp;gt;[[File:Unknown.png]] Unknown &amp;lt;br /&amp;gt; [[File:Wanted.png]] Arrest - Examine them to find out why they are wanted.&amp;lt;br /&amp;gt; [[File:Incarcerated.png]] Incarcerated - This can be an indication of a prisoner that has broken out, call this in and check it out!&amp;lt;br /&amp;gt;[[File:Released.png]] Released - Keep an eye on these in case they continue their mischief.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MP tools:&#039;&#039;&#039; You have access to a variety of items such as flashes, handcuffs, and tasers to help you control and subdue hostiles.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Uniform&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MP_Beret.png]]&lt;br /&gt;
&#039;&#039;&#039;MP Beret&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A hat typically worn by the field-officers of the USCM. Only available to MP&#039;s. This one has a unique red color to designate MP personnel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MP_Cap.png]]&lt;br /&gt;
&#039;&#039;&#039;Military Police Cap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A ball-cap worn by the more casual of the USCM&#039;s Military Police. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M10_Helmet_MP.png]]&lt;br /&gt;
&#039;&#039;&#039;Military Police Cap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you&#039;re facing a crime syndicate or a mutiny, this bucket will keep your brains intact. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MP_Peaked_Cap.png]]&lt;br /&gt;
&#039;&#039;&#039;Military Police Cap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A peaked cap worn by the USCM&#039;s Military Police. Something about it reminds you of an event you once read about in a history book. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Generic_Headset.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM MP Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| This headset is used by marine military police members, it has a secured channel for military law enforcement that cannot be access to anyone else. Channels are as follows: &amp;quot;;&amp;quot;- Ship general comms &amp;quot;:p&amp;quot; - Military Police and &amp;quot;:v&amp;quot; Command Radio.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:HUDsunglasses.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HUD Sunglasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Displays criminal status and protects from blinding flashes.&lt;br /&gt;
* Shift+Click to examine someone and update their criminal status, view records or enter comments about the person. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP_Uniform.png]]&lt;br /&gt;
&#039;&#039;&#039;USCM MP Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue MP uniform, only worn by USCM MP personnel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP_backpack.png]]&lt;br /&gt;
&#039;&#039;&#039;Security Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue of a Security Backpack, only worn by USCM MP personnel.&lt;br /&gt;
* Holds 9 slots but cannot be accessed from your back, must be in your hand. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP_Satchel.png]]&lt;br /&gt;
&#039;&#039;&#039;Security Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue of a Security Satchel, only worn by USCM MP personnel.&lt;br /&gt;
* Holds 7 slots but can be accessed from your back. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shoulder_Holster.png]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold ether a sidearm or a taser. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern MP Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks. Contains two slots for cigarettes, lighters, pens, magazines or shells!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Black_Gloves.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A pair of black gloves. Helps with not leaving fingerprints and are limited to MP Personnel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MP_Belt.png]]&lt;br /&gt;
&#039;&#039;&#039;M276 pattern military police rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is filled with an array of small pouches, meant to carry non-lethal equipment, ammo and restraints.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard issue combat boots used by the USCM for combat situations. Comes pre-loaded with a combat knife inside.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Non-Lethals&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Taser.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Taser&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An updated version of a 100 year old design, this is an advanced stun device capable of firing bolts of ionized electricity. Used for nonlethal takedowns.&lt;br /&gt;
* The Taser can shoot through glass windows and glass panes. This is a feature not a bug. Use it to catch henchmen unaware.&lt;br /&gt;
* Tasers have unlimited charge and do not need to be recharged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Stunbaton.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Stun-Baton&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A replacement of the old police baton for the 22nd century. It is a stun baton for incapacitating people with.&lt;br /&gt;
* To activate and deactivate the stunbaton press Z or Click on it. &lt;br /&gt;
* Use Harm Intent to do lethal Damage. Disarm and Help Intent for Non-Lethal Prodding.&lt;br /&gt;
* Non-MP&#039;s that try to pick up a Stun Baton gets stunned.&lt;br /&gt;
* Stun Batons can be charged in a Recharger.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File: Flash.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flash&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can be used to flash people, stunning them with a bright light.&lt;br /&gt;
* Press Z to flash all around you in a 3x3 radius. Very good for when you are Surrounded&lt;br /&gt;
* HUDSunglasses and certain things that cover your eyes protect from the Flash.&lt;br /&gt;
* Can be Charged in a Recharger.&lt;br /&gt;
* Bulb can break &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pepperspray.png|64PX]]&lt;br /&gt;
&#039;&#039;&#039;Pepper Spray&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Manufactured by UhangInc, used to blind and down an opponent quickly. Pepperspray can only be blocked if you have something covering both eyes and mouth like a Gas Mask or wearing both Surgeon Mask plus Glasses.&lt;br /&gt;
* Comes with the safety activated&lt;br /&gt;
* Can be refilled at any pepper spray refiller.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Box of flashbangs.png]][[File: Flashbang.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flashbangs&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Flashbangs work wonders to take down groups of people. &lt;br /&gt;
* Flashbangs work throught both Sound and the Flash itself.&lt;br /&gt;
* Flashbangs got a Fixed timer on roughly 4 seconds.&lt;br /&gt;
* Standing to close to a Flashbang going off will stun you even with Eye protection.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Lethals&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M4A3_Variants.gif]]&lt;br /&gt;
[[Marine Equipment#M4A3 Service Pistol| &#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 9 round magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be found in the &#039;&#039;&#039;Sidearm storage locker&#039;&#039;&#039;, along with spare magazines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:wytacshotgun.png|64px]]&lt;br /&gt;
[[Marine Equipment#Mk221 Tactical Shotgun|&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A unique company made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be found in the &#039;&#039;&#039;Shotgun storage locker&#039;&#039;&#039;, comes pre-loaded with shotgun slugs.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Riot Gear&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MP_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;Riot Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| It&#039;s a helmet specifically designed to protect against close range attacks. It covers your ears.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Gasmask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A face-covering mask that can be connected to an air supply. Filters harmful (Tear) gases from the air.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Riot Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Riot Control Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A heavily modified suit of M2 MP Armor used to suppress riots from buckethead marines. Slows you down a lot but can tank a lot of hits.&lt;br /&gt;
* Does not have a shoulder light.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Riot_shield.png]]&lt;br /&gt;
&#039;&#039;&#039;Riot Shield&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A shield adept at blocking blunt objects from connecting with the torso of the shield wielder. Can block bullets as well and has a chance to block pounces.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M81 Riot GL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M81 Riot Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A grenade launcher that can only fire Tear Gas grenades. Work wonders to block off entrances and work as pepperspray.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M66 Tear Gas Grenade box.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tear gas grenades&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Filled with M66 Tear Gas grenades. They are filled with pepperspray and cover roughly  a 5x5 area in a star shape almost like boiler gas does. They can be thrown by hand or launched from the M81 Riot GL. When used with the latter, they activate faster.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M37_Variants.gif]]&lt;br /&gt;
[[Marine Equipment#M37A2 Pump Shotgun|&#039;&#039;&#039;M37A2 Pump-Shotgun (For bean bags)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be found in &#039;&#039;&#039;Riot Control storage&#039;&#039;&#039;, comes pre-loaded with bean bag shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in a &#039;&#039;&#039;Riot Control storage&#039;&#039;&#039;. Holds 25 shells.&lt;br /&gt;
* On unarmored marines and if fired Point Blank Bean bags can do Lethal Damage.&lt;br /&gt;
* Marines might mistake you for firing Slugs when using Bean bags. Keep this in mind as you can be shot due to that.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Brig tools&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:800px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Straight_jacket.png]]&lt;br /&gt;
&#039;&#039;&#039;Straight Jacket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A suit that completely restrains the wearer, Can not be resisted out of.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Blindfold.png]]&lt;br /&gt;
&#039;&#039;&#039;Blindfolds&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Covers the eyes, preventing sight.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Muzzle.png]]&lt;br /&gt;
&#039;&#039;&#039;Muzzle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Muffles and Prevents any speech from the wearer.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Marine_law.png]]&lt;br /&gt;
&#039;&#039;&#039;Marine Law&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A set of Strict laws and guidelines for keeping law and order on military vessels.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:ZipTie_Box.png]][[File:Handcuffs.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Handcuffs&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| These are used to secure people for their safety and yours. Reusable and stronger than zip ties but also larger to carry.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:ZipTie_Box.png]][[File:ZipTies.png]]&lt;br /&gt;
&#039;&#039;&#039;Zip Cuffs&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Zip Cuffs are half the size but have less strength and are one time use. Also cuffs your target faster than regular handcuffs. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File: Police tape.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Police tape&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|  Useful for detecting entry into a crime scene or warning personnel to stay out of a area.&lt;br /&gt;
* Can lift up the tape to allow non-MP access by clicking on it. (Currently not in the game)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Handheld_radio.png]]&lt;br /&gt;
&#039;&#039;&#039;Station Bounced Radio&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Good to carry in case of emergency loss of power or communications.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flashlight.png]]&lt;br /&gt;
&#039;&#039;&#039;Flashlight&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| It&#039;s a flashlight, can be held, thrown or turned into a Rail Flashlight attachment with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Evidence_bag.png]]&lt;br /&gt;
&#039;&#039;&#039;Evidence bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A specialized bag, meant for an evidence of a crime.&lt;br /&gt;
* Click the bag and drag to the item you want to insert.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Universal_recorder.png]]&lt;br /&gt;
&#039;&#039;&#039;Universal recorder&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A device that can record up to an hour of dialogue and play it back. It automatically translates the content in playback. Good for appeals or witness statements.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Hand_labeler.png]]&lt;br /&gt;
&#039;&#039;&#039;Hand Labeller&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A device that can label evidence bags or any other item if you wish.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:First-aid_kit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic first aid kit with basic medical supplies.&lt;br /&gt;
* The scanner can be used to detect SSD, intoxication, burns, brute damage, etc...&lt;br /&gt;
* Bandages for bleeding or brute damage and ointment for burns.&lt;br /&gt;
* 2 easy to use Autoinjectors for first aid as well as one to stabilize. Can be refilled at NanoMeds if you don&#039;t want to find new ones.&lt;br /&gt;
* A stack of splints to hold any broken bones in place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Forensic_scanner.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Forensic Scanner&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A device that can be used to identify the prints left behind at a crime scene, such as the breaking of a window. Can be plugged into the security records console to match those prints to a person.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jurisdictional Automated System==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Annotation 2020-07-08 232601.png|400px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new helpful tool has been installed in the brig, the ever fine Jurisdictional Management System. You may be asking yourself, how do I use this machine? It is all quite simple, and by following this easy guide you will master it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firstly&#039;&#039;&#039;, open the machine by clicking on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondly&#039;&#039;&#039;, you will then be prompted with TWO options: Import Report; where you can Insert an existing Security Incident Report Paper, and then New Report; where you can create a new report. Select New Report for now. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thirdly&#039;&#039;&#039;, you will be brought to a page with various options. You can select the Criminal, Incident Summary, Charges, Witnesses, and Evidence. &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Annotation 2020-07-08 230053 (2).png|400px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourthly&#039;&#039;&#039;, input your info:&lt;br /&gt;
* Take the prisoners ID and click on the criminal option, this will set them as the perpetrator. &lt;br /&gt;
* Next write out the incident under incident summary, just describe what happened. This is basically the event that justified an arrest.&lt;br /&gt;
* Then select the crimes option to apply charges. Once selected you can choose from Minor, Major, Capital, and Additional Crimes. &lt;br /&gt;
* Same as selecting the criminal you can additionally add a witness to the report by taking their ID and clicking on the witness option; also you can add notes about the witness afterwards. &lt;br /&gt;
* Finally import evidence, take any item involved and click on the evidence option. This will enter it in your report; you can also add notes on the evidence if desired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lastly&#039;&#039;&#039;, hit Export Incident and a piece of paper will pop out. Grab the paper and bring it over to any of the Brig Cell Displays on the wall adjacent to the sliding glass doors south of you. Insert the paper into the display, select the report, and then start the timer. &lt;br /&gt;
&lt;br /&gt;
CONGRATULATIONS, now you know how to use the Jurisdictional Automated System.&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
[[File:MP_Skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16613</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16613"/>
		<updated>2020-08-25T21:59:35Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = red&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]]&lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16612</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16612"/>
		<updated>2020-08-25T21:56:56Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = MilitaryPolice.png&lt;br /&gt;
|jobtitle = Military Warden&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|rank = Staff Sergeant&lt;br /&gt;
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]&lt;br /&gt;
|unlock = Nine hours as Military Police.&lt;br /&gt;
|duties = Maintain the brig, do bookkeeping, and crack down on crime.&lt;br /&gt;
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]]&lt;br /&gt;
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to do so may result in a job ban or server ban.&amp;lt;br&amp;gt;&lt;br /&gt;
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig.&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16584</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16584"/>
		<updated>2020-08-25T03:50:09Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: Replaced content with &amp;quot; TO DO LIST:  *Warden *Cook&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
TO DO LIST:&lt;br /&gt;
&lt;br /&gt;
*Warden&lt;br /&gt;
*Cook&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16571</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16571"/>
		<updated>2020-08-24T18:57:55Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. They keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like I said before, you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications (Pills). &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have orders to follow. As a Nurse you will find yourself listening to Doctors mostly, as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they prefer most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the East of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Splints&lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated above you can find in the storage room. &lt;br /&gt;
&lt;br /&gt;
(Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]])&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ears&#039;&#039;&#039; - Obviously your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Uniform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coat you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
**(Be sure to read all the guides and fully understand them)&lt;br /&gt;
*Organise patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;br /&gt;
&lt;br /&gt;
Moving dead bodies to the Morgue will earn yourself a gold sticker, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way the Research team doesn&#039;t have to run downstairs to get them. &lt;br /&gt;
&lt;br /&gt;
Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement. &lt;br /&gt;
&lt;br /&gt;
=== Communication === &lt;br /&gt;
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Chemistry Guide to Chemistry]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1463-Doctor-101 All out Doctor Guide]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16570</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16570"/>
		<updated>2020-08-24T18:54:28Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Rank Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. They keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like I said before, you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications (Pills). &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have orders to follow. As a Nurse you will find yourself listening to Doctors mostly, as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they prefer most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
(Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]])&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ears&#039;&#039;&#039; - Obviously your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Uniform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coat you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
**(Be sure to read all the guides and fully understand them)&lt;br /&gt;
*Organise patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;br /&gt;
&lt;br /&gt;
Moving dead bodies to the Morgue will earn yourself a gold star, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way they don&#039;t have to run downstairs to get them. &lt;br /&gt;
&lt;br /&gt;
Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement. &lt;br /&gt;
&lt;br /&gt;
=== Communication === &lt;br /&gt;
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Chemistry Guide to Chemistry]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1463-Doctor-101 All out Doctor Guide]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16569</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16569"/>
		<updated>2020-08-24T18:53:07Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. They keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like I said before, you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications (Pills). &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they prefer most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
(Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]])&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ears&#039;&#039;&#039; - Obviously your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Uniform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coat you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
**(Be sure to read all the guides and fully understand them)&lt;br /&gt;
*Organise patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;br /&gt;
&lt;br /&gt;
Moving dead bodies to the Morgue will earn yourself a gold star, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way they don&#039;t have to run downstairs to get them. &lt;br /&gt;
&lt;br /&gt;
Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement. &lt;br /&gt;
&lt;br /&gt;
=== Communication === &lt;br /&gt;
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Chemistry Guide to Chemistry]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1463-Doctor-101 All out Doctor Guide]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16568</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16568"/>
		<updated>2020-08-24T18:50:57Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. They keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they prefer most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
(Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]])&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ears&#039;&#039;&#039; - Obviously your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Uniform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coat you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
**(Be sure to read all the guides and fully understand them)&lt;br /&gt;
*Organise patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;br /&gt;
&lt;br /&gt;
Moving dead bodies to the Morgue will earn yourself a gold star, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way they don&#039;t have to run downstairs to get them. &lt;br /&gt;
&lt;br /&gt;
Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement. &lt;br /&gt;
&lt;br /&gt;
=== Communication === &lt;br /&gt;
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/wiki/Chemistry Guide to Chemistry]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1463-Doctor-101 All out Doctor Guide]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16562</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16562"/>
		<updated>2020-08-24T18:46:01Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they prefer most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
*((Be sure to read all the guides and fully understand them))&lt;br /&gt;
*Organize patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;br /&gt;
&lt;br /&gt;
Moving dead bodies to the Morgue will earn yourself a gold star, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way they don&#039;t have to run downstairs to get them. &lt;br /&gt;
&lt;br /&gt;
Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement. &lt;br /&gt;
&lt;br /&gt;
=== Communication === &lt;br /&gt;
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
Guide to Medicine [https://cm-ss13.com/wiki/Guide_to_Medicine]&lt;br /&gt;
&lt;br /&gt;
Guide to Chemistry [https://cm-ss13.com/wiki/Chemistry]&lt;br /&gt;
&lt;br /&gt;
All out Doctor Guide [https://cm-ss13.com/forums/showthread.php?1463-Doctor-101]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16560</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16560"/>
		<updated>2020-08-24T18:40:11Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
*((Be sure to read all the guides and fully understand them))&lt;br /&gt;
*Organize patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;br /&gt;
&lt;br /&gt;
Moving dead bodies to the Morgue will earn yourself a gold star, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way they don&#039;t have to run downstairs to get them. &lt;br /&gt;
&lt;br /&gt;
Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement. &lt;br /&gt;
&lt;br /&gt;
=== Communication === &lt;br /&gt;
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16559</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16559"/>
		<updated>2020-08-24T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
*((Be sure to read all the guides and fully understand them))&lt;br /&gt;
*Organize patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;br /&gt;
&lt;br /&gt;
Moving dead bodies to the Morgue will earn yourself a gold star, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way they don&#039;t have to run downstairs to get them. &lt;br /&gt;
&lt;br /&gt;
Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement. &lt;br /&gt;
&lt;br /&gt;
=== Communication === &lt;br /&gt;
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16558</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16558"/>
		<updated>2020-08-24T18:25:47Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*Move patients from the Dropships to Medbay.&lt;br /&gt;
*Move bodies to the Morgue.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
*((Be sure to read all the guides and fully understand them))&lt;br /&gt;
*Organize patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16557</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16557"/>
		<updated>2020-08-24T18:25:12Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
*((Be sure to read all the guides and fully understand them))&lt;br /&gt;
*Organize patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;br /&gt;
&lt;br /&gt;
=== Guidance === &lt;br /&gt;
Don&#039;t leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16556</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16556"/>
		<updated>2020-08-24T18:21:36Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses. &lt;br /&gt;
&lt;br /&gt;
What are some tips?&lt;br /&gt;
&lt;br /&gt;
*Remember you are just a beginner, don&#039;t expect to be great of the bat. Take your time and enjoy yourself. &lt;br /&gt;
*((Be sure to read all the guides and fully understand them))&lt;br /&gt;
*Organize patients from worst condition to least, this way when the Doctor can finally aid them he doesn&#039;t leave the dying guy in the back. &lt;br /&gt;
*Put infected patients into stasis bags, this will help slow down the chest bursting. &lt;br /&gt;
*Always close any bleeding or open wounds, this can lead to blood loss and infection. &lt;br /&gt;
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer. &lt;br /&gt;
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time. &lt;br /&gt;
*If you run out of meds in your autoinjectors you can refill them at med vendors. &lt;br /&gt;
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB. &lt;br /&gt;
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations. &lt;br /&gt;
*Double check all treated patients at the body scanner, sometimes Doctors miss things. &lt;br /&gt;
*If a patient is low on blood you can feed them Iron pills.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16555</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16555"/>
		<updated>2020-08-24T18:04:05Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&lt;br /&gt;
Being a Nurse you will be always on your feet, moving from place to place&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16554</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16554"/>
		<updated>2020-08-24T17:56:07Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;br /&gt;
&lt;br /&gt;
=== What should I grab? ===&lt;br /&gt;
&lt;br /&gt;
Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no. &lt;br /&gt;
&lt;br /&gt;
I will be going through each slot and what is the optimal decision for each:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;&#039; - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask&#039;&#039;&#039; - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes&#039;&#039;&#039; - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ears&#039;&#039;&#039; - Obvisially your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershirt/Unform&#039;&#039;&#039; - For this slot I recommend wearing your basic scrubs, which now come in various colours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overshirt&#039;&#039;&#039; - Not much can go here other than a lab coat, with a coatt you gain access to two more slots to add anything you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039; - Sterility is the best choice, so latex gloves would be the best option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoes&#039;&#039;&#039; - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ID&#039;&#039;&#039; - Holds your ID, allows you to gain entry to your department. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt&#039;&#039;&#039; - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back&#039;&#039;&#039; - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pouches&#039;&#039;&#039; - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16553</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16553"/>
		<updated>2020-08-24T17:31:00Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]))&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16552</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16552"/>
		<updated>2020-08-24T17:30:36Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;br /&gt;
&lt;br /&gt;
== Getting Started == &lt;br /&gt;
&lt;br /&gt;
As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded. &lt;br /&gt;
&lt;br /&gt;
So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. &lt;br /&gt;
&lt;br /&gt;
*Medical Hud&#039;s. &lt;br /&gt;
*Lifesaver Belts.&lt;br /&gt;
*Emergency Defibrillators.&lt;br /&gt;
*Advanced First Aid Kits. &lt;br /&gt;
*Latex Gloves and Sterile Masks. &lt;br /&gt;
*Health Scanners. &lt;br /&gt;
*Blood Dispensers. &lt;br /&gt;
*Personal Closets. &lt;br /&gt;
*And Medical Dispensers. &lt;br /&gt;
&lt;br /&gt;
Essentially everything stated you can find in this room. &lt;br /&gt;
&lt;br /&gt;
((Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]]&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16551</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16551"/>
		<updated>2020-08-24T17:19:47Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
&lt;br /&gt;
While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they preffere most. &lt;br /&gt;
&lt;br /&gt;
So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16550</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16550"/>
		<updated>2020-08-24T17:15:11Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*Provide aid in Triage. &lt;br /&gt;
*Treat basic Wounds and Infections.&lt;br /&gt;
*And Assist Doctors wherever needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16549</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16549"/>
		<updated>2020-08-24T17:13:17Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*And Assist Doctors where needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no. &lt;br /&gt;
&lt;br /&gt;
What can I use?&lt;br /&gt;
As a Nurse you can use:&lt;br /&gt;
&lt;br /&gt;
*Cryogenic Tubes.&lt;br /&gt;
*Chemistry Dispensers. &lt;br /&gt;
*IV Drips. &lt;br /&gt;
*Defibrillators. &lt;br /&gt;
*Any Autoinjector and Pill Bottle. &lt;br /&gt;
*Advanced Trauma Kits and Burn Kits. &lt;br /&gt;
*Health Scanners.&lt;br /&gt;
*and Body Scanners. &lt;br /&gt;
&lt;br /&gt;
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don&#039;t want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]]. &lt;br /&gt;
&lt;br /&gt;
Essentially, what can I not do?&lt;br /&gt;
You cannot: &lt;br /&gt;
&lt;br /&gt;
*Perform Surgery. &lt;br /&gt;
*Conduct Research. &lt;br /&gt;
*Use Autodocs.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16548</id>
		<title>User:Doctorprobe69</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Doctorprobe69&amp;diff=16548"/>
		<updated>2020-08-24T17:02:29Z</updated>

		<summary type="html">&lt;p&gt;Doctorprobe69: /* Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Nurse.png&lt;br /&gt;
|jobtitle = Almayer Nurse&lt;br /&gt;
|difficulty = EASY&lt;br /&gt;
|rank = N/A&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|unlock = None.&lt;br /&gt;
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine],  [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Be nice to the Nurses. We keep the doctors from accidentally killing you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;― A  Random Patient&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks. &lt;br /&gt;
&lt;br /&gt;
=== Duties ===&lt;br /&gt;
&lt;br /&gt;
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as: &lt;br /&gt;
&lt;br /&gt;
* Perform Chemistry duties.&lt;br /&gt;
*Use the Cryo Tubes.&lt;br /&gt;
*Provide First Aid. &lt;br /&gt;
*Give Medications. &lt;br /&gt;
*Transfer Blood. &lt;br /&gt;
*Assign Holo Tags.&lt;br /&gt;
*And Assist Doctors where needed.&lt;/div&gt;</summary>
		<author><name>Doctorprobe69</name></author>
	</entry>
</feed>