<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=El+Defaultio</id>
	<title>CM-SS13 - Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=El+Defaultio"/>
	<link rel="alternate" type="text/html" href="https://cm-ss13.com/wiki/Special:Contributions/El_Defaultio"/>
	<updated>2026-04-11T02:52:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=12165</id>
		<title>User:El Defaultio</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=12165"/>
		<updated>2019-06-11T14:11:54Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 part Carbon&amp;lt;br&amp;gt;&lt;br /&gt;
1 part Silicon&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=12164</id>
		<title>User:El Defaultio</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=12164"/>
		<updated>2019-06-11T14:10:09Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=11772</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=11772"/>
		<updated>2019-04-24T05:35:19Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* 64px Automated Closet 64px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = B18.png&lt;br /&gt;
|jobtitle = Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Squad Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Gloves.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:L44_M37A2_scabbard.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Pouch able to hold 3 rifle magazines.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gas_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 88 Mod 4&lt;br /&gt;
* Tactical Binoculars&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* C4 Explosive Charge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* 88 Mod 4&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* Durag&lt;br /&gt;
* M3 Pattern Recon Armor&lt;br /&gt;
* Binoculars&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Helmet&lt;br /&gt;
* M3-G4 Personal Armor&lt;br /&gt;
* M276 Pattern M40 HEDP Rig&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* C4 Explosive Charge&lt;br /&gt;
* M20 Claymore Anti-Personnel Mine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* M240-T Fuel Pack&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialist Ammo/Misc Items:&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M41Amag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M41A-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) flak rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Generates very high heat levels on target. High heat will generally kill any target if hit directly, as well as dealing burn damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armored targets. Disperses X-Variant Napthal (blue flames) around the area hit, ignores cover.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M50_HEFA.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEFA Grenades x6&#039;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmentation-Antipersonnel. Extremely lethal near the epicenter of the explosion. Shrapnel from grenade has major potential to cause injury to any Humans within a large radius.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|30 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|30 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Special Ammunition&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4A3-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M4A3mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:88M4AP_Magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M44-MM-SL.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41Amag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|13 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|13 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA.png|94px]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and an 88 mod 4 sidearm with three 88M4 AP magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for a short period of time. &#039;&#039;&#039;You are unable to use shotguns with the scout loadout.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode and scope mode. Uses special A19 high velocity rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. The standard magazine for the M4RA.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Corporate response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Corporate_PMCs|PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[Marine_Equipment#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[Marine_Equipment#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[Marine_Equipment#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[Marine_Equipment#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[Marine_Equipment#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[Marine_Equipment#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[Marine_Equipment#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Ctrl + Click to target something.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for a short period of time. Required to be worn over the M3-S Light Armor. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Toggle M68 Thermal Camouflage&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. Must be worn to put on the M68 Thermal Cloak. As a Scout Specialist, you can wear this armor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the 88 Mod 4 pistol, with two magazines. Lastly the sniper loadout comes with binoculars, along with the standard M3 sniper smock, recon armor, durag, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision and an integrated IFF targeting system to prevent friendly fire. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Flak_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Incendiary_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[Marine_Equipment#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[Marine_Equipment#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Corporate response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Corporate PMCs|Corporate PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[Marine_Equipment#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[Marine_Equipment#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[Marine_Equipment#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[Marine_Equipment#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[Marine_Equipment#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[Marine_Equipment#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[Marine_Equipment#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:durag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Durag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Good for keeping sweat out of your eyes. Provides minor protection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m3reconarmour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Pattern Recon Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A pair of binoculars. There is nothing special about this pair of binoculars. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scout Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. Comes loaded with five HE grenades. One extra spot is available for grenades.&lt;br /&gt;
&lt;br /&gt;
If Equipped with the S4 Telescopic Sight, it will allow you to fire further when using the scope.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon is able to fire through marines and xenomorphs alike, allowing it to bombard the enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 Telescopic Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value. Comes with heavily armored defensive gauntlets, as well as a heavily armored M3-G4 helmet.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 HEDP rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 HEDP Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get four of these in a rig, two rigs for a total of eight extra HE grenades. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt; You get four of these in a rig, two rigs for a total of eight extra HIDP grenades. Order more via cargo.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains mines, and a devastating, reloadable, single shot RPG known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;. This weapon carries the most powerful -and dangerous- ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target. Whereas the WP rockets will ignite the tile it hits, turning that tile and the tiles surrounding into extremely hot areas that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy to employ.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any target if hit directly, as well as dealing burn damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armored targets. Disperses X-Variant Napthal (blue flames) around the area hit, ignores cover.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M20Claymore.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Claymore anti-personnel mine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. You start with two of these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_Incinerator.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises B-Variant Napthal which is weaker then it&#039;s counterparts but can cover a larger area. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises X-Variant Napthal which is a lot stronger then it&#039;s counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized fueltank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Spec_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=11466</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=11466"/>
		<updated>2019-03-24T17:01:35Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Demolitionist Loadout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = B18.png&lt;br /&gt;
|jobtitle = Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = No External Guides. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Squad Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Gloves.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:L44_M37A2_scabbard.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Pouch able to hold 3 rifle magazines.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gas_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 88 Mod 4&lt;br /&gt;
* Tactical Binoculars&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* C4 Explosive Charge&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* 88 Mod 4&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* Durag&lt;br /&gt;
* M3 Pattern Recon Armor&lt;br /&gt;
* Binoculars&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Helmet&lt;br /&gt;
* M3-G4 Personal Armor&lt;br /&gt;
* M276 Pattern M40 HEDP Rig&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* C4 Explosive Charge&lt;br /&gt;
* M20 Claymore Anti-Personnel Mine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* M240-T Fuel Pack&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialist Ammo/Misc Items:&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M41Amag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M41A-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) flak rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit, ignores cover.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M50_HEFA.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEFA Grenades x6&#039;&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmentation-Antipersonnel. Extremely lethal near the epicenter of the explosion. Shrapnel from grenade has major potential to cause injury to any Humans within a large radius.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|30 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|30 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Special Ammunition&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4A3-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M4A3mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:88M4AP_Magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M44-MM-SL.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41Amag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|13 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|13 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA.png|94px]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and an 88 mod 4 sidearm with three 88M4 AP magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for a short period of time. &#039;&#039;&#039;You are unable to use shotguns with the scout loadout.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode and scope mode. Uses special A19 high velocity rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. The standard magazine for the M4RA.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Corporate response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Corporate_PMCs|PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[Marine_Equipment#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[Marine_Equipment#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[Marine_Equipment#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[Marine_Equipment#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[Marine_Equipment#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[Marine_Equipment#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[Marine_Equipment#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Ctrl + Click to target something.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for a short period of time. Required to be worn over the M3-S Light Armor. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Toggle M68 Thermal Camouflage&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. Must be worn to put on the M68 Thermal Cloak. As a Scout Specialist, you can wear this armor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the 88 Mod 4 pistol, with two magazines. Lastly the sniper loadout comes with binoculars, along with the standard M3 sniper smock, recon armor, durag, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision and an integrated IFF targeting system to prevent friendly fire. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Flak_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Incendiary_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[Marine_Equipment#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[Marine_Equipment#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Corporate response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Corporate PMCs|Corporate PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[Marine_Equipment#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[Marine_Equipment#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[Marine_Equipment#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[Marine_Equipment#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[Marine_Equipment#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[Marine_Equipment#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[Marine_Equipment#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:durag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Durag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Good for keeping sweat out of your eyes. Provides minor protection.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m3reconarmour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Pattern Recon Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A pair of binoculars. There is nothing special about this pair of binoculars. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scout Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. Comes loaded with four HE grenades, and a HIDP grenade. One extra spot is avaliable for grenades.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value. Comes with heavily armored defensive gauntlets, as well as a heavily armored M3-G4 helmet.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 HEDP rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 HEDP Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get four of these in a rig, two rigs for a total of eight extra HE grenades. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt; You get four of these in a rig, two rigs for a total of eight extra HIDP grenades. Order more via cargo.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains mines, and a devastating, reloadable, single shot RPG known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;. This weapon carries the most powerful -and dangerous- ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target. Whereas the WP rockets will ignite the tile it hits, turning that tile and the tiles surrounding into extremely hot areas that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy to employ.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any target if hit directly, as well as dealing burn damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armored targets. Disperses X-Variant Napthal (blue flames) around the area hit, ignores cover.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M20Claymore.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Claymore anti-personnel mine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. You start with two of these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_Incinerator.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises B-Variant Napthal which is weaker then it&#039;s counterparts but can cover a larger area. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises X-Variant Napthal which is a lot stronger then it&#039;s counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized fueltank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
[[File:Spec_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=11227</id>
		<title>User:El Defaultio</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=11227"/>
		<updated>2019-03-06T22:38:45Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Medic.png&lt;br /&gt;
|jobtitle = Squad Medic [[File:Squad_medic_icon.png]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If you insist. After my student years, despite the fact that I had become secretly addicted to morphine, I was considered to be most promising. A man with a future. Then during my first residency I did a thirty-six hour stretch on an ER. So I went out and I got more than a little drunk. Then I got called back. Boiler had blown on a fuel plant and there were thirty casualties. And eleven of them died. Not as a result of the accident but because I prescribed the wrong dosage of painkiller. And I got seven years in prison and my licence reduced to a 3C.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At least I got off the morphine.&amp;quot; -  Clemens, Alien³&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, you are &#039;&#039;&#039;your squad&#039;s main source of first aid and battlefield triage&#039;&#039;&#039;. While Marines usually try to keep themselves out of harm&#039;s way, your actions will often decide who lives and dies that day. Wherever it is administering first aid, popping painkillers for a wounded comrade, performing a medevac, or even bringing someone back from the brink of death, you will often be the lifeline of your squad. Without you on your squad&#039;s side, only pain and death await.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a Squad Medic, you will be placed under a lot of stress. Your entire squad, and often even the entire Marine force, will rely on you to stay in fighting condition and perform medical procedures correctly and rapidly. You will probably mess up your first few deployments, patients will die in your hands, casualties will overwhelm you, supplies will get misplaced or dropped, and hostiles will get the jump on you and eliminate you, but practice makes perfect. If needed, consult this guide again or adminhelp if any doubts arise, and remember that all Squad Medics started here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember to check out the [[Guide to Medicine]] for a more in-depth look on how the medicine you&#039;re administering actually works, and in case you&#039;re stumped by a casualty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic_Fatigues.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Medic Fatigues&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard-issue Medic fatigues, only worn by USCM Medics. Starts with a webbing clipped onto it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum:&#039;&#039;&#039; &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Marine Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat and a HUD to see their Marine roles.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Gloves.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset. This headset also has access to the &#039;Medical&#039; comms channel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Large pouch able to hold a wide array of medical supplies.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medkit-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Special issue pouch, able to hold a medkit. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A Large pouch dedicated to holding autoinjectors. Holds 4 Autoinjectors.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medmag-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Holds 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold pistol magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gas_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Advanced_first-aid_kit.png|64px]] Automated Equipment Rack [[File:Medic.png|64px]]==&lt;br /&gt;
&lt;br /&gt;
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Essential Medical Set&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Healthanalyzer.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HF2 Health Analyser&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it. You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advance First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Holds an array of advance medical items. Advance Burn and Trauma kits for burn and brute damage respectively as well as splints for fractured limbs and a tricord autoinjector for healing over time. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to store critically injured patients.&lt;br /&gt;
* Slows larva growth.&lt;br /&gt;
* Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
* Prevents blood loss while the patients are inside&lt;br /&gt;
* Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
* Can be buckled to a roller bed for faster transportation.&lt;br /&gt;
* To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Medical Supplies&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Splints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:First-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic first aid kit with basic medical supplies. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Advanced first aid kit with more complicated medical supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to store critically injured patients.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:PillBottle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pillbottle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend a pill bottle filled with any one of the following chemicals.&lt;br /&gt;
* Quickclot&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Dylovene&lt;br /&gt;
* Dexalin&lt;br /&gt;
* Tramadol&lt;br /&gt;
* Inaprovalin&lt;br /&gt;
* Peridaxon&lt;br /&gt;
* Spaceacillin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend a autoinjector filled with any one of the following chemicals. Unique chemicals that can only be vended in injector format are bolded.&lt;br /&gt;
* Inaprovaline&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Dylovene&lt;br /&gt;
* &#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
* Quickclot&lt;br /&gt;
* &#039;&#039;&#039;Oxycodone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tricord&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Special Ammunition&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Magazine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4A3-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M4A3mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41Amag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Gun Attachments&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:450px;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:450px;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Smg_Stock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Submachinegun Stock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increases weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Reddot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Red-Dot Sight&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Laser_sight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Weilded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Greatly reduces bullet spread&lt;br /&gt;
* Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duties of the Squad Medic == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, you are probably the one person that will be making sure people stay alive and healthy. Since [[Doctor]]s will be taking care of advanced medical procedures like surgery and advanced treatments, you will be on the field, taking care of wounds and casualties as they come in, sometimes quite literally. The patients that are evaced to shipside Medbay should be stabilized. By you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anything from Marines with minor wounds and pain, to dead people in need of emergency defibrillation will be directed to you, ideally, or more likely you will be summoned to them. While you might hope that wounds will be coming in steadily, with easily identifiable and isolated cases, odds are that battle will yield far more messy cases, requiring rapid and efficient analysis and treatment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As such, you will need to learn to equip yourself properly for the mission, prepare your triage during pre-deployment and upon landing, triage wounds and casualties as they arrive or occur, and know when to send back to the fight, medevac, or simply give up on someone.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, your loadout is perhaps one of the most decisive factors in wherever or not you will be able to keep the situation under control, or succumb more or less literally as the rest of your squad falls apart. While your work load will potentially be split with another Squad Medic, and all three other squads will be getting two Squad Medics, you should fully expect to carry your part. Rarely are there too many Medics on the field, especially once casualties take their toll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After waking up from cryosleep and getting yourself some food, it&#039;s time to head into Preparation. Ignore the main part for now, and head into your special Medical Preparation Room. There, you will find all the supplies you will need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no actual secrets to a Medic&#039;s loadout. Most of the time, it is determined by what one is comfortable with. However, there is a simple directing line to your entire loadout. &#039;&#039;&#039;Your loadout must contain as many usable slots as possible, while allowing you to swap healing items in and out as rapidly and efficiently as possible, without cluttering your inventory and having to drop anything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second, albeit still obvious thing to know about your loadout is that &#039;&#039;&#039;you will still be carrying a weapon&#039;&#039;&#039;. Carrying a weapon means carrying ammunition for said weapon, because no conflict will be resolved with only one load of ammunition. As such, you have to juggle slots between your healing gear and your fighting gear. Combat Medic, as some say.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, go ahead and put on all the stuff in the locker. Now, here are some headers to simplify your first loadout :&lt;br /&gt;
&lt;br /&gt;
* Choosing between a backpack and a satchel is your first important decision. A backpack is able to carry many more bulky items, such as advanced medical kits, stasis bags, folded roller beds or defibrillators. However, you must take off your backpack to go through it. A satchel is more portable and can be browsed on the fly, but might limit the number of bulky items you can carry. It is generally more of a preference thing, so make a choice between inventory space and ease of access&lt;br /&gt;
&lt;br /&gt;
* Next, choose your belt item. Many Squad Medics swear by the Combat Lifesaver Belt, and it is definitely appealing. The medical storage rig is also a viable alternative, however both have different storage styles, so you will need to experiment to find what works best for you. Go ahead and grab one, then empty it.&lt;br /&gt;
&lt;br /&gt;
* Now, we must decide what you will actually put in your backpack and belt. A recommended, simple loadout for the belt is one of every pill bottle, minus Russian Red, plus autoinjectors of Oxycodone, Tricordazine and Dexalin Plus, as you won&#039;t find those in pill form. For the backpack or satchel, put at least one stasis bag, one defibrillator, and one advanced first aid kit in. If you have more space, double up that loadout.&lt;br /&gt;
&lt;br /&gt;
* Finish up your medical loadout. You will want a HF2 Health Analyser in your medical pouch for ease of access. Another interesting idea is to fill your armor with one autoinjector of Oxycodone and one autoinjector of Tricordazine. This will be used as emergency aid if you are wounded, to allow you to stay in the fight or flee.&lt;br /&gt;
&lt;br /&gt;
* Next, you will actually need to start considering your weapon loadout. After recent changes, all weapons can be fired with one hand, however, it will have penalties for doing so. Each weapon can be wielded in two hands to have better accuracy, less recoil and the like. This makes the M39 sub-machine gun, the M37A2 Pump Action Shotgun , and the M41A Pulse Rifle all equal and viable choices to take. The M39 sub-machine gun has increased move speed while wielding in two hands, the M41A Pulse Rifle has slower speed, higher damage and is more accurate. The M37A2 Pump Action Shotgun is brutally effective at close range with buckshot, and is a potent tool at range to stun with slugs. &lt;br /&gt;
&lt;br /&gt;
* Having a gun is nice, but having spare ammunition is even better. A simple loadout for five magazines of ammunition plus one loaded magazine is one magazine pouch and one webbing. Fill to the brim with magazines of your desired weapon.&lt;br /&gt;
&lt;br /&gt;
* It is usually not recommended to carry a sidearm, unless you really want to deploy without a main weapon. You should also not weigh yourself down with flares, let the Privates light the way for you.&lt;br /&gt;
&lt;br /&gt;
* One tactic to optimize backpack space is to empty first aid kits and fill them with more supplies. Do note however that medical kits run out very quickly on the field, so balance it carefully.&lt;br /&gt;
&lt;br /&gt;
* At this point, you may leave to join the Requisitions queue and Briefing. Feel free to swing by Medbay before deployment to get extra goods.&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Tactics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, your main goal during an operation is to stick with your squad and intervene should anyone get wounded. What sounds simple in theory can quickly become complicated as situations develop. Your squad might be assigned to a static FOB defense, told to scout, or it might even be sent straight into battle. You might be pushing ahead in enemy territory, holding a defensive line steadfast, or you might suddenly find your teammates routing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, you will always want to operate in the back line, rather than dance around your squad mates as they unload into the enemy. While casualties will probably be happening in the frontlines, your teammates should hopefully use any lull in the fighting to bring them back for healing, or assuming that they can still stand and walk, they will be bringing themselves back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on how mobile the fighting is, you might have the opportunity to settle down and create a small medevac zone for frontline combatants. In the best of cases, this area will also be barricaded and defended adequately, and in extreme cases you might even have medical gear and vendors on-site. This is the rather ideal scenario of a FOB Medic. Should you be in this situation, take advantage of it to heal safely and efficiently, and hope the battle keeps progressing the right way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, more often than not your squad will insist on pushing forwards, or more worryingly, backwards, sometimes at a moment&#039;s notice. As such, it is important that you find a secure area to practice your medicine. Also, remember that all the healing in the world means nothing if the patient doesn&#039;t make it out. Being a Doctor for a mobile front will try your patience, and more often than not combatants that are wounded to the point where they can&#039;t stand will need to be hurried back to the nearest FOB, after some first aid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you find yourself lost, or within the presence of another squad, don&#039;t hesitate to stick with them and help out. Assuming that they still have their own Squad Medics, you will probably want to find and assist your squad again, but don&#039;t put yourself in extreme danger trying to run back to your squad alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a Squad Medic, you can fight, although it is frankly not desirable for you to head to the frontlines. There are probably many more Privates eager to take your spot and unload their modded rifles at the enemy, while you could be treating people. However, if you are attacked in the backline, don&#039;t hesitate to pull your gun and answer on the spot. More often than not, you will be killed if no-one else can assist immediately and you don&#039;t react in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Field Triage Procedure ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage is the last and most important topic for a Squad Medic to master. You might have the gear, you might be deployed with your squad, and you might have managed to extract a casualty to a safe location to begin treatment, but if you stand helpless in front of it and fail to execute proper procedure, that will all have been for nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The actual triage procedure is long and thorough, but it can easily be compressed as cases are ruled out. The only cases that can be thrown out of the spot are deceased, unrevivable teammates. They are gone, that is all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In an emergency, you may medevac anyone who is too wounded to receive treatment, especially if other casualties are piling up. Stasis bags can also be used to delay treatment on serious wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dead patients that can still be defibrillated are an urgent case. From the last point of death, you only have a few minutes before they permanently pass away. If you were brought such a patient, he may have died a mere dozen seconds ago, or a few precious minutes might have already been spent recovering him, as such, it&#039;s critical to be rapid and minimize the time before first shock, at least to renew the patient&#039;s death timer before it is too late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage procedure usually goes as follow:&lt;br /&gt;
&lt;br /&gt;
* If the patient is currently stationed in or very close to a hazard, such as active fighting, a fire, a pool of acid, danger close to artillery or CAS strike, or some other form of imminent and obvious danger, immediately interrupt treatment until danger has passed or patient has been moved to a safe location.&lt;br /&gt;
&lt;br /&gt;
* Identify the teammate in distress, probably via their health readout on HUD being at yellow or lower, or them actively calling out for you. Use the health analyzer to identify what is wrong with them.&lt;br /&gt;
&lt;br /&gt;
* If the patient is deceased but can still be defibrillated (thunder icon on HUD, instead of skull), apply defibrillation procedure below. If patient is permanently deceased (skull icon on medical HUD), ignore, signify that the patient is a goner if other Marines insist. They may not know their comrade is unrevivable.&lt;br /&gt;
&lt;br /&gt;
** Drag the patient to a safe spot, apply health analyzer and evaluate situation. If the patient is under 200 combined brute, burn and toxin damage, he will probably be revived on the first or second shock. Otherwise, he will need special treatment.&lt;br /&gt;
&lt;br /&gt;
** Take out your defibrillator and take out the pads. Remove any suit on the patient. If patient is under 200 damage, immediately apply pads, repeat at least three times, or until the patient is revived, then go back to normal triage procedures.&lt;br /&gt;
&lt;br /&gt;
** If a patient is over 200 damage, rapidly pull out advanced kits and try to apply as many as possible to lower damage amounts. Once done, apply defibrillator up until damage is under 200, plus one application for safety.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Check for any medicines that have already been administered to the patient, notably Tramadol, Tricordazine and Quick Clot. Do not give a new dose until they run out to prevent overdoses. Most medicines overdose at 30 units and are usually always extremely damaging or even lethal so if a patient has 15 units already in their blood, don&#039;t give them any more. An exception to this is quick clot. It ODs at 15 units so don&#039;t inject the patient with it if they have 9 units or more.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is in critical health, and especially near death, immediately administer a shot of Dexalin Plus, or a Dexalin pill, preferably both. Then, administer an Inaprovaline pill to stabilize the patient as much as possible (do not administer Inaprovaline if the patient has significant toxin damage)&lt;br /&gt;
&lt;br /&gt;
* If the patient has internal bleeding, or ridiculous amounts of general bleeding (not bloodloss alone), administer a shot of Quick Clot. This will need to be renewed in a few minutes. &#039;&#039;&#039;Patient will need to medevac in the event of internal bleeding, especially if blood levels are already getting low.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is suffering from major blood loss symptoms (heavy oxygen and toxin damage), administer Dexalin and Dylovene. If the patient is not actually missing blood on the health scanner readout, it is almost certainly internal organ damage, administer Peridaxon. Peridaxon doses need to be renewed every few minutes to prevent further internal organ damage. &#039;&#039;&#039;Patient will need to medevac in the event of heavy internal organ damage, especially if patient is suffering from severe symptoms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient has bleeding limbs, patch them as rapidly as possible using advanced trauma kits.&lt;br /&gt;
&lt;br /&gt;
* If the patient has massive amounts of brute and burn damage, locate limbs with particularly heavy damage on your health scan and patch them up using the appropriate advanced medical kit. Additionally, administer Bicaridine for Brute damage, and Kelotane or Dermaline for Burn damage. If available, Tricordazine can be administered for both types of damage.&lt;br /&gt;
&lt;br /&gt;
* If the patient is suffering from major toxin damage, check for chemical OD. Then, administer Dylovene. Additionally, administer Peridaxon, as this kind of damage is usually due to, or causes, damage to the liver and kidneys. Toxin damage is slow to heal.&lt;br /&gt;
&lt;br /&gt;
* If the patient has minor to medium brute or burn damage, administer kits to any untreated limb, plus one pill matching the damage type.&lt;br /&gt;
&lt;br /&gt;
* If the scanner reveals fractures with an identifiable location, or a fracture is indicated while one limb very clearly centralizes most or all of the brute damage on the body, apply a splint to the location. Additionally, patient may indicate correct limb if conscious. &#039;&#039;&#039;Patients may need to medevac in the event of a bone fracture, though this depends on the area it has occurred in, an arm or hand broken but splinted can be left to the patients discretion on when they want to evac. Splints will easily be torn and broken in any additional fighting, limiting combat effectiveness.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is unconscious, unable to get up, stutters or complains of pain, and his health is not below critical, administer a pill of Tramadol, or a shot of Oxycodone. Both may be administered without causing issues.&lt;br /&gt;
&lt;br /&gt;
* If the patient is missing a limb, account in diagnosis. &#039;&#039;&#039;Patient will need to medevac in the event of a missing limb. A combat ready Marine needs two arms, two hands, two legs and two feet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient has small amount of oxygen damage, check blood levels. If blood levels are near full, administer Dexalin or Peridaxon. This is probably minor heart damage. This should not require a medevac&lt;br /&gt;
&lt;br /&gt;
* If the patient is showing an [[Guide_to_Medicine#Infection| infection]] apply an advanced trauma kit; supposing that the infection persists administer spaceacillin. If necrosis has appeared on your patient med-evac them so they can receive treatment from a doctor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Tips and Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobody is perfect. You don&#039;t have to perform at peak efficiency. Go at your own pace and have fun. Being a Squad Medic should never feel like a chore you&#039;re obligated to do. Depending on your mood, it can be a challenge, or an assistance to your team, but never let other people drag you down for failing a difficult rescue or getting overwhelmed when triaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t remember on the fly which pill bottle is which, SHIFT+Click to examine them, even while they are in containers.&lt;br /&gt;
&lt;br /&gt;
* If you feel like your life is at risk, or you need to medevac and the way back to the FOB is not secure, ask a fellow squad member or two to protect you. More often than not, they will agree.&lt;br /&gt;
&lt;br /&gt;
* Macros can help make your life easier. Give and pull roller-bed can help speed up handing out medicine and making it easier to snag a wounded marine then running for your life.&lt;br /&gt;
&lt;br /&gt;
* Stacking different medicines with the same effect is critical to rapidly heal squad mates. Bicaridine stacks with Tricordazine. Kelotane stacks with Tricordazine and Dermaline.&lt;br /&gt;
&lt;br /&gt;
* Mixing Dylovene and Inaprovaline generates Tricordazine. Be careful when healing critical patients with toxin damage. Do note however that this reaction will not work within a patients body.&lt;br /&gt;
&lt;br /&gt;
* If you find a Marine with relatively minor damage coming to get your help, avoid administering pills. Instead, patch their wounds with kits. If they insist, give them a Tramadol pill to suck on while they heal up.&lt;br /&gt;
&lt;br /&gt;
* When in doubt, Tramadol always works. Don&#039;t hesitate to hand those out, even a bit of burn damage can cause a person to be near pain crit.&lt;br /&gt;
&lt;br /&gt;
* If a Marine dies after a successful defibrillation attempt, their death timer will be fully reset. Use this time to fix them up further and prepare another shock, or to move them for medevac.&lt;br /&gt;
&lt;br /&gt;
* Do not underestimate the damage infections can cause. Always tend to wounds if you can.&lt;br /&gt;
&lt;br /&gt;
== Med-Evacs ==&lt;br /&gt;
To accomplish a successful med-evac of an injured marine you&#039;ll need the med-evac stretcher and a willing Pilot Officer, after you have found both of these you can start with the below steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that a marine cannot be med-evaced from in places where ceilings are metal or underground, it has to either be outside or in places where there are glass ceilings.&#039;&#039;&#039; (Examine the tile to look at the ceilings)&lt;br /&gt;
*Deploy the medical stretcher ([[File:Med_Evac_Stretcher.png|32px]]) and strap in the injured marine.&lt;br /&gt;
*Right click the stretcher and select &amp;quot;Activate Medevac&amp;quot; then wait.&lt;br /&gt;
*Inform the Pilot over either the medical radio or your squad radio that the medevac is ready to go.&lt;br /&gt;
*If everything is successful the pilot will have winched up the injured marine and you can go back to treating more wounded.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Skillset ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Medic_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sources and Reading ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=135&amp;amp;t=7843 Miserable Medic&#039;s Sharing Tips] (A great reading tips from veteran CM players!)&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=64&amp;amp;t=12852 Medic Loadout sharing thread] (Good to see other players loadouts to see what you might change about yours.)&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=11218 Defibrillator Guide!]&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine] (Highly recommended you have this open if you struggle with remembering which pills and autoinjectors do what)&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines}}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=10619</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=10619"/>
		<updated>2019-01-09T19:09:55Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Rail Attachments */ Descreases -&amp;gt; Decreases. Tophat english.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol}}[[File:M4A3_Variants.gif]]&lt;br /&gt;
[[#M4A3 Service Pistol|&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Magazine|&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Extended Magazine|&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
[[#M4A3 Armor Piercing Magazine|&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Hollow Point|&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
[[#M4A3 Incendiary Magazine|&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] &lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]&lt;br /&gt;
[[#M44 Combat Revolver|&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
[[#M44 Speed Loader|&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
[[#M44 Marksman Speed Loader|&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
[[#M44 PW-MX speed Loader|&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif]]&lt;br /&gt;
[[#M39 Submachine Gun|&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. Useful for support roles, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Magazine|&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Extended Magazine|&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
[[#M39 Armor Piercing Magazine|&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
[[#M39 Incendiary Magazine|&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Collapsible_Smg_Stock.png]][[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |{{Anchor|M41A Mk2 Pulse Rifle }}[[File:M41A_Variants.gif]]&lt;br /&gt;
[[#M41A Mk2 Pulse Rifle|&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will fail to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Magazine|&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Extended Magazine|&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
[[#M41A Armor Piercing Magazine|&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
[[#M41A Incendiary Magazine|&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif]]&lt;br /&gt;
[[#M37A2 Pump Shotgun|&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 Survival Knife}}[[File:knife.png|64px]]&lt;br /&gt;
[[#M5 Survival Knife|&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth(Mask slot). Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]&lt;br /&gt;
[[#M11 Throwing Knife|&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]&lt;br /&gt;
[[#M2132 Machete|&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo, SL prep, Spec prep, Engineering prep, and Smartgun prep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
[[#M42A Scoped Rifle|&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
[[#M42A Marksman Magazine|&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Flak_mag.png]]&lt;br /&gt;
[[#M42A Flak Magazine|&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Incendiary_mag.png]]&lt;br /&gt;
[[#M42A Incendiary Magazine|&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
[[#M92 Grenade Launcher|&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
[[#M15 Fragmentation Grenade|&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
[[#M40 HEDP Grenade|&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M50 HEFA.png|64px]]&lt;br /&gt;
[[#M40 HEFA Grenade|&#039;&#039;&#039;M40 HEFA Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Capable being loaded in the M92 launcher, or thrown by hand.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
[[#M40 HIDP Incendiary Grenade|&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
[[#M40 HSDP Smoke Grenade|&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with smoke grenades available in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 RPG}}[[File:M5_RPG.png|64px]]&lt;br /&gt;
[[#M5 RPG|&#039;&#039;&#039;M5 RPG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
[[#High Explosive (HE) Rocket|&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;]]&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
[[#Anti-Armor (AA or AP) Rocket|&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;]]&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
[[#White Phosphorous (PHS) Rocket|&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;]]&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit, ignores cover.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]&lt;br /&gt;
[[#M4RA Battle Rifle|&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#A19 High Velocity Magazine|&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
[[#A19 High Velocity Incendiary Magazine|&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
[[#A19 High Velocity Impact Magazine|&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]]&lt;br /&gt;
[[#M240-T Incinerator|&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
[[#Incinerator Tank|&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
[[#Large Incinerator Tank|&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
[[#Incinerator Tank: B Variant|&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
[[#Incinerator Tank: X Variant|&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]&lt;br /&gt;
[[#Mateba Autorevolver Special|&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039; This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still.&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
[[#Mateba Speed loader|&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]&lt;br /&gt;
[[#M4A3 Custom Pistol|&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, most notably firing speed.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (one loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Magazine|&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Extended Magazine|&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
[[#M4A3 Armor Piercing Magazine|&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Hollow Point|&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
[[#M4A3 Incendiary Magazine|&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]&lt;br /&gt;
[[#88 Mod 4|&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Tank Crewman]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Corporate PMCs]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
[[#88M4 AP Magazine|&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]&lt;br /&gt;
[[#M4A3 Service Pistol .45|&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
[[#M4A3 Magazine .45|&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
 |-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]&lt;br /&gt;
[[#M56 Smartgun|&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 500 round ammo pool to draw from the ammo pack with an additional 50 rounds pre-loaded into the smartgun, and has an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, has burst fire capabilities. Also has an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading though this doesn&#039;t mean you can&#039;t carry on firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Squad Specialist|Squad Specialists]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Commanding Officer|the Commanding Officer]]&#039;&#039;&#039; and &#039;&#039;&#039;Corporate PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s only available inside the Smartgunners Equipment vendor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
[[#M56 Power Pack|&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;]]&lt;br /&gt;
 |Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition&#039;s Automated Munitions Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]&lt;br /&gt;
[[#Mk221 Tactical Shotgun|&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique company made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and each department&#039;s Red Alert armory. A few can be found in various planetside armories as well, notably Solaris Ridge&#039;s Lambda Labs, and Prison Station&#039;s Research Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MK221_Tactical_Stock.png]][[#MK221_Tactical_Stock|MK221 Tactical Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]&lt;br /&gt;
[[#M81 Riot Grenade Launcher|&#039;&#039;&#039;M81 Riot Grenade Launcher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew. &lt;br /&gt;
Can be found in the [[Military Police]] armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M66_Tear_Gas_Grenade.png]]&lt;br /&gt;
[[#M66 Tear Gas Grenade|&#039;&#039;&#039;M66 Tear Gas Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Forms a rough 7x7 area of pepperspray smoke. Effective against humans.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]&lt;br /&gt;
[[#M240A1 Incinerator Unit|&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. Additionally, one can ask the [[Squad_Specialist#Pyrotechnician Loadout|Pyrotechnician]] to refill your empty fuel tanks. To turn on the pilot light, go to the weapon tab and click unique action. There is no default hotkey for activating the incinerator unit, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They can be found in the Squad Leaders Equipment vendor or incinerators can be ordered from requisitions if required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
[[#Incinerator Tank|&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]&lt;br /&gt;
[[#M41AE2 Heavy Pulse Rifle|&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags or by refilling it with an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]]. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
[[#M41AE2 Ammo Box|&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]&lt;br /&gt;
[[#M41A Mk1 Pulse Rifle|&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A MK1 Magazine|&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]]&lt;br /&gt;
[[#M46C Pulse Rifle|&#039;&#039;&#039;M46C Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the &#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039;. In addition to 3-round burstfire, this rifle is capable of firing 5-rounds in one burst which can be set after 3-round burstfire mode and is compatible to both M41A MK1 and M41A MK2 magazines. This does not apply to special magazines in the M41A weapons system such as the M4RA and the M41AE2.&lt;br /&gt;
&lt;br /&gt;
Only available inside the Commanding Officer&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A MK1 Magazine|&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Magazine|&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Extended Magazine|&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
[[#M41A Armor Piercing Magazine|&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
[[#M41A Incendiary Magazine|&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]  (Default, comes preloaded with 2 grenades)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]  (Default)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]&lt;br /&gt;
[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/Corporate Dog-tag/ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]&lt;br /&gt;
[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire or single shot and firing arcs ranging between 180 degrees to 30 degrees for better range or field of fire. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M30_Ammo_Drum.png]]&lt;br /&gt;
&#039;&#039;&#039;M30 Box Magazine (10x28mm Caseless)&#039;&#039;&#039;&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]&lt;br /&gt;
[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D while you are manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]&lt;br /&gt;
[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]] and the engineer system vendor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
[[#80mm Flare Shell|&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;]]&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
[[#80mm Flash Powder Shell|&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;]]&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
[[#80mm Smoke Shell|&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;]]&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
[[#80mm High Explosive Shell|&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;]]&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
[[#80mm Napalm Shell|&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;]]&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Fragmentation_Shell.png]]&lt;br /&gt;
[[#80mm Fragmentation Shell|&#039;&#039;&#039;80mm Fragmentation Shell&#039;&#039;&#039;]]&lt;br /&gt;
 | Causes direct impact damage upon the tile hit after which it releases shrapnel in all directions.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of explosive grenades:&lt;br /&gt;
* Blast: Standard explosive grenades that deal damage once they detonate.&lt;br /&gt;
* Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Many explosives are amplified in small and condensed rooms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]&lt;br /&gt;
[[#C4 Explosive Charge|&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]&lt;br /&gt;
[[#Type 5 Shrapnel Grenade|&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]&lt;br /&gt;
[[#Type 8 White Phosphorus Grenade|&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]&lt;br /&gt;
[[#Webley Mk15 Stick Grenade|&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
[[#Improvised Fire Bomb|&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]]&lt;br /&gt;
[[#M12 Blast Grenade|&#039;&#039;&#039;M12 Blast Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high-explosive grenade produced for private security firms.&lt;br /&gt;
It is used by the &#039;&#039;&#039;PMCs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]&lt;br /&gt;
[[#M15 Fragmentation Grenade|&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]&lt;br /&gt;
[[#M40 HPDP Grenade|&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]&lt;br /&gt;
[[#M40 HEDP Grenade|&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HEFA Grenade}}[[File:M50 HEFA.png|64px]]&lt;br /&gt;
[[#M40 HEFA Grenade|&#039;&#039;&#039;M40 HEFA Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Capable being loaded in the M92 launcher, or thrown by hand.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]&lt;br /&gt;
[[#M40 HIDP Incendiary Grenade|&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
[[#M40 HSDP Smoke Grenade|&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Magazine Box|&#039;&#039;&#039;M41A Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.&lt;br /&gt;
&lt;br /&gt;
*After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.&lt;br /&gt;
&lt;br /&gt;
*To pick the mag box backup from the ground after it&#039;s been opened you&#039;ll need to click drag the mag box onto your character.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]]&lt;br /&gt;
[[#M39 Magazine Box|&#039;&#039;&#039;M39 Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 12 magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Extended Magazine Box|&#039;&#039;&#039;M41A Extended Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 8 extended magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png |64px]]&lt;br /&gt;
[[#M39 Extended Magazine Box|&#039;&#039;&#039;M39 Extended Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 extended magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Armor Piercing Magazine Box|&#039;&#039;&#039;M41A Armor Piercing Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 armor piercing magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]]&lt;br /&gt;
[[#M39 Armor Piercing Magazine Box|&#039;&#039;&#039;M39 Armor Piercing Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 12 armor piercing magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A Incendiary Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Incendiary Magazine Box|&#039;&#039;&#039;M41A Incendiary Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 incendiary magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]]&lt;br /&gt;
[[#Slug Shell Box|&#039;&#039;&#039;Slug Shell Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 100 slug shells, 20 handfuls.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.&lt;br /&gt;
&lt;br /&gt;
*After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.&lt;br /&gt;
&lt;br /&gt;
*To pick the shell box backup from the ground after it&#039;s been opened you&#039;ll need to click drag the shell box onto your character.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]]&lt;br /&gt;
[[#Buckshot Shell Box|&#039;&#039;&#039;Buckshot Shell Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 100 buckshot shells, 20 handfuls.&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
[[#10x24mm Ammo Box (M41A)|&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. &#039;&#039;&#039;Contains 600 rounds&#039;&#039;&#039; to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
&lt;br /&gt;
*Can be worn on the backpack slot for convenience of carrying.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Armor Piercing Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
[[#10x24mm Ammo Armor Piercing Box (M41A)|&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. &#039;&#039;&#039;Contains 400 rounds&#039;&#039;&#039; to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
[[#10x20mm Ammo Box (M39)|&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. &#039;&#039;&#039;Contains 600 rounds&#039;&#039;&#039; to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]]&lt;br /&gt;
[[#M42c Anti-Tank Rifle|&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. &#039;&#039;&#039;The IFF features for this weapon only work when the PMC team is spawned hostile to the USCM.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Corporate PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
[[#M42C Marksman Magazine|&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]&lt;br /&gt;
[[#M41A/2 Battle Rifle|&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Corporate PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;Black Ops Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Magazine|&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Extended Magazine|&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
[[#M41A Armor Piercing Magazine|&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
[[#M41A Incendiary Magazine|&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]&lt;br /&gt;
[[#M39B/2 SMG|&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and an upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Corporate PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Magazine|&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Extended Magazine|&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
[[#M39 Armor Piercing Magazine|&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
[[#M39 Incendiary Magazine|&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]&lt;br /&gt;
[[#VP-78 Pistol|&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Corporate PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
[[#VP78 Magazine|&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]&lt;br /&gt;
[[#Mateba Autorevolver|&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Black Ops Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
[[#Mateba Speed loader|&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
{{Anchor|Type 71 Pulse Rifle}}&lt;br /&gt;
[[#Type 71 Pulse Rifle|&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
[[#Type 71 Magazine|&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
{{Anchor|Type 71 Pulse Carbine}}&lt;br /&gt;
[[#Type 71 Pulse Carbine|&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
[[#Type 71 Magazine|&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
{{Anchor|Type 71 }}&lt;br /&gt;
[[#Type 71 |&#039;&#039;&#039;Type 71 &#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
[[#Type 71 Magazine|&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
{{Anchor|Korovin PK-9 Pistol}}&lt;br /&gt;
[[#Korovin PK-9 Pistol|&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#Korovin PK-9 Magazine|&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#PK-9 Tranquilizer (Tranq) Magazine|&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#PK-9 Hollowpoint Magazine|&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
{{Anchor|MAR-40 Battle Rifle}}&lt;br /&gt;
[[#MAR-40 Battle Rifle|&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Magazine|&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Extended Magazine|&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
{{Anchor|MAR-30 Battle Carbine}}&lt;br /&gt;
[[#MAR-30 Battle Carbine|&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Magazine|&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Extended Magazine|&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
{{Anchor|MP27 SMG}}&lt;br /&gt;
[[#MP27 SMG|&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
[[#MP27 Magazine|&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
{{Anchor|FN FP9000 Submachine Gun}}&lt;br /&gt;
[[#FN FP9000 Submachine Gun|&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
[[#FN Magazine|&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
{{Anchor|CZ-81 Submachinegun}}&lt;br /&gt;
[[#CZ-81 Submachinegun|&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
[[#CZ-81 Magazine|&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
{{Anchor|MAC-15 Machine Pistol}}&lt;br /&gt;
[[#MAC-15 Machine Pistol|&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
[[#MAC15 Magazine|&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
[[#MAC15 Extended Magazine|&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
{{Anchor|Custom Built Shotgun}}&lt;br /&gt;
[[#Custom Built Shotgun|&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
{{Anchor|HG Pump Shotgun}}&lt;br /&gt;
[[#HG Pump Shotgun|&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
{{Anchor|Double Barrel Shotgun}}&lt;br /&gt;
[[#Double Barrel Shotgun|&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.Additionally can be burst fired for devastating effect.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
{{Anchor|Sawn-Off Shotgun}}&lt;br /&gt;
[[#Sawn-Off Shotgun|&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
{{Anchor|Vintage Desert Eagle}}&lt;br /&gt;
[[#Vintage Desert Eagle|&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
[[#Desert Eagle Magazine|&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
{{Anchor|KT-42 Automag}}&lt;br /&gt;
[[#KT-42 Automag|&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
[[#KT-42 Magazine|&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
{{Anchor|Smith &amp;amp; Wesson Revolver}}&lt;br /&gt;
[[#Smith &amp;amp; Wesson Revolver|&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
[[#S&amp;amp;W Speed loader|&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
{{Anchor|CMB Spearhead AutoRevolver}}&lt;br /&gt;
[[#CMB Spearhead AutoRevolver|&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
[[#Spearhead Speed loader|&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
{{Anchor|Holdout Pistol}}&lt;br /&gt;
[[#Holdout Pistol|&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#Tiny Pistol Magazine|&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
{{Anchor|Highpower Automag}}&lt;br /&gt;
[[#Highpower Automag|&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#Highpower Magazine|&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirteen (13) 9mm Amour-Piercing pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
{{Anchor|SVD Dragunov-033 Sniper Rifle}}&lt;br /&gt;
[[#SVD Dragunov-033 Sniper Rifle|&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
[[#SVD Magazine|&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
{{Anchor|PPSh-17b SMG}}&lt;br /&gt;
[[#PPSh-17b SMG|&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
[[#PPSh Drum Magazine|&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
[[#PPSh Extended Drum Magazine|&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
{{Anchor|Nagant-Yamasaki Revolver}}&lt;br /&gt;
[[#Nagant-Yamasaki Revolver|&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
[[#N-Y Speed loader|&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
{{Anchor|Auto-9 Machine Pistol}}&lt;br /&gt;
[[#Auto-9 Machine Pistol|&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
[[#Auto 9 Magazine|&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifty (50) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
{{Anchor|MP5 SMG}}&lt;br /&gt;
[[#MP5 SMG|&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
[[#MP5 Magazine|&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
{{Anchor|M16 Assault Rifle}}&lt;br /&gt;
[[#M16 Assault Rifle|&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
[[#M16 Magazine|&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
{{Anchor|Beretta 92FS Pistol}}&lt;br /&gt;
[[#Beretta 92FS Pistol|&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
[[#Beretta 92FS Magazine|&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
{{Anchor|Mateba Autorevolver Custom++}}&lt;br /&gt;
[[#Mateba Autorevolver Custom++|&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
[[#Mateba Speedloader|&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
{{Anchor|Ol}}&lt;br /&gt;
[[#Ol-Painless|&#039;&#039;&#039;Ol&#039;Painless&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
[[#Rotating Ammo Drum|&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
{{Anchor|M57-A4 }}&lt;br /&gt;
[[#M57-A4 |&#039;&#039;&#039;M57-A4 &#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
[[#84mm Thermobaric Rocket Array|&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
{{Anchor|CHIMP70 Pistol}}&lt;br /&gt;
[[#CHIMP70 Pistol|&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
[[#CHIMP70 Magazine|&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight increase of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases spread.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases spread.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy only when scoped.&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy.&lt;br /&gt;
* Majorly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderate increase of the accuracy penalty when moving&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
* Allows for slow movement when zoomed in.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy.&lt;br /&gt;
* Majorly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderate increase of the accuracy penalty when moving&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
*Slight increase of the accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Greatly reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
These benefits will only take place once the bipod is deployed.&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately reduces bullet spread&lt;br /&gt;
* Greatly reduces burst spread&lt;br /&gt;
* Slightly increases firing speed.&lt;br /&gt;
*Moderately increases firing speed if used on the [[#M41AE2_Heavy_Pulse_Rifle| M41AE2 Heavy Pulse Rifle]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Majorly increases wield delay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Moderately decreases firing speed when not deployed.&lt;br /&gt;
* Requires setup on flipped tables and barricades by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Slightly reduced accuracy compared to an actual shotgun&lt;br /&gt;
* Slightly reduced knockdown/stun effect compared to an actual shotgun&lt;br /&gt;
* Slightly reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced damage compared to an actual shotgun&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Moderately reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--MK221 Tactical Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|MK221 Tactical Stock}}[[#MK221 Tactical Stock|MK221 Tactical Stock]]&lt;br /&gt;
[[File:MK221_Tactical_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Collapsible Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Collapsible Submachinegun Stock}}[[#Collapsible Submachinegun Stock|Collapsible &amp;lt;small&amp;gt;(Paratrooper)&amp;lt;/small&amp;gt; Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Collapsible_Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of the accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
*When collapsed it can fit into a holster.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
*Slightly decreases movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Greatly increases bullet spread&lt;br /&gt;
*Moderately increases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Only applies benefits when the stock is extended.&lt;br /&gt;
*Increases weapon size when extended.&lt;br /&gt;
*Moderately increases bullet spread if collapsed.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
{{Anchor|G8 General Utility Pouch}}&lt;br /&gt;
[[#G8 General Utility Pouch|&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]&lt;br /&gt;
[[#Light General Pouch|&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
[[#Medium General Pouch|&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
[[#Large General Pouch|&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]&lt;br /&gt;
[[#Magazine Pouch|&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]&lt;br /&gt;
[[#Large Magazine Pouch|&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. &lt;br /&gt;
Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]&lt;br /&gt;
[[#Explosive Pouch|&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
[[#Pistol Magazine Pouch|&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
[[#Large Pistol Magazine Pouch|&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]&lt;br /&gt;
[[#Sidearm Pouch|&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]&lt;br /&gt;
[[#Flare Pouch|&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]&lt;br /&gt;
[[#Radio Pouch|&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]&lt;br /&gt;
[[#Bayonet Pouch|&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]&lt;br /&gt;
[[#Survival Pouch|&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]&lt;br /&gt;
[[#Document Pouch|&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;]]&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]&lt;br /&gt;
[[#Tools Pouch|&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
[[#Screwdriver|&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
[[#Blowtorch|&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
[[#Crowbar|&#039;&#039;&#039;Crowbar&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
[[#Wrench|&#039;&#039;&#039;Wrench&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
[[#Cable Coil|&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
[[#Multitool|&#039;&#039;&#039;Multitool&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
[[#Wirecutters|&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
[[#Entrenching Tool|&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]&lt;br /&gt;
[[#Electronics Pouch|&#039;&#039;&#039;Electronics Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
[[#Circuitboards|&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
[[#Powercells|&#039;&#039;&#039;Powercells&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]&lt;br /&gt;
[[#Construction Pouch|&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
[[#Metal Sheets|&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
[[#Plasteel Sheets|&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
[[#Empty Sandbags|&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
[[#Wooden Planks|&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
[[#Metal Rods|&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
[[#Cable Coil|&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
[[#Barbed Wire|&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
[[#Entrenching Tool|&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]&lt;br /&gt;
[[#First-Aid Pouch|&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
[[#Ointment|&#039;&#039;&#039;Ointment&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
[[#Pain-stop autoinjector|&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
[[#First-aid autoinjector|&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
[[#Gauze|&#039;&#039;&#039;Gauze&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]&lt;br /&gt;
[[#Medical Pouch|&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
[[#Autoinjectors|&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
[[#Ointment|&#039;&#039;&#039;Ointment&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
[[#Gauze|&#039;&#039;&#039;Gauze&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
[[#Advanced Kits|&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
[[#Health Analyzer|&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
[[#Pill Bottles|&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
[[#Hyposprays|&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
[[#Autoinjector Pouch|&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]&lt;br /&gt;
[[#Medkit Pouch|&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
[[#Medkits|&#039;&#039;&#039;Medkits&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]&lt;br /&gt;
[[#Syringe Pouch|&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Webbing}}[[File:webbing.png|64px]]&lt;br /&gt;
[[#Webbing|&#039;&#039;&#039;Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]]&lt;br /&gt;
[[#Black Webbing|&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
[[#Brown Webbing Vest|&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;]]&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Ammo Load Rig&#039;}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern Ammo Load Rig|&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]&lt;br /&gt;
[[#Shotgun Shell Load Rig|&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;]]&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Knife Rig&#039;}}[[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
[[#M276 Pattern Knife Rig|&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
[[#M276 Pattern M40 HEDP Rig|&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern Toolbelt Rig|&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern Medical Storage Rig|&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
[[#M276 Pattern Lifesaver Bag|&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
[[#USCM Lightweight IMP Backpack|&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;]]&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]&lt;br /&gt;
[[#USCM Satchel|&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
[[#Light Weight Combat Pack|&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M240-T Fuel Pack}}[[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
[[#M240-T Fuel Pack|&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
[[#Shoulder Holster|&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;]]&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern M4A3 Holster Rig|&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern M44 Holster Rig|&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
[[#Type 41 Pistol Holster Rig|&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern M39 Holster Rig|&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
[[#L44 M37A2 Scabbard|&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;]]&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
{{Anchor|H5 Pattern M2132 Machete Scabbard}}&lt;br /&gt;
[[#H5 Pattern M2132 Machete Scabbard|&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;]]&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Binoculars}}[[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
[[#Tactical Binoculars|&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;]]&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Ctrl + Click to target something. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|M94 Marking Flare Pack}}[[File:M94FlarePack.png|64px]]&lt;br /&gt;
[[#M94 Marking Flare Pack|&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Motion_Detector.gif|64px]]&lt;br /&gt;
[[#Motion Detector|&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;]]&lt;br /&gt;
|The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if a xenomorph is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or &#039;&#039;&#039;Z&#039;&#039;&#039; (in hotkey mode).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Motion Detector Range Modes:&#039;&#039;&#039;&lt;br /&gt;
| You can cycle through two different range modes, &#039;&#039;&#039;Long Range&#039;&#039;&#039; and &#039;&#039;&#039;Short Range&#039;&#039;&#039; by right clicking the motion detector and then clicking on &#039;&#039;Toggle Range Mode&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Long Range:&#039;&#039;&#039; The motion detector will detect movement on your whole screen and further at a slow rate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Range:&#039;&#039;&#039; The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Whistle}}[[File:Whistle.png]]&lt;br /&gt;
[[#Whistle|&#039;&#039;&#039;Whistle&#039;&#039;&#039;]]&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Gas Mask}}[[File:Gasmask.png]]&lt;br /&gt;
[[#Gas Mask|&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;]]&lt;br /&gt;
| Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM HypersleepUnderwear}}[[File:Cryo_uniform.png|64px]]&lt;br /&gt;
[[#USCM Hypersleep Underwear|&#039;&#039;&#039;USCM Hypersleep Underwear&#039;&#039;&#039;]]&lt;br /&gt;
|A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.&lt;br /&gt;
&#039;&#039;&#039;Find an actual uniform and change out.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Marine Uniform}}[[File:jumpsuit.png|64px]]&lt;br /&gt;
[[#USCM Marine Uniform|&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Requisitions Officer Uniform}}[[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
[[#Requisitions Officer Uniform|&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Staff Officer Uniform}}&lt;br /&gt;
[[#Staff Officer Uniform|&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Chief Engineer Uniform}}&lt;br /&gt;
[[#Chief Engineer Uniform|&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Executive Officer Uniform}}&lt;br /&gt;
[[#Executive Officer Uniform|&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Commander Uniform}}&lt;br /&gt;
[[#Commander Uniform|&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tank_crewman_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Tank Crewman Officer Uniform}}&lt;br /&gt;
[[#Tank Crewman Officer Uniform|&#039;&#039;&#039;Tank Crewman Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]]&lt;br /&gt;
[[#SWAT Mask|&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;]]&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|M10 Pattern Marine Helmet}}&lt;br /&gt;
[[#M10 Pattern Marine Helmet|&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
{{Anchor|M3-S Helmet}}&lt;br /&gt;
[[#M3-S Helmet|&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
{{Anchor|M35 Helmet}}&lt;br /&gt;
[[#M35 Helmet|&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
{{Anchor|B18 Helmet}}&lt;br /&gt;
[[#B18 Helmet|&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
{{Anchor|M11 Pattern Squad Leader Helmet}}&lt;br /&gt;
[[#M11 Pattern Squad Leader Helmet|&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
{{Anchor|UM4 Helmet}}&lt;br /&gt;
[[#UM4 Helmet|&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
{{Anchor|UH7 Helmet}}&lt;br /&gt;
[[#UH7 Helmet|&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
{{Anchor|Armored Militia Cowl}}&lt;br /&gt;
[[#Armored Militia Cowl|&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;]]&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
{{Anchor|X-13 Helmet}}&lt;br /&gt;
[[#X-13 Helmet|&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A fully enclosed, armored helmet made for corporate commandos. Designed to shrug off facehugger latching attempts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|M3 Pattern Personal Armor}}&lt;br /&gt;
[[#M3 Pattern Personal Armor|&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
{{Anchor|M3-S Light Armor}}&lt;br /&gt;
[[#M3-S Light Armor|&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
{{Anchor|M3-T Light Armor}}&lt;br /&gt;
[[#M3-T Light Armor|&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
{{Anchor|M35 Armor}}&lt;br /&gt;
[[#M35 Armor|&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|B12 Pattern Personal Armor}}&lt;br /&gt;
[[#B12 Pattern Personal Armor|&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|M2 Pattern Personal Armor}}&lt;br /&gt;
[[#M2 Pattern Personal Armor|&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
{{Anchor|M56 Combat Harness}}&lt;br /&gt;
[[#M56 Combat Harness|&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;]]&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commanding Officer]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Officer_Armor.png|64px]]&lt;br /&gt;
{{Anchor|M3 Pattern Officer Armor}}&lt;br /&gt;
[[#M3 Pattern Officer Armor|&#039;&#039;&#039;M3 Pattern Officer Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A well-crafted suit of M3 Pattern Armor typically found in the hands of higher-ranking officers. Useful for letting your men know who is in charge when taking to the field.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Executive Officer|Executive Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|B18 Experimental Personal Armor}}&lt;br /&gt;
[[#B18 Experimental Personal Armor|&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
{{Anchor|M4 Pattern PMC Armor}}&lt;br /&gt;
[[#M4 Pattern PMC Armor|&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Corporate PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
{{Anchor|Freelancer Cuirass}}&lt;br /&gt;
[[#Freelancer Cuirass|&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;]]&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|UM5 Personal Armor}}&lt;br /&gt;
[[#UM5 Personal Armor|&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
{{Anchor|UH7 Heavy Plated Armor}}&lt;br /&gt;
[[#UH7 Heavy Plated Armor|&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;]]&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
{{Anchor|Colonial Militia Hauberk}}&lt;br /&gt;
[[#Colonial Militia Hauberk|&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;]]&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
{{Anchor|X-13 Apesuit}}&lt;br /&gt;
[[#X-13 Apesuit|&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_construction&amp;diff=10588</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_construction&amp;diff=10588"/>
		<updated>2018-12-30T10:33:38Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Defences */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Construction=&lt;br /&gt;
==Defences==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Construction Type:&lt;br /&gt;
!How To Build It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|Table||&lt;br /&gt;
# Select table parts in the autolathe menu.&lt;br /&gt;
# Pick up table parts&lt;br /&gt;
# Click on table part to finish table&lt;br /&gt;
||2 Metal Sheets [[File:Metal.png]] &lt;br /&gt;
&lt;br /&gt;
1 autolathe&lt;br /&gt;
&lt;br /&gt;
||1 Table [[File:Table.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Table||&lt;br /&gt;
# Follow guide to make a table.&lt;br /&gt;
# Follow guide to make rods.&lt;br /&gt;
# Have Rods in your active hand.&lt;br /&gt;
# Click on the table in your other hand.&lt;br /&gt;
||2 Metal Sheets [[File:Metal.png]] &lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
2 Rods [[File:Rods.png|32px]]&lt;br /&gt;
||1 Reinforced Table [[File:Reinforced table.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Grilles||&lt;br /&gt;
# Pick up rods or create them from metal construction list.&lt;br /&gt;
# Stand where you would like your grille.&lt;br /&gt;
# Click on the rods in your hand&lt;br /&gt;
||4 Rods [[File:Rods.png|32px]]&lt;br /&gt;
||1 Grille [[File:Grille.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Barricade||&lt;br /&gt;
# Pick up Wooden Planks with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the Wooden Planks&lt;br /&gt;
# Select the Wooden  barricade under the construction list (Do not move during this or you won&#039;t build it)&lt;br /&gt;
||5 Wooden Planks [[File:Planks.png]]&lt;br /&gt;
||1 Wooden Barricade [[File:WoodenBarricade.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Metal Barricade||&lt;br /&gt;
# Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the Metal sheets&lt;br /&gt;
# Select the metal barricade under the construction list (Do not move during this or you won&#039;t build it, also make sure to face the direction you want the barricade to block projectiles from.)&lt;br /&gt;
# (Optional) Use barbed wire on the barricade to string it with barbed wire, giving it extra toughness, preventing mobs from climbing/leaping over it, and damaging mobs that attack it in melee.&lt;br /&gt;
||4 Metal Sheets [[File:Metal.png]]&lt;br /&gt;
||1 Metal Barricade [[File:Metal_Barricade.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Plasteel Barricade||&lt;br /&gt;
# Pick up Plasteel sheets with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the Plasteel sheets&lt;br /&gt;
# Select the Plasteel barricade under the construction list (Do not move during this or you won&#039;t build it, also make sure to face the direction you want the barricade to block projectiles from.)&lt;br /&gt;
# (Optional) Use barbed wire on the barricade to string it with barbed wire, giving it extra toughness, preventing mobs from climbing/leaping over it, and damaging mobs that attack it in melee.&lt;br /&gt;
||5 Plasteel Sheets [[File:Plasteel.png]]&lt;br /&gt;
||1 Plasteel Barricade [[File:Plasteel_barricade.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Rack||&lt;br /&gt;
# Select Rack parts in the autolathe menu.&lt;br /&gt;
# Pick up Rack parts&lt;br /&gt;
# Click on Rack part to finish Rack&lt;br /&gt;
||1 Metal Sheet [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 autolathe&lt;br /&gt;
||1 Rack [[File:Rack.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Sandbags||&lt;br /&gt;
#Pick up entrenching tool with your active hand (Hand must be empty) (if it&#039;s folded activate it once to unfold)&lt;br /&gt;
#Click on a dirt/snow tile to dig the soil out.(Note the Entrenching tools sprite should change to appear with soil on it.)&lt;br /&gt;
#Click on empty sandbags with the entrenching tool, to fill up the sandbags.&lt;br /&gt;
#Rinse and repeat 5 times.&lt;br /&gt;
#Once you have a stack of sandbags now you&#039;ll be able to build a sandbag wall.&lt;br /&gt;
#Pick up the full sandbags and face the direction you want the defence to defend from.&lt;br /&gt;
# (Optional) Use barbed wire on the sandbags to string it with barbed wire, giving it extra toughness, preventing mobs from climbing/leaping over it, and damaging mobs that attack it in melee.&lt;br /&gt;
||1 Entrenching Tool [[File:Entrenching_Tool_Unfolded.png]]&lt;br /&gt;
Empty Sandbags [[File:Sandbag_Empty.png]]&lt;br /&gt;
||1 Sandbag Wall [[File:Sandbag_Full.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Construction Type:&lt;br /&gt;
!How To Build It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|Lattice||&lt;br /&gt;
#Pick up rods in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on a space tile with the rods.&lt;br /&gt;
||Rods [[File:Rods.png|32px]]&lt;br /&gt;
||[[File:Lattice.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Catwalk||&lt;br /&gt;
#Follow guide to make a lattice.&lt;br /&gt;
#Pick up Rods in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the lattice&lt;br /&gt;
||Rods [[File:Rods.png|32px]]&lt;br /&gt;
||[[File:Catwalk.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Plating||&lt;br /&gt;
#Follow guide to make a lattice.&lt;br /&gt;
#Pick up Floor tiles in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the lattice.&lt;br /&gt;
||Floor tiles [[File:Floor_Tiles.png]]&lt;br /&gt;
||[[File:Plating.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Floor||&lt;br /&gt;
#Follow guide to make plating&lt;br /&gt;
#Pick up Rods in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on plating&lt;br /&gt;
||Rods [[File:Rods.png|32px]]&lt;br /&gt;
||[[File:Reinforced_Floor.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Steel Floor||&lt;br /&gt;
#Follow guide to make plating&lt;br /&gt;
#Pick up Metal sheets in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the Metal sheets.&lt;br /&gt;
#Select Floor tiles under the construction list&lt;br /&gt;
#Pick up Floor tiles in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on plating&lt;br /&gt;
||Floor tiles [[File:Floor_Tiles.png]]&lt;br /&gt;
||[[File:Floor.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Floor||&lt;br /&gt;
#Follow guide to make plating&lt;br /&gt;
#Pick up Planks in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the Planks.&lt;br /&gt;
#Select Wood tiles under the construction list&lt;br /&gt;
#Pick up Wood tiles in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on plating&lt;br /&gt;
|| Planks&lt;br /&gt;
Wood tile [[File:Wood_Tile.png]]&lt;br /&gt;
||[[File:Wood_Floor.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Carpeted Floor||&lt;br /&gt;
#Follow guide to make plating&lt;br /&gt;
#Pick up carpet tiles in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on plating&lt;br /&gt;
||Carpet Tiles [[File:Carpet_Tile.png]]&lt;br /&gt;
||[[File:Carpeted_Floor.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Light Floor||&lt;br /&gt;
#Follow guide to make plating&lt;br /&gt;
#Click on glass with cable coil in your active hand.&lt;br /&gt;
#Click on the new tile you create with metal in your active hand.&lt;br /&gt;
#Pick up light floor you just made and hold it in your active hand.&lt;br /&gt;
#Click on plating&lt;br /&gt;
||Glass[[File:Glass.png]]&lt;br /&gt;
Cable Coil[[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Metal [[File:Metal.png]]&lt;br /&gt;
||[[File:LightFloor.gif]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Walls==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Construction Type:&lt;br /&gt;
!How To Build It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|Girder||&lt;br /&gt;
# Pick up metal with your active hand (Hand must be empty)&lt;br /&gt;
# Click on metal sheets&lt;br /&gt;
# Select the girder under the construction list (Do not move during this or you won&#039;t build it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once built the girder will be in it&#039;s displaced form (e.g. it can be moved around.) to secure it you&#039;ll need to drag it onto metal plated floors then use a wrench.&lt;br /&gt;
||8 Metal Sheets [[File:Metal.png]] &lt;br /&gt;
|| 1 Girder [[File:Girder.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Wall||&lt;br /&gt;
# Follow guide to make a girder&lt;br /&gt;
#Click on the girder with metal sheets. (Will consume 1 sheet)&lt;br /&gt;
#Weld the girder to secure the &#039;&#039;&#039;first&#039;&#039;&#039; metal plate you added.&lt;br /&gt;
#Click on the girder with metal sheets again. (Will consume 1 sheet)&lt;br /&gt;
#Weld the girder to secure the &#039;&#039;&#039;second&#039;&#039;&#039; metal plate you added.&lt;br /&gt;
#Click on the girder with metal sheets again. (Will consume 1 sheet)&lt;br /&gt;
#Weld the girder to secure the &#039;&#039;&#039;third&#039;&#039;&#039; metal plate you added and finish turning the girder into a wall.&lt;br /&gt;
||11 Metal sheets (8 for the girder 3 for the wall)&lt;br /&gt;
||1 Wall [[File:Wall.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Wall Mountings==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Construction Type:&lt;br /&gt;
!How To Build It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|APC||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Select APC frame under the construction list.&lt;br /&gt;
#Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s Station Blueprints).&lt;br /&gt;
#Click on the APC with cable coil.&lt;br /&gt;
#Click on the APC with a Power Control Module.&lt;br /&gt;
#Screwdriver the APC.&lt;br /&gt;
#Click on the APC with a powercell.&lt;br /&gt;
#Click the APC with a Crowbar.&lt;br /&gt;
* It starts ID locked, with the cover engaged and the main switch turned off.&lt;br /&gt;
* [[Guide_to_Engineering#APC_Maintenance|How to fix APC]]&lt;br /&gt;
&lt;br /&gt;
||1 Screwdriver[[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Metal sheets [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Power control module [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Power Cell&lt;br /&gt;
||1 APC [[File:APC.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Air Alarm||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Select Air alarm frame under the construction list.&lt;br /&gt;
#Pick up the Air alarm frame and click on the desired wall with it in your active hand.&lt;br /&gt;
#Pick up the Air alarm electronics and click on the now wall mounted Air alarm frame.&lt;br /&gt;
#Click on the Air alarm with wire in your active hand.&lt;br /&gt;
#Use a screwdriver on the Air alarm to finish it.&lt;br /&gt;
||1 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Metal sheets [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver[[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Air alarm electronics [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
||1 Air Alarm[[File:AirAlarm.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarm||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Select Fire alarm frame under the construction list.&lt;br /&gt;
#Pick up the Fire Alarm frame and click on the desired wall with it in your active hand.&lt;br /&gt;
#Pick up the Fire alarm electronics and click on the now wall mounted Fire alarm frame.&lt;br /&gt;
#Click on the Fire alarm with wire in your active hand.&lt;br /&gt;
#Use a screwdriver on the Fire alarm to finish it.&lt;br /&gt;
||1 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Metal sheets [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver[[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Fire alarm electronics [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
||1 Fire Alarm [[File:FireAlarm.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera||&lt;br /&gt;
#Use the autolathe to create a Camera Assembly. &lt;br /&gt;
# Place the camera assembly on the tile where&#039;d you like the camera to be.&lt;br /&gt;
#Click on the camera with a Wrench.&lt;br /&gt;
#Use a welder on the camera..&lt;br /&gt;
#Use Cable coil on the camera.&lt;br /&gt;
#Use a Screwdriver on the camera to complete it.&lt;br /&gt;
#Set camera network (default is SS13)&lt;br /&gt;
# Set camera direction&lt;br /&gt;
||1 Screwdriver[[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Autolathe [[File:Autolathe.png]]&lt;br /&gt;
&lt;br /&gt;
1 Welder[[File:Welder.gif|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of Cable coil[[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||1 Security Camera[[File:Security_Camera.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|Light Fixture||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Select Light tube frame or Light bulb frame under the construction list.&lt;br /&gt;
#Click on the wall with the light frame you made.&lt;br /&gt;
#Use cable coil on the light frame.&lt;br /&gt;
#Use a screwdriver on the light frame.&lt;br /&gt;
#Use a light tube or light bulb for small fixtures.&lt;br /&gt;
&lt;br /&gt;
||2 Metal sheets  [[File:Metal.png]] for a light tube frame. &lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
&lt;br /&gt;
1 Metal sheets  [[File:Metal.png]] for a light bulb frame. &lt;br /&gt;
&lt;br /&gt;
1 Roll of Cable coil[[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Light Tube [[file:Light_Tube.png]]&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Light Bulb [[file:Light_Bulb.png]]&lt;br /&gt;
||1 Light Fixture[[file:Light_Fixture.gif]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Normal Windows/Reinforced Windows==&lt;br /&gt;
*If you are wanting to make a window with a grille underneath, build the grille first then don&#039;t move once you&#039;ve built the grille as you then build the desired window type on top following the construction steps below. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Construction Type:&lt;br /&gt;
!How To Build It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|Glass Windows||&lt;br /&gt;
#Pick up Glass sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Glass sheets.&lt;br /&gt;
#Choose one direction or full window.&lt;br /&gt;
#Pull to desired location.&lt;br /&gt;
#Right click to rotate the one directional glass. (Skip if full window)&lt;br /&gt;
#Use a screwdriver on the Full window/one directional window.&lt;br /&gt;
||Glass [[File:Glass.png]]&lt;br /&gt;
Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
||[[File:Glass_panel.png]] [[File:Glass_wall.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Windows||&lt;br /&gt;
#Pick up Rods with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Glass sheets.&lt;br /&gt;
#Pick up Reinforced glass sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Choose one direction or full window.&lt;br /&gt;
#Pull to desired location.&lt;br /&gt;
#Right click to rotate the one directional glass. (Skip if full window)&lt;br /&gt;
#Use a screwdriver on the Full window/one directional window.&lt;br /&gt;
#Use a crowbar on the Full window/ one directional window.&lt;br /&gt;
#Use a screwdriver on the Full window/one directional window.&lt;br /&gt;
||Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Rods [[File:Rods.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Glass [[File:Glass.png]]&lt;br /&gt;
&lt;br /&gt;
Reinforced glass [[File:ReinforcedGlass.png]]&lt;br /&gt;
||[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
*If you want to build a gas cooler or gas heater, don&#039;t forget to face the direction in which you want the machine to connect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Construction Type:&lt;br /&gt;
!How To Build It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 2 Pieces of Cable. &lt;br /&gt;
#Add 1 Manipulator. &lt;br /&gt;
#Add 3 Matter bins. &lt;br /&gt;
#Add 1 Console screen.&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Autolathe circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
3 Matter bins&lt;br /&gt;
&lt;br /&gt;
1 Console screen&lt;br /&gt;
||1 Autolathe [[File:Autolathe.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 2 Manipulator. &lt;br /&gt;
#Add 2 Matter bins. &lt;br /&gt;
#Add 2 Small beakers.&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Protolathe circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Matter bins&lt;br /&gt;
&lt;br /&gt;
2 Small Beakers&lt;br /&gt;
||1 Protolathe [[File:Protolathe.gif]]&lt;br /&gt;
 |-&lt;br /&gt;
|Destructive Analyzer||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 1 Manipulator. &lt;br /&gt;
#Add 1 Scanning Module &lt;br /&gt;
#Add 1 Micro laser&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Destructive Analyzer circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
1 Micro laser&lt;br /&gt;
&lt;br /&gt;
1 Scanning Module&lt;br /&gt;
||1 Destructive Analyzer [[File:Destructive_analyzer.gif]]&lt;br /&gt;
 |-&lt;br /&gt;
|Circuit Imprinter||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 1 Matter bin&lt;br /&gt;
#Add 1 Manipulator &lt;br /&gt;
#Add 2 Small beakers&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Circuit Imprinter circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Small beakers&lt;br /&gt;
||1 Circuit Imprinter [[File:Circuit_imprinter.gif]]&lt;br /&gt;
 |-&lt;br /&gt;
|Subspace Broadcaster||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 1 Pieces of Cable &lt;br /&gt;
#Add 2 Manipulators &lt;br /&gt;
#Add 1 Subspace crystal&lt;br /&gt;
#Add 1 Subspace filter&lt;br /&gt;
#Add 2 High-powered Micro laser&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Subspace Broadcaster circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Pieces of Cable &lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
1 Subspace crystal&lt;br /&gt;
&lt;br /&gt;
1 Subspace filter&lt;br /&gt;
&lt;br /&gt;
2 High-powered Micro laser&lt;br /&gt;
||1 Subspace Broadcaster[[File:Broadcaster.png]]&lt;br /&gt;
 |-&lt;br /&gt;
|Subspace Receiver||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 1 Pieces of Cable &lt;br /&gt;
#Add 2 Manipulators &lt;br /&gt;
#Add 1 Scanning Module &lt;br /&gt;
#Add 1 Micro laser&lt;br /&gt;
#Add 1 Subspace filter&lt;br /&gt;
#Add 1 Subspace ansible&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Subspace Broadcaster circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
2 Manipulators&lt;br /&gt;
 &lt;br /&gt;
1 Scanning Module &lt;br /&gt;
&lt;br /&gt;
1 Micro laser&lt;br /&gt;
&lt;br /&gt;
1 Subspace filter&lt;br /&gt;
&lt;br /&gt;
1 Subspace ansible&lt;br /&gt;
&lt;br /&gt;
||1 Subspace Receiver[[File:Receiver.png]]&lt;br /&gt;
 |-&lt;br /&gt;
|Exosuit Fabricator||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 1 Manipulator &lt;br /&gt;
#Add 2 Matter bins &lt;br /&gt;
#Add 1 Console screen &lt;br /&gt;
#Add 1 Micro laser&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Exosuit Fabricator circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Manipulator &lt;br /&gt;
&lt;br /&gt;
2 Matter bins&lt;br /&gt;
 &lt;br /&gt;
1 Console screen &lt;br /&gt;
&lt;br /&gt;
1 Micro laser&lt;br /&gt;
&lt;br /&gt;
||1 Exosuit Fabricator[[File:Exofab.png]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|RnD Server||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add the  desired circuit board.&lt;br /&gt;
#Add 2 Cable coils&lt;br /&gt;
#Add 1 Scanning module&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 RnD Server circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Scanning module&lt;br /&gt;
&lt;br /&gt;
||1 RnD Server[[File:Rndserver.png]]&lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Hub||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 2 Rolls of Cable Coil&lt;br /&gt;
#Add 2 Manipulators &lt;br /&gt;
#Add 2 Subspace filters &lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Hub circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
2 Subspace filters &lt;br /&gt;
&lt;br /&gt;
||1 Telecoms Hub[[File:Hub.png]]&lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Bus||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 1 Piece of Cable &lt;br /&gt;
#Add 2 Manipulators &lt;br /&gt;
#Add 1 Subspace filters &lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Bus circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Piece of Cable&lt;br /&gt;
 &lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
1 Subspace filters &lt;br /&gt;
||1 Telecoms Bus[[File:Bus.png]]&lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Relay||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 2 Pieces of Cable &lt;br /&gt;
#Add 2 Manipulators &lt;br /&gt;
#Add 2 Subspace filters &lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Relay circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
2 Subspace filters &lt;br /&gt;
&lt;br /&gt;
||1 Telecoms Relay[[File:Relay.png]]&lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Server||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 1 Piece of Cable &lt;br /&gt;
#Add 2 Manipulators &lt;br /&gt;
#Add 1 Subspace filter &lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Server circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
1 Subspace filter &lt;br /&gt;
&lt;br /&gt;
||1 Telecoms Server[[File:Server.png]]&lt;br /&gt;
 |-&lt;br /&gt;
|P.A.C.M.A.N.-type portable Generator||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 2 Pieces of Cable &lt;br /&gt;
#Add 1 Micro-laser &lt;br /&gt;
#Add 1 Matter bin&lt;br /&gt;
#Add 1 Capacitor&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 P.A.C.M.A.N.-type portable Generator circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Micro-laser &lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Capacitor&lt;br /&gt;
&lt;br /&gt;
||1 P.A.C.M.A.N.-type portable Generator[[File:Pacman.png]]&lt;br /&gt;
|-&lt;br /&gt;
|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 2 Pieces of Cable &lt;br /&gt;
#Add 1 Micro-laser &lt;br /&gt;
#Add 1 Matter bin&lt;br /&gt;
#Add 1 Capacitor&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 S.U.P.E.R.P.A.C.M.A.N.-type portable Generator circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Micro-laser &lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Capacitor&lt;br /&gt;
&lt;br /&gt;
||1 S.U.P.E.R.P.A.C.M.A.N.-type portable Generator[[File:Superpacman.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Gas Cooling System||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 1 Matter bin&lt;br /&gt;
#Add 1 Manipulator&lt;br /&gt;
#Add 2 Capacitors&lt;br /&gt;
#Add 2 Rolls of Cable coil&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Gas cooling system circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Capacitors&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil&lt;br /&gt;
||1 Gas Cooling System[[File:Freezer.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|Gas Heating System||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on machine frame in the construction list.&lt;br /&gt;
#Use cable coil on the frame.&lt;br /&gt;
#Add 1 Matter bin&lt;br /&gt;
#Add 1 Manipulator&lt;br /&gt;
#Add 2 Capacitors&lt;br /&gt;
#Add 5 Rolls of Cable coil&lt;br /&gt;
#Use a Screwdriver on the machine frame.&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Gas heating system circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Capacitors&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil&lt;br /&gt;
||1 Gas Heating System[[File:Heater.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Construction Type:&lt;br /&gt;
!How To Build It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|Chair||&lt;br /&gt;
# Pick up metal sheets/planks with your active hand (Hand must be empty)&lt;br /&gt;
# Click on metal sheets/planks.&lt;br /&gt;
# Select Chair under the construction list.&lt;br /&gt;
#Select type of chair from pop up menu.&lt;br /&gt;
||1 Metal Sheet [[File:Metal.png]] &lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2 Metal Sheets [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
5 Metal Sheets [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
&lt;br /&gt;
3 Planks [[File:Planks.png]]&lt;br /&gt;
||1 Chair [[File:Chair.png]]&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Stool [[File:Stool.png]]&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Office chair [[File:Office_Chair.png]]&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Comfy chair [[File:Comfy_Chair.png]]&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Wooden chair [[File:Wooden_Chair.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Bed||&lt;br /&gt;
# Pick up metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
# Click on metal sheets.&lt;br /&gt;
# Select bed under the construction list.&lt;br /&gt;
||2 Metal Sheets [[File:Metal.png]]&lt;br /&gt;
||1 Bed [[File:Bed.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Rods||&lt;br /&gt;
# Pick up metal with your active hand (Hand must be empty)&lt;br /&gt;
# Click on metal sheets&lt;br /&gt;
# Select the rods under the construction list&lt;br /&gt;
||1 Metal Sheet [[File:Metal.png]]&lt;br /&gt;
||2 Rods [[File:Rods.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Airlock||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on Airlock assembly in the construction list.&lt;br /&gt;
#Click on the Airlock assembly with a wrench in hand to secure it in the desired location.&lt;br /&gt;
#You can use a Pen to name the airlock by clicking on the airlock with a pen in your active hand.&lt;br /&gt;
#Optional: If you add Reinforced Glass to the airlock at this point, it makes a glass airlock.&lt;br /&gt;
#Click on the airlock with cable coil in your active hand.&lt;br /&gt;
#Use the Airlock Electronics and set the access level.&lt;br /&gt;
#Add the Airlock Electronics to the airlock frame.&lt;br /&gt;
#Screwdriver to finish.&lt;br /&gt;
||4 Metal Sheets [[File:Metal.png]]&lt;br /&gt;
1 Roll of Cable Coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Optional: 1 Reinforced Glass&lt;br /&gt;
&lt;br /&gt;
Airlock electronics&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
||1 Airlock [[File:Airlock.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|Windoor||&lt;br /&gt;
#Pick up Reinforced Glass sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Reinforced Glass sheets.&lt;br /&gt;
#Click on Windoor in the construction list.&lt;br /&gt;
#Use a Wrench on the windoor.&lt;br /&gt;
#(Optional)Use Rods to create a secure windoor.&lt;br /&gt;
#Use cable coil on the windoor.&lt;br /&gt;
#Use Airlock Electronics on the windoor.&lt;br /&gt;
#Use a Crowbar on the windoor.&lt;br /&gt;
||1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Airlock Electronics. [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Role of Cable Coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Reinforced Glass sheets [[File:ReinforcedGlass.png]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
||1 Windoor [[File:Windoor.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|Computer||&lt;br /&gt;
#Pick up Metal sheets with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal sheets.&lt;br /&gt;
#Click on Computer frame in the construction list.&lt;br /&gt;
#Use a wrench on the computer frame.&lt;br /&gt;
#Insert the circuitboard of your choosing.&lt;br /&gt;
#Use a Screwdriver on the computer.&lt;br /&gt;
#Use a roll of cable on the computer.&lt;br /&gt;
#Use Glass sheets on the computer.&lt;br /&gt;
#Use a screwdriver on the computer to finish it.&lt;br /&gt;
&lt;br /&gt;
||Metal sheets [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
Glass sheets [[File:Glass.png]]&lt;br /&gt;
&lt;br /&gt;
1 Role of Cable Coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||1 Computer [[File:Computer.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Piping/Machinery||&lt;br /&gt;
#Retrieve the pipe/machine from the Pipe Dispenser (Found in Lower Engineering atmos and Top Deck Engineering atmos)&lt;br /&gt;
#Crowbar the floor tile to access plating.&lt;br /&gt;
#Move pipe over plating, rotate and flip using the right click menu.&lt;br /&gt;
#Wrench the pipe.&lt;br /&gt;
#Weld the pipe.&lt;br /&gt;
||1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||[[File:Disposal_pipe.png]] [[File:Disposal_bin.png]] [[File:Disposal_outlet.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Solar panels and Trackers||&lt;br /&gt;
# Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
#Use a Wrench on the solar assembly to secure it into place.&lt;br /&gt;
#Add the Tracker electronics if you want to create a solar tracker. (OPTIONAL)&lt;br /&gt;
#Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
||Solar Assembly [[File:Solar_assembly.png]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Glass [[File:Glass.png]]&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
Reinforced Glass [[File:ReinforcedGlass.png]]&lt;br /&gt;
&lt;br /&gt;
||1 Solar Panel [[File:Solar_panel.png]]   &lt;br /&gt;
&lt;br /&gt;
1 Solar tracker [[File:Solar_tracker.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Bookcase||&lt;br /&gt;
#Pick up planks with your active hand (Hand must be empty)&lt;br /&gt;
#Click on planks.&lt;br /&gt;
#Click on Bookcase in the construction list.&lt;br /&gt;
#Wrench the frame into place.&lt;br /&gt;
#Add a plank to the frame to make a shelf.&lt;br /&gt;
||Planks [[File:Planks.png]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||1 Bookcase [[File:Bookcase.png]]&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Deconstruction=&lt;br /&gt;
==Defences==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Deconstruction Type:&lt;br /&gt;
!How To Deconstuct It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!What You Get Back:&lt;br /&gt;
|-&lt;br /&gt;
|Table||&lt;br /&gt;
# Pick up wrench with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the table.&lt;br /&gt;
#If you then click on the table parts you can deconstruct it.&lt;br /&gt;
||1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||1 Table parts&lt;br /&gt;
&lt;br /&gt;
If you deconstruct the table parts you&#039;ll get 1 metal sheets. [[File:Metal.png]] &lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Table||&lt;br /&gt;
# Pick up welder with your active hand (Hand must be empty)&lt;br /&gt;
# Click on Reinforced Table with the welder. (Do not move during this or you won&#039;t deconstruct it)&lt;br /&gt;
# Same as table deconstruction after the Reinforced table has been welded.&lt;br /&gt;
||1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
||1 Reinforced table parts &lt;br /&gt;
&lt;br /&gt;
If you deconstruct the reinforced table parts you&#039;ll get 1 metal sheet and 1 metal rod. [[File:Metal.png]] [[File:Rods.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Grilles||&lt;br /&gt;
# Pick up wirecutters with your active hand (Hand must be empty)&lt;br /&gt;
# Click on grille with wirecutters.&lt;br /&gt;
||1 Wirecutter [[File:Wirecutters.png|32px]] &lt;br /&gt;
||2 Rods [[File:Rods.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Barricade||&lt;br /&gt;
# Bash the wooden barricade with any old object, preferably a weapon of sorts.&lt;br /&gt;
||Some sort of weapon.&lt;br /&gt;
||3 wooden planks [[File:planks.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Metal Barricade||&lt;br /&gt;
# Pick up Screwdriver with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the Metal Barricade.&lt;br /&gt;
# Pick up Wrench with your active hand (Hand must be empty)&lt;br /&gt;
# Click on Metal Barricade.&lt;br /&gt;
#Pick up Crowbar with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Metal Barricade.&lt;br /&gt;
	 &lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
	 &lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
	 &lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
||4 Metal will be returned upon deconstruction of a full health barricade. Amount of metal refunded from barricades is proportional to remaining health (aka 0 plasteel if the barricade is broken).&lt;br /&gt;
|-&lt;br /&gt;
|Plasteel Barricade||&lt;br /&gt;
# Pick up Screwdriver with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the Plasteel Barricade.&lt;br /&gt;
# Pick up Wrench with your active hand (Hand must be empty)&lt;br /&gt;
# Click on Plasteel Barricade.&lt;br /&gt;
#Pick up Crowbar with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Plasteel Barricade.&lt;br /&gt;
	 &lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
	 &lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
	 &lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
||5 Plasteel will be returned upon deconstruction of a full health barricade. Amount of plasteel refunded from barricades is proportional to remaining health (aka 0 plasteel if the barricade is broken).&lt;br /&gt;
|-&lt;br /&gt;
|Rack||&lt;br /&gt;
#Pick up Wrench with your active hand (Hand must be empty)&lt;br /&gt;
#Click on Rack with Wrench in hand.&lt;br /&gt;
||1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||1 Metal sheet [[File:Metal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Sandbags||&lt;br /&gt;
#Pick up Entrenching tool with your active hand (Hand must be empty)&lt;br /&gt;
#Click on sandbag wall with the entrenching tool in hand.&lt;br /&gt;
||1 Entrenching tool [[File:Entrenching_Tool_Unfolded.png]]&lt;br /&gt;
||Sandbags  [[File:Sandbag_Empty.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Barbed Wire||&lt;br /&gt;
#Pick up wirecutters with your active hand (Hand must be empty)&lt;br /&gt;
#Click on defensive structure with barbed wire on..&lt;br /&gt;
||1 Wirecutters [[File:Wirecutters.png|32px]]&lt;br /&gt;
||Barbed Wire  [[File:Barbed_Wire.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Deconstruction Type:&lt;br /&gt;
!How To Deconstuct It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!What You Get Back:&lt;br /&gt;
|-&lt;br /&gt;
|Lattice||&lt;br /&gt;
#Pick up a welder in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the lattice with a lit welder.&lt;br /&gt;
||Welder [[File:Welder.gif|32px]]&lt;br /&gt;
||1 Rod[[File:Rods.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Catwalk||&lt;br /&gt;
#Pick up a welder in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the lattice with a lit welder.&lt;br /&gt;
||1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
||2 Rods[[File:Rods.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Plating||&lt;br /&gt;
#Pick up a crowbar in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the broken plating with the crowbar.&lt;br /&gt;
##Alternately use an RCD to deconstruct normal plating.&lt;br /&gt;
||1 Crowbar [[File:Crowbar.png|32px]] or 1 RCD &lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Floor||&lt;br /&gt;
#Pick up a wrench in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the reinforced floor with the wrench.&lt;br /&gt;
||1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||2 Rods[[File:Rods.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Steel Floor||&lt;br /&gt;
#Pick up a crowbar in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the floor tile with a crowbar.&lt;br /&gt;
||1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
|| 1 Floor tile [[File:Floor_Tiles.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Floor||&lt;br /&gt;
#Pick up a screwdriver in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the wooden floor with a screwdriver.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
|| 1 Wood tile [[File:Wood_Tile.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Carpeted Floor||&lt;br /&gt;
#Pick up a crowbar in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the floor tile with a crowbar.&lt;br /&gt;
||1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
||1 Carpet Tile [[File:Carpet_Tile.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Light Floor||&lt;br /&gt;
#Pick up a crowbar in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the light tile with a crowbar.&lt;br /&gt;
#Pick up wirecutters in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the changed light tile with wirecutters.&lt;br /&gt;
||1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Cable Coil[[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Metal [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
Glass[[File:Glass.png]] &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Walls==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Deconstruction Type:&lt;br /&gt;
!How To Deconstuct It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!What You Get Back:&lt;br /&gt;
|-&lt;br /&gt;
|Girder||&lt;br /&gt;
# Pick up wrench with your active hand (Hand must be empty) then click on the girder.&lt;br /&gt;
# Pick up some wirecutters with your active hand (Hand must be empty) then click on the girder.&lt;br /&gt;
# Repeat this process 2 more times.&lt;br /&gt;
#You&#039;ll be left with a broken girder which you can walk through.&lt;br /&gt;
||1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutters [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||A broken girder[[File:Broken_Girder.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Wall||&lt;br /&gt;
# Pick up welder with your active hand (Hand must be empty and you should be wearing goggles or a welding helmet.)&lt;br /&gt;
# Click on the wall with a welder. ((If the wall is damaged you will repair it then, you will be able to deconstruct it.)If you examine the wall after this you will see what steps are next required.)&lt;br /&gt;
# Use a screwdriver on the wall.&lt;br /&gt;
#Use the welder again on the wall.&lt;br /&gt;
#Use a crowbar.&lt;br /&gt;
#Use a wrench&lt;br /&gt;
#Use wirecutters.&lt;br /&gt;
#Use a Crowbar.&lt;br /&gt;
#Use a welder.&lt;br /&gt;
#You can then use a crowbar on the girder and it will be displaced, which allows you to move it around.&lt;br /&gt;
||1 Welder[[File:Welder.gif|32px]] &lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutters [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||You&#039;ll be left with a girder once this task is completed.&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Wall||&lt;br /&gt;
# Use wirecutters&lt;br /&gt;
#Use a screwdriver&lt;br /&gt;
#Use a welder&lt;br /&gt;
#Use a crowbar.&lt;br /&gt;
#Use a wrench&lt;br /&gt;
#Use a welder.&lt;br /&gt;
#Use a crowbar.&lt;br /&gt;
#You&#039;ll then be left with a girder, to deconstruct further follow the girder steps.&lt;br /&gt;
&lt;br /&gt;
||1 Welder[[File:Welder.gif|32px]] &lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutters [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||You&#039;ll be left with a girder once this task is completed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Wall Mountings==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Deconstruction Type:&lt;br /&gt;
!How To Deconstuct It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!What You Get Back:&lt;br /&gt;
|-&lt;br /&gt;
|APC||&lt;br /&gt;
#Hold your engineering ID with your active hand (Hand must be empty)&lt;br /&gt;
#Click on the APC with your ID to unlock it. Alternatively, if the APC is broken (tilted and cracked cover), try using your combat knife or gun to smash off the cover.&lt;br /&gt;
#Click on the APC with a Crowbar in hand if the APC wasn&#039;t broken to open up the power source.&lt;br /&gt;
#Click on the APC with an empty hand to remove the power cell.&lt;br /&gt;
#Click on the APC with a Screwdriver to unsecure electronics.&lt;br /&gt;
#Click on the floor tile directly below the APC with a Crowbar to expose its wires.&lt;br /&gt;
#Click on the APC with Wirecutters to cut the cables.&lt;br /&gt;
#Click on the floor tile directly below the APC with a Crowbar.&lt;br /&gt;
#Click on the APC with a Crowbar to remove Power Control Board.&lt;br /&gt;
#Use a Welder on the APC to remove it from the wall.&lt;br /&gt;
#Wrenching the frame, that is now detached from the wall.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutters [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
||2 Metal sheets [[File:Metal.png]] &lt;br /&gt;
&lt;br /&gt;
Heavy-duty power cell (Of varying charge)&lt;br /&gt;
&lt;br /&gt;
Power control module (If APC wasn&#039;t destroyed)&lt;br /&gt;
&lt;br /&gt;
10 cable lengths.[[File:CableCoils.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Air Alarm||&lt;br /&gt;
#Pick up a screwdriver in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the air alarm with the screwdriver.&lt;br /&gt;
#Pick up wirecutters in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the air alarm with the wirecutters.&lt;br /&gt;
#Cut all wires except the syphon wire.&lt;br /&gt;
#Pick up a crowbar in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the air alarm with the crowbar.(This will remove the circuit)&lt;br /&gt;
#Remove the frame from the wall using the wrench. &lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||1 Air alarm electronics [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
A roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Air Alarm Frame&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarm||&lt;br /&gt;
#Pick up a screwdriver in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the fire alarm with the screwdriver.&lt;br /&gt;
#Pick up wirecutters in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the fire alarm with the wirecutters.&lt;br /&gt;
#Cut all wires except the syphon wire.&lt;br /&gt;
#Pick up a crowbar in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the fire alarm with the crowbar.(This will remove the circuit)&lt;br /&gt;
#Remove the frame from the wall using the wrench. &lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||1 Fire alarm electronics [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
A roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Fire Alarm Frame&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera||&lt;br /&gt;
#Pick up a screwdriver in your active hand (Your hand must be empty)&lt;br /&gt;
#Click on the security camera with the screwdriver.&lt;br /&gt;
#Use wirecutters on the security camera to bring up a pop up window.&lt;br /&gt;
#Cut all the wires.&lt;br /&gt;
#Use a welder on the security camera to unweld it from the wall.&lt;br /&gt;
#Use a wrench on the security camera to unattach it from the wall.&lt;br /&gt;
#Use a crowbar on the camera assembly to remove any upgrades.&lt;br /&gt;
&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
&lt;br /&gt;
||1 Camera assembly&lt;br /&gt;
|-&lt;br /&gt;
|Light Fixture||&lt;br /&gt;
#Click on the light fixture with your active hand (Hand must be empty) to take out the light bulb/light tube.&lt;br /&gt;
#Use a screwdriver on the light fixture.&lt;br /&gt;
#Use wirecutters on the light fixture.&lt;br /&gt;
#Use a wrench on the light fixture to deconstruct it.&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
Metal sheets  [[File:Metal.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Normal Windows/Reinforced Windows==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Deconstruction Type:&lt;br /&gt;
!How To Deconstuct It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!What You Get Back:&lt;br /&gt;
|-&lt;br /&gt;
|Glass WIndow||&lt;br /&gt;
#If you want to keep the window in one piece to move around use a Screwdriver to unsecure it from the ground.&lt;br /&gt;
## Bash the glass window with any old object, preferably a weapon of sorts.&lt;br /&gt;
||Some sort of weapon.&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
||1 Glass Shard, use a Welder on it to turn it into a stack of 1 Glass.&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Window||&lt;br /&gt;
#If you want to keep the window in one piece to move around use a Screwdriver then crowbar then screwdriver again.&lt;br /&gt;
## Bash the reinforced glass window with any old object, preferably a weapon of sorts.&lt;br /&gt;
&lt;br /&gt;
||Some sort of weapon&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
||1 Glass Shard, use a Welder on it to turn it into a stack of 1 Glass, and 1 Metal Rod.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Deconstruction Type:&lt;br /&gt;
!How To Deconstruct It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!Finished Product:&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Autolathe circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
3 Matter bins&lt;br /&gt;
&lt;br /&gt;
1 Console screen&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Protolathe circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Matter bins&lt;br /&gt;
&lt;br /&gt;
2 Small Beakers&lt;br /&gt;
 |-&lt;br /&gt;
|Destructive Analyzer||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Destructive Analyzer circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
1 Micro laser&lt;br /&gt;
&lt;br /&gt;
1 Scanning Module&lt;br /&gt;
 |-&lt;br /&gt;
|Circuit Imprinter||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Circuit Imprinter circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Small beakers&lt;br /&gt;
 |-&lt;br /&gt;
|Subspace Broadcaster||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Subspace Broadcaster circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Pieces of Cable &lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
1 Subspace crystal&lt;br /&gt;
&lt;br /&gt;
1 Subspace filter&lt;br /&gt;
&lt;br /&gt;
2 High-powered Micro laser&lt;br /&gt;
 |-&lt;br /&gt;
|Subspace Receiver||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Subspace Broadcaster circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulators&lt;br /&gt;
 &lt;br /&gt;
1 Scanning Module &lt;br /&gt;
&lt;br /&gt;
1 Micro laser&lt;br /&gt;
&lt;br /&gt;
1 Subspace filter&lt;br /&gt;
&lt;br /&gt;
1 Subspace ansible&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|Exosuit Fabricator||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Exosuit Fabricator circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Manipulator &lt;br /&gt;
&lt;br /&gt;
2 Matter bins&lt;br /&gt;
 &lt;br /&gt;
1 Console screen &lt;br /&gt;
&lt;br /&gt;
1 Micro laser&lt;br /&gt;
 |-&lt;br /&gt;
|RnD Server||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 RnD Server circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Scanning module&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Hub||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Hub circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
2 Subspace filters &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Bus||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Bus circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Piece of Cable&lt;br /&gt;
 &lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
1 Subspace filters &lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Relay||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Relay circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
2 Subspace filters &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|Telecoms Server||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Telecoms Server circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Manipulators &lt;br /&gt;
&lt;br /&gt;
1 Subspace filter &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|P.A.C.M.A.N.-type portable Generator||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 P.A.C.M.A.N.-type portable Generator circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Micro-laser &lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Capacitor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 S.U.P.E.R.P.A.C.M.A.N.-type portable Generator circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Micro-laser &lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Capacitor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gas Cooling System|| &lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use wrench here to rotate the machine if needed&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Gas cooling system circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Capacitors&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil&lt;br /&gt;
|-&lt;br /&gt;
|Gas Heating System||&lt;br /&gt;
#Use a screwdriver on the machine.&lt;br /&gt;
#Use wrench here to rotate the machine if needed&lt;br /&gt;
#Use a crowbar on the machine.&lt;br /&gt;
#Use wirecutters on the machine.&lt;br /&gt;
#Use a wrench on the machine.&lt;br /&gt;
||1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||Metal sheets[[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Roll of cable coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Gas heating system circuit board  [[File:Circuitboard.png]]&lt;br /&gt;
&lt;br /&gt;
1 Matter bin&lt;br /&gt;
&lt;br /&gt;
1 Manipulator&lt;br /&gt;
&lt;br /&gt;
2 Capacitors&lt;br /&gt;
&lt;br /&gt;
2 Rolls of Cable coil&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Deconstruction Type:&lt;br /&gt;
!How To Deconstuct It:&lt;br /&gt;
!Requirements:&lt;br /&gt;
!What You Get Back:&lt;br /&gt;
|-&lt;br /&gt;
|Chair||&lt;br /&gt;
# Pick up wrench with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the Chair with the wrench to disassemble it.&lt;br /&gt;
||1 Wrench[[File:Wrench.png|32px]]&lt;br /&gt;
||1 Metal Sheets [[File:Metal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Bed||&lt;br /&gt;
# Pick up wrench with your active hand (Hand must be empty)&lt;br /&gt;
# Click on the Bed with the wrench to disassemble it.&lt;br /&gt;
||1 Wrench[[File:Wrench.png|32px]]&lt;br /&gt;
||1 Metal Sheets [[File:Metal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Rods||&lt;br /&gt;
# Pick up welder with your active hand (Hand must be empty)&lt;br /&gt;
# Click on 4 Rods.&lt;br /&gt;
||1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
||1 Metal Sheet [[File:Metal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Airlock||&lt;br /&gt;
#Pick up Screwdriver with your active hand (Hand must be empty)&lt;br /&gt;
#Click on the airlock with your screwdriver.&lt;br /&gt;
#Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up.&lt;br /&gt;
#Click on the airlock with a welder to weld it shut.&lt;br /&gt;
#Click on the airlock with a Crowbar to take out the electronics. (If this doesn&#039;t work, you might need to re-open the hack menu and turn off the test light wire again)&lt;br /&gt;
#Use wirecutters on the airlock to cut the cables out.&lt;br /&gt;
#Optional: If the airlock sprite contains visible glass panels, you will need to use the Welder on it, and you will not need to perform the Wrench step, doing this gets you a stack of 1 reinforced glass and turns it into a normal, metal airlock.&lt;br /&gt;
#Use a Wrench on the airlock to unsecure it.&lt;br /&gt;
#Weld the airlock to deconstruct it into metal sheets.&lt;br /&gt;
||1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutter [[File:Wirecutters.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Multitool [[File:Multitool.png|32px]]&lt;br /&gt;
||4 Metal sheets [[File:Metal.png]]&lt;br /&gt;
1 Cable piece [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
Airlock electronics&lt;br /&gt;
&lt;br /&gt;
Optional: 1 Reinforced glass&lt;br /&gt;
|-&lt;br /&gt;
|Windoor||&lt;br /&gt;
#Can only be broken with a weapon then rebuilt by welding the glass shards back together.&lt;br /&gt;
||Some sort of weapon&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
||Glass shards.&lt;br /&gt;
|-&lt;br /&gt;
|Computer||&lt;br /&gt;
#Use a screwdriver on the computer.&lt;br /&gt;
#Use a crowbar on the computer&lt;br /&gt;
#Use wirecutters on the computer.&lt;br /&gt;
#Use a screwdriver on the computer.&lt;br /&gt;
#Use a crowbar on the computer&lt;br /&gt;
#Use a wrench on the computer frame.&lt;br /&gt;
#Use a welder on the computer fame.&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Crowbar [[File:Crowbar.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wirecutters [[File:Wirecutters.png|32px]]&lt;br /&gt;
 &lt;br /&gt;
1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
||Metal sheets [[File:Metal.png]]&lt;br /&gt;
&lt;br /&gt;
Glass sheets [[File:Glass.png]]&lt;br /&gt;
&lt;br /&gt;
1 Role of Cable Coil [[File:CableCoils.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Computer circuit  [[File:Circuitboard.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Disposals/Machinary||&lt;br /&gt;
#Disposal Pipes&lt;br /&gt;
##Use a welder on the disposals pipe.&lt;br /&gt;
##Use a wrench on the disposals pipe.&lt;br /&gt;
#Disposals Machinery (If disposal bin, turn off the pump.)&lt;br /&gt;
##Use a screwdriver on the machine.&lt;br /&gt;
##Use a Welder on the machine&lt;br /&gt;
##Use a Wrench on the machine.&lt;br /&gt;
||1 Welder [[File:Welder.gif|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Wrench [[File:Wrench.png|32px]]&lt;br /&gt;
&lt;br /&gt;
1 Screwdriver [[File:Screwdriver.png|32px]]&lt;br /&gt;
&lt;br /&gt;
||1 Disposal Pipe[[File:Disposal_pipe.png]] &lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
1 Disposal machine[[File:Disposal_bin.png]] [[File:Disposal_outlet.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Solar panels and Trackers||&lt;br /&gt;
#Use a crowbar on the Solar panel.&lt;br /&gt;
#(Optional) Use a crowbar on  a tracker and it&#039;ll remove the electronics.&lt;br /&gt;
#Use a wrench solar assembly so you can move it around.&lt;br /&gt;
||1 Crowbar [[File:Crowbar.png|32px]] &lt;br /&gt;
|| 1 Solar Assembly [[File:Solar_assembly.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Bookcase||&lt;br /&gt;
#Not Applicable.&lt;br /&gt;
||Not Applicable&lt;br /&gt;
||Not Applicable&lt;br /&gt;
&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Engineering&amp;diff=10585</id>
		<title>Guide to Engineering</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Engineering&amp;diff=10585"/>
		<updated>2018-12-29T07:43:54Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Blown up or destroyed */ Minor edit on procedure to fix an APC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tools of the Trade==&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Tool&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used for rotating sentries, Also used to open panels on vendors and doors.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used for cutting through walls and fixing sentries. Has 20 units of fuel inside.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used for securing and unsecuring sentries, disassemble certain objects, unsecure and secure vendors and girders.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used for fixing synthetics and synthetic limbs, and placing wire on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used to hack doors and vendors, disarming mines, or determining the wattage of a power cable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used for cutting cable coil on the ground, and for cutting wires and mending wires in doors.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Used to replace lights quickly. Feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:T-Ray_Scanner.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;T-Ray Scanner&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Insulated Gloves.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Insulated Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|Gloves worn on your hand, preventing any electric shocks, from touching wires, to touching electrified objects or machines. Engineers spawn with a pair of insulated squad gloves in their lockers.&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Duty ==&lt;br /&gt;
[[File:SMESUI.png|thumb|&#039;&#039;SMES settings should be like this&#039;&#039;]]To setup power, you&#039;ll want to locate the geothermal generators [[File:Geothermal.png|32px]] and assess the damage. Depending on the sprite, the generator will need different steps (you can click on multiple generators to fix them at once):&lt;br /&gt;
&lt;br /&gt;
[[File:Geothermal_Destroyed.png|48px]] = [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:Wirecutters.png|48px|link=|Wirecutters]] -&amp;gt; [[File:Wrench.png|48px|link=|Wrench]]&lt;br /&gt;
&lt;br /&gt;
[[File:Geothermal_Broken.png|48px]] = [[File:Wirecutters.png|48px|link=|Wirecutters]] -&amp;gt; [[File:Wrench.png|48px|link=|Wrench]]&lt;br /&gt;
&lt;br /&gt;
[[File:Geothermal_Damaged.png|48px]] = [[File:Wrench.png|48px|link=|Wrench]]. Once it&#039;s done, left click it with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
With this done, you&#039;ll want to turn it on and set up the Superconducting Magnetic Energy Storages, (SMESes) which can be setup by clicking on them and setting &#039;&#039;&#039;input to 250,000W&#039;&#039;&#039; and &#039;&#039;&#039;output to 200,000W&#039;&#039;&#039;. This&#039;ll ensure that they are receiving more charge than they are giving out. Do this for all three, and make sure that the SMESes are charging before you head to your next objective. SMES units are used to store power, and then output it to the colony. If you set up power without setting the SMES units, power will not be stored and be wasted. Remember to switch on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]] if there is one.&lt;br /&gt;
&lt;br /&gt;
Shipside, there will be a total of five SMES units to set up, with one optional one near requisitions, three on the lower floor and two on the upper floor. For the ship, you&#039;ll want to tinker with the settings to get the most optimal setup. One simple rule is to make sure the charge is higher than the output, and that all SMES units are equal. You&#039;ll want to use the power monitoring computers to see how much to allocate per SMES.&lt;br /&gt;
&lt;br /&gt;
== APC Maintenance==&lt;br /&gt;
If the APC is green (fully charged) or blue (charging), it is good.&lt;br /&gt;
----&lt;br /&gt;
===Replace Powercell[[File:APC_Red.png|48px]]===&lt;br /&gt;
If the APC is not broken and the Power is down (For example Tcomms upon first deployment), you can replace the powercell by:&lt;br /&gt;
# Click the APC, swipe your ID card to unlock the interface.&lt;br /&gt;
# Disengage the cover lock in the interface.&lt;br /&gt;
# [[File:Crowbar.png|32px]] Use a crowbar on the APC to open the cover.&lt;br /&gt;
# Take out the empty powercell out with an empty hand.&lt;br /&gt;
# [[File:Powercell.png|32px]] Put a new powercell in the APC.&lt;br /&gt;
# [[File:Crowbar.png|32px]] Use a crowbar on the APC to close the cover.&lt;br /&gt;
# Re-engage the cover lock.&lt;br /&gt;
# Swipe your ID card to secure the interface.&lt;br /&gt;
----&lt;br /&gt;
===Broken[[File:APC_Broken.png|48px]]===&lt;br /&gt;
# Click the APC&lt;br /&gt;
# [[File:Wirecutters.png|32px]] Mend all wires with wirecutters.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Fix the cover with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
Upon following the above steps the APC will be fixed don&#039;t worry if it still doesn&#039;t have power because it&#039;ll take time to recharge (if generators are up). Replace the powercell with a new one if you require the APC to be active straight away.&lt;br /&gt;
----&lt;br /&gt;
===Blown up or destroyed===&lt;br /&gt;
You click the APC but no window shows up, meaning someone blew up the APC or blasted it into another dimension follow the steps below.&lt;br /&gt;
# [[File:Crowbar.png|32px]] Use a Crowbar on the APC&lt;br /&gt;
# Take out the powercell in the APC once the cover is off with an empty hand.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Use a screwdriver on the APC.&lt;br /&gt;
#[[File:Crowbar.png|32px]] Use a Crowbar on the floor infront of the APC.&lt;br /&gt;
# [[File:Wirecutters.png|32px]] Use wirecutters on the APC.&lt;br /&gt;
# [[File:Crowbar.png|32px]] Use a crowbar on the APC.&lt;br /&gt;
# Build an APC frame from 2 metal sheets then click on the APC with the APC frame in hand.&lt;br /&gt;
# [[File:CableCoils.png|32px]] Use cable coil on the APC.&lt;br /&gt;
# [[File:Circuitboard.png|32px]] Use a power control module on the APC.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Use a screwdriver on the APC.&lt;br /&gt;
# [[File:Powercell.png|32px]] Put a new powercell in the APC.&lt;br /&gt;
# [[File:Crowbar.png|32px]] Use a crowbar on the APC.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Use a screwdriver on the APC.&lt;br /&gt;
# Open up the APC pop up window once you&#039;ve completed all previous steps and turn on the breaker.&lt;br /&gt;
* Alternatively, you can also [[Guide_to_construction#Wall_Mountings|construct a new APC]] in the area to achieve the same result.&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
To begin hacking a machine, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Use a screwdriver to open the maintenance panel.&lt;br /&gt;
# Click on the machine to open the wire window.&lt;br /&gt;
# [[File:Multitool.png|32px]][[File:Wirecutters.png|32px]] With insulated gloves on, use multitool or wirecutter to pulse or cut/mend the internal wires until you get the desired result. &lt;br /&gt;
# Memorize the wire which produced that outcome for future reference.&lt;br /&gt;
&lt;br /&gt;
* If you accidentally turn off a machine&#039;s power, or activate its shock wire and need to reset it, simply cut and mend the shock/power wire. &lt;br /&gt;
* The wires which govern a machine&#039;s functions will be randomized each round, but are the same for all machines of the same type.&lt;br /&gt;
* It is against Marine Law to hack the vendors on the Almayer, so keep an eye out for [[Military Police|MP&#039;s]] before you accidentally cause trouble.&lt;br /&gt;
&lt;br /&gt;
For savvy Engineers, you can rig wires with signallers that will pulse the wire they&#039;re attached to when emitting or receiving as a multitool. This can be used to create traps, such as closing and bolting a door, shocking it, or causing it to open and close rapidly. These traps will often serve to confine an enemy in a disadvantageous place where it cannot escape. This often works best when the target is forced to remain within the line of fire of a sentry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Door Wire Functions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Wires:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|The door bolts look down||Means that the bolts are currently down, and you will be unable to open the door. Pulsing this wire will open or lower it.&lt;br /&gt;
|-&lt;br /&gt;
|The door bolt lights are off|| Indicates when bolts are up or down. Off means you won&#039;t be able to tell it&#039;s bolted&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off||The power wire. There are two of these. If the test light is off, you can crowbar it open. Cut and remend to turn it back on.&lt;br /&gt;
|-&lt;br /&gt;
|The AI control allowed light||Allows control for the AI. Functionally useless in CM&lt;br /&gt;
|-&lt;br /&gt;
|The Check Wiring light||No use.&lt;br /&gt;
|-&lt;br /&gt;
|The Check Timing Mechanism light||How fast the door closes. If it&#039;s on, it will close instantly, crushing people under it.&lt;br /&gt;
|-&lt;br /&gt;
|The Shock Wire||Determines if the door will shock people. No text to show it&#039;s on or off, shoots out sparks when activated. Cut and remend to stop the shocking.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Vendors Wire Functions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Wires:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|Orange Light||Electricity wire. If this is on, whenever the vendor is used it will shock the user. Cut and remend to stop the shocking.&lt;br /&gt;
|-&lt;br /&gt;
|Red Light||Firing wire. If this is blinking, it will launch the contents of the vendor at nearby people.&lt;br /&gt;
|-&lt;br /&gt;
|Green Light||Contraband wire. Turning this wire on means non-standard gear will be available. &lt;br /&gt;
|-&lt;br /&gt;
|Purple Light||Access wire. Turning this wire off changes it to a &#039;&#039;&#039;yellow light&#039;&#039;&#039;, making it so anyone can dispense the contents.&lt;br /&gt;
|-&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Liaison&amp;diff=10584</id>
		<title>Corporate Liaison</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Liaison&amp;diff=10584"/>
		<updated>2018-12-29T05:05:30Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: Ultrazine pills hold 5 now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = THE COMPANY&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = CorpLiason.png&lt;br /&gt;
|jobtitle = Corporate Liaison&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = The Company&lt;br /&gt;
|duties = Further the interests of the corporation.&lt;br /&gt;
|guides = This one, [[Guide_to_Paperwork | Guide to Paperwork]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;I work for the company. But don&#039;t let that fool you, I&#039;m really an OK guy!&#039;&#039;&amp;quot; ―Burke, Aliens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Role =&lt;br /&gt;
As the &#039;&#039;&#039;Corporate Liaison&#039;&#039;&#039;, it is your job &#039;&#039;&#039;to represent the Company&#039;s interests in the mission that has been given to the United States Colonial Marine Corp&#039;&#039;&#039;. You have &#039;&#039;&#039;ZERO&#039;&#039;&#039; direct authority over the Marine Corp, you merely have influence, stretching this influence too far is likely to result in detainment or possibly abandonment on the planet. You may make requests to the [[Commanding Officer]] and [[Executive Officer]], but there is no guarantee that they will give you what you want. If you need something, &#039;&#039;&#039;fax the Company&#039;&#039;&#039; for it. They are listening and may be happy to help. Have an issue with a Colonial Marine employee? Fax a complaint over to USCM High Command.&lt;br /&gt;
&lt;br /&gt;
Try to remember that your job is one that is primarily to provide roleplay. You must remain in character at all times, and should not try to take to the planet to kill some aliens. You are a corporate bureaucrat. Not a Commanding Officer, and not a marine. Roleplaying a lot leads to more FUN. If you&#039;re not the best at roleplay, you may wish to wait a bit before playing this role. Furthermore, &#039;&#039;&#039;undertaking antagonistic objectives without being explicitly told to by the Company will get you banned or job banned&#039;&#039;&#039;. This is known as &amp;quot;self antagging&amp;quot;, and it&#039;s a big no-no. Remember that your goal shouldn&#039;t be to hinder the marines unless the company says otherwise, because they are serving your interests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In-character things to remember&lt;br /&gt;
* You&#039;re a Corporate Liaison: a bureaucrat. Not a [[Squad Marine|marine]], not a [[Squad Medic|doctor]], not an [[Squad Engineer|engineer]], not a warfighter.&lt;br /&gt;
* You will do what&#039;s necessary to ensure the Company&#039;s interests are kept in mind by the USCM aboard the Almayer.&lt;br /&gt;
* You have the Company&#039;s interests in mind.&lt;br /&gt;
* You know you have no power over Marines but you do have influence. You can complain to the Company if they are being unreasonable. Remember that the ATM is in your office and that bribery is always an option.&lt;br /&gt;
* You have access to a fax machine.&lt;br /&gt;
&lt;br /&gt;
While you can&#039;t demand anything, saying &amp;quot;I&#039;d appreciate X&amp;quot; or &amp;quot;I&#039;m sure if I got X your relations with the company would be good&amp;quot;, as well as stating that they aren&#039;t by any means required to give it to you, usually results in you getting what you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
Liasons are not above [[Marine Law]]. If you commit a crime, don&#039;t expect special protection from the Company.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* You have a change of clothes in your quarters depending on what type of roleplay you&#039;ll be undertaking.&lt;br /&gt;
* Your office contains a box of food. Put that in your quarters before hungry marines eat it all.&lt;br /&gt;
* Your office has shutters. Always close the shutters when talking with someone so that you aren&#039;t disturbed.&lt;br /&gt;
* There are no cameras in your office and quarters. If some engineer has installed some then immediately complain to the Company.&lt;br /&gt;
* The ATM on the Almayer is in your office. See how much money you have and use that money to bribe people.&lt;br /&gt;
* Use the arcade machine in your office to win items to decorate. &lt;br /&gt;
&lt;br /&gt;
For your time aboard the U.S.S Almayer the company has given you an automated storage briefcase to convince the crew into securing company assets.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Company Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:160px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Weyland-Yutani_Automated_Storage Briefcase.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;A Corporate Automated Storage Briefcase&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A suitcase-sized automated storage and retrieval system. Designed to efficiently store and selectively dispense small items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
50 points maximum storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Vendables:&#039;&#039;&#039;&lt;br /&gt;
 |width=140|[[File:Implanter.png]]&lt;br /&gt;
&#039;&#039;&#039;Neurostim Implanter&#039;&#039;&#039;&lt;br /&gt;
|width=30|30 Points&lt;br /&gt;
 |The Neurostim Implant stimulates and regulates sensorimotor functions. Benefits include improved balance, and improved resistance to overstimulation and disorientation. Once you have implanted a neurostim into your victim you&#039;ll receive a pop up box, from there you&#039;ll be able to set a code phrase. The implant will negatively affect your victim when they hear the code-phrase (non-radio). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the Implant will be degraded by the body&#039;s immune system over time, and thus occasionally malfunction.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:PillBottle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ultrazine Pills &#039;&#039;&#039;&lt;br /&gt;
 |20 Points&lt;br /&gt;
 |Highly-addictive stimulant. Enhances short-term physical performance, particularly running speed. Effects last approximately 10 minutes per pill. Pill bottle starts with 5 ultrazine pills. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More than two pills at a time will result in overdose. Withdrawal causes extreme discomfort, hallucinations and nausea. Long-term use results in hallucinations and organ failure. Conditional distribution secures subject compliance.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:1000_Cash.png]]&lt;br /&gt;
&#039;&#039;&#039;$1000 USD, unmarked bills &#039;&#039;&#039;&lt;br /&gt;
 |5 Points&lt;br /&gt;
 | A stack of 10 100 unmarked dollar bills,  perfect for bribes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Cigar_Case.png]]&lt;br /&gt;
&#039;&#039;&#039;Fancy Cigar Case&#039;&#039;&#039;&lt;br /&gt;
 |5 Points&lt;br /&gt;
 |Contains seven fancy cigars.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Fax Machine=&lt;br /&gt;
The main weapon of the Liaison is not any pistol or rifle, but a humble fax machine. The difference between a good Liaison and a regular Liaison is that a regular Liaison will go for a gun straight away while the good one will roleplay any situation out. Outside of visits to the colony which you may make at any time for any reason, it is best to stay away from extra gear and weaponry. Located in the Liaison&#039;s office, the fax machine works by putting papers inside of it and sending it away. In the fax machine interface, you can choose to either send the paper to the Company, or to USCM High Command. The document will be received by an admin that will respond in an IC paper. This paper will spawn on the fax machine.&lt;br /&gt;
&lt;br /&gt;
Make sure to have a powerful subject line, but you can always use &amp;quot;Situation Update&amp;quot; or &amp;quot;Requesting Aid&amp;quot;. For the content, write things in character. You can pretend you don&#039;t know anything or could pretend that you have an idea whats going on down on Big Red or another planet depending on the map you&#039;re playing. Make sure to sign your fax with [sign]. This creates your signature that can&#039;t be replicated. Always, always, always at the end of the message prompt the Company for a response. It can be anything from &amp;quot;Requesting further orders&amp;quot; or &amp;quot;Is this report informative?&amp;quot;. Something along those lines so that the Company has something to send back. Remember that if you send a fax without a question, you&#039;ll most likely not get a reply. There is a human on the other reading and people usually respond better when asked a question. Remember that you can also dramatize, exaggerate, and blow everything out of proportion if the situation warrants, but keep in mind that your actions may have consequences.&lt;br /&gt;
&lt;br /&gt;
What to write about? To make a list:&lt;br /&gt;
* Give status reports on the mission on planet/station.&lt;br /&gt;
* Send the Company research papers about any hostile lifeforms the marines may encounter.&lt;br /&gt;
* Write about the crew. Recommend that [[Doctor]] for a promotion because he/she took your bribe and made you space drugs for your flask. Don&#039;t explicitly say he/she took your bribe or you requested space drugs, of course, but just write about how wonderful of a Doctor he/she is and how loyal she is to the Company.&lt;br /&gt;
* Alternatively, write about how incompetent the Marines are or how incompetent the crew is.&lt;br /&gt;
* Write about the briefing. Make sure to always attend the briefing. Did the Commanding Officer give a good briefing or bad? Was he late? Who gave the briefing if it wasn&#039;t the Commanding Officer? Write about how bad you feel about this mission because a [[Staff Officer]] had to give the briefing and the Commanding Officer was not present.&lt;br /&gt;
* Write about the survivors and the story behind the planet/station. The Company is curious to know what happened on their research facility.&lt;br /&gt;
* Write how terrible life on the Almayer is and how much you miss the enjoyments of life and the only reason why you&#039;re doing this is because your commitment to the Company.&lt;br /&gt;
* Write about how much you love the Company.&lt;br /&gt;
&lt;br /&gt;
Remember that a real person has to respond to your faxes, and that their primary concern is that the server is being well moderated. Don&#039;t expect responses to every fax you send, and self-antagging or getting unnecessarily angry because your faxes haven&#039;t been responded to is a great way to get banned. Being a well known good player greatly increases your chances of getting a response, and well formatted faxes (found below) are a nice way to make your faxes more enjoyable to respond to. Going planetside or doing other outlandish things without faxing the Company first is a good way to get job banned. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lastly remember that if you plan on burning your faxe paper, make sure you only do it after you&#039;ve been given a response from The Company.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fax Tips==&lt;br /&gt;
----&lt;br /&gt;
* In your office is paper and a generic pen. Don&#039;t lose it. You need it to write faxes. Unfortunately, you can no longer fit the pen in your ear slot.&lt;br /&gt;
* Paper can go on your head slot if you have written something on it (so it doesn&#039;t show up as a paper boat). Extra slot baby.&lt;br /&gt;
* You can drag the paper to your office.&lt;br /&gt;
* There is a zippo near the entrance. Use it with a paper in the other hand to burn the paper. (Make sure you only burn your faxes copy once you&#039;ve been given a reply) Burn important papers or faxes that would otherwise incriminate the Company. Or, just outright burn all faxes that don&#039;t make you look good after sending them.&lt;br /&gt;
* You can turn on squad comms from your headset to listen on whats going on and report it to the Company.&lt;br /&gt;
* Request aid when the situation gets really dire. For example when [[Aliens]] board the Almayer, write about how you&#039;re in danger and need immediate evac.&lt;br /&gt;
* Keep in mind that the Company is a Staff Member (Mod or Admin), just a person. But they have access to all sorts of information, so the things they&#039;re sending you or objectives they&#039;re giving you are because the game can allow it.&lt;br /&gt;
* It&#039;s very annoying to the admins if you request PMCs and weapons in every fax.&lt;br /&gt;
*Fax  templates can be found [[Guide_to_Paperwork | Here.]]&lt;br /&gt;
&lt;br /&gt;
=What Else Should I Be Doing?=&lt;br /&gt;
First of all, make sure to talk with [[Survivor|survivors]] or colonists from the Planet as soon as they arrive. They might need medical attention, but after that. You can make a big fuss about talking to them before the Commanding Officer. The survivors typically don&#039;t have much to do after they arrive on the Almayer. The Liaison and survivors kind of rely on one another to be more fun.&lt;br /&gt;
&lt;br /&gt;
Tell them to sit down on the chair in front of the desk and buckle yourself into the comfy chair. Close the shutters. Introduce yourself and learn the survivor&#039;s name. Remember, you don&#039;t typically know their name yet. You should usually call survivors by their first name while the rest of the crew by their last name or nickname. Next, make them comfortable. Ask them if they want food or drink, maybe a fresh golden apple from the garden or some of the two drinks (Uncle Git and Aspen Beer) that sit on the desk in your quarters.&lt;br /&gt;
&lt;br /&gt;
Once the survivor is comfortable, all that&#039;s left is to ask them for their story. The survivor probably won&#039;t know much but they&#039;re responsible for writing the story while the Liaison keeps listening and asking questions and saying filler to keep the conversation going. Figure out these main points: When did the situation/outbreak start? What was the speed of the outbreak? Were there any other survivors? How do they feel about the Company? Will they stay quiet about this? The last 2 questions are for the end but remember you need to get the story from the survivor. Afterwards, you can let the survivor know that you&#039;ll arrange for an ID card (please actually do this if you do offer) and probably the Commanding Officer will want to speak with them so show them the way to the bridge. You can be present during this conversation too, or you could start writing the report to the Company. Make sure to exaggerate and blow things out of proportion, of course. Did the survivor face one of those xenomorphs down below and kill it? Well, write how he did but he crapped his pants while running away frantically before finally turning around and pulling the trigger.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if all the survivors have different stories. They all saw the world down there differently. You could interject in the conversation with survivor Y only to tell them that survivor X told you something differently. You could do this at times to gauge their loyalty to the Company.&lt;br /&gt;
&lt;br /&gt;
Ask about their loyalty to the Company or gauge their loyalty to the Company, then write about that along with all the other information you gathered. If they were loyal then write he was loyal. If they are a risk to the Company, then write about that.&lt;br /&gt;
&lt;br /&gt;
Later, roam the ship and look for roleplay encounters. The Combat Information Center is a good place to start. As Corporate Liaison, one of the Commanding Officer&#039;s staff should give you some roleplay attention. If they don&#039;t, then complain about how unloyal the Command staff is and how they should be replaced with someone of your choosing. Who knows? Maybe the Company will send you orders to find a replacement. You can go to Medbay and see how the patients are doing or how the doctors are. Ask them about their work. You can wait in the Hanger and interview marines coming back, or sit and chat about a wide variety of topics. Sometimes, one of the Marines will want to roleplay. Bottom line: roam the ship and look for encounters.&lt;br /&gt;
&lt;br /&gt;
Remember that the Liaison is a bureaucrat. A Liaison doesn&#039;t solve problems with brute force or cunning, but through paperwork. Find samples of legal forms online and write condensed versions of them. Examples: contracts, liability waivers, affidavits, official notices to sue etc. Contracts and affidavits can be used at the beginning of the game to ensure the silence of the Command staff. For example, an affidavit or contract &amp;quot;of intent to protect and preserve&amp;quot; the property on Solaris Ridge can be used at the beginning of the game for the Commanding Officer to sign. Afterwards, you can sue the Commanding Officer for the damages he caused on Solaris Ridge while fighting the Xenomorphs by his Marines. If he doesn&#039;t sign then you can report to the Company that the Commanding Officer refused to sign. Ask survivors to sign liability waivers and silence waivers. Afterwards, if they breach the contract, let the Company know. The Command staff will surely want information out of the survivor but you met them first and had them sign the waiver. You write to the Company that you can use the liability waiver as an excuse to murder them too (ONLY if the Company gives the order). Official Notices to sue are fun. Roleplay suing someone is hilarious. With paperwork, the Liaison is essentially creating fictional problems that are big in your role&#039;s position. It&#039;s easier for the Company to give you orders to do something with a reason rather than without.&lt;br /&gt;
&lt;br /&gt;
A key to having fun as Liaison is to always put pressure on people and create problems. Not major issues, but make everything your personal issue so you can fax to the Company to complain and then ask for permission to do something about it. You don&#039;t want to divert too many Marines or the crew for your projects as they should be fighting or assisting the ground campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Being an Antagonist=&lt;br /&gt;
* &#039;&#039;&#039;Do NOT Self-Antag.&#039;&#039;&#039; If you are doing a good job with roleplay and reporting to The Company with your fax machine, you &#039;&#039;&#039;MIGHT&#039;&#039;&#039; be given special goals. These goals &#039;&#039;&#039;MIGHT&#039;&#039;&#039; allow you to break some of the server rules, depending on the situation. If you are unsure, &amp;lt;code&amp;gt;ahelp&amp;lt;/code&amp;gt; FIRST.&lt;br /&gt;
* Causing harm to marines or damage to the Almayer without first contacting the Company through your fax &#039;&#039;&#039;WILL&#039;&#039;&#039; result in a job-ban and possibly a short server ban.&lt;br /&gt;
* You may *attempt* to bribe marines to work for you, however you do not outrank them (you are a civilian), and thus they don&#039;t have to listen to you. Usually 500-1000 dollars is enough to bribe someone to do your bidding, as long as its nothing severe. Never bribe someone to murder someone because they&#039;ll never accept if they&#039;re following the rules. Most Marines, by default, hate you because you&#039;re with the Company, but some roleplay as liking the company and will help you out even without a bribe.&lt;br /&gt;
* Only use the name of the Company in your bribes when they specifically ordered you to do something that would otherwise break the rules. Remember, you don&#039;t want to shame or incriminate the Company. &#039;&#039;&#039;You&#039;re the most loyal person on the ship to the Company.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Possible antagonist objectives:&lt;br /&gt;
* Eliminate the mercenaries.&lt;br /&gt;
* Eliminate a survivor because they don&#039;t have the Company&#039;s interests in mind.&lt;br /&gt;
* Collect X amount of samples, like Alien lifeforms.&lt;br /&gt;
* Retrieve or destroy something on the planet, such as some documents in the science dome.&lt;br /&gt;
&lt;br /&gt;
=PMCs=&lt;br /&gt;
Another resource that the Liaison has is the command of the [[Corporate PMCs]]. The PMCs can come randomly as one of the [[Responders]] called in emergency. They must ensure the Liaison&#039;s safety before doing anything else and have the primary mission of saving you. As such, they should obey all of your commands. If you are dead, they should then report to the Commanding Officer or Executive Officer of the Almayer.&lt;br /&gt;
&lt;br /&gt;
There is another coporate military group: [[Corporate Commandos|the Corporate commandos]], these guys don&#039;t report to the Corporate PMCs which makes them not respond to you, only to the Corporate High Command. Accordingly, you as a Liaison do not know of their existence, but the squad are informed about the Liaison&#039;s existence. This can be a problem, since their mission will be the elimination of everyone they see and that may or may not include you.&lt;br /&gt;
&lt;br /&gt;
=Tips and Suggestions=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To Begin the Round==&lt;br /&gt;
----&lt;br /&gt;
* Set the Company relation status to LOYAL in your character profile.&lt;br /&gt;
* To have the best experience, use &amp;lt;code&amp;gt;staffwho&amp;lt;/code&amp;gt; at the beginning to see if there&#039;s a moderator or higher rank online. If not, then don&#039;t expect faxes from the Company. But don&#039;t fret, if a moderator comes online and sees all your faxes, you may be rewarded!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
----&lt;br /&gt;
* Be acquainted with Marine law. A good Liaison has a serious chance of being arrested. A great Liaison may be arrested multiple times. Make sure you&#039;re arrested for good reasons though. Know your rights to keep your radio and take your last words.&lt;br /&gt;
* Confiscate all survivor weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
[[File:Cl_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
=Sources and Reading=&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=16445 [Guide&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; How to be a Good-Enough Corporate Liaison]&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=7758 A Guide to the Corporate Liaison]&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Strains&amp;diff=10538</id>
		<title>Strains</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Strains&amp;diff=10538"/>
		<updated>2018-12-10T20:44:36Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: brought -&amp;gt; bought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
=Xeno Mutations=&lt;br /&gt;
Xeno mutations are straight buffs to certain aspects of a caste or hive. All of the current mutation options can be found listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Each Maturation (Young | Mature | Elite | Ancient) you will gain 6 points to spend on a mutation of your choice.&lt;br /&gt;
*When you evolve you will lose all the mutators you previously picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to buy and see your active mutators:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under the Alien tab you can buy mutations for yourself with the &#039;&#039;&#039;Purchase Mutators&#039;&#039;&#039; verb, to buy mutations for the hive (as the [[Queen]]) click on the verb &#039;&#039;&#039;Purchase Hive Mutators&#039;&#039;&#039; and lastly to view the Hive and your own currently active mutations click on the &#039;&#039;&#039;List Mutators&#039;&#039;&#039; verb.&lt;br /&gt;
&lt;br /&gt;
==Standard Mutations==&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD;&amp;quot;|&#039;&#039;&#039;Mutation:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boost_Health}}&lt;br /&gt;
[[#Boost_Health|&#039;&#039;&#039;Boost Health&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; rowspan=&amp;quot;4&amp;quot; |When bought, can be used to boost the hives stats (If playing as the [[Queen]]) or your own.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Will stack if purchased for the hive and individually.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Damage mutator only applies to slash, not spit, and not to any other ability.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Plasma mutator boosts both reserves and recovery.&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; rowspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;6 Points&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boost_Armor}}&lt;br /&gt;
[[#Boost_Armor|&#039;&#039;&#039;Boost Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boost_Damage}}&lt;br /&gt;
[[#Boost_Damage|&#039;&#039;&#039;Boost Damage&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boost_Plasma}}&lt;br /&gt;
[[#Boost_Plasma|&#039;&#039;&#039;Boost Plasma&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boost_Speed}}&lt;br /&gt;
[[#Boost_Speed|&#039;&#039;&#039;Boost Speed&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| When bought, can be used to boost the hives stats (If playing as the [[Queen]]) or your own.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boost_Acid}}&lt;br /&gt;
[[#Boost_Acid|&#039;&#039;&#039;Boost Acid&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Objects you spew acid onto will melt faster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Will only affect the individual who buys this mutation.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Only affects melting acid, it doesn&#039;t affect spit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Drone]] | [[Hivelord]] | [[Praetorian]] | [[Queen]] | [[Sentinel]] | [[Spitter]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Faster_Pulling}}&lt;br /&gt;
[[#Faster_Pulling|&#039;&#039;&#039;Faster Pulling&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Increases your pull speed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Wider_Gas}}&lt;br /&gt;
[[#Wider_Gas|&#039;&#039;&#039;Wider Gas&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Increases Boiler gas radius by 1 tile.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Will only affect the individual who buys this mutation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Boiler]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Boost_Pheromones}}&lt;br /&gt;
[[#Boost_Pheromones|&#039;&#039;&#039;Boost Pheromones&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Increases [[Pheromones|pheromone]] strength.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Will stack if purchased for the hive and individually.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Carrier]] | [[Drone]] | [[Hivelord]] | [[Praetorian]] | [[Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Hardy_Weeds}}&lt;br /&gt;
[[#Hardy_Weeds|&#039;&#039;&#039;Hardy Weeds&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Boosts weed growth speed, HP and spread radius.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Will stack if purchased for the hive and individually.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applicable Caste(s):&#039;&#039;&#039; [[Carrier]] | [[Drone]] | [[Hivelord]] | [[Burrower]] | [[Queen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Only Mutations==&lt;br /&gt;
&#039;&#039;&#039;These Mutations can only be bought by the [[Queen]] and once she dies her chosen hive mutators will stop.&#039;&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD;&amp;quot;|&#039;&#039;&#039;Mutation:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#DDA0DD;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Infusion_of_Larva}}&lt;br /&gt;
[[#Infusion_of_Larva|&#039;&#039;&#039;Infusion of Larva&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Gives the hive an additonal 5 stored larva. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If bought by a previous Queen this mutation cannot be purchased again.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;6 Points&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Faster_Maturation}}&lt;br /&gt;
[[#Faster_Maturation|&#039;&#039;&#039;Faster Maturation&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The hive matures at a faster rate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|More_T2_And_T3_Slots}}&lt;br /&gt;
[[#More_T2_And_T3_Slots|&#039;&#039;&#039;More T2 and T3 Slots&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Adds additonal T2 and T3 hive slots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|More_Leaders}}&lt;br /&gt;
[[#More_Leaders|&#039;&#039;&#039;More Leaders&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Adds 2 xeno leader slots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can only be bought once.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Synthetic&amp;diff=10208</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Synthetic&amp;diff=10208"/>
		<updated>2018-10-25T04:29:05Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Guides */ fixed thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SYNTHETIC&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Synth.png&lt;br /&gt;
|jobtitle = Synthetic&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Commander, the Human crew&lt;br /&gt;
|duties = Assist the acting Commander and Marine forces to the best of your abilities. &lt;br /&gt;
|guides = This one&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;I may be synthetic, but I&#039;m not stupid.&amp;quot;&#039;&#039; ―Bishop, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
===What is a synthetic?===&lt;br /&gt;
A &#039;&#039;&#039;Synthetic&#039;&#039;&#039; is a biomechanical humanoid that closely emulates humans in appearance and actions; however there is one key difference synthetics aren&#039;t affected by emotions in their decision making. Due to emotions not having an effect on them, synthetics have been seen as more reliable in high stress and dangerous environments, such as aboard a military vessel. A medical or xeno hud will show a grey box with a &amp;quot;meh&amp;quot; face inside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Synthetics are split between First generation and Second generation. First generation synthetics have more health and damage resistance then their later counterparts due to the more rugged materials they&#039;re made of, additionally leading to them being slower then newer manufactured models, as well as being insulated. [[#1st_Generation_Skillset|However due to their more robust nature their computing is lacking in some skilled areas.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second generation synthetics are made out of more refined and advanced materials so that they may blend into a ships crew with a human appearance, however due to the priority for second generation synthetics to fit in amongst humans the materials used are less rugged and as such they have less health and damage resistance but they make up for it in their [[#2nd_Generation_Skillset|wide array of knowledge and skills.]]&lt;br /&gt;
&lt;br /&gt;
===The Role===&lt;br /&gt;
As a synth you&#039;ll be restricted from ranged weaponry (Rifles, Shotguns etc.) use mechanically it means that you&#039;ll be required &#039;&#039;&#039;to help others through being a non-combat support role&#039;&#039;&#039;. In regards of self defence you are limited to melee weapons, this means that as a synthetic you are still able to defend yourself or an innocent in danger. A synthetics vast knowledge means that they can ask the acting commander/commander if their human counterparts in various fields require help, which can either mean the synth being assigned to assist with a ship-side department (usually medical), or will sometimes mean the synth could be sent planetside as long as the acting commander/commander agrees to it. This usually amounts to performing field surgery at the FOB, repairing barricades, or being sent with a squad to retrieve an item of importance, &#039;&#039;&#039;not&#039;&#039;&#039; to engage in combat with the enemy. You should be relying on marines for protection, not rushing the foe with a weapon out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Synthetic Functionality===&lt;br /&gt;
All Synthetics are built stronger, faster and more durable than the average human. This allows Synthetics to perform in environments and situations more hostile than most humans can tolerate. They are immune to most atmospheric issues, resistant to damage, and can be repaired to full functionality even from head loss, and can be revived with a defibrillator. In practice, a synthetic is repaired the same way as synthetic limbs; using a blowtorch to fix brute damage, and cable coil to fix burn damage. No training is needed so any marine can help. Lost limbs and destroyed faces are fixed with Limb replacement and facial reconstruction are performed like normal human surgeries; however anesthetic cannot be used on synths.&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
* Synthetics have 100% understanding and adherence to Marine Law, in short, they are unable to break marine law. &lt;br /&gt;
* Synthetics are programmed to obey all USCM Commands that are issued by a Commanding Officer, as long as those orders don&#039;t conflict with Marine Law.&lt;br /&gt;
*Synthetics are programmed with the ability to understand (but not speak) any language after being in its vicinity for a short duration. (In-game this means the synth player will RP slowly learning a language, for example slowly learning how the xenos communicate.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Restrictions ===&lt;br /&gt;
Synthetics are forbidden from firing any weapons (they are restricted mechanically from doing so). However, they are not opposed to other humans harming/killing others provided it follows Marine Law. If there is a threat within the bounds of Marine Law, they can physically defend themselves or other innocents by subduing the threat (They may uphold Marine Law). If the threat is non-human, or a hostile Faction, Marine Law does not apply, and so the synth can subdue or even kill. Synths are unable to perform combat duties and will not perform combat specific orders. (ie; Ordering a Synth to equip melee weapons to join an assault with Marines)&lt;br /&gt;
===[[File:First_Gen_Synth.png]]1st Generation Skillset[[File:First_Gen_Synth.png]]===&lt;br /&gt;
&lt;br /&gt;
[[File:First_Generation_Synth_Skillset.png]]&lt;br /&gt;
===[[File:Synth.png]]2nd Generation Skillset[[File:Synth.png]]===&lt;br /&gt;
[[File:Synth_Skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
[https://cm-ss13.com/viewtopic.php?f=57&amp;amp;t=18978 Synthetic Programming and Guidelines] by ElDefaultio, Jakkkk, MattAtlas, Omicega, and Emerald Blood&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=18545 Guide to Becoming a Synthetic] by Jakkkk&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=10085</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=10085"/>
		<updated>2018-10-16T22:38:40Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Pouches */ spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol}}[[File:M4A3_Variants.gif]]&lt;br /&gt;
[[#M4A3 Service Pistol|&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Magazine|&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Extended Magazine|&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
[[#M4A3 Armor Piercing Magazine|&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Hollow Point|&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
[[#M4A3 Incendiary Magazine|&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] &lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]&lt;br /&gt;
[[#M44 Combat Revolver|&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
[[#M44 Speed Loader|&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
[[#M44 Marksman Speed Loader|&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
[[#M44 PW-MX speed Loader|&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif]]&lt;br /&gt;
[[#M39 Submachine Gun|&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. Useful for support roles, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Magazine|&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Extended Magazine|&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
[[#M39 Armor Piercing Magazine|&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
[[#M39 Incendiary Magazine|&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |{{Anchor|M41A Mk2 Pulse Rifle }}[[File:M41A_Variants.gif]]&lt;br /&gt;
[[#M41A Mk2 Pulse Rifle|&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Magazine|&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Extended Magazine|&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
[[#M41A Armor Piercing Magazine|&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
[[#M41A Incendiary Magazine|&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif]]&lt;br /&gt;
[[#M37A2 Pump Shotgun|&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 Survival Knife}}[[File:knife.png|64px]]&lt;br /&gt;
[[#M5 Survival Knife|&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]&lt;br /&gt;
[[#M11 Throwing Knife|&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]&lt;br /&gt;
[[#M2132 Machete|&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo, SL prep, Spec prep, Engineering prep, and Smartgun prep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
[[#M42A Scoped Rifle|&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
[[#M42A Marksman Magazine|&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Flak_mag.png]]&lt;br /&gt;
[[#M42A Flak Magazine|&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42A_Incendiary_mag.png]]&lt;br /&gt;
[[#M42A Incendiary Magazine|&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
[[#M92 Grenade Launcher|&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
[[#M15 Fragmentation Grenade|&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
[[#M40 HEDP Grenade|&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
[[#M40 HIDP Incendiary Grenade|&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
[[#M40 HSDP Smoke Grenade|&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with smoke grenades available in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 RPG Rocket Launcher}}[[File:M5_RPG.png|64px]]&lt;br /&gt;
[[#M5 RPG Rocket Launcher|&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
[[#High Explosive (HE) Rocket|&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;]]&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
[[#Anti-Armor (AA or AP) Rocket|&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;]]&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
[[#White Phosphorous (PHS) Rocket|&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;]]&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit, ignores cover.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]&lt;br /&gt;
[[#M4RA Battle Rifle|&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#A19 High Velocity Magazine|&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
[[#A19 High Velocity Incendiary Magazine|&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
[[#A19 High Velocity Impact Magazine|&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]]&lt;br /&gt;
[[#M240-T Incinerator|&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
[[#Incinerator Tank|&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
[[#Large Incinerator Tank|&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
[[#Incinerator Tank: B Variant|&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
[[#Incinerator Tank: X Variant|&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]&lt;br /&gt;
[[#Mateba Autorevolver Special|&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
[[#Mateba Speed loader|&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]&lt;br /&gt;
[[#M4A3 Custom Pistol|&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Magazine|&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Extended Magazine|&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
[[#M4A3 Armor Piercing Magazine|&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#M4A3 Hollow Point|&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
[[#M4A3 Incendiary Magazine|&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]&lt;br /&gt;
[[#88 Mod 4|&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Tank Crewman]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Corporate PMCs]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
[[#88M4 AP Magazine|&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]&lt;br /&gt;
[[#M4A3 Service Pistol .45|&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
[[#M4A3 Magazine .45|&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
 |-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]&lt;br /&gt;
[[#M56 Smartgun|&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from the ammo pack with an additional 50 rounds pre-loaded into the smartgun, and has an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, has burst fire capabilities. Also has an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading though this doesn&#039;t mean you can&#039;t carry on firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Squad Specialist|Squad Specialists]]&#039;&#039;&#039;,&#039;&#039;&#039;[[Commander|the Commander]]&#039;&#039;&#039; and &#039;&#039;&#039;Corporate PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s available inside the Commander&#039;s secure box inside the Command Armory and the Smartgunners Equipment vendor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
[[#M56 Power Pack|&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;]]&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition&#039;s Automated Munitions Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]&lt;br /&gt;
[[#Mk221 Tactical Shotgun|&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique company made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]&lt;br /&gt;
[[#M81 Riot Grenade Launcher|&#039;&#039;&#039;M81 Riot Grenade Launcher&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew. &lt;br /&gt;
Can be found in the [[Military Police]] armory.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M66_Tear_Gas_Grenade.png]]&lt;br /&gt;
[[#M66 Tear Gas Grenade|&#039;&#039;&#039;M66 Tear Gas Grenade&#039;&#039;&#039;]]&lt;br /&gt;
 |Forms a rough 7x7 area of pepperspray smoke. Effective against humans.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]&lt;br /&gt;
[[#M240A1 Incinerator Unit|&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, one incinerator can be found in the Squad Leaders Equipment vendor, though he can buy additional incinerators for 12 points each.  More incinerators can be ordered from requisitions if required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
[[#Incinerator Tank|&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]&lt;br /&gt;
[[#M41AE2 Heavy Pulse Rifle|&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
[[#M41AE2 Ammo Box|&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]&lt;br /&gt;
[[#M41A Mk1 Pulse Rifle|&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A MK1 Magazine|&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]&lt;br /&gt;
[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/Corporate Dog-tag/ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]&lt;br /&gt;
[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire or single shot and firing arcs ranging between 180 degrees to 30 degrees for better range or field of fire. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]&lt;br /&gt;
[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D while you are manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]&lt;br /&gt;
[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]] and the engineer system vendor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
[[#80mm Flare Shell|&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;]]&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
[[#80mm Flash Powder Shell|&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;]]&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
[[#80mm Smoke Shell|&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;]]&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
[[#80mm High Explosive Shell|&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;]]&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
[[#80mm Napalm Shell|&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;]]&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]&lt;br /&gt;
[[#C4 Explosive Charge|&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]&lt;br /&gt;
[[#Type 5 Shrapnel Grenade|&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]&lt;br /&gt;
[[#Type 8 White Phosphorus Grenade|&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]&lt;br /&gt;
[[#Webley Mk15 Stick Grenade|&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
[[#Improvised Fire Bomb|&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]&lt;br /&gt;
[[#M15 Fragmentation Grenade|&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]&lt;br /&gt;
[[#M40 HPDP Grenade|&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]&lt;br /&gt;
[[#M40 HEDP Grenade|&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]&lt;br /&gt;
[[#M40 HIDP Incendiary Grenade|&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
[[#M40 HSDP Smoke Grenade|&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Magazine Box|&#039;&#039;&#039;M41A Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.&lt;br /&gt;
&lt;br /&gt;
*After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.&lt;br /&gt;
&lt;br /&gt;
*To pick the mag box backup from the ground after it&#039;s been opened you&#039;ll need to click drag the mag box onto your character.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]]&lt;br /&gt;
[[#M39 Magazine Box|&#039;&#039;&#039;M39 Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 12 magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Extended Magazine Box|&#039;&#039;&#039;M41A Extended Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 8 extended magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png |64px]]&lt;br /&gt;
[[#M39 Extended Magazine Box|&#039;&#039;&#039;M39 Extended Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 extended magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Armor Piercing Magazine Box|&#039;&#039;&#039;M41A Armor Piercing Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 armor piercing magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]]&lt;br /&gt;
[[#M39 Armor Piercing Magazine Box|&#039;&#039;&#039;M39 Armor Piercing Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 12 armor piercing magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A Incendiary Magazine Box.png |64px]]&lt;br /&gt;
[[#M41A Incendiary Magazine Box|&#039;&#039;&#039;M41A Incendiary Magazine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 10 incendiary magazines.&#039;&#039;&#039; All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]]&lt;br /&gt;
[[#Slug Shell Box|&#039;&#039;&#039;Slug Shell Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 100 slug shells, 16 handfuls.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.&lt;br /&gt;
&lt;br /&gt;
*After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.&lt;br /&gt;
&lt;br /&gt;
*To pick the shell box backup from the ground after it&#039;s been opened you&#039;ll need to click drag the shell box onto your character.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]]&lt;br /&gt;
[[#Buckshot Shell Box|&#039;&#039;&#039;Buckshot Shell Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Contains 100 buckshot shells, 16 handfuls.&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
[[#10x24mm Ammo Box (M41A)|&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. &#039;&#039;&#039;Contains 600 rounds&#039;&#039;&#039; to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
&lt;br /&gt;
*Can be worn on the backpack slot for convenience of carrying.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Armor Piercing Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
[[#10x24mm Ammo Armor Piercing Box (M41A)|&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. &#039;&#039;&#039;Contains 400 rounds&#039;&#039;&#039; to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
[[#10x20mm Ammo Box (M39)|&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. &#039;&#039;&#039;Contains 600 rounds&#039;&#039;&#039; to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]]&lt;br /&gt;
[[#M42c Anti-Tank Rifle|&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. &#039;&#039;&#039;The IFF features for this weapon only work when the PMC team is spawned hostile to the USCM.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Corporate PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
[[#M42C Marksman Magazine|&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]&lt;br /&gt;
[[#M41A/2 Battle Rifle|&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Corporate PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;Black Ops Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Magazine|&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
[[#M41A Extended Magazine|&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
[[#M41A Armor Piercing Magazine|&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
[[#M41A Incendiary Magazine|&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]&lt;br /&gt;
[[#M39B/2 SMG|&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Corporate PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Magazine|&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
[[#M39 Extended Magazine|&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
[[#M39 Armor Piercing Magazine|&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
[[#M39 Incendiary Magazine|&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]&lt;br /&gt;
[[#VP-78 Pistol|&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Corporate PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
[[#VP78 Magazine|&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]&lt;br /&gt;
[[#Mateba Autorevolver|&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Black Ops Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
[[#Mateba Speed loader|&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
{{Anchor|Type 71 Pulse Rifle}}&lt;br /&gt;
[[#Type 71 Pulse Rifle|&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
[[#Type 71 Magazine|&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
{{Anchor|Type 71 Pulse Carbine}}&lt;br /&gt;
[[#Type 71 Pulse Carbine|&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
[[#Type 71 Magazine|&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
{{Anchor|Type 71 }}&lt;br /&gt;
[[#Type 71 |&#039;&#039;&#039;Type 71 &#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
[[#Type 71 Magazine|&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
{{Anchor|Korovin PK-9 Pistol}}&lt;br /&gt;
[[#Korovin PK-9 Pistol|&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#Korovin PK-9 Magazine|&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#PK-9 Tranquilizer (Tranq) Magazine|&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
[[#PK-9 Hollowpoint Magazine|&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
{{Anchor|MAR-40 Battle Rifle}}&lt;br /&gt;
[[#MAR-40 Battle Rifle|&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Magazine|&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Extended Magazine|&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
{{Anchor|MAR-30 Battle Carbine}}&lt;br /&gt;
[[#MAR-30 Battle Carbine|&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Magazine|&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
[[#MAR Extended Magazine|&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
{{Anchor|MP27 SMG}}&lt;br /&gt;
[[#MP27 SMG|&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
[[#MP27 Magazine|&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
{{Anchor|FN FP9000 Submachine Gun}}&lt;br /&gt;
[[#FN FP9000 Submachine Gun|&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
[[#FN Magazine|&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
{{Anchor|CZ-81 Submachinegun}}&lt;br /&gt;
[[#CZ-81 Submachinegun|&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
[[#CZ-81 Magazine|&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
{{Anchor|MAC-15 Machine Pistol}}&lt;br /&gt;
[[#MAC-15 Machine Pistol|&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
[[#MAC15 Magazine|&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
[[#MAC15 Extended Magazine|&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
{{Anchor|Custom Built Shotgun}}&lt;br /&gt;
[[#Custom Built Shotgun|&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
{{Anchor|HG Pump Shotgun}}&lt;br /&gt;
[[#HG Pump Shotgun|&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
{{Anchor|Double Barrel Shotgun}}&lt;br /&gt;
[[#Double Barrel Shotgun|&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.Additionally can be burst fired for devastating effect.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
{{Anchor|Sawn-Off Shotgun}}&lt;br /&gt;
[[#Sawn-Off Shotgun|&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
[[#Slug Shells|&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
[[#Buckshot Shells|&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
[[#Incendiary Slug Shells|&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
[[#Beanbag Slugs|&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;]]&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
[[#Flechette Shells|&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;]]&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
{{Anchor|Vintage Desert Eagle}}&lt;br /&gt;
[[#Vintage Desert Eagle|&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
[[#Desert Eagle Magazine|&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
{{Anchor|KT-42 Automag}}&lt;br /&gt;
[[#KT-42 Automag|&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
[[#KT-42 Magazine|&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
{{Anchor|Smith &amp;amp; Wesson Revolver}}&lt;br /&gt;
[[#Smith &amp;amp; Wesson Revolver|&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
[[#S&amp;amp;W Speed loader|&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
{{Anchor|CMB Spearhead AutoRevolver}}&lt;br /&gt;
[[#CMB Spearhead AutoRevolver|&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
[[#Spearhead Speed loader|&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
{{Anchor|Holdout Pistol}}&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#Tiny Pistol Magazine|&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
{{Anchor|Highpower Automag}}&lt;br /&gt;
[[#Highpower Automag|&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
[[#Highpower Magazine|&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirteen (13) 9mm Amour-Piercing pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
{{Anchor|SVD Dragunov-033 Sniper Rifle}}&lt;br /&gt;
[[#SVD Dragunov-033 Sniper Rifle|&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
[[#SVD Magazine|&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
{{Anchor|PPSh-17b SMG}}&lt;br /&gt;
[[#PPSh-17b SMG|&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
[[#PPSh Drum Magazine|&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
[[#PPSh Extended Drum Magazine|&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
{{Anchor|Nagant-Yamasaki Revolver}}&lt;br /&gt;
[[#Nagant-Yamasaki Revolver|&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
[[#N-Y Speed loader|&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
{{Anchor|Auto-9 Machine Pistol}}&lt;br /&gt;
[[#Auto-9 Machine Pistol|&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
[[#Auto 9 Magazine|&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifty (50) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
{{Anchor|MP5 SMG}}&lt;br /&gt;
[[#MP5 SMG|&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
[[#MP5 Magazine|&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
{{Anchor|M16 Assault Rifle}}&lt;br /&gt;
[[#M16 Assault Rifle|&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
[[#M16 Magazine|&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
{{Anchor|Beretta 92FS Pistol}}&lt;br /&gt;
[[#Beretta 92FS Pistol|&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
[[#Beretta 92FS Magazine|&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
{{Anchor|Mateba Autorevolver Custom++}}&lt;br /&gt;
[[#Mateba Autorevolver Custom++|&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
[[#Mateba Speedloader|&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
{{Anchor|Ol}}&lt;br /&gt;
[[#Ol|&#039;&#039;&#039;Ol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
[[#Rotating Ammo Drum|&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
{{Anchor|M57-A4 }}&lt;br /&gt;
[[#M57-A4 |&#039;&#039;&#039;M57-A4 &#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
[[#84mm Thermobaric Rocket Array|&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
{{Anchor|CHIMP70 Pistol}}&lt;br /&gt;
[[#CHIMP70 Pistol|&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
[[#CHIMP70 Magazine|&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;]]&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Slightly reduced accuracy compared to an actual shotgun&lt;br /&gt;
* Slightly reduced knockdown/stun effect compared to an actual shotgun&lt;br /&gt;
* Slightly reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced damage compared to an actual shotgun&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
{{Anchor|G8 General Utility Pouch}}&lt;br /&gt;
[[#G8 General Utility Pouch|&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]&lt;br /&gt;
[[#Light General Pouch|&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
[[#Medium General Pouch|&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
[[#Large General Pouch|&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]&lt;br /&gt;
[[#Magazine Pouch|&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]&lt;br /&gt;
[[#Large Magazine Pouch|&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. &lt;br /&gt;
Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]&lt;br /&gt;
[[#Explosive Pouch|&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
[[#Pistol Magazine Pouch|&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
[[#Large Pistol Magazine Pouch|&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]&lt;br /&gt;
[[#Sidearm Pouch|&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]&lt;br /&gt;
[[#Flare Pouch|&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]&lt;br /&gt;
[[#Radio Pouch|&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]&lt;br /&gt;
[[#Bayonet Pouch|&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]&lt;br /&gt;
[[#Survival Pouch|&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]&lt;br /&gt;
[[#Document Pouch|&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;]]&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]&lt;br /&gt;
[[#Tools Pouch|&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
[[#Screwdriver|&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
[[#Blowtorch|&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
[[#Crowbar|&#039;&#039;&#039;Crowbar&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
[[#Wrench|&#039;&#039;&#039;Wrench&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
[[#Cable Coil|&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
[[#Multitool|&#039;&#039;&#039;Multitool&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
[[#Wirecutters|&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
[[#Entrenching Tool|&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]&lt;br /&gt;
[[#Electronics Pouch|&#039;&#039;&#039;Electronics Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
[[#Circuitboards|&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
[[#Powercells|&#039;&#039;&#039;Powercells&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]&lt;br /&gt;
[[#Construction Pouch|&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
[[#Metal Sheets|&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
[[#Plasteel Sheets|&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
[[#Empty Sandbags|&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
[[#Wooden Planks|&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
[[#Metal Rods|&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
[[#Cable Coil|&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
[[#Barbed Wire|&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
[[#Entrenching Tool|&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]&lt;br /&gt;
[[#First-Aid Pouch|&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
[[#Ointment|&#039;&#039;&#039;Ointment&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
[[#Pain-stop autoinjector|&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
[[#First-aid autoinjector|&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
[[#Gauze|&#039;&#039;&#039;Gauze&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]&lt;br /&gt;
[[#Medical Pouch|&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
[[#Autoinjectors|&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
[[#Ointment|&#039;&#039;&#039;Ointment&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
[[#Gauze|&#039;&#039;&#039;Gauze&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
[[#Advanced Kits|&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
[[#Health Analyzer|&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
[[#Pill Bottles|&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
[[#Hyposprays|&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
[[#Autoinjector Pouch|&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]&lt;br /&gt;
[[#Medkit Pouch|&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
[[#Medkits|&#039;&#039;&#039;Medkits&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]&lt;br /&gt;
[[#Syringe Pouch|&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Webbing}}[[File:webbing.png|64px]]&lt;br /&gt;
[[#Webbing|&#039;&#039;&#039;Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]]&lt;br /&gt;
[[#Black Webbing|&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;]]&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
[[#Brown Webbing Vest|&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;]]&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Ammo Load Rig&#039;}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern Ammo Load Rig|&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]&lt;br /&gt;
[[#Shotgun Shell Load Rig|&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;]]&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Knife Rig&#039;}}[[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
[[#M276 Pattern Knife Rig|&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
[[#M276 Pattern M40 HEDP Rig|&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern Toolbelt Rig|&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern Medical Storage Rig|&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
[[#M276 Pattern Lifesaver Bag|&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
[[#USCM Lightweight IMP Backpack|&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;]]&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]&lt;br /&gt;
[[#USCM Satchel|&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
[[#Light Weight Combat Pack|&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M240-T Fuel Pack}}[[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
[[#M240-T Fuel Pack|&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
[[#Shoulder Holster|&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;]]&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern M4A3 Holster Rig|&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern M44 Holster Rig|&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
[[#Type 41 Pistol Holster Rig|&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
[[#M276 Pattern M39 Holster Rig|&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
[[#L44 M37A2 Scabbard|&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;]]&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
{{Anchor|H5 Pattern M2132 Machete Scabbard}}&lt;br /&gt;
[[#H5 Pattern M2132 Machete Scabbard|&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;]]&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Binoculars}}[[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
[[#Tactical Binoculars|&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;]]&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Ctrl + Click to target something. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|M94 Marking Flare Pack}}[[File:M94FlarePack.png|64px]]&lt;br /&gt;
[[#M94 Marking Flare Pack|&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Motion_Detector.gif|64px]]&lt;br /&gt;
[[#Motion Detector|&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;]]&lt;br /&gt;
|The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if a xenomorph is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or &#039;&#039;&#039;Z&#039;&#039;&#039; (in hotkey mode).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Motion Detector Range Modes:&#039;&#039;&#039;&lt;br /&gt;
| You can cycle through two different range modes, &#039;&#039;&#039;Long Range&#039;&#039;&#039; and &#039;&#039;&#039;Short Range&#039;&#039;&#039; by right clicking the motion detector and then clicking on &#039;&#039;Toggle Range Mode&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Long Range:&#039;&#039;&#039; The motion detector will detect movement on your whole screen and further at a slow rate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Range:&#039;&#039;&#039; The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Whistle}}[[File:Whistle.png]]&lt;br /&gt;
[[#Whistle|&#039;&#039;&#039;Whistle&#039;&#039;&#039;]]&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Gas Mask}}[[File:Gasmask.png]]&lt;br /&gt;
[[#Gas Mask|&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;]]&lt;br /&gt;
| Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM HypersleepUnderwear}}[[File:Cryo_uniform.png|64px]]&lt;br /&gt;
[[#USCM Hypersleep Underwear|&#039;&#039;&#039;USCM Hypersleep Underwear&#039;&#039;&#039;]]&lt;br /&gt;
|A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.&lt;br /&gt;
&#039;&#039;&#039;Find an actual uniform and change out.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Marine Uniform}}[[File:jumpsuit.png|64px]]&lt;br /&gt;
[[#USCM Marine Uniform|&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Requisitions Officer Uniform}}[[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
[[#Requisitions Officer Uniform|&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Staff Officer Uniform}}&lt;br /&gt;
[[#Staff Officer Uniform|&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Chief Engineer Uniform}}&lt;br /&gt;
[[#Chief Engineer Uniform|&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Executive Officer Uniform}}&lt;br /&gt;
[[#Executive Officer Uniform|&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Commander Uniform}}&lt;br /&gt;
[[#Commander Uniform|&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled&lt;br /&gt;
|-&lt;br /&gt;
![[File:tank_crewman_uniform.png|64px]]&lt;br /&gt;
{{Anchor|Tank Crewman Officer Uniform}}&lt;br /&gt;
[[#Tank Crewman Officer Uniform|&#039;&#039;&#039;Tank Crewman Officer Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]]&lt;br /&gt;
[[#SWAT Mask|&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;]]&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|M10 Pattern Marine Helmet}}&lt;br /&gt;
[[#M10 Pattern Marine Helmet|&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
{{Anchor|M3-S Helmet}}&lt;br /&gt;
[[#M3-S Helmet|&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
{{Anchor|M35 Helmet}}&lt;br /&gt;
[[#M35 Helmet|&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
{{Anchor|B18 Helmet}}&lt;br /&gt;
[[#B18 Helmet|&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
{{Anchor|M11 Pattern Squad Leader Helmet}}&lt;br /&gt;
[[#M11 Pattern Squad Leader Helmet|&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
{{Anchor|UM4 Helmet}}&lt;br /&gt;
[[#UM4 Helmet|&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
{{Anchor|UH7 Helmet}}&lt;br /&gt;
[[#UH7 Helmet|&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
{{Anchor|Armored Militia Cowl}}&lt;br /&gt;
[[#Armored Militia Cowl|&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;]]&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
{{Anchor|X-13 Helmet}}&lt;br /&gt;
[[#X-13 Helmet|&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;]]&lt;br /&gt;
|A fully enclosed, armored helmet made for corporate commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|M3 Pattern Personal Armor}}&lt;br /&gt;
[[#M3 Pattern Personal Armor|&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
{{Anchor|M3-S Light Armor}}&lt;br /&gt;
[[#M3-S Light Armor|&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
{{Anchor|M3-T Light Armor}}&lt;br /&gt;
[[#M3-T Light Armor|&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
{{Anchor|M35 Armor}}&lt;br /&gt;
[[#M35 Armor|&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|B12 Pattern Personal Armor}}&lt;br /&gt;
[[#B12 Pattern Personal Armor|&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|M2 Pattern Personal Armor}}&lt;br /&gt;
[[#M2 Pattern Personal Armor|&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
{{Anchor|M56 Combat Harness}}&lt;br /&gt;
[[#M56 Combat Harness|&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;]]&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|B18 Experimental Personal Armor}}&lt;br /&gt;
[[#B18 Experimental Personal Armor|&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
{{Anchor|M4 Pattern PMC Armor}}&lt;br /&gt;
[[#M4 Pattern PMC Armor|&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;]]&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Corporate PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
{{Anchor|Freelancer Cuirass}}&lt;br /&gt;
[[#Freelancer Cuirass|&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;]]&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|UM5 Personal Armor}}&lt;br /&gt;
[[#UM5 Personal Armor|&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;]]&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
{{Anchor|UH7 Heavy Plated Armor}}&lt;br /&gt;
[[#UH7 Heavy Plated Armor|&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;]]&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
{{Anchor|Colonial Militia Hauberk}}&lt;br /&gt;
[[#Colonial Militia Hauberk|&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;]]&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
{{Anchor|X-13 Apesuit}}&lt;br /&gt;
[[#X-13 Apesuit|&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Doctor&amp;diff=9857</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Doctor&amp;diff=9857"/>
		<updated>2018-08-25T02:43:20Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #2175d9&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = MD.png&lt;br /&gt;
|jobtitle = Almayer Doctor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|duties = Heal severely injured marines, do surgery.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine], [http://cm-ss13.com/wiki/Surgery Surgery], [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Doctor, I can&#039;t feel my legs!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I know, we amputated them!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;― A Patient and a Doctor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[Squad Medic]] can bandage a wounded marine, but sometimes the situation is so bad that the Marine should be taken from combat back to the Almayer. That&#039;s where you, the &#039;&#039;&#039;Almayer Doctor&#039;&#039;&#039; comes, safe in your medbay on the Almayer, you&#039;ll be doing all the things normal field medics can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
----&lt;br /&gt;
Your job as a &#039;&#039;&#039;Almayer Doctor&#039;&#039;&#039; is &#039;&#039;&#039;to heal what the [[Squad Medic|Combat Medics]] can&#039;t&#039;&#039;&#039;. You will be responsible for:&lt;br /&gt;
* Treating major wounds and infections&lt;br /&gt;
* Operating on patients in need of major surgeries&lt;br /&gt;
* Concocting medicine as required&lt;br /&gt;
* Handling triage&lt;br /&gt;
&lt;br /&gt;
You answer to the &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, and should follow their instructions and advice at all times, however if the  [[Commander]] gives you an order it takes priority over the Chief Medical Officers. In the event that you are ordered to create a field hospital remember that the CMO and acting commander have to agree to send you planetside. You also work with the [[Researcher]], they don&#039;t really do much, but don&#039;t bother them in case they&#039;re on the verge of a breakthrough!&lt;br /&gt;
&lt;br /&gt;
=== Tools of the Trade ===&lt;br /&gt;
----&lt;br /&gt;
The Almayer doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor! These tools include:&lt;br /&gt;
* Four cryogenic cells&lt;br /&gt;
* A chemistry laboratory&lt;br /&gt;
* Four operating theaters&lt;br /&gt;
* Two sleepers&lt;br /&gt;
* Six cryogenic freezers (For placing players who have left the game into.)&lt;br /&gt;
* Five body scanners&lt;br /&gt;
* A ton of medical kits, defibrillators and a bunch of other supplies in the vendors&lt;br /&gt;
* Multiple IVs and a supply of blood bags&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a doctor! Now what? ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of each round, you will have 20-30 minutes to prepare the Medbay before injured marines start showing up. During this time, it is important to set up certain systems that you will need to deliver an efficient and effective medical experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preventing Overwork and Long Wait Times:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are some common tasks that can help improve the effectiveness of your medical environment.&lt;br /&gt;
* Go to the cryogenic freezer and turn it on. &lt;br /&gt;
The freezer cools the cryogenic cells, which is required for them to function effectively.You are able to customize the power and target temperature for the cryogenic cells, but the default configuration is the most efficient. As an additional improvement, you can fill the cryogenic cells with enhanced beakers. &#039;&#039;&#039;Make sure that engineering department has set up the power on the ship or the medbay will run out of power in no time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Produce supplies for Squad Medics.&lt;br /&gt;
Squad medics have access to the medical communications channel through a medical key available in their lockers. They may request that you provide them with certain chemicals as a part of their preparation routine. Usual requests from medics may be: Bigger bicaridine pills, a mix of kelotane and dermaline, iron pills, and other medications. Always provide these medications in pill form, and in a labeled pill bottle. Don&#039;t forget about the authorisation to distribute the chemicals.&lt;br /&gt;
&lt;br /&gt;
If you want to know what (and how) you can cook up, please refer to the [http://cm-ss13.com/wiki/Chem_Guide chemistry guide].&lt;br /&gt;
&lt;br /&gt;
* Set up the IV drips.&lt;br /&gt;
IV drips are used to provide patients with blood. To use them, take a blood pack (or a beaker, if you want to inject chemicals) and use it on the IV drip to load it. After loading the IV drip, pull it to be adjacent to your patient and click-and-drag the IV drip to your patient&#039;s body. You should get a message that the IV drip was attached. &#039;&#039;&#039;MAKE SURE THAT THE BLOOD IS COMPATIBLE WITH YOUR PATIENT.&#039;&#039;&#039; If you are a lazy heathen, use blood (all blood types can take O- blood)&lt;br /&gt;
&lt;br /&gt;
Always unattach the IV drip from the patient if he is about to be moved away. Patients will take minor brute damage if you pull them away while they are still attached.&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
&lt;br /&gt;
As the round progresses, your main role will be to administer aid to the individuals that visit the Medbay. Since Squad Medics can patch up and resolve minor injuries, marines will typically only visit the Medbay if they have a severe internal injury that requires surgery. Because surgery is a time-consuming process with many separate steps, it is important to be educated on how to conduct surgery.  It is important to triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
&lt;br /&gt;
For a step-by-step surgery guide, please refer to the [https://cm-ss13.com/wiki/Surgery guide to Surgery].&lt;br /&gt;
&lt;br /&gt;
=== General Guidance ===&lt;br /&gt;
----&lt;br /&gt;
Nobody likes to wait in the Medbay while they are injured and unconscious. As a doctor, you need to organize your activities and manage your workflow efficiently in order to process patients quickly and reduce the time that everyone has to wait. This can become especially important if you are the only doctor actively conducting surgery.&lt;br /&gt;
Remember that you can restock empty injectors, bottles and medical supplies in the medical vendors by clickdraging them back onto it. Not only it helps with the piles and piles of used medical supplies, but also makes them usable again. Don&#039;t forget that the pill bottles are not restockable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your actions will have a large impact upon whether or not the marines will be victorious, because your ability to do surgery influences the number of active marines currently engaged in combating the alien menace. Do your job well, but remember - this is not a chore. Perform your duties at your own pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Efficiency Tips or &amp;quot;How to Save Seconds on Every Procedure&amp;quot;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before conducting surgery, always check the body scan of the patient and have it readily available in your mind.&lt;br /&gt;
* If the patient has low blood levels and also requires surgery, give them the IV drip &#039;&#039;&#039;while&#039;&#039;&#039; they are on the surgery table.&lt;br /&gt;
* Print mechanical limbs early on in the surgery procedure so they are ready immediately when you need them.&lt;br /&gt;
* Ask your patient to remove their backpack/mask. This is much faster than taking off their items manually.&lt;br /&gt;
* Wash your hands right after you set your patient&#039;s internals. It take a second for your patient to fall asleep, so you can take this time to wash your hands for the surgery.&lt;br /&gt;
* The hemostat step after an incision is OPTIONAL. If you need to speed through surgeries at top speed, you can skip &amp;quot;Clamping bleeders&amp;quot; for your patient after you apply the scalpel. Keep in mind that this will cause them to &#039;&#039;&#039;bleed&#039;&#039;&#039; during the surgery.&lt;br /&gt;
* For a single patient, conduct all required surgeries at once. This reduces the number of times you need to pick up surgery tools.&lt;br /&gt;
* Don&#039;t fight with the other doctors over the operating rooms. It is a lot better to simply wait for it to get vacant instead of arguing with the people around you.&lt;br /&gt;
&lt;br /&gt;
===Your Skillset===&lt;br /&gt;
[[File:Doctor_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=9826</id>
		<title>User:El Defaultio</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:El_Defaultio&amp;diff=9826"/>
		<updated>2018-08-21T20:20:16Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: adsf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Medic.png&lt;br /&gt;
|jobtitle = Squad Medic [[File:Squad_medic_icon.png]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment.&lt;br /&gt;
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If you insist. After my student years, despite the fact that I had become secretly addicted to morphine, I was considered to be most promising. A man with a future. Then during my first residency I did a thirty-six hour stretch on an ER. So I went out and I got more than a little drunk. Then I got called back. Boiler had blown on a fuel plant and there were thirty casualties. And eleven of them died. Not as a result of the accident but because I prescribed the wrong dosage of painkiller. And I got seven years in prison and my licence reduced to a 3C.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At least I got off the morphine.&amp;quot; -  Clemens, Alien³&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, you are &#039;&#039;&#039;your squad&#039;s main source of first aid and battlefield triage&#039;&#039;&#039;. While Marines usually try to keep themselves out of harm&#039;s way, your actions will often decide who lives and dies that day. Wherever it is administering first aid, popping painkillers for a wounded comrade, performing a medevac, or even bringing someone back from the brink of death, you will often be the lifeline of your squad. Without you on your squad&#039;s side, only pain and death await.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a Squad Medic, you will be placed under a lot of stress. Your entire squad, and often even the entire Marine force, will rely on you to stay in fighting condition and perform medical procedures correctly and rapidly. You will probably mess up your first few deployments, patients will die in your hands, casualties will overwhelm you, supplies will get misplaced or dropped, and hostiles will get the jump on you and eliminate you, but practice makes perfect. If needed, consult this guide again or adminhelp if any doubts arise, and remember that all Squad Medics started here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember to check out the [[Guide to Medicine]] for a more in-depth look on how the medicine you&#039;re administering actually works, and in case you&#039;re stumped by a casualty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic_Fatigues.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Medic Fatigues&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard-issue Medic fatigues, only worn by USCM Medics. Starts with a webbing clipped onto it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum:&#039;&#039;&#039; &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Marine Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat and a HUD to see their Marine roles.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Gloves.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset. This headset also has access to the &#039;Medical&#039; comms channel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Large pouch able to hold a wide array of medical supplies.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medkit-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Special issue pouch, able to hold a medkit. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A Large pouch dedicated to holding autoinjectors. Holds 4 Autoinjectors.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medmag-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Holds 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold pistol magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Automated Closet: Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gas_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Advanced_first-aid_kit.png|64px]] Automated Equipment Rack [[File:Medic.png|64px]]==&lt;br /&gt;
&lt;br /&gt;
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Essential Medical Set&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Healthanalyzer.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HF2 Health Analyser&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it. You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advance First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Holds an array of advance medical items. Advance Burn and Trauma kits for burn and brute damage respectively as well as splints for fractured limbs and a tricord autoinjector for healing over time. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to store critically injured patients.&lt;br /&gt;
* Slows larva growth.&lt;br /&gt;
* Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
* Prevents blood loss while the patients are inside&lt;br /&gt;
* Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
* Can be buckled to a roller bed for faster transportation.&lt;br /&gt;
* To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Medical Supplies&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Splints&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:First-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic first aid kit with basic medical supplies. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced First Aid Kit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Advanced first aid kit with more complicated medical supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to store critically injured patients.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:PillBottle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pillbottle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend a pill bottle filled with any one of the following chemicals.&lt;br /&gt;
* Quickclot&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Dylovene&lt;br /&gt;
* Dexalin&lt;br /&gt;
* Tramadol&lt;br /&gt;
* Inaprovalin&lt;br /&gt;
* Peridaxon&lt;br /&gt;
* Spaceacillin&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend a autoinjector filled with any one of the following chemicals. Unique chemicals that can only be vended in injector format are bolded.&lt;br /&gt;
* Inaprovaline&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Dylovene&lt;br /&gt;
* &#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
* Quickclot&lt;br /&gt;
* &#039;&#039;&#039;Oxycodone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tricord&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Special Ammunition&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Magazine:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4A3-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M4A3mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41A-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M41Amag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39-AP-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M39mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment Rack: Gun Attachments&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;width:450px;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Smg_Stock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Submachinegun Stock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increases weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Reddot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Red-Dot Sight&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Laser_sight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Weilded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Greatly reduces bullet spread&lt;br /&gt;
* Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duties of the Squad Medic == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, you are probably the one person that will be making sure people stay alive and healthy. Since [[Doctor]]s will be taking care of advanced medical procedures like surgery and advanced treatments, you will be on the field, taking care of wounds and casualties as they come in, sometimes quite literally. The patients that are evaced to shipside Medbay should be stabilized. By you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anything from Marines with minor wounds and pain, to dead people in need of emergency defibrillation will be directed to you, ideally, or more likely you will be summoned to them. While you might hope that wounds will be coming in steadily, with easily identifiable and isolated cases, odds are that battle will yield far more messy cases, requiring rapid and efficient analysis and treatment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As such, you will need to learn to equip yourself properly for the mission, prepare your triage during pre-deployment and upon landing, triage wounds and casualties as they arrive or occur, and know when to send back to the fight, medevac, or simply give up on someone.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, your loadout is perhaps one of the most decisive factors in wherever or not you will be able to keep the situation under control, or succumb more or less literally as the rest of your squad falls apart. While your work load will potentially be split with another Squad Medic, and all three other squads will be getting two Squad Medics, you should fully expect to carry your part. Rarely are there too many Medics on the field, especially once casualties take their toll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After waking up from cryosleep and getting yourself some food, it&#039;s time to head into Preparation. Ignore the main part for now, and head into your special Medical Preparation Room. There, you will find all the supplies you will need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are no actual secrets to a Medic&#039;s loadout. Most of the time, it is determined by what one is comfortable with. However, there is a simple directing line to your entire loadout. &#039;&#039;&#039;Your loadout must contain as many usable slots as possible, while allowing you to swap healing items in and out as rapidly and efficiently as possible, without cluttering your inventory and having to drop anything.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second, albeit still obvious thing to know about your loadout is that &#039;&#039;&#039;you will still be carrying a weapon&#039;&#039;&#039;. Carrying a weapon means carrying ammunition for said weapon, because no conflict will be resolved with only one load of ammunition. As such, you have to juggle slots between your healing gear and your fighting gear. Combat Medic, as some say.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, go ahead and put on all the stuff in the locker. Now, here are some headers to simplify your first loadout :&lt;br /&gt;
&lt;br /&gt;
* Choosing between a backpack and a satchel is your first important decision. A backpack is able to carry many more bulky items, such as advanced medical kits, stasis bags, folded roller beds or defibrillators. However, you must take off your backpack to go through it. A satchel is more portable and can be browsed on the fly, but might limit the number of bulky items you can carry. It is generally more of a preference thing, so make a choice between inventory space and ease of access&lt;br /&gt;
&lt;br /&gt;
* Next, choose your belt item. Many Squad Medics swear by the Combat Lifesaver Belt, and it is definitely appealing. The medical storage rig is also a viable alternative, however both have different storage styles, so you will need to experiment to find what works best for you. Go ahead and grab one, then empty it.&lt;br /&gt;
&lt;br /&gt;
* Now, we must decide what you will actually put in your backpack and belt. A recommended, simple loadout for the belt is one of every pill bottle, minus Russian Red, plus autoinjectors of Oxycodone, Tricordazine and Dexalin Plus, as you won&#039;t find those in pill form. For the backpack or satchel, put at least one stasis bag, one defibrillator, and one advanced first aid kit in. If you have more space, double up that loadout.&lt;br /&gt;
&lt;br /&gt;
* Finish up your medical loadout. You will want a HF2 Health Analyser in your medical pouch for ease of access. Another interesting idea is to fill your armor with one autoinjector of Oxycodone and one autoinjector of Tricordazine. This will be used as emergency aid if you are wounded, to allow you to stay in the fight or flee.&lt;br /&gt;
&lt;br /&gt;
* Next, you will actually need to start considering your weapon loadout. After recent changes, all weapons can be fired with one hand, however, it will have penalties for doing so. Each weapon can be wielded in two hands to have better accuracy, less recoil and the like. This makes the M39 sub-machine gun, the M37A2 Pump Action Shotgun , and the M41A Pulse Rifle all equal and viable choices to take. The M39 sub-machine gun has increased move speed while wielding in two hands, the M41A Pulse Rifle has slower speed, higher damage and is more accurate. The M37A2 Pump Action Shotgun is brutally effective at close range with buckshot, and is a potent tool at range to stun with slugs. &lt;br /&gt;
&lt;br /&gt;
* Having a gun is nice, but having spare ammunition is even better. A simple loadout for five magazines of ammunition plus one loaded magazine is one magazine pouch and one webbing. Fill to the brim with magazines of your desired weapon.&lt;br /&gt;
&lt;br /&gt;
* It is usually not recommended to carry a sidearm, unless you really want to deploy without a main weapon. You should also not weigh yourself down with flares, let the Privates light the way for you.&lt;br /&gt;
&lt;br /&gt;
* One tactic to optimize backpack space is to empty first aid kits and fill them with more supplies. Do note however that medical kits run out very quickly on the field, so balance it carefully.&lt;br /&gt;
&lt;br /&gt;
* At this point, you may leave to join the Requisitions queue and Briefing. Feel free to swing by Medbay before deployment to get extra goods.&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Tactics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;&#039;Squad Medic&#039;&#039;&#039;, your main goal during an operation is to stick with your squad and intervene should anyone get wounded. What sounds simple in theory can quickly become complicated as situations develop. Your squad might be assigned to a static FOB defense, told to scout, or it might even be sent straight into battle. You might be pushing ahead in enemy territory, holding a defensive line steadfast, or you might suddenly find your teammates routing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In all cases, you will always want to operate in the back line, rather than dance around your squad mates as they unload into the enemy. While casualties will probably be happening in the frontlines, your teammates should hopefully use any lull in the fighting to bring them back for healing, or assuming that they can still stand and walk, they will be bringing themselves back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on how mobile the fighting is, you might have the opportunity to settle down and create a small medevac zone for frontline combatants. In the best of cases, this area will also be barricaded and defended adequately, and in extreme cases you might even have medical gear and vendors on-site. This is the rather ideal scenario of a FOB Medic. Should you be in this situation, take advantage of it to heal safely and efficiently, and hope the battle keeps progressing the right way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, more often than not your squad will insist on pushing forwards, or more worryingly, backwards, sometimes at a moment&#039;s notice. As such, it is important that you find a secure area to practice your medicine. Also, remember that all the healing in the world means nothing if the patient doesn&#039;t make it out. Being a Doctor for a mobile front will try your patience, and more often than not combatants that are wounded to the point where they can&#039;t stand will need to be hurried back to the nearest FOB, after some first aid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you find yourself lost, or within the presence of another squad, don&#039;t hesitate to stick with them and help out. Assuming that they still have their own Squad Medics, you will probably want to find and assist your squad again, but don&#039;t put yourself in extreme danger trying to run back to your squad alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a Squad Medic, you can fight, although it is frankly not desirable for you to head to the frontlines. There are probably many more Privates eager to take your spot and unload their modded rifles at the enemy, while you could be treating people. However, if you are attacked in the backline, don&#039;t hesitate to pull your gun and answer on the spot. More often than not, you will be killed if no-one else can assist immediately and you don&#039;t react in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Field Triage Procedure ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage is the last and most important topic for a Squad Medic to master. You might have the gear, you might be deployed with your squad, and you might have managed to extract a casualty to a safe location to begin treatment, but if you stand helpless in front of it and fail to execute proper procedure, that will all have been for nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The actual triage procedure is long and thorough, but it can easily be compressed as cases are ruled out. The only cases that can be thrown out of the spot are deceased, unrevivable teammates. They are gone, that is all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In an emergency, you may medevac anyone who is too wounded to receive treatment, especially if other casualties are piling up. Stasis bags can also be used to delay treatment on serious wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dead patients that can still be defibrillated are an urgent case. From the last point of death, you only have a few minutes before they permanently pass away. If you were brought such a patient, he may have died a mere dozen seconds ago, or a few precious minutes might have already been spent recovering him, as such, it&#039;s critical to be rapid and minimize the time before first shock, at least to renew the patient&#039;s death timer before it is too late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triage procedure usually goes as follow:&lt;br /&gt;
&lt;br /&gt;
* If the patient is currently stationed in or very close to a hazard, such as active fighting, a fire, a pool of acid, danger close to artillery or CAS strike, or some other form of imminent and obvious danger, immediately interrupt treatment until danger has passed or patient has been moved to a safe location.&lt;br /&gt;
&lt;br /&gt;
* Identify the teammate in distress, probably via their health readout on HUD being at yellow or lower, or them actively calling out for you. Use the health analyzer to identify what is wrong with them.&lt;br /&gt;
&lt;br /&gt;
* If the patient is deceased but can still be defibrillated (thunder icon on HUD, instead of skull), apply defibrillation procedure below. If patient is permanently deceased (skull icon on medical HUD), ignore, signify that the patient is a goner if other Marines insist. They may not know their comrade is unrevivable.&lt;br /&gt;
&lt;br /&gt;
** Drag the patient to a safe spot, apply health analyzer and evaluate situation. If the patient is under 200 combined brute, burn and toxin damage, he will probably be revived on the first or second shock. Otherwise, he will need special treatment.&lt;br /&gt;
&lt;br /&gt;
** Take out your defibrillator and take out the pads. Remove any suit on the patient. If patient is under 200 damage, immediately apply pads, repeat at least three times, or until the patient is revived, then go back to normal triage procedures.&lt;br /&gt;
&lt;br /&gt;
** If a patient is over 200 damage, rapidly pull out advanced kits and try to apply as many as possible to lower damage amounts. Once done, apply defibrillator up until damage is under 200, plus one application for safety.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Check for any medicines that have already been administered to the patient, notably Tramadol, Tricordazine and Quick Clot. Do not give a new dose until they run out to prevent overdoses. Most medicines overdose at 30 units and are usually always extremely damaging or even lethal so if a patient has 15 units already in their blood, don&#039;t give them any more. An exception to this is quick clot. It ODs at 15 units so don&#039;t inject the patient with it if they have 9 units or more.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is in critical health, and especially near death, immediately administer a shot of Dexalin Plus, or a Dexalin pill, preferably both. Then, administer an Inaprovaline pill to stabilize the patient as much as possible (do not administer Inaprovaline if the patient has significant toxin damage)&lt;br /&gt;
&lt;br /&gt;
* If the patient has internal bleeding, or ridiculous amounts of general bleeding (not bloodloss alone), administer a shot of Quick Clot. This will need to be renewed in a few minutes. &#039;&#039;&#039;Patient will need to medevac in the event of internal bleeding, especially if blood levels are already getting low.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is suffering from major blood loss symptoms (heavy oxygen and toxin damage), administer Dexalin and Dylovene. If the patient is not actually missing blood on the health scanner readout, it is almost certainly internal organ damage, administer Peridaxon. Peridaxon doses need to be renewed every few minutes to prevent further internal organ damage. &#039;&#039;&#039;Patient will need to medevac in the event of heavy internal organ damage, especially if patient is suffering from severe symptoms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient has bleeding limbs, patch them as rapidly as possible using advanced trauma kits.&lt;br /&gt;
&lt;br /&gt;
* If the patient has massive amounts of brute and burn damage, locate limbs with particularly heavy damage on your health scan and patch them up using the appropriate advanced medical kit. Additionally, administer Bicaridine for Brute damage, and Kelotane or Dermaline for Burn damage. If available, Tricordazine can be administered for both types of damage.&lt;br /&gt;
&lt;br /&gt;
* If the patient is suffering from major toxin damage, check for chemical OD. Then, administer Dylovene. Additionally, administer Peridaxon, as this kind of damage is usually due to, or causes, damage to the liver and kidneys. Toxin damage is slow to heal.&lt;br /&gt;
&lt;br /&gt;
* If the patient has minor to medium brute or burn damage, administer kits to any untreated limb, plus one pill matching the damage type.&lt;br /&gt;
&lt;br /&gt;
* If the scanner reveals fractures with an identifiable location, or a fracture is indicated while one limb very clearly centralizes most or all of the brute damage on the body, apply a splint to the location. Additionally, patient may indicate correct limb if conscious. &#039;&#039;&#039;Patients may need to medevac in the event of a bone fracture, though this depends on the area it has occurred in, an arm or hand broken but splinted can be left to the patients discretion on when they want to evac. Splints will easily be torn and broken in any additional fighting, limiting combat effectiveness.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient is unconscious, unable to get up, stutters or complains of pain, and his health is not below critical, administer a pill of Tramadol, or a shot of Oxycodone. Both may be administered without causing issues.&lt;br /&gt;
&lt;br /&gt;
* If the patient is missing a limb, account in diagnosis. &#039;&#039;&#039;Patient will need to medevac in the event of a missing limb. A combat ready Marine needs two arms, two hands, two legs and two feet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the patient has small amount of oxygen damage, check blood levels. If blood levels are near full, administer Dexalin or Peridaxon. This is probably minor heart damage. This should not require a medevac&lt;br /&gt;
&lt;br /&gt;
* If the patient is showing an [[Guide_to_Medicine#Infection| infection]] apply an advanced trauma kit; supposing that the infection persists administer spaceacillin. If necrosis has appeared on your patient med-evac them so they can receive treatment from a doctor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Tips and Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nobody is perfect. You don&#039;t have to perform at peak efficiency. Go at your own pace and have fun. Being a Squad Medic should never feel like a chore you&#039;re obligated to do. Depending on your mood, it can be a challenge, or an assistance to your team, but never let other people drag you down for failing a difficult rescue or getting overwhelmed when triaging&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t remember on the fly which pill bottle is which, SHIFT+Click to examine them, even while they are in containers.&lt;br /&gt;
&lt;br /&gt;
* If you feel like your life is at risk, or you need to medevac and the way back to the FOB is not secure, ask a fellow squad member or two to protect you. More often than not, they will agree.&lt;br /&gt;
&lt;br /&gt;
* Macros can help make your life easier. Give and pull roller-bed can help speed up handing out medicine and making it easier to snag a wounded marine then running for your life.&lt;br /&gt;
&lt;br /&gt;
* Stacking different medicines with the same effect is critical to rapidly heal squad mates. Bicaridine stacks with Tricordazine. Kelotane stacks with Tricordazine and Dermaline.&lt;br /&gt;
&lt;br /&gt;
* Mixing Dylovene and Inaprovaline generates Tricordazine. Be careful when healing critical patients with toxin damage. Do note however that this reaction will not work within a patients body.&lt;br /&gt;
&lt;br /&gt;
* If you find a Marine with relatively minor damage coming to get your help, avoid administering pills. Instead, patch their wounds with kits. If they insist, give them a Tramadol pill to suck on while they heal up.&lt;br /&gt;
&lt;br /&gt;
* When in doubt, Tramadol always works. Don&#039;t hesitate to hand those out, even a bit of burn damage can cause a person to be near pain crit.&lt;br /&gt;
&lt;br /&gt;
* If a Marine dies after a successful defibrillation attempt, their death timer will be fully reset. Use this time to fix them up further and prepare another shock, or to move them for medevac.&lt;br /&gt;
&lt;br /&gt;
* Do not underestimate the damage infections can cause. Always tend to wounds if you can.&lt;br /&gt;
&lt;br /&gt;
== Med-Evacs ==&lt;br /&gt;
To accomplish a successful med-evac of an injured marine you&#039;ll need the med-evac stretcher and a willing Pilot Officer, after you have found both of these you can start with the below steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that a marine cannot be med-evaced from in places where ceilings are metal or underground, it has to either be outside or in places where there are glass ceilings.&#039;&#039;&#039; (Examine the tile to look at the ceilings)&lt;br /&gt;
*Deploy the medical stretcher ([[File:Med_Evac_Stretcher.png|32px]]) and strap in the injured marine.&lt;br /&gt;
*Right click the stretcher and select &amp;quot;Activate Medevac&amp;quot; then wait.&lt;br /&gt;
*Inform the Pilot over either the medical radio or your squad radio that the medevac is ready to go.&lt;br /&gt;
*If everything is successful the pilot will have winched up the injured marine and you can go back to treating more wounded.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Squad Medic Skillset ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Medic_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sources and Reading ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=135&amp;amp;t=7843 Miserable Medic&#039;s Sharing Tips] (A great reading tips from veteran CM players!)&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=64&amp;amp;t=12852 Medic Loadout sharing thread] (Good to see other players loadouts to see what you might change about yours.)&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/viewtopic.php?f=94&amp;amp;t=11218 Defibrillator Guide!]&lt;br /&gt;
&lt;br /&gt;
* [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine] (Highly recommended you have this open if you struggle with remembering which pills and autoinjectors do what)&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Evolution.png&amp;diff=9162</id>
		<title>File:Evolution.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Evolution.png&amp;diff=9162"/>
		<updated>2018-06-24T00:20:19Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: El Defaultio uploaded a new version of File:Evolution.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Evolution.png&amp;diff=9161</id>
		<title>File:Evolution.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Evolution.png&amp;diff=9161"/>
		<updated>2018-06-24T00:17:13Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: El Defaultio uploaded a new version of File:Evolution.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Xenoid_Queen.png&amp;diff=9160</id>
		<title>File:Xenoid Queen.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Xenoid_Queen.png&amp;diff=9160"/>
		<updated>2018-06-24T00:07:07Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: El Defaultio uploaded a new version of File:Queen.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Xenoid_Carrier.png&amp;diff=9159</id>
		<title>File:Xenoid Carrier.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Xenoid_Carrier.png&amp;diff=9159"/>
		<updated>2018-06-24T00:04:03Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: El Defaultio uploaded a new version of File:Alien-Carrier.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9090</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9090"/>
		<updated>2018-06-18T00:15:02Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* FOB Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, your main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defense and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is a FOB that will be able to be defended, and if there is one, make sure marines will be able to make it from building to building effectively.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to choose what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs. sentries].&lt;br /&gt;
{| class=&amp;quot;Securing the supply route from FOB to the front is crucial.&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Keep the red crossed tiles clear. Marines on orange crossed tiles might still get hit by stray bullets if you burst fire to the red crossed tiles next to them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace light tubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics, and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way; instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learned that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles, and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel, so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Guide to construction|Construction]] page will have everything you need to construct a FOB, from wooden barricades to plasteel barricades. It also includes many other helpful things for an engineer to build around the FOB, or elsewhere.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs. 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g., Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left, you&#039;ll see that the xenomorphs can hit the barricade without being shot due to its forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly and will give you less time to react if multiple Xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defenses if Xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing maneuver, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demonstrates that windows, even if reinforced, are not an acceptable replacement for a line of all-American steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged, you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade, it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffic jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze-like baricades serve no purpose as Xeno will not follow the corridor, they will slash them down with no regard yet marines will surfer traffic jam. Instead, align the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9089</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9089"/>
		<updated>2018-06-18T00:14:36Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* FOB Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, your main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defense and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is a FOB that will be able to be defended, and if there is one, make sure marines will be able to make it from building to building effectively.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to choose what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs. sentries].&lt;br /&gt;
{| class=&amp;quot;Securing the supply route from FOB to the front is crucial.&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Keep the red crossed tiles clear. Marines on orange crossed tiles might still get hit by stray bullets if you burst fire to the red crossed tiles next to them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace light tubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics, and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way; instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learned that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles, and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel, so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Guide to construction|Construction]] page will have everything you need to construct a FOB, from wooden barricades to plasteel barricades. It also includes many other helpful things for an engineer to build around the FOB, or elsewhere.&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs. 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g., Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left, you&#039;ll see that the xenomorphs can hit the barricade without being shot due to its forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly and will give you less time to react if multiple Xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defenses if Xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing maneuver, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demonstrates that windows, even if reinforced, are not an acceptable replacement for a line of all-American steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged, you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade, it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffic jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze-like baricades serve no purpose as Xeno will not follow the corridor, they will slash them down with no regard yet marines will surfer traffic jam. Instead, align the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9088</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9088"/>
		<updated>2018-06-18T00:12:35Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* (((place holder))) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, your main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defense and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is a FOB that will be able to be defended, and if there is one, make sure marines will be able to make it from building to building effectively.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to choose what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs. sentries].&lt;br /&gt;
{| class=&amp;quot;Securing the supply route from FOB to the front is crucial.&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Keep the red crossed tiles clear. Marines on orange crossed tiles might still get hit by stray bullets if you burst fire to the red crossed tiles next to them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace light tubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics, and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way; instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learned that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles, and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel, so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs. 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g., Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left, you&#039;ll see that the xenomorphs can hit the barricade without being shot due to its forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly and will give you less time to react if multiple Xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defenses if Xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing maneuver, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demonstrates that windows, even if reinforced, are not an acceptable replacement for a line of all-American steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged, you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade, it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffic jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze-like baricades serve no purpose as Xeno will not follow the corridor, they will slash them down with no regard yet marines will surfer traffic jam. Instead, align the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9087</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9087"/>
		<updated>2018-06-18T00:12:03Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Fortifications of the Trade */ diverting traffic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, your main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defense and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is a FOB that will be able to be defended, and if there is one, make sure marines will be able to make it from building to building effectively.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to choose what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs. sentries].&lt;br /&gt;
{| class=&amp;quot;Securing the supply route from FOB to the front is crucial.&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Keep the red crossed tiles clear. Marines on orange crossed tiles might still get hit by stray bullets if you burst fire to the red crossed tiles next to them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace light tubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics, and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way; instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learned that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles, and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel, so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs. 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g., Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===(((place holder)))===&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left, you&#039;ll see that the xenomorphs can hit the barricade without being shot due to its forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly and will give you less time to react if multiple Xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defenses if Xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing maneuver, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demonstrates that windows, even if reinforced, are not an acceptable replacement for a line of all-American steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged, you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade, it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffic jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze-like baricades serve no purpose as Xeno will not follow the corridor, they will slash them down with no regard yet marines will surfer traffic jam. Instead, align the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9086</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9086"/>
		<updated>2018-06-18T00:07:49Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Set up Sentry/M56D */ redundant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, your main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defense and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is a FOB that will be able to be defended, and if there is one, make sure marines will be able to make it from building to building effectively.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to choose what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs. sentries].&lt;br /&gt;
{| class=&amp;quot;Securing the supply route from FOB to the front is crucial.&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Keep the red crossed tiles clear. Marines on orange crossed tiles might still get hit by stray bullets if you burst fire to the red crossed tiles next to them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace light tubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics, and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way; instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learned that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles, and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel, so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs. 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g., Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fortifications of the Trade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Fortification&lt;br /&gt;
!Material&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snow_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Snow Barricade&#039;&#039;&#039;&lt;br /&gt;
|3 Snow Piles[[File:Snow_pile.png|32px]]&lt;br /&gt;
|A very weak barricade constructed from snow piles with a snow shovel. It&#039;s better than thin air at least.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct&#039;&#039;&#039;: [[File:Snow_shovel.png|32px]] Click on the snow barricade with the snow shovel. Gives back 3 snow piles (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WoodenBarricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wood Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Wooden Planks [[File:Planks.png]]&lt;br /&gt;
|Used for a hasty defense against aliens. Mostly seen prespawned.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; Bash the wooden barricade to break it. Give back 3 wooden planks [[File:Planks.png]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_Barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Barricade&#039;&#039;&#039;&lt;br /&gt;
|4 Metal[[File:Metal.png]]&lt;br /&gt;
|The least durable among the three main types of barricades (20 points for 50 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]])&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandbag_Full.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandbags&#039;&#039;&#039;&lt;br /&gt;
|5 Sandbags[[File:Sandbag_Empty.png|32px]]&lt;br /&gt;
|Dig up dirt with an entrenching tool to fill up the empty sandbags. Second most durable fortification, the shortest build time by far, and can built by any marines. Ratively cheap (20 points for 50 empty sandbags). Can&#039;t be repaired.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Entrenching_Tool_Unfolded.png]] Use Entrenching Tool. Give back 5 sandbags (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Plasteel[[File:Plasteel.png]]&lt;br /&gt;
|Functions as a gate. The most durable fortification with longest build time. The most expensive barricade (40 points for 30 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]]) &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
|2 Metal[[File:Metal.png]]&lt;br /&gt;
|Makes the barriade more durable and prevent them to be pounced and climbed over. Damages mobs that melee attack without a weapon. &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Wirecutters.png|32px]] Use wirecutter to remove Barbed Wire from barricade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wall&#039;&#039;&#039;&lt;br /&gt;
|12 Metal&lt;br /&gt;
|Used to fully block off an area. See [[Guide to construction]] for how to construct and deconstruct.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left, you&#039;ll see that the xenomorphs can hit the barricade without being shot due to its forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly and will give you less time to react if multiple Xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defenses if Xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing maneuver, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demonstrates that windows, even if reinforced, are not an acceptable replacement for a line of all-American steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged, you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade, it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffic jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze-like baricades serve no purpose as Xeno will not follow the corridor, they will slash them down with no regard yet marines will surfer traffic jam. Instead, align the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9085</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9085"/>
		<updated>2018-06-17T23:54:48Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Securing flanks/supply route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, your main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defense and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is a FOB that will be able to be defended, and if there is one, make sure marines will be able to make it from building to building effectively.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to choose what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs. sentries].&lt;br /&gt;
{| class=&amp;quot;Securing the supply route from FOB to the front is crucial.&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Keep the red crossed tiles clear. Marines on orange crossed tiles might still get hit by stray bullets if you burst fire to the red crossed tiles next to them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace light tubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics, and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way; instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learned that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles, and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel, so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Set up Sentry/M56D===&lt;br /&gt;
The Sentry is currently ineffective due to high inaccuracy at longer ranges, and low projectile damage and penetration. The M56D is good for defense due to its high damage, penetrative and accurate rounds, making it highly effective at stopping an enemy push either via suppression or incapacitation. It is also good for clearing out unwanted resin walls and metal walls with enough sustained firepower. The offensive capacity of the M56D unfortunately suffers due to its inability to keep up with highly dynamic frontline combat and deadly friendly fire. Moreover, it usually does not have enough firepower to compete with the 3-5 marines that would have to clear out of its firing lines to enable it to shoot safely, and it is far less adaptive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs. 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g., Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fortifications of the Trade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Fortification&lt;br /&gt;
!Material&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snow_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Snow Barricade&#039;&#039;&#039;&lt;br /&gt;
|3 Snow Piles[[File:Snow_pile.png|32px]]&lt;br /&gt;
|A very weak barricade constructed from snow piles with a snow shovel. It&#039;s better than thin air at least.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct&#039;&#039;&#039;: [[File:Snow_shovel.png|32px]] Click on the snow barricade with the snow shovel. Gives back 3 snow piles (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WoodenBarricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wood Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Wooden Planks [[File:Planks.png]]&lt;br /&gt;
|Used for a hasty defense against aliens. Mostly seen prespawned.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; Bash the wooden barricade to break it. Give back 3 wooden planks [[File:Planks.png]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_Barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Barricade&#039;&#039;&#039;&lt;br /&gt;
|4 Metal[[File:Metal.png]]&lt;br /&gt;
|The least durable among the three main types of barricades (20 points for 50 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]])&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandbag_Full.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandbags&#039;&#039;&#039;&lt;br /&gt;
|5 Sandbags[[File:Sandbag_Empty.png|32px]]&lt;br /&gt;
|Dig up dirt with an entrenching tool to fill up the empty sandbags. Second most durable fortification, the shortest build time by far, and can built by any marines. Ratively cheap (20 points for 50 empty sandbags). Can&#039;t be repaired.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Entrenching_Tool_Unfolded.png]] Use Entrenching Tool. Give back 5 sandbags (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Plasteel[[File:Plasteel.png]]&lt;br /&gt;
|Functions as a gate. The most durable fortification with longest build time. The most expensive barricade (40 points for 30 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]]) &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
|2 Metal[[File:Metal.png]]&lt;br /&gt;
|Makes the barriade more durable and prevent them to be pounced and climbed over. Damages mobs that melee attack without a weapon. &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Wirecutters.png|32px]] Use wirecutter to remove Barbed Wire from barricade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wall&#039;&#039;&#039;&lt;br /&gt;
|12 Metal&lt;br /&gt;
|Used to fully block off an area. See [[Guide to construction]] for how to construct and deconstruct.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left, you&#039;ll see that the xenomorphs can hit the barricade without being shot due to its forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly and will give you less time to react if multiple Xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defenses if Xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing maneuver, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demonstrates that windows, even if reinforced, are not an acceptable replacement for a line of all-American steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged, you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade, it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffic jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze-like baricades serve no purpose as Xeno will not follow the corridor, they will slash them down with no regard yet marines will surfer traffic jam. Instead, align the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Quartermaster&amp;diff=9060</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Quartermaster&amp;diff=9060"/>
		<updated>2018-06-14T18:28:27Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* The Caterpillar P-5000 Work Loader: A Weapon To Surpass Metal Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MISC&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img = RO.png&lt;br /&gt;
|jobtitle = Requisitions Officer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Commander&lt;br /&gt;
|duties = Equip and supply the marines with everything they need for the operation.&lt;br /&gt;
|guides = [[Requisitions|Requisitions Overview and Supply Crates]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wanna introduce you to a personal friend of mine. This is an [[Marine Equipment#M41A Mk1 Pulse Rifle|M41A Pulse Rifle]]. Ten millimeter, with over-and-under thirty millimeter [[Marine Equipment#Underslung Grenade Launcher|pump action grenade launcher]].&#039;&#039;&amp;quot; ―Cpl. Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
As the &#039;&#039;&#039;Requisitions Officer&#039;&#039;&#039;, your task is &#039;&#039;&#039;to run the Almayer&#039;s Cargo Bay&#039;&#039;&#039;. You&#039;ll be issuing attachments to [[Marines]], ordering crates full of [[Marine Equipment|weapons, ammo, and supplies]], and coordinating supply lines. You have direct authority over the &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; who help take pressure off you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Preparing the Cargo Area =&lt;br /&gt;
The first ten to twenty minutes of the round will be among your most hectic. You&#039;ll have a few moments of reprieve at the start of the shift until all the Marines come rushing down to get attachments. Fortunately, most Marines will be polite and wait in line, but you&#039;ll need to remain steadfast. The Military Police will frequently make their presence known.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif|right]]&lt;br /&gt;
Before the Marines come rushing down, you should quickly sort out the Cargo area. Here&#039;s a list of what could be accomplished before the Marines start to show up. Remember to delegate tasks to Cargo Technicians:&lt;br /&gt;
* Take the clipboard and APPROVED rubber stamp for your pockets.&lt;br /&gt;
* Order one or two crates. Good choices include attachments, metal, plasteel, ammo boxes or even a sentry gun if you can afford it.&lt;br /&gt;
* Remember to stamp all paperwork APPROVED and place approved orders on the clipboard.&lt;br /&gt;
* Send for the elevator.&lt;br /&gt;
* Organize the crates in the cargo back room and take everything out of these crates.&lt;br /&gt;
* Use the Power Loader to collect up to two nearby spare crates for sending back on the elevator. There may be crates in the warehouse and in the hangar. (Engineering may have metal crates that you can ask for later.)&lt;br /&gt;
* When the elevator arrives, take any crates in them out and into the main office to stock in the vendor.&lt;br /&gt;
* Place empty crates on the elevator and send the elevator back. Keep one or two crates for supply drops.&lt;br /&gt;
* Fill the autolathe with metal and glass.&lt;br /&gt;
&lt;br /&gt;
= The Caterpillar P-5000 Work Loader: A Weapon To Surpass Metal Gear =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Caterpillar P-5000 Work Loader (Or simply, Power Loader) can carry up to two cargo objects in its clamps. This includes Dropship parts, Fuel Tanks, and Crates. The exoskeleton allows a user to transport crates around cargo, and to the hanger bay, faster than dragging it, depending on their skill, of course.&lt;br /&gt;
&lt;br /&gt;
= Early Round Rush (AKA Attachment Heaven) =&lt;br /&gt;
Within a few minutes, the first Marines will be lining up for attachments. Here are a few ground rules:&lt;br /&gt;
* Be nice and professional, but you&#039;re within your right to refuse service to any Marine for whatever reason. Only the acting Commander can override your orders. Don&#039;t take shit from a grumpy Marine, but do try and issue attachments whenever possible.&lt;br /&gt;
* Standard Marines usually get two attachments. Squad Leaders and Specialists can be issued three attachments. As a rule of thumb, rail flashlights and bayonets are typically not counted as a attachment, since Marines start with a large amount of them and they can be made for free.&lt;br /&gt;
* Try and reserve the Barrel Charger attachment for Squad Leaders, Specialists and Smartgunners, since the Charger is a rare attachment and these three roles benefit the most from it.&lt;br /&gt;
* Typically you should issue up to two armor piercing/extended magazines, and up to two grenades, per marine upon request. Cargo may contain special non-standard items like Incendiary or .45 magazines, reserve them for Specialists or Squad Leaders upon request as they are extremely rare and cannot be ordered reliably. &lt;br /&gt;
* Standard Webbing should be issued to Standard Marines upon request. Brown Vest Webbing (if you order a webbing crate containing them) should be reserved ONLY for Combat Medics and Combat Engineers.&lt;br /&gt;
* NEVER just throw a crate of attachments/webbings out the door. Standard Marines will loot everything and the slower to gear up Medics/Engineers/Specialists will lose out on anything useful.&lt;br /&gt;
* Holsters can be issued to anyone upon request.&lt;br /&gt;
* Typically reserve special issue pouches to non-standard roles, and to roles that make sense to issue them to. An explosive pouch won&#039;t benefit a Medic, but may benefit a Grenadier Specialist.&lt;br /&gt;
&lt;br /&gt;
= Interwar Period: Supply Drops, Restocking, and Miscellaneous Orders =&lt;br /&gt;
&lt;br /&gt;
You made it through the initial rush. Now what? Here are the primary functions of the requisition office:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Organize Drops ==&lt;br /&gt;
Supplies can be dropped directly to the Marines. Here is the process:&lt;br /&gt;
# The Squad Leader communicates to the Staff Officer and Requisitions Officer about a supply drop.&lt;br /&gt;
# The Squad Leader throws a supply beacon on the planet in an outdoor area.&lt;br /&gt;
# The RO puts a metal crate (not a coffin or body bag, etc.) on the appropriate drop pad west of the supply elevator (Alpha, Bravo, Charlie, Delta).&lt;br /&gt;
# The RO communicates to the SO that the drop is on the pad. Ensure that the crate is CLOSED in order for the contents of the crate to stay in it.&lt;br /&gt;
# The SO pushes the button to drop the crate to the surface. The RO cannot send the crate without bridge cooperation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of the time Squad Leaders will ask for specific items. Irrespective, listed below here are good examples of what might go in a supply drop crate even if a Squad Leaders requests a specific item:&lt;br /&gt;
&lt;br /&gt;
* M41A Standard/AP Ammo Box.&lt;br /&gt;
* Bags full of M41A Magazines/M39 SMG Magazines&lt;br /&gt;
* Several Shotgun Boxes&lt;br /&gt;
* Light sources like flashlights and flares&lt;br /&gt;
* Several stacks of Metal&lt;br /&gt;
* Anything special you&#039;ve ordered like incinerator units, mines, grenades, or medical supplies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try and always have at least one supply crate ready to go. At the very least, make sure there&#039;s a empty crate ready to throw stuff in.&lt;br /&gt;
&lt;br /&gt;
== Gather Supplies from the Almayer ==&lt;br /&gt;
The majority of the supplies you&#039;ll be preparing and sending are already on board the Almayer. Most of what the Requisitions office does is gather supplies from vendors; put them in backpacks, crates, body bags, or cardboard boxes; and drag them to the dropships for the Marines to take down and use. &#039;&#039;&#039;Always use the labeler to mark boxes, backpacks, bags, etc. with items inside.&#039;&#039;&#039; Here are common sources for supplies: &lt;br /&gt;
&lt;br /&gt;
* The vendors in cargo.&lt;br /&gt;
* The vendors in the armory.&lt;br /&gt;
* The vendors in medical (you&#039;ll need to hack these for access or get cooperation).&lt;br /&gt;
* Any goodies from the Researcher in R&amp;amp;D (this rarely happens).&lt;br /&gt;
&lt;br /&gt;
A wise RO can build up a stockpile of cargo points by avoiding buying crates. It helps to have a large pool of points on hand for when you really need a particular crate or to binge purchase a lot of supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Crates ==&lt;br /&gt;
Metal or Sandbags will be amongst the most popular item requested, metal is extremely cheap to order en mass. A metal crate and a sandbag crate costs 20 cargo points, but if you ship back the crate the metal or sandbag came with, and you properly stamp the supply paper the order came with, the cost comes to 4 cargo points per metal stack. Plasteel is also very popular, but also extremely expensive at 40 points per stack. &lt;br /&gt;
&lt;br /&gt;
Marines will frequently want an explosives crate for mines and grenades (under Weapons). Specialists will frequently want ammo for their respective specialist weapon (also under in Weapons). The medical staff will frequently want a surgery crate (under Medical, although most of the items in that crate can be created in an autolathe).&lt;br /&gt;
&lt;br /&gt;
Try to anticipate supplies that you think may prove necessary. Get extra surgical supplies if the medical teams need more work done or medical supplies if injuries are mounting.&lt;br /&gt;
&lt;br /&gt;
Try to keep about two full stacks of metal on hand at all times. These can prove useful in a pinch and can be vital in an emergency. In a critical emergency you can attempt to feed your autolathe weapons for metal, this method is extremely inefficient however as it&#039;ll take a lot of weapons to get a reasonable amount of metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Are The Best Crates? ==&lt;br /&gt;
The best crates are normally up to the given situation at hand. Here are the commonly ordered crates depending on which person needs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Leaders/Acting Squad Leaders:&#039;&#039;&#039;&lt;br /&gt;
* [[Requisitions#Supply beacons crate (x2)|Supply beacons crate (x2)]]&lt;br /&gt;
* [[Requisitions#Orbital beacons crate (x2)|Orbital beacons crate (x2)]]&lt;br /&gt;
* [[Requisitions#M41AE2 HPR crate (HPR x1, HPR ammo box x1)|M41AE2 HPR crate (HPR x1, HPR ammo box x1)]]&lt;br /&gt;
* [[Requisitions#Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)|Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)]] or [[Requisitions#M40 HEDP high explosive grenade box crate (x25)|M40 HEDP high explosive grenade box crate (x25)]]&lt;br /&gt;
*  [[Requisitions#Large M41A ammo box crate (x400 rounds)|Large M41A ammo box crate (x400 rounds)]] or [[Requisitions#Large armor piercing M41A ammo box crate (x400 AP rounds)|Large armor piercing M41A ammo box crate (x400 AP rounds)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Engineers&#039;&#039;&#039;&lt;br /&gt;
* [[Requisitions#Claymore mines crate (x8)|Claymore mines crate (x8)]]&lt;br /&gt;
* [[Requisitions#M402 mortar crate|M402 mortar crate]]&lt;br /&gt;
* [[Requisitions#M402 Mortar Ammo Crate|M402 Mortar Ammo Crate]] (If mortar was ordered)&lt;br /&gt;
* [[Requisitions#Empty sandbags crate (x50)|Empty sandbags crate (x50)]]&lt;br /&gt;
* [[Requisitions#Metal sheets (x50)|Metal sheets (x50)]]&lt;br /&gt;
* [[Requisitions#Plasteel sheets (x30)|Plasteel sheets (x30)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Specialists&#039;&#039;&#039;&lt;br /&gt;
* Respective ammo for their specialized weapon (Ie. [[Requisitions#M42A sniper incendiary magazines crate (x6)|sniper incendiary magazines]] for the M42A Scoped Rifle, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Medics&#039;&#039;&#039;&lt;br /&gt;
* [[Requisitions#Medical crate|Medical crate]]&lt;br /&gt;
* [[Requisitions#First aid kit crate (2x each)|First aid kit crate (2x each)]]&lt;br /&gt;
* [[Requisitions#Stasis bag crate (x3)|Stasis bag crate (x3)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squad Marines:&#039;&#039;&#039;&lt;br /&gt;
* Attachment Crates (Though rarely)&lt;br /&gt;
* [[Requisitions#Regular M41A magazines crate (x8)|Regular M41A magazines crate (x8)]] or its [[Requisitions#Extended M41A magazines crate (x6)|extended]] or [[Requisitions#Armor piercing M41A magazines crate (x6)|armor piercing]] variants&lt;br /&gt;
* [[Requisitions#Regular M37A2 shells crate (x5 slugs, x5 buckshot)|Regular M37A2 shells crate (x5 slugs, x5 buckshot)]]&lt;br /&gt;
*  [[Requisitions#Large M41A ammo box crate (x400 rounds)|Large M41A ammo box crate (x400 rounds)]] or [[Requisitions#Large armor piercing M41A ammo box crate (x400 AP rounds)|Large armor piercing M41A ammo box crate (x400 AP rounds)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank Crewmen&#039;&#039;&#039;&lt;br /&gt;
* [[Requisitions#LTB Cannon Magazines (x10)|LTB Cannon Magazines (x10)]] (Should they pick the LTB Cannon)&lt;br /&gt;
* [[Requisitions#Concussive Armor Plating (x1)|Concussive Armor Plating (x1)]]&lt;br /&gt;
* [[Requisitions#Secondary TOW Launcher Assembly (x1)|Secondary TOW Launcher Assembly (x1)]] or [[Requisitions#Secondary Flamer Assembly (x1)|Secondary Flamer Assembly (x1)]]&lt;br /&gt;
* Artillery Module crate or [[Requisitions#Weapons Sensor Array (x1)|Weapons Sensor Array (x1)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everything else may not be recommended due to their uselessness or the supplies already featured in the Almayer.&lt;br /&gt;
&lt;br /&gt;
== Recovering Items ==&lt;br /&gt;
Use the command channel to ask the Squad Leaders to recover useful items. For example, Marines should return all empty metal crates. Other items from the colony/station might also prove useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do Your Paperwork! ==&lt;br /&gt;
There are two important types of paperwork in Requisitions. First, any supply requests will generate a paper request. Stamp this APPROVED or DENIED and, regardless, snap it to the clipboard. Second, all crates arriving with the elevator will come with a paper supply manifest. This manifest should be stamped APPROVED and placed on the elevator. These stamped manifests may have to go inside an empty crate. Requisitions will receive more points for following proper paperwork procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hail Cargonia! Defending Cargo =&lt;br /&gt;
So the operation was a bust and Aliens are on their way up to the Almayer?  If you&#039;ve been doing well throughout the round, you&#039;ll be in a unique position. Cargo has access to a wide range of items and may be a very tough nut to crack.&lt;br /&gt;
&lt;br /&gt;
There are generally two ways forward when it comes to defending the Almayer. You can either try to fortify Cargo on your own, or bug out and seek the safety of a larger group of Marines. Here are possibilities for impeding the Aliens from coming straight up at your doorstep:&lt;br /&gt;
* At the very least, weld the doors allowing exit from Cargo.&lt;br /&gt;
* Weld all vents IF you&#039;re aware of the Aliens crawling through them. &lt;br /&gt;
* Build a sentry or tell the engineers to build a machinegun emplacement near the doors to protect it.&lt;br /&gt;
* Ask an engineer to build obstacles in front of the exits from Cargo and in the hallways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== We&#039;re bugging out, now! ==&lt;br /&gt;
If the command staff have called for an evacuation, your plans should emphasize moving critical supplies to the escape hallways or the designated holdout area command has given (usually either briefing, CIC or the Self Destruct room). Quickly order supplies such as metal, plasteel, sentry guns, ammo boxes and explosives crates. Help set up a long defense to cover the escape hallway and connecting corridors.&lt;br /&gt;
&lt;br /&gt;
The general goal of a evacuation defence is NOT to defend the cargo bay, but to simply hold the Aliens back for as long as possible. The goal is to force the Aliens to attack through heavily defended areas. With luck, the rest of the crew will do a good job of killing the aliens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
[[File:RO_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Further Reading =&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=8799 Cargo tips, and what YOU can do to help cargo out]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=7551 Lacy Scraps Super Duper Guide to Requisitions] (Outdated)&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=8991</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=8991"/>
		<updated>2018-06-09T15:24:26Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Equipment */ pill +2 for bottle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;While there&#039;s no hard OD limits for some chemicals, this should not be taken as it being safe to consume massive dosages.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
*Slow metabolism rate; small amounts can repair extensive brain damage.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Rapidly heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Metabolises extremely quickly.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Oxygen Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to cause toxin damage and minor oxy damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethanol}}[[#Ethanol|Ethanol]]&lt;br /&gt;
| &lt;br /&gt;
*Causes extreme drunkenness&lt;br /&gt;
*In large quantities, causes liver damage, which causes toxin damage&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armor&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
*Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Nutriment}}[[#Nutriment|Nutriment]]&lt;br /&gt;
| &lt;br /&gt;
*Solves hunger&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Can be made into pills by grinding up food&lt;br /&gt;
| &lt;br /&gt;
*Found in food&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a small failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Stops internal damage symptoms&lt;br /&gt;
*The symptoms resume after it runs out&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
*Overdosing causes Brute damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Quick Clot}}[[#Quick Clot|Quick Clot]]&lt;br /&gt;
|&lt;br /&gt;
*Stops the damage and blood loss caused by internal bleeding.&lt;br /&gt;
*Damage and blood loss resume if it runs out.&lt;br /&gt;
*Used to stabilize patients so they can reach surgery.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Ammonia|Ammonia]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
*Slower at replenishing blood than Iron&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to cause toxin damage and minor oxy damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]]&lt;br /&gt;
| &lt;br /&gt;
*Creates a slab of synthetic meat that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Recipe disabled until further notice.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
*Overdoses cause blindness&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.&lt;br /&gt;
*Overdoses cause brain damage&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*2 Part Hydrogen&lt;br /&gt;
*1 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Weed-B-Gone}}[[#Weed-B-Gone|Weed-B-Gone]]&lt;br /&gt;
| &lt;br /&gt;
*Kills Xeno weeds and other annoying plant life.&lt;br /&gt;
*Mildly toxic.&lt;br /&gt;
*Rare to find, cannot be produced.&lt;br /&gt;
| &lt;br /&gt;
*N/A&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=8985</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=8985"/>
		<updated>2018-06-08T14:27:08Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Medicines and Chemicals */  flash purging isn&amp;#039;t a thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;While there&#039;s no hard OD limits for some chemicals, this should not be taken as it being safe to consume massive dosages.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
*Slow metabolism rate; small amounts can repair extensive brain damage.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Rapidly heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Metabolises extremely quickly.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Oxygen Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to cause toxin damage and minor oxy damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethanol}}[[#Ethanol|Ethanol]]&lt;br /&gt;
| &lt;br /&gt;
*Causes extreme drunkenness&lt;br /&gt;
*In large quantities, causes liver damage, which causes toxin damage&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armor&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
*Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Nutriment}}[[#Nutriment|Nutriment]]&lt;br /&gt;
| &lt;br /&gt;
*Solves hunger&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Can be made into pills by grinding up food&lt;br /&gt;
| &lt;br /&gt;
*Found in food&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a small failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Stops internal damage symptoms&lt;br /&gt;
*The symptoms resume after it runs out&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
*Overdosing causes Brute damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Quick Clot}}[[#Quick Clot|Quick Clot]]&lt;br /&gt;
|&lt;br /&gt;
*Stops the damage and blood loss caused by internal bleeding.&lt;br /&gt;
*Damage and blood loss resume if it runs out.&lt;br /&gt;
*Used to stabilize patients so they can reach surgery.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Ammonia|Ammonia]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
*Slower at replenishing blood than Iron&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to cause toxin damage and minor oxy damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]]&lt;br /&gt;
| &lt;br /&gt;
*Creates a slab of synthetic meat that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Recipe disabled until further notice.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
*Overdoses cause blindness&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.&lt;br /&gt;
*Overdoses cause brain damage&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*2 Part Hydrogen&lt;br /&gt;
*1 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Weed-B-Gone}}[[#Weed-B-Gone|Weed-B-Gone]]&lt;br /&gt;
| &lt;br /&gt;
*Kills Xeno weeds and other annoying plant life.&lt;br /&gt;
*Mildly toxic.&lt;br /&gt;
*Rare to find, cannot be produced.&lt;br /&gt;
| &lt;br /&gt;
*N/A&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8947</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8947"/>
		<updated>2018-06-05T13:41:37Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* USCM Military Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol}}[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Submachine Gun}}[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |{{Anchor|M41A Mk2 Pulse Rifle}}[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M37A2 Pump Shotgun}}[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 Survival Knife}}[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 RPG Rocket Launcher}}[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240-T Incinerator}}[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]&lt;br /&gt;
[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]&lt;br /&gt;
[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]&lt;br /&gt;
[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]&lt;br /&gt;
[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Armor Piercing Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armory or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. &lt;br /&gt;
Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Webbing}}[[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Ammo Load Rig&#039;}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Knife Rig&#039;}}[[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M240-T Fuel Pack}}[[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Squad Supply Beacon}}[[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital Beacon}}[[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Binoculars}}[[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M94 Marking Flare Pack}}[[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Motion Detector}}[[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Whistle}}[[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Marine Uniform}}[[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Requisitions Officer Uniform}}[[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled&lt;br /&gt;
|-&lt;br /&gt;
![[File:tank_crewman_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Tank Crewman Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Tank_crewman_uniform.png&amp;diff=8946</id>
		<title>File:Tank crewman uniform.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Tank_crewman_uniform.png&amp;diff=8946"/>
		<updated>2018-06-05T13:39:49Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: El Defaultio uploaded a new version of File:Tank crewman uniform.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8933</id>
		<title>Requisitions</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8933"/>
		<updated>2018-06-05T04:41:51Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Elevator ==&lt;br /&gt;
&lt;br /&gt;
Requisitions obtains new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few &#039;&#039;&#039;Supply Consoles&#039;&#039;&#039; in which supply crates are ordered using &#039;&#039;&#039;Supply Points&#039;&#039;&#039;, and a &#039;&#039;&#039;Supply Elevator&#039;&#039;&#039; that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif]]&lt;br /&gt;
&lt;br /&gt;
There are four sources of supply points:&lt;br /&gt;
&lt;br /&gt;
* The department begins the mission with a few hundred points, scaling with marine population.&lt;br /&gt;
* An average of 2 points are gained every thirty seconds, scaling with marine population.&lt;br /&gt;
* &#039;&#039;Any&#039;&#039; crates sent down on the elevator reward 5 points each.&lt;br /&gt;
* Supply manifests from ordered crates, stamped with the RO&#039;s stamp and sent down on the elevator in a crate, reward 1 point each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To access the blackmarket crates you&#039;ll want to ask an engineer to Use a screwdriver, crowbar, wirecutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to &amp;quot;BROAD&amp;quot;, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to black market.&lt;br /&gt;
&lt;br /&gt;
== Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
The requisitions bay is armed with four trans-atmospheric launch tubes, one per squad, through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;squad supply beacon&#039;&#039; is anchored down to the planet by a squad marine.&lt;br /&gt;
* A crate of supplies is loaded onto the same squad&#039;s launch pad in the requisitions bay.&lt;br /&gt;
* An officer fires the crate through the launch tubes using the relevant squad&#039;s Overwatch Console. They may optionally adjust an offset for the landing.&lt;br /&gt;
* After a short amount of time, the crate lands on the planet, destroying the squad supply beacon on impact.&lt;br /&gt;
&lt;br /&gt;
== Supply Crates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Every time you buy the same crate it will increase in price by 8%&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Operations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Special operations crate (operator kit x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Special operations crate (operator kit x2)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Suppressor|2 Suppressors]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Red Dot Sight|2 Red Dot Sights]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M40 HSDP Smoke Grenade|2 M40 HSDP Smoke Grenades]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#SWAT Mask|2 SWAT Masks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Webbing|2 Webbings]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Supply beacons crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Supply beacons crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#Squad Supply Beacon|2 Supply Beacons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital beacons crate (x2)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Orbital beacons crate (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Orbital Beacon|2 Orbital Beacons]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Flare packs crate (x20)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M94 Marking Flare Pack|4 Boxes of Flares]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Contraband crate}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Contraband crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 5 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Blood Tomato Seeds&lt;br /&gt;
&lt;br /&gt;
*Warlock&#039;s Velvet&lt;br /&gt;
&lt;br /&gt;
*Happy Pills, Pill bottle&lt;br /&gt;
&lt;br /&gt;
*Zoom Pills, Pill bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&#039;&#039;&#039;Note all weapons start with a magazine already loaded into them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240 Flamethrower crate (M240 x1, regular tank x3)}}[[File:Gun_Crate.png|64px]]&amp;lt;br&amp;gt;M240 Flamethrower crate (M240 x1, regular tank x3)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|1 M240 Incinerator Units]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|3 Incinerator Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240-T fuel crate (extended x2, type-B x1, type-X x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M240-T fuel crate (extended x2, type-B x1, type-X x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|2 M240-T Large Incinerator Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant B Tanks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant X Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry crate (x1)}}[[File:UA 571-C_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry crate (x1)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#UA 571-C Sentry|1 UA 571-C Sentry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol Magazines]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver Speed Loaders]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 M37A2 Pump Shotguns]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Slug Shells]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Buckshot Shells]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus SMG crate (M39 x2, M39 ammo x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus SMG crate (M39 x2, M39 ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG&#039;s]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus rifles crate (M41A x2, M41A ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A Magazines]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M41AE2 HPR crate (HPR x1, HPR ammo box x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M41AE2 HPR crate (HPR x1, HPR ammo box x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M44 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M44 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M44 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4A3 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M4A3 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M4A3 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M39 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M39 holster crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M39 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M20 Mine Box]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HEDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HIDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Claymore mines crate (x8)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Claymore mines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 M20 Mine Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M15 high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M15 high explosive grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HIDP incendiary grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HIDP incendiary grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HIDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenades crate (x5)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HEDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenade box crate (x25)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 1 M40 HEDP Grenade Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 mortar crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 mortar crate&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M402 Mortar] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 Mortar Ammo Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Ammo Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Flare Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm High Explosive Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Napalm Shells] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Smoke Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Flash Powder Shells] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market firearms (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Black market firearms (x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 1 Weapon and it&#039;s corresponding ammo from the selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Service Pistol .45] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 CMB Spearhead AutoRevolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Highpower Automag] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Holdout Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Holdout Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88Mod 4 Combat Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Vintage Desert Eagle] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Smith &amp;amp; Wesson Revolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MAC-15 Machine Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC-15 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Scorpion SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP Skorpion Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MP27 SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment HG Pump Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Incendiary Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Double Barrel Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Buckshot Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Custom Built Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN FP9000 Submachine Gun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardpoint Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTB Cannon Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA-AP Minigun Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA-AP Minigun Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTAA-AP Minigun Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Flamer Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Flamer Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* 1 Secondary Flamer Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary TOW Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary TOW Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary TOW Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary M56 Cupola Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary M56 Cupola Assembly (x1)&lt;br /&gt;
|64 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary M56 Cupola Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Grenade Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Grenade Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary Grenade Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Smoke Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Weapons Sensor Array (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons Sensor Array (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Weapons Sensor Aray&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Overdrive Enhancer (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Overdrive Enhancer (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Overdrive Enhancer&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Ballistic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ballistic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Ballistic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Caustic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Caustic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Caustic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Concussive Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Concussive Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Concussive Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Paladin Armor Module (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Paladin Armor Module (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Paladin Armor Module&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tank Treads (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Tank Treads (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Tank Treads&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 LTB Cannon Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA AP Minigun Magazines (x3)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA AP Minigun Magazines (x3)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 LTAA AP Minigun Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Grenade Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Grenade Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Grenade launcher Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Smoke Launcher Magazines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Rail attachments crate (x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rail attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Red Dot Sight] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Magnetic Harnesses]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Red-dot sight attachment crate (x8)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Red-dot sight attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 8 Red Dot Sights] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Railscope attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Railscope attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magnetic harness attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Magnetic harness attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 6 Magnetic Harnesses] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Quickfire adaptor attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Quickfire adaptor attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Muzzle attachments crate (x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Muzzle attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Suppressors] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Bayonets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Extended Barrels] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Suppressor attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Suppressors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet attachment crate (x8)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bayonet attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Bayonets] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended barrel attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Extended barrel attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Extended Barrels] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Barrel charger attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Barrel charger attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Compensator attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Compensator attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel Attachment Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel Attachment Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Foregrips] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Bipods] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Masterkey Shotguns] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Mini Flamethrowers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Foregrip attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 10 Foregrips] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Gyroscopic stabilizer attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Gyroscopic stabilizer attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bipod attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bipod attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 6 Bipods] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel shotgun attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel shotgun attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Masterkey Shotguns] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel flamer attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel flamer attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Mini Flamethrowers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Burstfire assembly attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Burstfire assembly attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Stock attachments crate (x3 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Stock attachments crate (x3 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M41A Skeleton Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M37 Wooden Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Revolver stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Revolver stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Rifle stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rifle stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M41A Skeleton Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Shotgun stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M37 Wooden Stocks] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150|Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|(M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M39 Magazines]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M41A magazines crate (x8)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M41A magazines crate (x8)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M44 magazines crate (x10)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M44 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M39 magazines crate (x10)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M39 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M37A2 shells crate (x5 slugs, x5 buckshot)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M37A2 shells crate (x5 slugs, x5 buckshot)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Slug Boxes] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Buckshot Boxes]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended magazines crate (M41A x2, M4A3 x2, M39 x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended M41A magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M41A magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended M4A3 magazines crate (x8)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M4A3 magazines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended M39 magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M39 magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing M41A magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M41A magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing M4A3 magazines crate (x8)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M4A3 magazines crate (x8)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing M39 magazines crate (x6)}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M39 magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4RA scout magazines crate (regular x3, incendiary x1, impact x1)}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M4RA scout magazines crate (regular x3, incendiary x1, impact x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 3 M4RA A19 Magazines]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Incendiary Magazine]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Impact Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Marksman Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M42A sniper flak magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper flak magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Flak Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M42A sniper incendiary magazines crate (x6)}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper incendiary magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Incendiary Magazines]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!{{Anchor|M5 RPG HE rockets crate (x6)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG HE rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 High Explosive Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M5 RPG AP rockets crate (x6)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG AP rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 Armor Piercing Rockets]&lt;br /&gt;
|-|-&lt;br /&gt;
!{{Anchor|M5 RPG WP rockets crate (x6)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG WP rockets crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 White Phosphorus Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large M41A ammo box crate (x400 rounds)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M41A ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large armor piercing M41A ammo box crate (x400 AP rounds)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large armor piercing M41A ammo box crate (x400 AP rounds)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400 Rounds) Large AP Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large M39 ammo box crate (x400 rounds)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M39 ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M39 x400 Rounds) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market ammo crate}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Black market ammo crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 6 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 Mateba Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 N-Y Speed Loader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Tiny Pistol Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 VP78 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Union_of_Progressive_People_Equipment 1 PK-9 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 KT-42 Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP CZ-81 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPSh Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPsh Extended Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC15 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 SVD Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Extended Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus ammo crate (x10)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Surplus ammo crate (x10)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 10 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 A19 High Velocity Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2 Ammo Box]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Hollow Point Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Incendiary Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Marksman Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 PW-MX speed Loader]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Incendiary Slug Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M56 smartgun powerpack crate (x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M56 smartgun powerpack crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 2 M56 Power Packs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry ammunition (x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry ammunition (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 M30 Box Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M3 pattern armor crate (x5 helmet, x5 armor)}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern armor crate (x5 helmet, x5 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 5 M10 Pattern Marine Helmets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 5 M3 Pattern Marine Armors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M3 pattern squad leader crate (x1 helmet, x1 armor)}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern squad leader crate (x1 helmet, x1 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 1 M11 Pattern Leader Helmet]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 1 B12 Pattern Leader Armor]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Officer outfit closet}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Officer outfit closet&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Requisitions Officer Uniform|1 Requisitions Officer Suit]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Staff Officer Uniform|2 Staff Officer Uniforms]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Executive Officer Uniform|1 Executive Officer Uniform]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#Chief Engineer Uniform|1 Chief Engineer Uniform]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Marine outfit closet}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Marine outfit closet&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#USCM Marine Uniform|3 USCM Uniforms]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern Ammo Load Rig|3 M276 Pattern Ammo Load Rigs]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#USCM Lightweight IMP Backpack|3 USCM Infantry Backpacks]]&lt;br /&gt;
&lt;br /&gt;
* 3 Sets of Combat Boots&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Webbings and holsters crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Webbings and holsters crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Webbing|4 Webbings]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Brown Webbing Vest|1 Brown Webbing Vest]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern M4A3 Holster Rig|1 M276 Pattern M4A3 Holster Rig]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern M44 Holster Rig|1 M276 Pattern M44 Holster Rig]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern M39 Holster Rig|1 M276 Pattern M39 Holster Rig]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Shoulder Holster|1 Shoulder Holster]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|General pouches crate (2x normal, 1x medium, 1x large)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;General pouches crate (2x normal, 1x medium, 1x large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Light General Pouch|1 Light General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Medium General Pouch|1 Medium General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Large General Pouch|1 Large General Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Weapons pouches crate (1x bayonet, pistol, explosive)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons pouches crate (1x bayonet, pistol, explosive)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Bayonet Pouch|1 Bayonet Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Pistol Pouch|1 Pistol Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Explosive Pouch|1 Explosive Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Ammo pouches crate (1x normal, large, pistol, pistol large)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ammo pouches crate (1x normal, large, pistol, pistol large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Magazine Pouch|1 Magazine Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Large Magazine Pouch|1 Large Magazine Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Pistol Magazine Pouch|1 Pistol Magazine Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Large Pistol Magazine Pouch|1 Large Pistol Magazine Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical pouches crate (1x firstaid, medical, syringe, medkit)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Medical pouches crate (1x firstaid, medical, syringe, medkit)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#First-Aid Pouch|1 Firstaid Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Medical Pouch|1 Medical Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Syringe Pouch|1 Syringe Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Medkit Pouch|1 Medkit Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Survival pouches crate (1x radio, flare, survival)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Survival pouches crate (1x radio, flare, survival)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Radio Pouch|1 Radio Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Flare Pouch|1 Flare Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Survival Pouch|1 Survival Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Construction pouches crate (1x document, electronics, tools, construction)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Construction pouches crate (1x document, electronics, tools, construction)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Document Pouch|1 Document Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#ElectronicsPouch|1 Electronics Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Tools Pouch|1 Tools Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Construction Pouch|1 Construction Pouch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical crate}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Medical crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Inaprovaline Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Syringes&lt;br /&gt;
&lt;br /&gt;
*1 Box of Autoinjectors&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Inaprovaline Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Pill Bottle&lt;br /&gt;
&lt;br /&gt;
* 1 Quickclot Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Pillbottles&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|First aid kit crate (2x each)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;First aid kit crate (2x each)&lt;br /&gt;
|20 Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Fire First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Toxin First-Aid Kit&lt;br /&gt;
 &lt;br /&gt;
*2 Oxygen Deprivation First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Advanced First-Aid Kit&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Body bag crate (x28)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Body bag crate (x28)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of Body Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Stasis bag crate (x3)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Stasis bag crate (x3)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Stasis Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surgery crate (x2 surgical trays)}}[[File:Surgery_Crate.png|64px]]&amp;lt;br&amp;gt;Surgery crate (x2 surgical trays)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Surgery Trays, each containing a set of surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Anesthetic crate (x4 masks, x4 tanks)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Anesthetic crate (x4 masks, x4 tanks)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*4 Medical Masks&lt;br /&gt;
&lt;br /&gt;
*4 Anaesthetic Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Sterile equipment crate}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Sterile equipment crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Medical Scrubs&lt;br /&gt;
&lt;br /&gt;
*1 Box of Sterile Masks&lt;br /&gt;
&lt;br /&gt;
*1 Box of Latex Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty sandbags crate (x50)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Empty sandbags crate (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* A stack of 50 empty sandbags.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Inflatable barriers (x9 doors, x12 walls)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Inflatable barriers (x9 doors, x12 walls)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Inflatable Barrier Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Replacement lights (x42 tube, x21 bulb)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Replacement lights (x42 tube, x21 bulb)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Boxes of Replacement Lights&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Metal sheets (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Metal sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Metal Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Plasteel sheets (x30)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Plasteel sheets (x30)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*30 Plasteel Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Glass sheets (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Glass sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Glass Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Wooden planks (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Wooden planks (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Wooden Planks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Superconducting magnetic coil crate (x1)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Superconducting magnetic coil crate (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Superconducting Magnetic Coil&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Electrical Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Insulated Gloves&lt;br /&gt;
&lt;br /&gt;
*2 Power Cells&lt;br /&gt;
&lt;br /&gt;
*2 High-Capacity Power Cells&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M276 Pattern Toolbelt Rig|3 M276 Pattern Toolbelt Rigs]]&lt;br /&gt;
&lt;br /&gt;
*3 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*2 Welding Helmets&lt;br /&gt;
&lt;br /&gt;
*1 Hard Hat&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Fuel tank crate (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Fuel tank crate (x1)&lt;br /&gt;
|20 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|30 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (PACMAN-type Generator)&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Super P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Super P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|40 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (SUPERPACMAN-type Generator)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Phoron assembly crate}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Phoron assembly crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Phoron Tanks&lt;br /&gt;
&lt;br /&gt;
*3 Igniters&lt;br /&gt;
&lt;br /&gt;
*3 Proximity Sensors&lt;br /&gt;
 &lt;br /&gt;
*3 Timers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supplies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM MRE crate (x20)}}[[File:Fridge_Crate.png|64px]]&amp;lt;br&amp;gt;USCM MRE crate (x20)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of MRE Packages&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Oxygen internals crate (x3 masks, x3 tanks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Oxygen internals crate (x3 masks, x3 tanks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Gas Masks&lt;br /&gt;
&lt;br /&gt;
*3 Oxygen Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*2 Emergency Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*5 Emergency Oxygen Tanks&lt;br /&gt;
&lt;br /&gt;
*5 Gas Masks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty boxes (x10)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Empty boxes (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*10 Empty Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Assorted janitorial supplies}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Assorted janitorial supplies&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Buckets&lt;br /&gt;
&lt;br /&gt;
*1 Mop&lt;br /&gt;
&lt;br /&gt;
*3 Caution Signs&lt;br /&gt;
&lt;br /&gt;
*1 Rubbish Bag&lt;br /&gt;
&lt;br /&gt;
*1 Spray Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Rag&lt;br /&gt;
&lt;br /&gt;
*3 Cleaner Grenades&lt;br /&gt;
&lt;br /&gt;
*1 Mop Bucket&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8932</id>
		<title>Requisitions</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8932"/>
		<updated>2018-06-05T04:41:26Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Ammo */ anchor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Elevator ==&lt;br /&gt;
&lt;br /&gt;
Requisitions obtains new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few &#039;&#039;&#039;Supply Consoles&#039;&#039;&#039; in which supply crates are ordered using &#039;&#039;&#039;Supply Points&#039;&#039;&#039;, and a &#039;&#039;&#039;Supply Elevator&#039;&#039;&#039; that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif]]&lt;br /&gt;
&lt;br /&gt;
There are four sources of supply points:&lt;br /&gt;
&lt;br /&gt;
* The department begins the mission with a few hundred points, scaling with marine population.&lt;br /&gt;
* An average of 2 points are gained every thirty seconds, scaling with marine population.&lt;br /&gt;
* &#039;&#039;Any&#039;&#039; crates sent down on the elevator reward 5 points each.&lt;br /&gt;
* Supply manifests from ordered crates, stamped with the RO&#039;s stamp and sent down on the elevator in a crate, reward 1 point each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To access the blackmarket crates you&#039;ll want to ask an engineer to Use a screwdriver, crowbar, wirecutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to &amp;quot;BROAD&amp;quot;, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to black market.&lt;br /&gt;
&lt;br /&gt;
== Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
The requisitions bay is armed with four trans-atmospheric launch tubes, one per squad, through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;squad supply beacon&#039;&#039; is anchored down to the planet by a squad marine.&lt;br /&gt;
* A crate of supplies is loaded onto the same squad&#039;s launch pad in the requisitions bay.&lt;br /&gt;
* An officer fires the crate through the launch tubes using the relevant squad&#039;s Overwatch Console. They may optionally adjust an offset for the landing.&lt;br /&gt;
* After a short amount of time, the crate lands on the planet, destroying the squad supply beacon on impact.&lt;br /&gt;
&lt;br /&gt;
== Supply Crates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Every time you buy the same crate it will increase in price by 8%&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Operations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Special operations crate (operator kit x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Special operations crate (operator kit x2)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Suppressor|2 Suppressors]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Red Dot Sight|2 Red Dot Sights]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M40 HSDP Smoke Grenade|2 M40 HSDP Smoke Grenades]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#SWAT Mask|2 SWAT Masks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Webbing|2 Webbings]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Supply beacons crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Supply beacons crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#Squad Supply Beacon|2 Supply Beacons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital beacons crate (x2)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Orbital beacons crate (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Orbital Beacon|2 Orbital Beacons]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Flare packs crate (x20)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M94 Marking Flare Pack|4 Boxes of Flares]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Contraband crate}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Contraband crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 5 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Blood Tomato Seeds&lt;br /&gt;
&lt;br /&gt;
*Warlock&#039;s Velvet&lt;br /&gt;
&lt;br /&gt;
*Happy Pills, Pill bottle&lt;br /&gt;
&lt;br /&gt;
*Zoom Pills, Pill bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&#039;&#039;&#039;Note all weapons start with a magazine already loaded into them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240 Flamethrower crate (M240 x1, regular tank x3)}}[[File:Gun_Crate.png|64px]]&amp;lt;br&amp;gt;M240 Flamethrower crate (M240 x1, regular tank x3)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|1 M240 Incinerator Units]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|3 Incinerator Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240-T fuel crate (extended x2, type-B x1, type-X x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M240-T fuel crate (extended x2, type-B x1, type-X x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|2 M240-T Large Incinerator Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant B Tanks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant X Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry crate (x1)}}[[File:UA 571-C_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry crate (x1)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#UA 571-C Sentry|1 UA 571-C Sentry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol Magazines]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver Speed Loaders]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 M37A2 Pump Shotguns]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Slug Shells]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Buckshot Shells]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus SMG crate (M39 x2, M39 ammo x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus SMG crate (M39 x2, M39 ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG&#039;s]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus rifles crate (M41A x2, M41A ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A Magazines]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M41AE2 HPR crate (HPR x1, HPR ammo box x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M41AE2 HPR crate (HPR x1, HPR ammo box x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M44 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M44 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M44 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4A3 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M4A3 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M4A3 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M39 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M39 holster crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M39 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M20 Mine Box]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HEDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HIDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Claymore mines crate (x8)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Claymore mines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 M20 Mine Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M15 high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M15 high explosive grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HIDP incendiary grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HIDP incendiary grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HIDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenades crate (x5)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HEDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenade box crate (x25)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 1 M40 HEDP Grenade Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 mortar crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 mortar crate&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M402 Mortar] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 Mortar Ammo Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Ammo Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Flare Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm High Explosive Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Napalm Shells] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Smoke Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Flash Powder Shells] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market firearms (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Black market firearms (x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 1 Weapon and it&#039;s corresponding ammo from the selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Service Pistol .45] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 CMB Spearhead AutoRevolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Highpower Automag] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Holdout Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Holdout Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88Mod 4 Combat Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Vintage Desert Eagle] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Smith &amp;amp; Wesson Revolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MAC-15 Machine Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC-15 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Scorpion SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP Skorpion Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MP27 SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment HG Pump Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Incendiary Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Double Barrel Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Buckshot Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Custom Built Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN FP9000 Submachine Gun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardpoint Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTB Cannon Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA-AP Minigun Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA-AP Minigun Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTAA-AP Minigun Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Flamer Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Flamer Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* 1 Secondary Flamer Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary TOW Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary TOW Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary TOW Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary M56 Cupola Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary M56 Cupola Assembly (x1)&lt;br /&gt;
|64 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary M56 Cupola Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Grenade Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Grenade Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary Grenade Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Smoke Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Weapons Sensor Array (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons Sensor Array (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Weapons Sensor Aray&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Overdrive Enhancer (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Overdrive Enhancer (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Overdrive Enhancer&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Ballistic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ballistic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Ballistic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Caustic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Caustic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Caustic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Concussive Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Concussive Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Concussive Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Paladin Armor Module (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Paladin Armor Module (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Paladin Armor Module&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tank Treads (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Tank Treads (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Tank Treads&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 LTB Cannon Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA AP Minigun Magazines (x3)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA AP Minigun Magazines (x3)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 LTAA AP Minigun Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Grenade Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Grenade Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Grenade launcher Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Smoke Launcher Magazines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Rail attachments crate (x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rail attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Red Dot Sight] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Magnetic Harnesses]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Red-dot sight attachment crate (x8)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Red-dot sight attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 8 Red Dot Sights] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Railscope attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Railscope attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magnetic harness attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Magnetic harness attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 6 Magnetic Harnesses] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Quickfire adaptor attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Quickfire adaptor attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Muzzle attachments crate (x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Muzzle attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Suppressors] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Bayonets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Extended Barrels] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Suppressor attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Suppressors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet attachment crate (x8)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bayonet attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Bayonets] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended barrel attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Extended barrel attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Extended Barrels] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Barrel charger attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Barrel charger attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Compensator attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Compensator attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel Attachment Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel Attachment Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Foregrips] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Bipods] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Masterkey Shotguns] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Mini Flamethrowers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Foregrip attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 10 Foregrips] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Gyroscopic stabilizer attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Gyroscopic stabilizer attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bipod attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bipod attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 6 Bipods] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel shotgun attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel shotgun attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Masterkey Shotguns] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel flamer attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel flamer attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Mini Flamethrowers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Burstfire assembly attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Burstfire assembly attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Stock attachments crate (x3 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Stock attachments crate (x3 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M41A Skeleton Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M37 Wooden Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Revolver stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Revolver stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Rifle stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rifle stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M41A Skeleton Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Shotgun stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M37 Wooden Stocks] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150|Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|(M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M39 Magazines]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M41A magazines crate (x8)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M41A magazines crate (x8)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M44 magazines crate (x10)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M44 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M39 magazines crate (x10)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M39 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Regular M37A2 shells crate (x5 slugs, x5 buckshot)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M37A2 shells crate (x5 slugs, x5 buckshot)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Slug Boxes] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Buckshot Boxes]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended magazines crate (M41A x2, M4A3 x2, M39 x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended M41A magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M41A magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended M4A3 magazines crate (x8)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M4A3 magazines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended M39 magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M39 magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing M41A magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M41A magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing M4A3 magazines crate (x8)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M4A3 magazines crate (x8)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Armor piercing M39 magazines crate (x6)}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M39 magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4RA scout magazines crate (regular x3, incendiary x1, impact x1)}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M4RA scout magazines crate (regular x3, incendiary x1, impact x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 3 M4RA A19 Magazines]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Incendiary Magazine]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Impact Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Marksman Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M42A sniper flak magazines crate (x6)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper flak magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Flak Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M42A sniper incendiary magazines crate (x6)}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper incendiary magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Incendiary Magazines]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!{{Anchor|M5 RPG HE rockets crate (x6)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG HE rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 High Explosive Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M5 RPG AP rockets crate (x6)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG AP rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 Armor Piercing Rockets]&lt;br /&gt;
|-|-&lt;br /&gt;
!{{Anchor|M5 RPG WP rockets crate (x6)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG WP rockets crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 White Phosphorus Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large M41A ammo box crate (x400 rounds)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M41A ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large armor piercing M41A ammo box crate (x400 AP rounds)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large armor piercing M41A ammo box crate (x400 AP rounds)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400 Rounds) Large AP Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large M39 ammo box crate (x400 rounds)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M39 ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M39 x400 Rounds) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market ammo crate}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Black market ammo crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 6 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 Mateba Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 N-Y Speed Loader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Tiny Pistol Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 VP78 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Union_of_Progressive_People_Equipment 1 PK-9 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 KT-42 Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP CZ-81 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPSh Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPsh Extended Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC15 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 SVD Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Extended Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus ammo crate (x10)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Surplus ammo crate (x10)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 10 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 A19 High Velocity Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2 Ammo Box]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Hollow Point Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Incendiary Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Marksman Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 PW-MX speed Loader]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Incendiary Slug Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M56 smartgun powerpack crate (x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M56 smartgun powerpack crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 2 M56 Power Packs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry ammunition (x2)}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry ammunition (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 M30 Box Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern armor crate (x5 helmet, x5 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 5 M10 Pattern Marine Helmets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 5 M3 Pattern Marine Armors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern squad leader crate (x1 helmet, x1 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 1 M11 Pattern Leader Helmet]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 1 B12 Pattern Leader Armor]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Officer outfit closet}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Officer outfit closet&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Requisitions Officer Uniform|1 Requisitions Officer Suit]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Staff Officer Uniform|2 Staff Officer Uniforms]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Executive Officer Uniform|1 Executive Officer Uniform]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#Chief Engineer Uniform|1 Chief Engineer Uniform]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Marine outfit closet}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Marine outfit closet&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#USCM Marine Uniform|3 USCM Uniforms]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern Ammo Load Rig|3 M276 Pattern Ammo Load Rigs]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#USCM Lightweight IMP Backpack|3 USCM Infantry Backpacks]]&lt;br /&gt;
&lt;br /&gt;
* 3 Sets of Combat Boots&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Webbings and holsters crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Webbings and holsters crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Webbing|4 Webbings]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Brown Webbing Vest|1 Brown Webbing Vest]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern M4A3 Holster Rig|1 M276 Pattern M4A3 Holster Rig]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern M44 Holster Rig|1 M276 Pattern M44 Holster Rig]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M276 Pattern M39 Holster Rig|1 M276 Pattern M39 Holster Rig]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Shoulder Holster|1 Shoulder Holster]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|General pouches crate (2x normal, 1x medium, 1x large)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;General pouches crate (2x normal, 1x medium, 1x large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Light General Pouch|1 Light General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Medium General Pouch|1 Medium General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Large General Pouch|1 Large General Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Weapons pouches crate (1x bayonet, pistol, explosive)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons pouches crate (1x bayonet, pistol, explosive)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Bayonet Pouch|1 Bayonet Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Pistol Pouch|1 Pistol Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Explosive Pouch|1 Explosive Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Ammo pouches crate (1x normal, large, pistol, pistol large)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ammo pouches crate (1x normal, large, pistol, pistol large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Magazine Pouch|1 Magazine Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Large Magazine Pouch|1 Large Magazine Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Pistol Magazine Pouch|1 Pistol Magazine Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Large Pistol Magazine Pouch|1 Large Pistol Magazine Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical pouches crate (1x firstaid, medical, syringe, medkit)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Medical pouches crate (1x firstaid, medical, syringe, medkit)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#First-Aid Pouch|1 Firstaid Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Medical Pouch|1 Medical Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Syringe Pouch|1 Syringe Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Medkit Pouch|1 Medkit Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Survival pouches crate (1x radio, flare, survival)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Survival pouches crate (1x radio, flare, survival)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Radio Pouch|1 Radio Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Flare Pouch|1 Flare Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Survival Pouch|1 Survival Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Construction pouches crate (1x document, electronics, tools, construction)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Construction pouches crate (1x document, electronics, tools, construction)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Document Pouch|1 Document Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#ElectronicsPouch|1 Electronics Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Tools Pouch|1 Tools Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Construction Pouch|1 Construction Pouch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical crate}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Medical crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Inaprovaline Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Syringes&lt;br /&gt;
&lt;br /&gt;
*1 Box of Autoinjectors&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Inaprovaline Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Pill Bottle&lt;br /&gt;
&lt;br /&gt;
* 1 Quickclot Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Pillbottles&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|First aid kit crate (2x each)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;First aid kit crate (2x each)&lt;br /&gt;
|20 Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Fire First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Toxin First-Aid Kit&lt;br /&gt;
 &lt;br /&gt;
*2 Oxygen Deprivation First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Advanced First-Aid Kit&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Body bag crate (x28)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Body bag crate (x28)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of Body Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Stasis bag crate (x3)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Stasis bag crate (x3)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Stasis Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surgery crate (x2 surgical trays)}}[[File:Surgery_Crate.png|64px]]&amp;lt;br&amp;gt;Surgery crate (x2 surgical trays)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Surgery Trays, each containing a set of surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Anesthetic crate (x4 masks, x4 tanks)}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Anesthetic crate (x4 masks, x4 tanks)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*4 Medical Masks&lt;br /&gt;
&lt;br /&gt;
*4 Anaesthetic Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Sterile equipment crate}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Sterile equipment crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Medical Scrubs&lt;br /&gt;
&lt;br /&gt;
*1 Box of Sterile Masks&lt;br /&gt;
&lt;br /&gt;
*1 Box of Latex Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty sandbags crate (x50)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Empty sandbags crate (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* A stack of 50 empty sandbags.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Inflatable barriers (x9 doors, x12 walls)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Inflatable barriers (x9 doors, x12 walls)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Inflatable Barrier Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Replacement lights (x42 tube, x21 bulb)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Replacement lights (x42 tube, x21 bulb)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Boxes of Replacement Lights&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Metal sheets (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Metal sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Metal Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Plasteel sheets (x30)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Plasteel sheets (x30)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*30 Plasteel Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Glass sheets (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Glass sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Glass Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Wooden planks (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Wooden planks (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Wooden Planks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Superconducting magnetic coil crate (x1)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Superconducting magnetic coil crate (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Superconducting Magnetic Coil&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Electrical Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Insulated Gloves&lt;br /&gt;
&lt;br /&gt;
*2 Power Cells&lt;br /&gt;
&lt;br /&gt;
*2 High-Capacity Power Cells&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M276 Pattern Toolbelt Rig|3 M276 Pattern Toolbelt Rigs]]&lt;br /&gt;
&lt;br /&gt;
*3 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*2 Welding Helmets&lt;br /&gt;
&lt;br /&gt;
*1 Hard Hat&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Fuel tank crate (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Fuel tank crate (x1)&lt;br /&gt;
|20 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|30 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (PACMAN-type Generator)&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Super P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Super P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|40 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (SUPERPACMAN-type Generator)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Phoron assembly crate}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Phoron assembly crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Phoron Tanks&lt;br /&gt;
&lt;br /&gt;
*3 Igniters&lt;br /&gt;
&lt;br /&gt;
*3 Proximity Sensors&lt;br /&gt;
 &lt;br /&gt;
*3 Timers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supplies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM MRE crate (x20)}}[[File:Fridge_Crate.png|64px]]&amp;lt;br&amp;gt;USCM MRE crate (x20)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of MRE Packages&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Oxygen internals crate (x3 masks, x3 tanks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Oxygen internals crate (x3 masks, x3 tanks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Gas Masks&lt;br /&gt;
&lt;br /&gt;
*3 Oxygen Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*2 Emergency Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*5 Emergency Oxygen Tanks&lt;br /&gt;
&lt;br /&gt;
*5 Gas Masks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty boxes (x10)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Empty boxes (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*10 Empty Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Assorted janitorial supplies}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Assorted janitorial supplies&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Buckets&lt;br /&gt;
&lt;br /&gt;
*1 Mop&lt;br /&gt;
&lt;br /&gt;
*3 Caution Signs&lt;br /&gt;
&lt;br /&gt;
*1 Rubbish Bag&lt;br /&gt;
&lt;br /&gt;
*1 Spray Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Rag&lt;br /&gt;
&lt;br /&gt;
*3 Cleaner Grenades&lt;br /&gt;
&lt;br /&gt;
*1 Mop Bucket&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8926</id>
		<title>Requisitions</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8926"/>
		<updated>2018-06-05T04:14:04Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Elevator ==&lt;br /&gt;
&lt;br /&gt;
Requisitions obtains new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few &#039;&#039;&#039;Supply Consoles&#039;&#039;&#039; in which supply crates are ordered using &#039;&#039;&#039;Supply Points&#039;&#039;&#039;, and a &#039;&#039;&#039;Supply Elevator&#039;&#039;&#039; that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif]]&lt;br /&gt;
&lt;br /&gt;
There are four sources of supply points:&lt;br /&gt;
&lt;br /&gt;
* The department begins the mission with a few hundred points, scaling with marine population.&lt;br /&gt;
* An average of 2 points are gained every thirty seconds, scaling with marine population.&lt;br /&gt;
* &#039;&#039;Any&#039;&#039; crates sent down on the elevator reward 5 points each.&lt;br /&gt;
* Supply manifests from ordered crates, stamped with the RO&#039;s stamp and sent down on the elevator in a crate, reward 1 point each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To access the blackmarket crates you&#039;ll want to ask an engineer to Use a screwdriver, crowbar, wirecutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to &amp;quot;BROAD&amp;quot;, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to black market.&lt;br /&gt;
&lt;br /&gt;
== Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
The requisitions bay is armed with four trans-atmospheric launch tubes, one per squad, through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;squad supply beacon&#039;&#039; is anchored down to the planet by a squad marine.&lt;br /&gt;
* A crate of supplies is loaded onto the same squad&#039;s launch pad in the requisitions bay.&lt;br /&gt;
* An officer fires the crate through the launch tubes using the relevant squad&#039;s Overwatch Console. They may optionally adjust an offset for the landing.&lt;br /&gt;
* After a short amount of time, the crate lands on the planet, destroying the squad supply beacon on impact.&lt;br /&gt;
&lt;br /&gt;
== Supply Crates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Every time you buy the same crate it will increase in price by 8%&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Operations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Special operations crate (operator kit x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Special operations crate (operator kit x2)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Suppressor|2 Suppressors]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Red Dot Sight|2 Red Dot Sights]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M40 HSDP Smoke Grenade|2 M40 HSDP Smoke Grenades]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#SWAT Mask|2 SWAT Masks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Webbing|2 Webbings]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Supply beacons crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Supply beacons crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#Squad Supply Beacon|2 Supply Beacons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital beacons crate (x2)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Orbital beacons crate (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Orbital Beacon|2 Orbital Beacons]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Flare packs crate (x20)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M94 Marking Flare Pack|4 Boxes of Flares]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Contraband crate}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Contraband crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 5 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Blood Tomato Seeds&lt;br /&gt;
&lt;br /&gt;
*Warlock&#039;s Velvet&lt;br /&gt;
&lt;br /&gt;
*Happy Pills, Pill bottle&lt;br /&gt;
&lt;br /&gt;
*Zoom Pills, Pill bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&#039;&#039;&#039;Note all weapons start with a magazine already loaded into them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240 Flamethrower crate (M240 x1, regular tank x3)}}[[File:Gun_Crate.png|64px]]&amp;lt;br&amp;gt;M240 Flamethrower crate (M240 x1, regular tank x3)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|1 M240 Incinerator Units]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|3 Incinerator Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240-T fuel crate (extended x2, type-B x1, type-X x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M240-T fuel crate (extended x2, type-B x1, type-X x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|2 M240-T Large Incinerator Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant B Tanks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant X Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry crate (x1)}}[[File:UA 571-C_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry crate (x1)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#UA 571-C Sentry|1 UA 571-C Sentry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol Magazines]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver Speed Loaders]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 M37A2 Pump Shotguns]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Slug Shells]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Buckshot Shells]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus SMG crate (M39 x2, M39 ammo x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus SMG crate (M39 x2, M39 ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG&#039;s]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus rifles crate (M41A x2, M41A ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A Magazines]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M41AE2 HPR crate (HPR x1, HPR ammo box x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M41AE2 HPR crate (HPR x1, HPR ammo box x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M44 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M44 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M44 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4A3 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M4A3 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M4A3 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M39 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M39 holster crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M39 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M20 Mine Box]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HEDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HIDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Claymore mines crate (x8)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Claymore mines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 M20 Mine Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M15 high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M15 high explosive grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HIDP incendiary grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HIDP incendiary grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HIDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenades crate (x5)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HEDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenade box crate (x25)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 1 M40 HEDP Grenade Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 mortar crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 mortar crate&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M402 Mortar] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 Mortar Ammo Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Ammo Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Flare Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm High Explosive Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Napalm Shells] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Smoke Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Flash Powder Shells] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market firearms (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Black market firearms (x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 1 Weapon and it&#039;s corresponding ammo from the selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Service Pistol .45] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 CMB Spearhead AutoRevolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Highpower Automag] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Holdout Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Holdout Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88Mod 4 Combat Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Vintage Desert Eagle] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Smith &amp;amp; Wesson Revolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MAC-15 Machine Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC-15 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Scorpion SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP Skorpion Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MP27 SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment HG Pump Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Incendiary Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Double Barrel Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Buckshot Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Custom Built Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN FP9000 Submachine Gun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardpoint Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTB Cannon Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA-AP Minigun Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA-AP Minigun Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTAA-AP Minigun Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Flamer Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Flamer Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* 1 Secondary Flamer Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary TOW Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary TOW Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary TOW Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary M56 Cupola Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary M56 Cupola Assembly (x1)&lt;br /&gt;
|64 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary M56 Cupola Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Grenade Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Grenade Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary Grenade Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Smoke Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Weapons Sensor Array (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons Sensor Array (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Weapons Sensor Aray&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Overdrive Enhancer (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Overdrive Enhancer (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Overdrive Enhancer&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Ballistic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ballistic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Ballistic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Caustic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Caustic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Caustic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Concussive Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Concussive Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Concussive Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Paladin Armor Module (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Paladin Armor Module (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Paladin Armor Module&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tank Treads (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Tank Treads (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Tank Treads&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 LTB Cannon Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA AP Minigun Magazines (x3)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA AP Minigun Magazines (x3)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 LTAA AP Minigun Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Grenade Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Grenade Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Grenade launcher Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Smoke Launcher Magazines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Rail attachments crate (x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rail attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Red Dot Sight] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Magnetic Harnesses]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Red-dot sight attachment crate (x8)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Red-dot sight attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 8 Red Dot Sights] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Railscope attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Railscope attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magnetic harness attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Magnetic harness attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 6 Magnetic Harnesses] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Quickfire adaptor attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Quickfire adaptor attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Muzzle attachments crate (x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Muzzle attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Suppressors] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Bayonets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Extended Barrels] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Suppressor attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Suppressors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet attachment crate (x8)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bayonet attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Bayonets] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Extended barrel attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Extended barrel attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Extended Barrels] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Barrel charger attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Barrel charger attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Compensator attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Compensator attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel Attachment Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel Attachment Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Foregrips] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Bipods] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Masterkey Shotguns] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Mini Flamethrowers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Foregrip attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 10 Foregrips] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Gyroscopic stabilizer attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Gyroscopic stabilizer attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bipod attachment crate (x6)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bipod attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 6 Bipods] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel shotgun attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel shotgun attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Masterkey Shotguns] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Underbarrel flamer attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel flamer attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Mini Flamethrowers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Burstfire assembly attachment crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Burstfire assembly attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Stock attachments crate (x3 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Stock attachments crate (x3 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M41A Skeleton Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M37 Wooden Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Revolver stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Revolver stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Rifle stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rifle stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M41A Skeleton Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun stock attachment crate (x4)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Shotgun stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M37 Wooden Stocks] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150|Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M39 Magazines]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M41A magazines crate (x8)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M44 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M39 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M37A2 shells crate (x5 slugs, x5 buckshot)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Slug Boxes] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Buckshot Boxes]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M41A magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M4A3 magazines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M39 magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M41A magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M4A3 magazines crate (x8)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M39 magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M4RA scout magazines crate (regular x3, incendiary x1, impact x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 3 M4RA A19 Magazines]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Incendiary Magazine]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Impact Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Marksman Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper flak magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Flak Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper incendiary magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Incendiary Magazines]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG HE rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 High Explosive Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG AP rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 Armor Piercing Rockets]&lt;br /&gt;
|-|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG WP rockets crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 White Phosphorus Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M41A ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large armor piercing M41A ammo box crate (x400 AP rounds)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400 Rounds) Large AP Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M39 ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M39 x400 Rounds) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Black market ammo crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 6 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 Mateba Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 N-Y Speed Loader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Tiny Pistol Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 VP78 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Union_of_Progressive_People_Equipment 1 PK-9 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 KT-42 Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP CZ-81 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPSh Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPsh Extended Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC15 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 SVD Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Extended Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Surplus ammo crate (x10)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 10 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 A19 High Velocity Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2 Ammo Box]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Hollow Point Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Incendiary Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Marksman Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 PW-MX speed Loader]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Incendiary Slug Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M56 smartgun powerpack crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 2 M56 Power Packs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry ammunition (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 M30 Box Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern armor crate (x5 helmet, x5 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 5 M10 Pattern Marine Helmets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 5 M3 Pattern Marine Armors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern squad leader crate (x1 helmet, x1 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 1 M11 Pattern Leader Helmet]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 1 B12 Pattern Leader Armor]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Officer outfit closet.&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Requisitions Officer Suit] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 2 Staff Officer Uniforms] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Executive Officer Uniform]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Chief Engineer Uniform] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Marine outfit closet&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 3 USCM Uniforms]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 M276 Pattern Ammo Load Rigs]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 USCM Infantry Backpacks]&lt;br /&gt;
&lt;br /&gt;
* 3 Sets of Combat Boots&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Webbings and holsters crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 4 Webbings]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 1 Brown Webbing Vest]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M4A3 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M44 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M39 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 Shoulder Holster]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;General pouches crate (2x normal, 1x medium, 1x large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Light General Pouch|1 Light General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Medium General Pouch|1 Medium General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Large General Pouch|1 Large General Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons pouches crate (1x bayonet, pistol, explosive)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Bayonet Pouch|1 Bayonet Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Pistol Pouch|1 Pistol Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Explosive Pouch|1 Explosive Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ammo pouches crate (1x normal, large, pistol, pistol large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Pistol Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Pistol Magazine Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Medical pouches crate (1x firstaid, medical, syringe, medkit)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Firstaid Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medical Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Syringe Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medkit Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Survival pouches crate (1x radio, flare, survival)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Radio Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Flare Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Survival Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Construction pouches crate (1x document, electronics, tools, construction)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Document Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Electronics Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Tools Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Construction Pouch]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Medical crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Inaprovaline Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Syringes&lt;br /&gt;
&lt;br /&gt;
*1 Box of Autoinjectors&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Inaprovaline Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Pill Bottle&lt;br /&gt;
&lt;br /&gt;
* 1 Quickclot Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Pillbottles&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;First aid kit crate (2x each)&lt;br /&gt;
|20 Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Fire First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Toxin First-Aid Kit&lt;br /&gt;
 &lt;br /&gt;
*2 Oxygen Deprivation First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Advanced First-Aid Kit&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Body bag crate (x28)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of Body Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Stasis bag crate (x3)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Stasis Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Surgery_Crate.png|64px]]&amp;lt;br&amp;gt;Surgery crate (x2 surgical trays)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Surgery Trays, each containing a set of surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Anesthetic crate (x4 masks, x4 tanks)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*4 Medical Masks&lt;br /&gt;
&lt;br /&gt;
*4 Anaesthetic Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Sterile equipment crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Medical Scrubs&lt;br /&gt;
&lt;br /&gt;
*1 Box of Sterile Masks&lt;br /&gt;
&lt;br /&gt;
*1 Box of Latex Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty sandbags crate (x50)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Empty sandbags crate (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* A stack of 50 empty sandbags.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Inflatable barriers (x9 doors, x12 walls)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Inflatable barriers (x9 doors, x12 walls)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Inflatable Barrier Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Replacement lights (x42 tube, x21 bulb)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Replacement lights (x42 tube, x21 bulb)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Boxes of Replacement Lights&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Metal sheets (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Metal sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Metal Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Plasteel sheets (x30)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Plasteel sheets (x30)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*30 Plasteel Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Glass sheets (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Glass sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Glass Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Wooden planks (x50)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Wooden planks (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Wooden Planks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Superconducting magnetic coil crate (x1)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Superconducting magnetic coil crate (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Superconducting Magnetic Coil&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Electrical Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Insulated Gloves&lt;br /&gt;
&lt;br /&gt;
*2 Power Cells&lt;br /&gt;
&lt;br /&gt;
*2 High-Capacity Power Cells&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M276 Pattern Toolbelt Rig|3 M276 Pattern Toolbelt Rigs]]&lt;br /&gt;
&lt;br /&gt;
*3 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*2 Welding Helmets&lt;br /&gt;
&lt;br /&gt;
*1 Hard Hat&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Fuel tank crate (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Fuel tank crate (x1)&lt;br /&gt;
|20 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|30 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (PACMAN-type Generator)&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Super P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Super P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|40 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (SUPERPACMAN-type Generator)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Phoron assembly crate}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Phoron assembly crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Phoron Tanks&lt;br /&gt;
&lt;br /&gt;
*3 Igniters&lt;br /&gt;
&lt;br /&gt;
*3 Proximity Sensors&lt;br /&gt;
 &lt;br /&gt;
*3 Timers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supplies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM MRE crate (x20)}}[[File:Fridge_Crate.png|64px]]&amp;lt;br&amp;gt;USCM MRE crate (x20)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of MRE Packages&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Oxygen internals crate (x3 masks, x3 tanks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Oxygen internals crate (x3 masks, x3 tanks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Gas Masks&lt;br /&gt;
&lt;br /&gt;
*3 Oxygen Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*2 Emergency Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*5 Emergency Oxygen Tanks&lt;br /&gt;
&lt;br /&gt;
*5 Gas Masks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty boxes (x10)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Empty boxes (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*10 Empty Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Assorted janitorial supplies}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Assorted janitorial supplies&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Buckets&lt;br /&gt;
&lt;br /&gt;
*1 Mop&lt;br /&gt;
&lt;br /&gt;
*3 Caution Signs&lt;br /&gt;
&lt;br /&gt;
*1 Rubbish Bag&lt;br /&gt;
&lt;br /&gt;
*1 Spray Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Rag&lt;br /&gt;
&lt;br /&gt;
*3 Cleaner Grenades&lt;br /&gt;
&lt;br /&gt;
*1 Mop Bucket&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8924</id>
		<title>Requisitions</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8924"/>
		<updated>2018-06-05T04:10:08Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Hardpoint Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Elevator ==&lt;br /&gt;
&lt;br /&gt;
Requisitions obtains new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few &#039;&#039;&#039;Supply Consoles&#039;&#039;&#039; in which supply crates are ordered using &#039;&#039;&#039;Supply Points&#039;&#039;&#039;, and a &#039;&#039;&#039;Supply Elevator&#039;&#039;&#039; that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif]]&lt;br /&gt;
&lt;br /&gt;
There are four sources of supply points:&lt;br /&gt;
&lt;br /&gt;
* The department begins the mission with a few hundred points, scaling with marine population.&lt;br /&gt;
* An average of 2 points are gained every thirty seconds, scaling with marine population.&lt;br /&gt;
* &#039;&#039;Any&#039;&#039; crates sent down on the elevator reward 5 points each.&lt;br /&gt;
* Supply manifests from ordered crates, stamped with the RO&#039;s stamp and sent down on the elevator in a crate, reward 1 point each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To access the blackmarket crates you&#039;ll want to ask an engineer to Use a screwdriver, crowbar, wirecutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to &amp;quot;BROAD&amp;quot;, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to black market.&lt;br /&gt;
&lt;br /&gt;
== Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
The requisitions bay is armed with four trans-atmospheric launch tubes, one per squad, through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;squad supply beacon&#039;&#039; is anchored down to the planet by a squad marine.&lt;br /&gt;
* A crate of supplies is loaded onto the same squad&#039;s launch pad in the requisitions bay.&lt;br /&gt;
* An officer fires the crate through the launch tubes using the relevant squad&#039;s Overwatch Console. They may optionally adjust an offset for the landing.&lt;br /&gt;
* After a short amount of time, the crate lands on the planet, destroying the squad supply beacon on impact.&lt;br /&gt;
&lt;br /&gt;
== Supply Crates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Every time you buy the same crate it will increase in price by 8%&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Operations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Special operations crate (operator kit x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Special operations crate (operator kit x2)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Suppressor|2 Suppressors]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Red Dot Sight|2 Red Dot Sights]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M40 HSDP Smoke Grenade|2 M40 HSDP Smoke Grenades]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#SWAT Mask|2 SWAT Masks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Webbing|2 Webbings]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Supply beacons crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Supply beacons crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#Squad Supply Beacon|2 Supply Beacons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital beacons crate (x2)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Orbital beacons crate (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Orbital Beacon|2 Orbital Beacons]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Flare packs crate (x20)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M94 Marking Flare Pack|4 Boxes of Flares]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Contraband crate}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Contraband crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 5 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Blood Tomato Seeds&lt;br /&gt;
&lt;br /&gt;
*Warlock&#039;s Velvet&lt;br /&gt;
&lt;br /&gt;
*Happy Pills, Pill bottle&lt;br /&gt;
&lt;br /&gt;
*Zoom Pills, Pill bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&#039;&#039;&#039;Note all weapons start with a magazine already loaded into them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240 Flamethrower crate (M240 x1, regular tank x3)}}[[File:Gun_Crate.png|64px]]&amp;lt;br&amp;gt;M240 Flamethrower crate (M240 x1, regular tank x3)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|1 M240 Incinerator Units]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|3 Incinerator Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240-T fuel crate (extended x2, type-B x1, type-X x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M240-T fuel crate (extended x2, type-B x1, type-X x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|2 M240-T Large Incinerator Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant B Tanks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant X Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry crate (x1)}}[[File:UA 571-C_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry crate (x1)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#UA 571-C Sentry|1 UA 571-C Sentry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol Magazines]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver Speed Loaders]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 M37A2 Pump Shotguns]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Slug Shells]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Buckshot Shells]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus SMG crate (M39 x2, M39 ammo x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus SMG crate (M39 x2, M39 ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG&#039;s]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus rifles crate (M41A x2, M41A ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A Magazines]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M41AE2 HPR crate (HPR x1, HPR ammo box x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M41AE2 HPR crate (HPR x1, HPR ammo box x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M44 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M44 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M44 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4A3 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M4A3 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M4A3 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M39 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M39 holster crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M39 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M20 Mine Box]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HEDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HIDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Claymore mines crate (x8)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Claymore mines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 M20 Mine Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M15 high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M15 high explosive grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HIDP incendiary grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HIDP incendiary grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HIDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenades crate (x5)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HEDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenade box crate (x25)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 1 M40 HEDP Grenade Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 mortar crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 mortar crate&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M402 Mortar] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 Mortar Ammo Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Ammo Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Flare Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm High Explosive Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Napalm Shells] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Smoke Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Flash Powder Shells] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market firearms (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Black market firearms (x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 1 Weapon and it&#039;s corresponding ammo from the selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Service Pistol .45] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 CMB Spearhead AutoRevolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Highpower Automag] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Holdout Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Holdout Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88Mod 4 Combat Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Vintage Desert Eagle] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Smith &amp;amp; Wesson Revolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MAC-15 Machine Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC-15 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Scorpion SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP Skorpion Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MP27 SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment HG Pump Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Incendiary Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Double Barrel Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Buckshot Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Custom Built Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN FP9000 Submachine Gun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardpoint Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTB Cannon Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA-AP Minigun Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA-AP Minigun Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTAA-AP Minigun Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Flamer Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Flamer Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* 1 Secondary Flamer Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary TOW Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary TOW Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary TOW Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary M56 Cupola Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary M56 Cupola Assembly (x1)&lt;br /&gt;
|64 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary M56 Cupola Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Secondary Grenade Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Grenade Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary Grenade Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Assembly (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Smoke Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Weapons Sensor Array (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons Sensor Array (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Weapons Sensor Aray&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Overdrive Enhancer (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Overdrive Enhancer (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Overdrive Enhancer&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Ballistic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ballistic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Ballistic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Caustic Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Caustic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Caustic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Concussive Armor Plating (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Concussive Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Concussive Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Paladin Armor Module (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Paladin Armor Module (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Paladin Armor Module&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tank Treads (x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Tank Treads (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Tank Treads&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTB Cannon Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 LTB Cannon Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|LTAA AP Minigun Magazines (x3)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA AP Minigun Magazines (x3)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 LTAA AP Minigun Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Grenade Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Grenade Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Grenade launcher Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Smoke Launcher Magazines (x10)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Smoke Launcher Magazines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rail attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Red Dot Sight] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Magnetic Harnesses]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Red-dot sight attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 8 Red Dot Sights] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Railscope attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Magnetic harness attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 6 Magnetic Harnesses] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Quickfire adaptor attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Muzzle attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Suppressors] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Bayonets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Extended Barrels] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Suppressor attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Suppressors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bayonet attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Bayonets] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Extended barrel attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Extended Barrels] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Barrel charger attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Compensator attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel Attachment Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Foregrips] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Bipods] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Masterkey Shotguns] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Mini Flamethrowers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Foregrip attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 10 Foregrips] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Gyroscopic stabilizer attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bipod attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 6 Bipods] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel shotgun attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Masterkey Shotguns] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel flamer attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Mini Flamethrowers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Burstfire assembly attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Stock attachments crate (x3 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M41A Skeleton Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M37 Wooden Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Revolver stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rifle stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M41A Skeleton Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Shotgun stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M37 Wooden Stocks] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150|Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M39 Magazines]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M41A magazines crate (x8)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M44 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M39 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M37A2 shells crate (x5 slugs, x5 buckshot)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Slug Boxes] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Buckshot Boxes]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M41A magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M4A3 magazines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M39 magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M41A magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M4A3 magazines crate (x8)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M39 magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M4RA scout magazines crate (regular x3, incendiary x1, impact x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 3 M4RA A19 Magazines]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Incendiary Magazine]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Impact Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Marksman Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper flak magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Flak Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper incendiary magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Incendiary Magazines]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG HE rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 High Explosive Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG AP rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 Armor Piercing Rockets]&lt;br /&gt;
|-|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG WP rockets crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 White Phosphorus Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M41A ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large armor piercing M41A ammo box crate (x400 AP rounds)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400 Rounds) Large AP Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M39 ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M39 x400 Rounds) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Black market ammo crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 6 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 Mateba Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 N-Y Speed Loader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Tiny Pistol Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 VP78 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Union_of_Progressive_People_Equipment 1 PK-9 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 KT-42 Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP CZ-81 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPSh Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPsh Extended Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC15 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 SVD Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Extended Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Surplus ammo crate (x10)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 10 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 A19 High Velocity Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2 Ammo Box]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Hollow Point Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Incendiary Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Marksman Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 PW-MX speed Loader]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Incendiary Slug Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M56 smartgun powerpack crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 2 M56 Power Packs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry ammunition (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 M30 Box Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern armor crate (x5 helmet, x5 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 5 M10 Pattern Marine Helmets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 5 M3 Pattern Marine Armors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern squad leader crate (x1 helmet, x1 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 1 M11 Pattern Leader Helmet]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 1 B12 Pattern Leader Armor]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Officer outfit closet.&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Requisitions Officer Suit] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 2 Staff Officer Uniforms] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Executive Officer Uniform]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Chief Engineer Uniform] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Marine outfit closet&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 3 USCM Uniforms]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 M276 Pattern Ammo Load Rigs]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 USCM Infantry Backpacks]&lt;br /&gt;
&lt;br /&gt;
* 3 Sets of Combat Boots&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Webbings and holsters crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 4 Webbings]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 1 Brown Webbing Vest]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M4A3 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M44 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M39 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 Shoulder Holster]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;General pouches crate (2x normal, 1x medium, 1x large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Light General Pouch|1 Light General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Medium General Pouch|1 Medium General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Large General Pouch|1 Large General Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons pouches crate (1x bayonet, pistol, explosive)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Bayonet Pouch|1 Bayonet Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Pistol Pouch|1 Pistol Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Explosive Pouch|1 Explosive Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ammo pouches crate (1x normal, large, pistol, pistol large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Pistol Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Pistol Magazine Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Medical pouches crate (1x firstaid, medical, syringe, medkit)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Firstaid Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medical Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Syringe Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medkit Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Survival pouches crate (1x radio, flare, survival)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Radio Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Flare Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Survival Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Construction pouches crate (1x document, electronics, tools, construction)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Document Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Electronics Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Tools Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Construction Pouch]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Medical crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Inaprovaline Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Syringes&lt;br /&gt;
&lt;br /&gt;
*1 Box of Autoinjectors&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Inaprovaline Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Pill Bottle&lt;br /&gt;
&lt;br /&gt;
* 1 Quickclot Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Pillbottles&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;First aid kit crate (2x each)&lt;br /&gt;
|20 Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Fire First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Toxin First-Aid Kit&lt;br /&gt;
 &lt;br /&gt;
*2 Oxygen Deprivation First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Advanced First-Aid Kit&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Body bag crate (x28)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of Body Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Stasis bag crate (x3)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Stasis Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Surgery_Crate.png|64px]]&amp;lt;br&amp;gt;Surgery crate (x2 surgical trays)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Surgery Trays, each containing a set of surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Anesthetic crate (x4 masks, x4 tanks)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*4 Medical Masks&lt;br /&gt;
&lt;br /&gt;
*4 Anaesthetic Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Sterile equipment crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Medical Scrubs&lt;br /&gt;
&lt;br /&gt;
*1 Box of Sterile Masks&lt;br /&gt;
&lt;br /&gt;
*1 Box of Latex Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Empty sandbags crate (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* A stack of 50 empty sandbags.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Inflatable barriers (x9 doors, x12 walls)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Inflatable Barrier Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Replacement lights (x42 tube, x21 bulb)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Boxes of Replacement Lights&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Metal sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Metal Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Plasteel sheets (x30)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*30 Plasteel Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Glass sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Glass Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Wooden planks (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Wooden Planks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Superconducting magnetic coil crate (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Superconducting Magnetic Coil&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Electrical Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Insulated Gloves&lt;br /&gt;
&lt;br /&gt;
*2 Power Cells&lt;br /&gt;
&lt;br /&gt;
*2 High-Capacity Power Cells&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 M276 Pattern Toolbelt Rigs]&lt;br /&gt;
&lt;br /&gt;
*3 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*2 Welding Helmets&lt;br /&gt;
&lt;br /&gt;
*1 Hard Hat&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Fuel tank crate (x1)&lt;br /&gt;
|20 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|30 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (PACMAN-type Generator)&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Super P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|40 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (SUPERPACMAN-type Generator)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Phoron assembly crate}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Phoron assembly crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Phoron Tanks&lt;br /&gt;
&lt;br /&gt;
*3 Igniters&lt;br /&gt;
&lt;br /&gt;
*3 Proximity Sensors&lt;br /&gt;
 &lt;br /&gt;
*3 Timers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supplies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM MRE crate (x20)}}[[File:Fridge_Crate.png|64px]]&amp;lt;br&amp;gt;USCM MRE crate (x20)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of MRE Packages&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Oxygen internals crate (x3 masks, x3 tanks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Oxygen internals crate (x3 masks, x3 tanks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Gas Masks&lt;br /&gt;
&lt;br /&gt;
*3 Oxygen Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*2 Emergency Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*5 Emergency Oxygen Tanks&lt;br /&gt;
&lt;br /&gt;
*5 Gas Masks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty boxes (x10)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Empty boxes (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*10 Empty Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Assorted janitorial supplies}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Assorted janitorial supplies&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Buckets&lt;br /&gt;
&lt;br /&gt;
*1 Mop&lt;br /&gt;
&lt;br /&gt;
*3 Caution Signs&lt;br /&gt;
&lt;br /&gt;
*1 Rubbish Bag&lt;br /&gt;
&lt;br /&gt;
*1 Spray Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Rag&lt;br /&gt;
&lt;br /&gt;
*3 Cleaner Grenades&lt;br /&gt;
&lt;br /&gt;
*1 Mop Bucket&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8922</id>
		<title>Requisitions</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8922"/>
		<updated>2018-06-05T04:07:27Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Elevator ==&lt;br /&gt;
&lt;br /&gt;
Requisitions obtains new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few &#039;&#039;&#039;Supply Consoles&#039;&#039;&#039; in which supply crates are ordered using &#039;&#039;&#039;Supply Points&#039;&#039;&#039;, and a &#039;&#039;&#039;Supply Elevator&#039;&#039;&#039; that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif]]&lt;br /&gt;
&lt;br /&gt;
There are four sources of supply points:&lt;br /&gt;
&lt;br /&gt;
* The department begins the mission with a few hundred points, scaling with marine population.&lt;br /&gt;
* An average of 2 points are gained every thirty seconds, scaling with marine population.&lt;br /&gt;
* &#039;&#039;Any&#039;&#039; crates sent down on the elevator reward 5 points each.&lt;br /&gt;
* Supply manifests from ordered crates, stamped with the RO&#039;s stamp and sent down on the elevator in a crate, reward 1 point each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To access the blackmarket crates you&#039;ll want to ask an engineer to Use a screwdriver, crowbar, wirecutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to &amp;quot;BROAD&amp;quot;, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to black market.&lt;br /&gt;
&lt;br /&gt;
== Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
The requisitions bay is armed with four trans-atmospheric launch tubes, one per squad, through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;squad supply beacon&#039;&#039; is anchored down to the planet by a squad marine.&lt;br /&gt;
* A crate of supplies is loaded onto the same squad&#039;s launch pad in the requisitions bay.&lt;br /&gt;
* An officer fires the crate through the launch tubes using the relevant squad&#039;s Overwatch Console. They may optionally adjust an offset for the landing.&lt;br /&gt;
* After a short amount of time, the crate lands on the planet, destroying the squad supply beacon on impact.&lt;br /&gt;
&lt;br /&gt;
== Supply Crates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Every time you buy the same crate it will increase in price by 8%&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Operations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Special operations crate (operator kit x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Special operations crate (operator kit x2)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Suppressor|2 Suppressors]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Red Dot Sight|2 Red Dot Sights]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M40 HSDP Smoke Grenade|2 M40 HSDP Smoke Grenades]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#SWAT Mask|2 SWAT Masks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Webbing|2 Webbings]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Supply beacons crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Supply beacons crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#Squad Supply Beacon|2 Supply Beacons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital beacons crate (x2)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Orbital beacons crate (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Orbital Beacon|2 Orbital Beacons]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Flare packs crate (x20)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M94 Marking Flare Pack|4 Boxes of Flares]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Contraband crate}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Contraband crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 5 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Blood Tomato Seeds&lt;br /&gt;
&lt;br /&gt;
*Warlock&#039;s Velvet&lt;br /&gt;
&lt;br /&gt;
*Happy Pills, Pill bottle&lt;br /&gt;
&lt;br /&gt;
*Zoom Pills, Pill bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&#039;&#039;&#039;Note all weapons start with a magazine already loaded into them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240 Flamethrower crate (M240 x1, regular tank x3)}}[[File:Gun_Crate.png|64px]]&amp;lt;br&amp;gt;M240 Flamethrower crate (M240 x1, regular tank x3)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|1 M240 Incinerator Units]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|3 Incinerator Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240-T fuel crate (extended x2, type-B x1, type-X x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M240-T fuel crate (extended x2, type-B x1, type-X x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|2 M240-T Large Incinerator Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant B Tanks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant X Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry crate (x1)}}[[File:UA 571-C_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry crate (x1)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#UA 571-C Sentry|1 UA 571-C Sentry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol Magazines]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver Speed Loaders]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 M37A2 Pump Shotguns]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Slug Shells]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Buckshot Shells]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus SMG crate (M39 x2, M39 ammo x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus SMG crate (M39 x2, M39 ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG&#039;s]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus rifles crate (M41A x2, M41A ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A Magazines]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M41AE2 HPR crate (HPR x1, HPR ammo box x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M41AE2 HPR crate (HPR x1, HPR ammo box x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M44 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M44 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M44 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4A3 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M4A3 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M4A3 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M39 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M39 holster crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M39 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M20 Mine Box]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HEDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HIDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Claymore mines crate (x8)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Claymore mines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 M20 Mine Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M15 high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M15 high explosive grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HIDP incendiary grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HIDP incendiary grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HIDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenades crate (x5)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HEDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenade box crate (x25)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 1 M40 HEDP Grenade Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 mortar crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 mortar crate&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M402 Mortar] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 Mortar Ammo Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Ammo Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Flare Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm High Explosive Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Napalm Shells] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Smoke Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Flash Powder Shells] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market firearms (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Black market firearms (x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 1 Weapon and it&#039;s corresponding ammo from the selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Service Pistol .45] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 CMB Spearhead AutoRevolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Highpower Automag] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Holdout Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Holdout Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88Mod 4 Combat Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Vintage Desert Eagle] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Smith &amp;amp; Wesson Revolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MAC-15 Machine Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC-15 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Scorpion SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP Skorpion Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MP27 SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment HG Pump Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Incendiary Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Double Barrel Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Buckshot Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Custom Built Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN FP9000 Submachine Gun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardpoint Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTB Cannon Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA-AP Minigun Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTAA-AP Minigun Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Flamer Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* 1 Secondary Flamer Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary TOW Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary TOW Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary M56 Cupola Assembly (x1)&lt;br /&gt;
|64 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary M56 Cupola Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Grenade Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary Grenade Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Smoke Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons Sensor Array (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Weapons Sensor Aray&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Overdrive Enhancer (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Overdrive Enhancer&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ballistic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Ballistic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Caustic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Caustic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Concussive Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Concussive Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Paladin Armor Module (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Paladin Armor Module&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Tank Treads (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Tank Treads&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 LTB Cannon Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA AP Minigun Magazines (x3)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 LTAA AP Minigun Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Grenade Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Grenade launcher Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Smoke Launcher Magazines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rail attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Red Dot Sight] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Magnetic Harnesses]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Red-dot sight attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 8 Red Dot Sights] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Railscope attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Magnetic harness attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 6 Magnetic Harnesses] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Quickfire adaptor attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Muzzle attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Suppressors] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Bayonets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Extended Barrels] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Suppressor attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Suppressors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bayonet attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Bayonets] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Extended barrel attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Extended Barrels] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Barrel charger attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Compensator attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel Attachment Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Foregrips] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Bipods] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Masterkey Shotguns] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Mini Flamethrowers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Foregrip attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 10 Foregrips] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Gyroscopic stabilizer attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bipod attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 6 Bipods] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel shotgun attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Masterkey Shotguns] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel flamer attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Mini Flamethrowers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Burstfire assembly attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Stock attachments crate (x3 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M41A Skeleton Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M37 Wooden Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Revolver stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rifle stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M41A Skeleton Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Shotgun stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M37 Wooden Stocks] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150|Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M39 Magazines]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M41A magazines crate (x8)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M44 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M39 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M37A2 shells crate (x5 slugs, x5 buckshot)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Slug Boxes] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Buckshot Boxes]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M41A magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M4A3 magazines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M39 magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M41A magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M4A3 magazines crate (x8)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M39 magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M4RA scout magazines crate (regular x3, incendiary x1, impact x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 3 M4RA A19 Magazines]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Incendiary Magazine]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Impact Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Marksman Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper flak magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Flak Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper incendiary magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Incendiary Magazines]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG HE rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 High Explosive Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG AP rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 Armor Piercing Rockets]&lt;br /&gt;
|-|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG WP rockets crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 White Phosphorus Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M41A ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large armor piercing M41A ammo box crate (x400 AP rounds)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400 Rounds) Large AP Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M39 ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M39 x400 Rounds) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Black market ammo crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 6 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 Mateba Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 N-Y Speed Loader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Tiny Pistol Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 VP78 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Union_of_Progressive_People_Equipment 1 PK-9 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 KT-42 Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP CZ-81 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPSh Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPsh Extended Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC15 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 SVD Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Extended Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Surplus ammo crate (x10)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 10 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 A19 High Velocity Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2 Ammo Box]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Hollow Point Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Incendiary Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Marksman Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 PW-MX speed Loader]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Incendiary Slug Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M56 smartgun powerpack crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 2 M56 Power Packs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry ammunition (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 M30 Box Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern armor crate (x5 helmet, x5 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 5 M10 Pattern Marine Helmets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 5 M3 Pattern Marine Armors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern squad leader crate (x1 helmet, x1 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 1 M11 Pattern Leader Helmet]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 1 B12 Pattern Leader Armor]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Officer outfit closet.&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Requisitions Officer Suit] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 2 Staff Officer Uniforms] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Executive Officer Uniform]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Chief Engineer Uniform] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Marine outfit closet&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 3 USCM Uniforms]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 M276 Pattern Ammo Load Rigs]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 USCM Infantry Backpacks]&lt;br /&gt;
&lt;br /&gt;
* 3 Sets of Combat Boots&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Webbings and holsters crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 4 Webbings]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 1 Brown Webbing Vest]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M4A3 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M44 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M39 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 Shoulder Holster]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;General pouches crate (2x normal, 1x medium, 1x large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Light General Pouch|1 Light General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Medium General Pouch|1 Medium General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Large General Pouch|1 Large General Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons pouches crate (1x bayonet, pistol, explosive)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Bayonet Pouch|1 Bayonet Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Pistol Pouch|1 Pistol Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Explosive Pouch|1 Explosive Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ammo pouches crate (1x normal, large, pistol, pistol large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Pistol Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Pistol Magazine Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Medical pouches crate (1x firstaid, medical, syringe, medkit)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Firstaid Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medical Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Syringe Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medkit Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Survival pouches crate (1x radio, flare, survival)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Radio Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Flare Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Survival Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Construction pouches crate (1x document, electronics, tools, construction)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Document Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Electronics Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Tools Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Construction Pouch]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Medical crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Inaprovaline Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Syringes&lt;br /&gt;
&lt;br /&gt;
*1 Box of Autoinjectors&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Inaprovaline Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Pill Bottle&lt;br /&gt;
&lt;br /&gt;
* 1 Quickclot Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Pillbottles&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;First aid kit crate (2x each)&lt;br /&gt;
|20 Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Fire First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Toxin First-Aid Kit&lt;br /&gt;
 &lt;br /&gt;
*2 Oxygen Deprivation First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Advanced First-Aid Kit&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Body bag crate (x28)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of Body Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Stasis bag crate (x3)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Stasis Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Surgery_Crate.png|64px]]&amp;lt;br&amp;gt;Surgery crate (x2 surgical trays)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Surgery Trays, each containing a set of surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Anesthetic crate (x4 masks, x4 tanks)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*4 Medical Masks&lt;br /&gt;
&lt;br /&gt;
*4 Anaesthetic Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Sterile equipment crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Medical Scrubs&lt;br /&gt;
&lt;br /&gt;
*1 Box of Sterile Masks&lt;br /&gt;
&lt;br /&gt;
*1 Box of Latex Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Empty sandbags crate (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* A stack of 50 empty sandbags.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Inflatable barriers (x9 doors, x12 walls)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Inflatable Barrier Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Replacement lights (x42 tube, x21 bulb)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Boxes of Replacement Lights&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Metal sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Metal Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Plasteel sheets (x30)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*30 Plasteel Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Glass sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Glass Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Wooden planks (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Wooden Planks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Superconducting magnetic coil crate (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Superconducting Magnetic Coil&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Electrical Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Insulated Gloves&lt;br /&gt;
&lt;br /&gt;
*2 Power Cells&lt;br /&gt;
&lt;br /&gt;
*2 High-Capacity Power Cells&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 M276 Pattern Toolbelt Rigs]&lt;br /&gt;
&lt;br /&gt;
*3 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*2 Welding Helmets&lt;br /&gt;
&lt;br /&gt;
*1 Hard Hat&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Fuel tank crate (x1)&lt;br /&gt;
|20 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|30 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (PACMAN-type Generator)&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Super P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|40 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (SUPERPACMAN-type Generator)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Phoron assembly crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Phoron Tanks&lt;br /&gt;
&lt;br /&gt;
*3 Igniters&lt;br /&gt;
&lt;br /&gt;
*3 Proximity Sensors&lt;br /&gt;
 &lt;br /&gt;
*3 Timers&lt;br /&gt;
|}&lt;br /&gt;
=== Supplies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM MRE crate (x20)}}[[File:Fridge_Crate.png|64px]]&amp;lt;br&amp;gt;USCM MRE crate (x20)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of MRE Packages&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Oxygen internals crate (x3 masks, x3 tanks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Oxygen internals crate (x3 masks, x3 tanks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Gas Masks&lt;br /&gt;
&lt;br /&gt;
*3 Oxygen Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*2 Emergency Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*5 Emergency Oxygen Tanks&lt;br /&gt;
&lt;br /&gt;
*5 Gas Masks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Empty boxes (x10)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Empty boxes (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*10 Empty Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Assorted janitorial supplies}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Assorted janitorial supplies&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Buckets&lt;br /&gt;
&lt;br /&gt;
*1 Mop&lt;br /&gt;
&lt;br /&gt;
*3 Caution Signs&lt;br /&gt;
&lt;br /&gt;
*1 Rubbish Bag&lt;br /&gt;
&lt;br /&gt;
*1 Spray Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Rag&lt;br /&gt;
&lt;br /&gt;
*3 Cleaner Grenades&lt;br /&gt;
&lt;br /&gt;
*1 Mop Bucket&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8920</id>
		<title>Requisitions</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Requisitions&amp;diff=8920"/>
		<updated>2018-06-05T03:35:50Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Weapons */ anchors for lother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Elevator ==&lt;br /&gt;
&lt;br /&gt;
Requisitions obtains new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few &#039;&#039;&#039;Supply Consoles&#039;&#039;&#039; in which supply crates are ordered using &#039;&#039;&#039;Supply Points&#039;&#039;&#039;, and a &#039;&#039;&#039;Supply Elevator&#039;&#039;&#039; that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif]]&lt;br /&gt;
&lt;br /&gt;
There are four sources of supply points:&lt;br /&gt;
&lt;br /&gt;
* The department begins the mission with a few hundred points, scaling with marine population.&lt;br /&gt;
* An average of 2 points are gained every thirty seconds, scaling with marine population.&lt;br /&gt;
* &#039;&#039;Any&#039;&#039; crates sent down on the elevator reward 5 points each.&lt;br /&gt;
* Supply manifests from ordered crates, stamped with the RO&#039;s stamp and sent down on the elevator in a crate, reward 1 point each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To access the blackmarket crates you&#039;ll want to ask an engineer to Use a screwdriver, crowbar, wirecutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to &amp;quot;BROAD&amp;quot;, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to black market.&lt;br /&gt;
&lt;br /&gt;
== Supply Drops ==&lt;br /&gt;
&lt;br /&gt;
The requisitions bay is armed with four trans-atmospheric launch tubes, one per squad, through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;squad supply beacon&#039;&#039; is anchored down to the planet by a squad marine.&lt;br /&gt;
* A crate of supplies is loaded onto the same squad&#039;s launch pad in the requisitions bay.&lt;br /&gt;
* An officer fires the crate through the launch tubes using the relevant squad&#039;s Overwatch Console. They may optionally adjust an offset for the landing.&lt;br /&gt;
* After a short amount of time, the crate lands on the planet, destroying the squad supply beacon on impact.&lt;br /&gt;
&lt;br /&gt;
== Supply Crates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Every time you buy the same crate it will increase in price by 8%&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Operations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Special operations crate (operator kit x2)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Suppressor|2 Suppressors]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Red Dot Sight|2 Red Dot Sights]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M40 HSDP Smoke Grenade|2 M40 HSDP Smoke Grenades]]&lt;br /&gt;
 &lt;br /&gt;
*[[Marine Equipment#SWAT Mask|2 SWAT Masks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#Webbing|2 Webbings]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Supply beacons crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Supply beacons crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[[Marine Equipment#Squad Supply Beacon|2 Supply Beacons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital beacons crate (x2)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Orbital beacons crate (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#Orbital Beacon|2 Orbital Beacons]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Flare packs crate (x20)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M94 Marking Flare Pack|4 Boxes of Flares]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Contraband crate}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Contraband crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 5 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Blood Tomato Seeds&lt;br /&gt;
&lt;br /&gt;
*Warlock&#039;s Velvet&lt;br /&gt;
&lt;br /&gt;
*Happy Pills, Pill bottle&lt;br /&gt;
&lt;br /&gt;
*Zoom Pills, Pill bottle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&#039;&#039;&#039;Note all weapons start with a magazine already loaded into them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240 Flamethrower crate (M240 x1, regular tank x3)}}[[File:Gun_Crate.png|64px]]&amp;lt;br&amp;gt;M240 Flamethrower crate (M240 x1, regular tank x3)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|1 M240 Incinerator Units]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240A1 Incinerator Unit|3 Incinerator Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M240-T fuel crate (extended x2, type-B x1, type-X x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M240-T fuel crate (extended x2, type-B x1, type-X x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|2 M240-T Large Incinerator Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant B Tanks]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M240-T Incinerator|1 M240-T Variant X Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|UA 571-C sentry crate (x1)}}[[File:UA 571-C_sentry_crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry crate (x1)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Marine Equipment#UA 571-C Sentry|1 UA 571-C Sentry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus Firearms crate (M4A3 x2, M44 x2, ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M4A3 Service Pistol|2 M4A3 Service Pistol Magazines]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine Equipment#M44 Combat Revolver|2 M44 Revolver Speed Loaders]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 M37A2 Pump Shotguns]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Slug Shells]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M37A2 Pump Shotgun|2 Boxes of Buckshot Shells]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus SMG crate (M39 x2, M39 ammo x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus SMG crate (M39 x2, M39 ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG&#039;s]]&lt;br /&gt;
&lt;br /&gt;
* [[Marine Equipment#M39 Submachine Gun|2 M39 SMG Magazines]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Surplus rifles crate (M41A x2, M41A ammo x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M41A Magazines]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M41AE2 HPR crate (HPR x1, HPR ammo box x1)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M41AE2 HPR crate (HPR x1, HPR ammo box x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M44 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M44 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M44 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M4A3 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M4A3 holster crate (x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M4A3 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M39 holster crate (x2)}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M39 holster crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 2 M276 Pattern M39 Holster Rigs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M20 Mine Box]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HEDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M40 HIDP Grenades]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 2 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Claymore mines crate (x8)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;Claymore mines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 M20 Mine Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M15 high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M15 high explosive grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M15 Fragmentation Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HIDP incendiary grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HIDP incendiary grenades crate (x5)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HIDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenades crate (x5)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenades crate (x5)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 5 M40 HEDP Grenades]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M40 HEDP high explosive grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M40 HEDP high explosive grenade box crate (x25)&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Explosives 1 M40 HEDP Grenade Box]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 mortar crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 mortar crate&lt;br /&gt;
|100 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 1 M402 Mortar] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M402 Mortar Ammo Crate}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;M402 Mortar Ammo Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Flare Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm High Explosive Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 4 80mm Napalm Shells] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Smoke Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment 2 80mm Flash Powder Shells] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black market firearms (x1)}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Black market firearms (x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 1 Weapon and it&#039;s corresponding ammo from the selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Service Pistol .45] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 CMB Spearhead AutoRevolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Highpower Automag] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Holdout Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Holdout Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88Mod 4 Combat Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Vintage Desert Eagle] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Smith &amp;amp; Wesson Revolver] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MAC-15 Machine Pistol] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC-15 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Scorpion SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP Skorpion Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MP27 SMG] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment HG Pump Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Incendiary Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Double Barrel Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Buckshot Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Custom Built Shotgun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Slug Rounds]&lt;br /&gt;
&lt;br /&gt;
* [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN FP9000 Submachine Gun] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardpoint Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTB Cannon Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA-AP Minigun Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 LTAA-AP Minigun Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Flamer Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* 1 Secondary Flamer Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary TOW Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary TOW Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary M56 Cupola Assembly (x1)&lt;br /&gt;
|64 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary M56 Cupola Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Secondary Grenade Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Secondary Grenade Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Assembly (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Smoke Launcher Assembly&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons Sensor Array (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Weapons Sensor Aray&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Overdrive Enhancer (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Overdrive Enhancer&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ballistic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Ballistic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Caustic Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Caustic Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Concussive Armor Plating (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Concussive Armor Plating&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Paladin Armor Module (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Paladin Armor Module&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Tank Treads (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Tank Treads&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTB Cannon Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 LTB Cannon Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;LTAA AP Minigun Magazines (x3)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 LTAA AP Minigun Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Grenade Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Grenade launcher Magazines&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Smoke Launcher Magazines (x10)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*10 Smoke Launcher Magazines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rail attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Red Dot Sight] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Magnetic Harnesses]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Red-dot sight attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 8 Red Dot Sights] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Railscope attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Rail Scopes] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Magnetic harness attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 6 Magnetic Harnesses] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Quickfire adaptor attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Rail_Attachments 2 Quickfire Adapters] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Muzzle attachments crate (x2 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Suppressors] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Bayonets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Extended Barrels] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Suppressor attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Suppressors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bayonet attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Bayonets] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Extended barrel attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Extended Barrels] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Barrel charger attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 2 Barrel Chargers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Compensator attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Compensators] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel Attachment Crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Foregrips] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Bipods] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Masterkey Shotguns] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Mini Flamethrowers] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Foregrip attachment crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 10 Foregrips] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Gyroscopic stabilizer attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Bipod attachment crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 6 Bipods] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel shotgun attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Masterkey Shotguns] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Underbarrel flamer attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Mini Flamethrowers] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Burstfire assembly attachment crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Stock attachments crate (x3 each)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M41A Skeleton Stocks] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 2 M37 Wooden Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Revolver stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M44 Magnum Sharpshooter Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Rifle stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M41A Skeleton Stocks] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Shotgun stock attachment crate (x4)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Stock_Attachments 4 M37 Wooden Stocks] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150|Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M39 Magazines]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M41A magazines crate (x8)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M44 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M44 Speed Loaders] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M39 magazines crate (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 10 M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Regular M37A2 shells crate (x5 slugs, x5 buckshot)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Slug Boxes] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 5 Buckshot Boxes]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Extended M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M41A magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M4A3 magazines crate (x8)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Extended M39 magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Extended M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 2 Armor Piercing M39 Magazines] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M41A magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M41A Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M4A3 magazines crate (x8)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 8 Armor Piercing M4A3 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Armor piercing M39 magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 6 Armor Piercing M39 Magazines] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M4RA scout magazines crate (regular x3, incendiary x1, impact x1)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 3 M4RA A19 Magazines]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Incendiary Magazine]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 1 M4RA Impact Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Marksman Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper flak magazines crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Flak Magazines]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M42A sniper incendiary magazines crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 M42A Incendiary Magazines]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG HE rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 High Explosive Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG AP rockets crate (x6)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 Armor Piercing Rockets]&lt;br /&gt;
|-|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Explosives_crate.png|64px]]&amp;lt;br&amp;gt;M5 RPG WP rockets crate (x6)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Specialist_Weapons 6 White Phosphorus Rockets]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M41A ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large armor piercing M41A ammo box crate (x400 AP rounds)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M41A x400 Rounds) Large AP Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Large M39 ammo box crate (x400 rounds)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Ammo_Boxes 1 (M39 x400 Rounds) Large Ammo Box]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Black market ammo crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 6 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&amp;amp;W Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 Mateba Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 N-Y Speed Loader]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Tiny Pistol Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Weyland_Yutani_PMC.2FCommando_Equipment 1 VP78 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Union_of_Progressive_People_Equipment 1 PK-9 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 KT-42 Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP CZ-81 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPSh Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 PPsh Extended Drum Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC15 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_ERT_Equipment 1 SVD Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAR Extended Magazine]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;Surplus ammo crate (x10)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note that this crate chooses 10 items from a selection of the below possibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 A19 High Velocity Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2 Ammo Box]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Armor Piercing Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Hollow Point Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Incendiary Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Extended Magazine] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Armor Piercing Magazine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Marksman Speed Loader] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 PW-MX speed Loader]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells] | [http://www.colonial-marines.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Incendiary Slug Shells]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;M56 smartgun powerpack crate (x2)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Weapons 2 M56 Power Packs]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Ammo_Crate.png|64px]]&amp;lt;br&amp;gt;UA 571-C sentry ammunition (x2)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 M30 Box Magazine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern armor crate (x5 helmet, x5 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 5 M10 Pattern Marine Helmets] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 5 M3 Pattern Marine Armors] &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;M3 pattern squad leader crate (x1 helmet, x1 armor)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Helmets 1 M11 Pattern Leader Helmet]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Military_Armor 1 B12 Pattern Leader Armor]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Officer outfit closet.&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Requisitions Officer Suit] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 2 Staff Officer Uniforms] &lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Executive Officer Uniform]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 1 Chief Engineer Uniform] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Closet.png|64px]]&amp;lt;br&amp;gt;Marine outfit closet&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#USCM_Military_Clothing 3 USCM Uniforms]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 M276 Pattern Ammo Load Rigs]&lt;br /&gt;
 &lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 USCM Infantry Backpacks]&lt;br /&gt;
&lt;br /&gt;
* 3 Sets of Combat Boots&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Webbings and holsters crate&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 4 Webbings]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 1 Brown Webbing Vest]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M4A3 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M44 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 M276 Pattern M39 Holster Rig]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Holsters_and_Scabbards 1 Shoulder Holster]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;General pouches crate (2x normal, 1x medium, 1x large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Light General Pouch|1 Light General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Medium General Pouch|1 Medium General Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Large General Pouch|1 Large General Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Weapons pouches crate (1x bayonet, pistol, explosive)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Bayonet Pouch|1 Bayonet Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Pistol Pouch|1 Pistol Pouch]]&lt;br /&gt;
&lt;br /&gt;
*[[Marine_Equipment#Explosive Pouch|1 Explosive Pouch]]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Ammo pouches crate (1x normal, large, pistol, pistol large)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Pistol Magazine Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Large Pistol Magazine Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Medical pouches crate (1x firstaid, medical, syringe, medkit)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Firstaid Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medical Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Syringe Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Medkit Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Survival pouches crate (1x radio, flare, survival)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Radio Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Flare Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Survival Pouch]&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Construction pouches crate (1x document, electronics, tools, construction)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Document Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Electronics Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Tools Pouch]&lt;br /&gt;
&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Pouches 1 Construction Pouch]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Medical crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Inaprovaline Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Syringes&lt;br /&gt;
&lt;br /&gt;
*1 Box of Autoinjectors&lt;br /&gt;
&lt;br /&gt;
*1 Dylovene Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Inaprovaline Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Bicardine Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Dexalin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Spaceacillin Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Kelotane Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Tramadol Pill Bottle&lt;br /&gt;
&lt;br /&gt;
* 1 Quickclot Pill Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Box of Pillbottles&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;First aid kit crate (2x each)&lt;br /&gt;
|20 Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Fire First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Toxin First-Aid Kit&lt;br /&gt;
 &lt;br /&gt;
*2 Oxygen Deprivation First-Aid Kit&lt;br /&gt;
&lt;br /&gt;
*2 Advanced First-Aid Kit&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Body bag crate (x28)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of Body Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Stasis bag crate (x3)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Stasis Bags&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Surgery_Crate.png|64px]]&amp;lt;br&amp;gt;Surgery crate (x2 surgical trays)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Surgery Trays, each containing a set of surgical tools.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Anesthetic crate (x4 masks, x4 tanks)&lt;br /&gt;
|30 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*4 Medical Masks&lt;br /&gt;
&lt;br /&gt;
*4 Anaesthetic Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Medical_Crate.png|64px]]&amp;lt;br&amp;gt;Sterile equipment crate&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Medical Scrubs&lt;br /&gt;
&lt;br /&gt;
*1 Box of Sterile Masks&lt;br /&gt;
&lt;br /&gt;
*1 Box of Latex Gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Crate.png|64px]]&amp;lt;br&amp;gt;Empty sandbags crate (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* A stack of 50 empty sandbags.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Inflatable barriers (x9 doors, x12 walls)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Inflatable Barrier Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Replacement lights (x42 tube, x21 bulb)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Boxes of Replacement Lights&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Metal sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Metal Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Plasteel sheets (x30)&lt;br /&gt;
|40 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*30 Plasteel Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Glass sheets (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Glass Sheets&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Wooden planks (x50)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*50 Wooden Planks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Superconducting magnetic coil crate (x1)&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Superconducting Magnetic Coil&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*2 Electrical Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Insulated Gloves&lt;br /&gt;
&lt;br /&gt;
*2 Power Cells&lt;br /&gt;
&lt;br /&gt;
*2 High-Capacity Power Cells&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Construction_Crate.png|64px]]&amp;lt;br&amp;gt;Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[http://www.colonial-marines.com/wiki/Marine_Equipment#Storage_Equipment 3 M276 Pattern Toolbelt Rigs]&lt;br /&gt;
&lt;br /&gt;
*3 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*2 Welding Helmets&lt;br /&gt;
&lt;br /&gt;
*1 Hard Hat&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Large_Crate.png|64px]]&amp;lt;br&amp;gt;Fuel tank crate (x1)&lt;br /&gt;
|20 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|30 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (PACMAN-type Generator)&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Super P.A.C.M.A.N. portable generator parts&lt;br /&gt;
|40 Supply Points&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*1 Micro-Laser&lt;br /&gt;
&lt;br /&gt;
*1 Capacitor&lt;br /&gt;
&lt;br /&gt;
*1 Matter Bin&lt;br /&gt;
&lt;br /&gt;
*1 Circuit Board (SUPERPACMAN-type Generator)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Secure_Crate.png|64px]]&amp;lt;br&amp;gt;Phoron assembly crate&lt;br /&gt;
|60 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*3 Phoron Tanks&lt;br /&gt;
&lt;br /&gt;
*3 Igniters&lt;br /&gt;
&lt;br /&gt;
*3 Proximity Sensors&lt;br /&gt;
 &lt;br /&gt;
*3 Timers&lt;br /&gt;
|}&lt;br /&gt;
=== Supplies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; width=200|Crate:&lt;br /&gt;
! style=&amp;quot;background-color:#DB9370;&amp;quot; width=150 |Cost:&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DB9370;&amp;quot; |Contents:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Fridge_Crate.png|64px]]&amp;lt;br&amp;gt;USCM MRE crate (x20)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*5 Boxes of MRE Packages&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Oxygen internals crate (x3 masks, x3 tanks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Gas Masks&lt;br /&gt;
&lt;br /&gt;
*3 Oxygen Tanks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:OxygenCrate.png|64px]]&amp;lt;br&amp;gt;Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*2 Emergency Toolboxes&lt;br /&gt;
&lt;br /&gt;
*2 Hazard Vests&lt;br /&gt;
&lt;br /&gt;
*5 Emergency Oxygen Tanks&lt;br /&gt;
&lt;br /&gt;
*5 Gas Masks&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Empty boxes (x10)&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*10 Empty Boxes&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|PLACEHOLDER}}[[File:Supply_Crate.png|64px]]&amp;lt;br&amp;gt;Assorted janitorial supplies&lt;br /&gt;
|20 Supply Points.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*3 Buckets&lt;br /&gt;
&lt;br /&gt;
*1 Mop&lt;br /&gt;
&lt;br /&gt;
*3 Caution Signs&lt;br /&gt;
&lt;br /&gt;
*1 Rubbish Bag&lt;br /&gt;
&lt;br /&gt;
*1 Spray Bottle&lt;br /&gt;
&lt;br /&gt;
*1 Rag&lt;br /&gt;
&lt;br /&gt;
*3 Cleaner Grenades&lt;br /&gt;
&lt;br /&gt;
*1 Mop Bucket&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8871</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8871"/>
		<updated>2018-06-04T16:17:47Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Helmets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armory or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8864</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8864"/>
		<updated>2018-06-04T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armory or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8863</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8863"/>
		<updated>2018-06-04T15:11:46Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armory or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8858</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8858"/>
		<updated>2018-06-04T15:10:39Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armor */ links to specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armory or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8853</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8853"/>
		<updated>2018-06-04T14:56:40Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armour in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Demolitionist Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armour&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8850</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8850"/>
		<updated>2018-06-04T14:53:53Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armour in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Demolitionist Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armour&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8848</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8848"/>
		<updated>2018-06-04T14:48:16Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armour in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Demolitionist Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armour&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039;. &#039;&#039;&#039;Commanders&#039;&#039;&#039; have a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8847</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8847"/>
		<updated>2018-06-04T14:47:30Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armour in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Demolitionist Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armour&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039;. &#039;&#039;&#039;Commanders&#039;&#039;&#039; have a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8845</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8845"/>
		<updated>2018-06-04T14:46:57Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armour in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Demolitionist Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armour&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by&#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039;. &#039;&#039;&#039;Commanders&#039;&#039;&#039; have a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8839</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8839"/>
		<updated>2018-06-04T14:43:08Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armour */  freedomized armour &amp;gt; armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armour in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Demolitionist Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armour&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8838</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=8838"/>
		<updated>2018-06-04T14:35:15Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Military Armour */ consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&lt;br /&gt;
{{Anchor|M20 Mine Box}}[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&lt;br /&gt;
{{Anchor|UA 571-C Sentry}}[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&lt;br /&gt;
{{Anchor|M56D Mounted Smartgun}}[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&lt;br /&gt;
{{Anchor|M402 Mortar}}[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armoury. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armour is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armour is worn by the &#039;&#039;&#039;Demolitionist Specialist&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B12 Pattern Personal Armour&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armour has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=8834</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=8834"/>
		<updated>2018-06-04T14:24:30Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Autoinjectors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General Diagnostics=&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
!Symptoms:&lt;br /&gt;
!Possible cause:&lt;br /&gt;
!Treatment:&lt;br /&gt;
|-&lt;br /&gt;
|Brute||&lt;br /&gt;
*Damaged body parts.&lt;br /&gt;
#Possibility of bleeding.&lt;br /&gt;
#Possibility of infection.&lt;br /&gt;
#Possibility of breaking bones.&lt;br /&gt;
#Small chance of getting organ damage.&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
|| &lt;br /&gt;
*Gunfire&lt;br /&gt;
*Melee combat&lt;br /&gt;
*Explosives&lt;br /&gt;
*Depressurization&lt;br /&gt;
*Quickclot OD&lt;br /&gt;
||&lt;br /&gt;
*Roll of gauze&lt;br /&gt;
*Advanced trauma kit&lt;br /&gt;
*Bicaridine&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Burn||&lt;br /&gt;
* Burned body parts&lt;br /&gt;
* Huge amount of pain&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Fire&lt;br /&gt;
*Acid&lt;br /&gt;
*Electrocution&lt;br /&gt;
*Extreme Cold&lt;br /&gt;
||&lt;br /&gt;
*Ointment&lt;br /&gt;
*Advanced burn kit&lt;br /&gt;
*Kelotane&lt;br /&gt;
*Dermaline&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Toxins||&lt;br /&gt;
*Throwing up once in a while&lt;br /&gt;
*Nausea and dizziness&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
||&lt;br /&gt;
*Poisons/toxins&lt;br /&gt;
*Overdose of medicine&lt;br /&gt;
*Heavy-extreme blood loss&lt;br /&gt;
*Chestbursting&lt;br /&gt;
*Organ damage (especially liver damage)&lt;br /&gt;
*Digesting things that should not be digested (Poison, Alcohol)&lt;br /&gt;
*Stage 2-3 Infections&lt;br /&gt;
*Cryotubes with no cryomix&lt;br /&gt;
||&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Surgery (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Suffocation||&lt;br /&gt;
*Gasping and/or coughing up blood&lt;br /&gt;
*Passing out&lt;br /&gt;
||&lt;br /&gt;
*Collapsed lung&lt;br /&gt;
*Damaged heart&lt;br /&gt;
*Blood loss&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Dexalin&lt;br /&gt;
*Dexalin+&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Surgery (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Brain Damage||&lt;br /&gt;
*Dropping items out of your hands randomly&lt;br /&gt;
*Massive headache&lt;br /&gt;
*Impaired vision&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Tricordrazine overdose&lt;br /&gt;
||&lt;br /&gt;
*Surgery&lt;br /&gt;
*Alkysine&lt;br /&gt;
|-&lt;br /&gt;
|Eye Damage||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Blindness&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Welding without eye protection&lt;br /&gt;
||&lt;br /&gt;
*Imidazoline&lt;br /&gt;
*Surgery&lt;br /&gt;
|-&lt;br /&gt;
|Genetic Damage||&lt;br /&gt;
*Being unable to use limbs if the damage&#039;s too high&lt;br /&gt;
*Lowered overall health&lt;br /&gt;
||&lt;br /&gt;
* Nothing in game deals this type of damage&lt;br /&gt;
||&lt;br /&gt;
*Ryetalyn&lt;br /&gt;
*Cryotube&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
===Autoinjectors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Autoinjector Type:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&lt;br /&gt;
|Heals brute damage, faster than tricordrazine. Overdose causes burn damage first, and then toxin damage.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tramadol&#039;&#039;&#039;&lt;br /&gt;
|Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage. &lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pain-Stop&#039;&#039;&#039;&lt;br /&gt;
|A version of the Tramadol injector that can be used by everyone. Found in First-Aid pouches and NanoMed dispensers. Overdose causes toxin damage. &lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&lt;br /&gt;
|Heals toxin, burn, brute and oxy damage, albeit quite slowly. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid&#039;&#039;&#039;&lt;br /&gt;
|A version of the Tricordrazine autoinjector that can be used by everyone. Found in First-Aide pouches and NanoMed dispensers. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dexalin.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
|Instantly heals all respiration damage. Overdose causes toxin damage.&lt;br /&gt;
| 1 unit&lt;br /&gt;
| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelotane.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&lt;br /&gt;
|Heals burn damage. Overdose causes brute and toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dylovene.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&lt;br /&gt;
||Heals toxin damage, and wakes up unconscious people. Overdose causes blindness.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quickclot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Quick Clot&#039;&#039;&#039;&lt;br /&gt;
||Stops all bleeding but does not repair it, surgery is still required for internal bleeding after use. Overdose causes quick death due to brute, burn and toxin.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inaprovaline.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes heart damage.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 60 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxycodone.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxycodone&#039;&#039;&#039;&lt;br /&gt;
|Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and toxin damage.&lt;br /&gt;
| 10 units&lt;br /&gt;
| 20 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anesthetic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anesthetic&#039;&#039;&#039;&lt;br /&gt;
||Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes toxin damage.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles[[File:PillBottle.png|64px]]===&lt;br /&gt;
&#039;&#039;&#039;Remember that you will need to examine (Shift Click or right click then -&amp;gt; Examine) pills and pill bottles so that you can tell which are which.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pill bottles start each round with a randomized coloured pill bottle sprite. All pill bottles of the same type will be of the same colour only for that round.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it does:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|Tramadol&lt;br /&gt;
||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Peridaxon&lt;br /&gt;
||Stops most symptoms from Organ damage but does not fix them. Available from marine medical vendors. Overdose causes toxin damage.&lt;br /&gt;
||15 Units&lt;br /&gt;
|-&lt;br /&gt;
|Dexalin&lt;br /&gt;
||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.&lt;br /&gt;
|| 30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Antibiotics&lt;br /&gt;
||Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.&lt;br /&gt;
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacillin won&#039;t heal those.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Russian Red&lt;br /&gt;
||Removes radiation and causes Brute damage every cycle.&lt;br /&gt;
|| 10 Units&lt;br /&gt;
|-&lt;br /&gt;
|Quick Clot&lt;br /&gt;
||Temporarily halts internal bleeding.&lt;br /&gt;
|| 15 Units&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===First Aid Kits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it contains:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Rolls of gauze [[File:Gauze.png|32px]]&lt;br /&gt;
*2 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*1 Syringe case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Tricordrazine injector [[File:Tricord.png]]&lt;br /&gt;
*3 Advanced Trauma Kits [[File:Advtraumakit.png]]&lt;br /&gt;
*2 Advanced Burn Kits [[File:Advburnkit.png]]&lt;br /&gt;
*Splints [[File:Splint.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firefirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*2 Kelotane pills (10 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Kelotane bottle [[File:Kelotanebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxyfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*4 Dexalin pills (15 units)&lt;br /&gt;
*1 Dexalin+ autoinjector [[File:Dexalin.png]]&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Dexalin bottle [[File:Dexalinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toxinfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxin first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*1 Syringe (15 units dylovene) [[File:Syringe.png]]&lt;br /&gt;
*4 Dylovene pills (25 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**2 Dylovene bottles [[File:Dylovenebottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radiation first-aid kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*4 Russian Red pill bottles&lt;br /&gt;
*2 Dylovene autoinjectors [[File:Dylovene.png]]&lt;br /&gt;
*2 Bicardine autoinjectors [[File:Bicaridine.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
||Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it.  You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
*You can swap between two hud modes by right clicking the health analyzer and selecting &#039;&#039;&#039;&amp;quot;Switch Hud&amp;quot;&#039;&#039;&#039;. The default mode displays the analyzers results in a pop up window, the second hud mode displays the results in the chat.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HealthMate HUD&#039;&#039;&#039;&lt;br /&gt;
|| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
||[[File:Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
||Basic gauze used to stop the bleeding and fix brute trauma.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Ointment.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
||Basic burn treatment item, also used to stop mild infections.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
||Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Splints&#039;&#039;&#039;&lt;br /&gt;
||Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hypospray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hypospray&#039;&#039;&#039;&lt;br /&gt;
|| An experimental high-end chemical injector, used for instant injections. Holds 30 units. Preloaded with Tricordrazine. Can dissolve pills into.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|| Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|| [[File:Statis_bag_occupied.png|thumb|&#039;&#039;Occupied and not&#039;&#039;]]Used to store critically injured patients. &lt;br /&gt;
*Slows larva growth. &lt;br /&gt;
*Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
*Prevents blood loss while the patients are inside&lt;br /&gt;
*Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||[[File:BodyBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store your recently dead comrades.&lt;br /&gt;
*If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who&#039;s inside it.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:SyringeCase.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to store syringes and syringe bottles. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller bed&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|| Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IVdrip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;IV Drip&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to inject blood into a patient or extract blood from them to do a blood transfusion.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:BloodBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blood bag&#039;&#039;&#039;&lt;br /&gt;
|| Holds blood inside of it. Make sure the blood type&#039;s compatible with the recipient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Medical Contraptions=&lt;br /&gt;
&lt;br /&gt;
==Cryogenic Chambers [[File:Cryo.gif]]==&lt;br /&gt;
&lt;br /&gt;
*Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.&lt;br /&gt;
&lt;br /&gt;
*Cryo starts out warm and has to be set up, and is useless until it&#039;s cold and loaded with medicine. Since it&#039;s the patient&#039;s body temperature that determines whether cryoxadone and clonexadone work, you won&#039;t get very fast results until the cryotube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing. &lt;br /&gt;
&lt;br /&gt;
*For humans optimal cryo temperature is between 2K  and 120K, after 170k cryo medicines won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
* Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.&lt;br /&gt;
&lt;br /&gt;
*Additionally they prevent blood loss while the patients are inside&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Setting Up Cryo===&lt;br /&gt;
#Make sure the engine is running--ask Engineering. Cryotubes take a lot of energy, and if the engine&#039;s not up yet, there won&#039;t be enough energy to cool the tubes.&lt;br /&gt;
#Make sure the oxygen canisters are connected to the cryo tubes. If they aren&#039;t (they start out connected), use the nearby [[File:Wrench.png]] on both [[File:O2canister.png]] O2 canisters to secure them.&lt;br /&gt;
#Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. &lt;br /&gt;
#Set the [[File:Freezer.gif]] freezer&#039;s Target gas temperature to its lowest amount by clicking on the far-left &amp;quot;-&amp;quot; until the number in the center no longer decreases.&lt;br /&gt;
#Set the freezer to On.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Sleepers [[File:Sleeper.gif]][[File:Console.gif]]==&lt;br /&gt;
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.&lt;br /&gt;
*Sleepers are used to administer medication and perform dialysis.&lt;br /&gt;
&lt;br /&gt;
*The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.&lt;br /&gt;
&lt;br /&gt;
*Dialysis: Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click &#039;eject beaker&#039;. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Advanced Body Scanner [[File:Advbodyscanner.gif]][[File:Advbodyscanner_console.gif]]==&lt;br /&gt;
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant. &lt;br /&gt;
*The Body scanner is mainly used to locate broken bones, organ damage, and any unwanted guests in your stomach.&lt;br /&gt;
&lt;br /&gt;
*Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==AutoDoc[[File:AutoDoc.png|32px]]==&lt;br /&gt;
The AutoDoc is an extremely useful machine in medical that can automatically fix a marine with any number of injuries, just be aware that it cannot perform larva removal. To learn more about the AutoDoc and it&#039;s features head [[Surgery#The_Autodoc_System|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medical Procedures=&lt;br /&gt;
==Autopsy==&lt;br /&gt;
#Aim for the affected area on the deceased using the [[File:Hud-target.png]] target Zone.&lt;br /&gt;
#Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#Use the [[File: Autopsy_scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
#Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
#Right click the autopsy scanner [[File: Autopsy_scanner.png]] to print out autopsy data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==CPR==&lt;br /&gt;
CPR will keep someone in hard crit (&amp;gt;150 damage) alive by reducing their oxy damage. If you notice a marine or other personnel gasping and on the floor, they may require CPR, otherwise, they will reach 200 damage in total and suffocate.&lt;br /&gt;
#First you&#039;ll want to set your intent to help.&lt;br /&gt;
#Make sure you aren&#039;t wearing a mask.&lt;br /&gt;
#Have an empty hand.&lt;br /&gt;
#Click on the gasping injured player.&lt;br /&gt;
#If you start shaking them, they don&#039;t have enough oxygen damage to permit the use of CPR.&lt;br /&gt;
#Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.&lt;br /&gt;
&lt;br /&gt;
Pro tip you can grab them in one hand and do CPR with the other.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Defibrillator Usage [[File:Defibrillator.png]]==&lt;br /&gt;
#Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)[[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
#Strip armour of the recently deceased.&lt;br /&gt;
#Scan the deceased with a health analyzer.&lt;br /&gt;
#Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.&lt;br /&gt;
#Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)&lt;br /&gt;
#Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient&#039;s condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lost Causes===&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t try to defib any of the following corpses:&#039;&#039;&#039;&lt;br /&gt;
*Husked Bodies.&lt;br /&gt;
*Chestbursted Personnel.&lt;br /&gt;
*Decapitated Bodies.&lt;br /&gt;
*If it says, &amp;quot;Patient is braindead.&amp;quot; when you defib them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Defibrillator Tips===&lt;br /&gt;
*&#039;&#039;&#039;If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defibrillator deal 5 heart damage after successful revival, try to keep patient alive after first defibrillation, if you won&#039;t evacuate them after treatment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Your patients won&#039;t get their items back on by themselves the majority of the time. If you can, redress them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Being bumped or switching hands while using a defibrillator will CANCEL its use. Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The only time a defibrillator loses charge is when it&#039;s used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.&lt;br /&gt;
&lt;br /&gt;
*The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.&lt;br /&gt;
&lt;br /&gt;
*If &amp;quot;Vitals signs are weak&amp;quot; is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you&#039;ve already applied trauma and burn kits.&lt;br /&gt;
&lt;br /&gt;
*Alternatively, it means that they&#039;ve left their body and won&#039;t return if the combined damage is now below 200. Examine the corpse and if it says &amp;quot;Soul is departed&amp;quot; then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn&#039;t want to be revived.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Synthetic Maintenance== &lt;br /&gt;
*To revive a dead synthetic use a defib on them.&lt;br /&gt;
*To fix brute damage on a synths body use a blowtorch on help intent.&lt;br /&gt;
*To fix burn damage on a synths body use cable coil.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overdose Treatment==&lt;br /&gt;
===Dialysis===&lt;br /&gt;
&lt;br /&gt;
#Put your patient into a sleeper. [[File:Sleeper.gif]][[File:Console.gif]]&lt;br /&gt;
#Make sure it has a non-full beaker inside of it.&lt;br /&gt;
#Select &amp;quot;Start dialysis&amp;quot; option below the injections and wait few moments.&lt;br /&gt;
#Eject the patient and scan him just to notice his blood&#039;s clean.&lt;br /&gt;
Keep in mind that dialysis is a process that takes time, the chems won&#039;t flush out immediately.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Smoke Purge===&lt;br /&gt;
&lt;br /&gt;
#Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous&lt;br /&gt;
#Fill a chemistry container with the chemical of these three you &#039;&#039;&#039;did not add&#039;&#039;&#039; to the injector.&lt;br /&gt;
#Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.&lt;br /&gt;
#All chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blood Transfusions==&lt;br /&gt;
*Load a blood pack into an IV and then hook the patient up to it.&lt;br /&gt;
*Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.&lt;br /&gt;
*Iron and nutriment pills can be made to help speed up blood recovery.&lt;br /&gt;
*Eating food also speeds up blood recovery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Blood Compatibility===&lt;br /&gt;
[[File:Bloodtypes_table.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=General Tips=&lt;br /&gt;
*You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=8831</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=8831"/>
		<updated>2018-06-04T14:04:16Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Autoinjectors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General Diagnostics=&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
!Symptoms:&lt;br /&gt;
!Possible cause:&lt;br /&gt;
!Treatment:&lt;br /&gt;
|-&lt;br /&gt;
|Brute||&lt;br /&gt;
*Damaged body parts.&lt;br /&gt;
#Possibility of bleeding.&lt;br /&gt;
#Possibility of infection.&lt;br /&gt;
#Possibility of breaking bones.&lt;br /&gt;
#Small chance of getting organ damage.&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
|| &lt;br /&gt;
*Gunfire&lt;br /&gt;
*Melee combat&lt;br /&gt;
*Explosives&lt;br /&gt;
*Depressurization&lt;br /&gt;
*Quickclot OD&lt;br /&gt;
||&lt;br /&gt;
*Roll of gauze&lt;br /&gt;
*Advanced trauma kit&lt;br /&gt;
*Bicaridine&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Burn||&lt;br /&gt;
* Burned body parts&lt;br /&gt;
* Huge amount of pain&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Fire&lt;br /&gt;
*Acid&lt;br /&gt;
*Electrocution&lt;br /&gt;
*Extreme Cold&lt;br /&gt;
||&lt;br /&gt;
*Ointment&lt;br /&gt;
*Advanced burn kit&lt;br /&gt;
*Kelotane&lt;br /&gt;
*Dermaline&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Toxins||&lt;br /&gt;
*Throwing up once in a while&lt;br /&gt;
*Nausea and dizziness&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
||&lt;br /&gt;
*Poisons/toxins&lt;br /&gt;
*Overdose of medicine&lt;br /&gt;
*Heavy-extreme blood loss&lt;br /&gt;
*Chestbursting&lt;br /&gt;
*Organ damage (especially liver damage)&lt;br /&gt;
*Digesting things that should not be digested (Poison, Alcohol)&lt;br /&gt;
*Stage 2-3 Infections&lt;br /&gt;
*Cryotubes with no cryomix&lt;br /&gt;
||&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Surgery (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Suffocation||&lt;br /&gt;
*Gasping and/or coughing up blood&lt;br /&gt;
*Passing out&lt;br /&gt;
||&lt;br /&gt;
*Collapsed lung&lt;br /&gt;
*Damaged heart&lt;br /&gt;
*Blood loss&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Dexalin&lt;br /&gt;
*Dexalin+&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Surgery (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Brain Damage||&lt;br /&gt;
*Dropping items out of your hands randomly&lt;br /&gt;
*Massive headache&lt;br /&gt;
*Impaired vision&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Tricordrazine overdose&lt;br /&gt;
||&lt;br /&gt;
*Surgery&lt;br /&gt;
*Alkysine&lt;br /&gt;
|-&lt;br /&gt;
|Eye Damage||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Blindness&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Welding without eye protection&lt;br /&gt;
||&lt;br /&gt;
*Imidazoline&lt;br /&gt;
*Surgery&lt;br /&gt;
|-&lt;br /&gt;
|Genetic Damage||&lt;br /&gt;
*Being unable to use limbs if the damage&#039;s too high&lt;br /&gt;
*Lowered overall health&lt;br /&gt;
||&lt;br /&gt;
* Nothing in game deals this type of damage&lt;br /&gt;
||&lt;br /&gt;
*Ryetalyn&lt;br /&gt;
*Cryotube&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
===Autoinjectors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Autoinjector Type:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&lt;br /&gt;
|Heals brute damage, faster than tricordrazine. Overdose causes burn damage first, and then toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tramadol&#039;&#039;&#039;&lt;br /&gt;
|Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage. &lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pain-Stop&#039;&#039;&#039;&lt;br /&gt;
|A version of the Tramadol injector that can be used by everyone. Found in First-Aid pouches and NanoMed dispensers. Overdose causes toxin damage. &lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&lt;br /&gt;
|Heals toxin, burn, brute and oxy damage, albeit quite slowly. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid&#039;&#039;&#039;&lt;br /&gt;
|A version of the Tricordrazine autoinjector that can be used by everyone. Found in First-Aide pouches and NanoMed dispensers. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dexalin.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
|Instantly heals all respiration damage. Overdose causes toxin damage.&lt;br /&gt;
| 1 unit&lt;br /&gt;
| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelotane.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&lt;br /&gt;
|Heals burn damage. Overdose causes brute and toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dylovene.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&lt;br /&gt;
||Heals toxin damage, and wakes up unconscious people. Overdose causes blindness.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quickclot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Quick Clot&#039;&#039;&#039;&lt;br /&gt;
||Stops all bleeding but does not repair it, surgery is still required for internal bleeding after use. Overdose causes quick death due to brute, burn and toxin.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inaprovaline.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes heart damage.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 60 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxycodone.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxycodone&#039;&#039;&#039;&lt;br /&gt;
|Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and toxin damage.&lt;br /&gt;
| 10 units&lt;br /&gt;
| 20 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anesthetic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anesthetic&#039;&#039;&#039;&lt;br /&gt;
||Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes toxin damage.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles[[File:PillBottle.png|64px]]===&lt;br /&gt;
&#039;&#039;&#039;Remember that you will need to examine (Shift Click or right click then -&amp;gt; Examine) pills and pill bottles so that you can tell which are which.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pill bottles start each round with a randomized coloured pill bottle sprite. All pill bottles of the same type will be of the same colour only for that round.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it does:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|Tramadol&lt;br /&gt;
||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Peridaxon&lt;br /&gt;
||Stops most symptoms from Organ damage but does not fix them. Available from marine medical vendors. Overdose causes toxin damage.&lt;br /&gt;
||15 Units&lt;br /&gt;
|-&lt;br /&gt;
|Dexalin&lt;br /&gt;
||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.&lt;br /&gt;
|| 30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Antibiotics&lt;br /&gt;
||Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.&lt;br /&gt;
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacillin won&#039;t heal those.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Russian Red&lt;br /&gt;
||Removes radiation and causes Brute damage every cycle.&lt;br /&gt;
|| 10 Units&lt;br /&gt;
|-&lt;br /&gt;
|Quick Clot&lt;br /&gt;
||Temporarily halts internal bleeding.&lt;br /&gt;
|| 15 Units&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===First Aid Kits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it contains:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Rolls of gauze [[File:Gauze.png|32px]]&lt;br /&gt;
*2 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*1 Syringe case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Tricordrazine injector [[File:Tricord.png]]&lt;br /&gt;
*3 Advanced Trauma Kits [[File:Advtraumakit.png]]&lt;br /&gt;
*2 Advanced Burn Kits [[File:Advburnkit.png]]&lt;br /&gt;
*Splints [[File:Splint.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firefirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*2 Kelotane pills (10 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Kelotane bottle [[File:Kelotanebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxyfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*4 Dexalin pills (15 units)&lt;br /&gt;
*1 Dexalin+ autoinjector [[File:Dexalin.png]]&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Dexalin bottle [[File:Dexalinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toxinfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxin first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*1 Syringe (15 units dylovene) [[File:Syringe.png]]&lt;br /&gt;
*4 Dylovene pills (25 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**2 Dylovene bottles [[File:Dylovenebottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radiation first-aid kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*4 Russian Red pill bottles&lt;br /&gt;
*2 Dylovene autoinjectors [[File:Dylovene.png]]&lt;br /&gt;
*2 Bicardine autoinjectors [[File:Bicaridine.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
||Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it.  You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
*You can swap between two hud modes by right clicking the health analyzer and selecting &#039;&#039;&#039;&amp;quot;Switch Hud&amp;quot;&#039;&#039;&#039;. The default mode displays the analyzers results in a pop up window, the second hud mode displays the results in the chat.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HealthMate HUD&#039;&#039;&#039;&lt;br /&gt;
|| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
||[[File:Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
||Basic gauze used to stop the bleeding and fix brute trauma.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Ointment.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
||Basic burn treatment item, also used to stop mild infections.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
||Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Splints&#039;&#039;&#039;&lt;br /&gt;
||Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hypospray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hypospray&#039;&#039;&#039;&lt;br /&gt;
|| An experimental high-end chemical injector, used for instant injections. Holds 30 units. Preloaded with Tricordrazine. Can dissolve pills into.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|| Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|| [[File:Statis_bag_occupied.png|thumb|&#039;&#039;Occupied and not&#039;&#039;]]Used to store critically injured patients. &lt;br /&gt;
*Slows larva growth. &lt;br /&gt;
*Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
*Prevents blood loss while the patients are inside&lt;br /&gt;
*Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||[[File:BodyBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store your recently dead comrades.&lt;br /&gt;
*If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who&#039;s inside it.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:SyringeCase.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to store syringes and syringe bottles. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller bed&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|| Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IVdrip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;IV Drip&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to inject blood into a patient or extract blood from them to do a blood transfusion.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:BloodBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blood bag&#039;&#039;&#039;&lt;br /&gt;
|| Holds blood inside of it. Make sure the blood type&#039;s compatible with the recipient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Medical Contraptions=&lt;br /&gt;
&lt;br /&gt;
==Cryogenic Chambers [[File:Cryo.gif]]==&lt;br /&gt;
&lt;br /&gt;
*Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.&lt;br /&gt;
&lt;br /&gt;
*Cryo starts out warm and has to be set up, and is useless until it&#039;s cold and loaded with medicine. Since it&#039;s the patient&#039;s body temperature that determines whether cryoxadone and clonexadone work, you won&#039;t get very fast results until the cryotube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing. &lt;br /&gt;
&lt;br /&gt;
*For humans optimal cryo temperature is between 2K  and 120K, after 170k cryo medicines won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
* Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.&lt;br /&gt;
&lt;br /&gt;
*Additionally they prevent blood loss while the patients are inside&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Setting Up Cryo===&lt;br /&gt;
#Make sure the engine is running--ask Engineering. Cryotubes take a lot of energy, and if the engine&#039;s not up yet, there won&#039;t be enough energy to cool the tubes.&lt;br /&gt;
#Make sure the oxygen canisters are connected to the cryo tubes. If they aren&#039;t (they start out connected), use the nearby [[File:Wrench.png]] on both [[File:O2canister.png]] O2 canisters to secure them.&lt;br /&gt;
#Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. &lt;br /&gt;
#Set the [[File:Freezer.gif]] freezer&#039;s Target gas temperature to its lowest amount by clicking on the far-left &amp;quot;-&amp;quot; until the number in the center no longer decreases.&lt;br /&gt;
#Set the freezer to On.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Sleepers [[File:Sleeper.gif]][[File:Console.gif]]==&lt;br /&gt;
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.&lt;br /&gt;
*Sleepers are used to administer medication and perform dialysis.&lt;br /&gt;
&lt;br /&gt;
*The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.&lt;br /&gt;
&lt;br /&gt;
*Dialysis: Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click &#039;eject beaker&#039;. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Advanced Body Scanner [[File:Advbodyscanner.gif]][[File:Advbodyscanner_console.gif]]==&lt;br /&gt;
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant. &lt;br /&gt;
*The Body scanner is mainly used to locate broken bones, organ damage, and any unwanted guests in your stomach.&lt;br /&gt;
&lt;br /&gt;
*Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==AutoDoc[[File:AutoDoc.png|32px]]==&lt;br /&gt;
The AutoDoc is an extremely useful machine in medical that can automatically fix a marine with any number of injuries, just be aware that it cannot perform larva removal. To learn more about the AutoDoc and it&#039;s features head [[Surgery#The_Autodoc_System|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medical Procedures=&lt;br /&gt;
==Autopsy==&lt;br /&gt;
#Aim for the affected area on the deceased using the [[File:Hud-target.png]] target Zone.&lt;br /&gt;
#Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#Use the [[File: Autopsy_scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
#Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
#Right click the autopsy scanner [[File: Autopsy_scanner.png]] to print out autopsy data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==CPR==&lt;br /&gt;
CPR will keep someone in hard crit (&amp;gt;150 damage) alive by reducing their oxy damage. If you notice a marine or other personnel gasping and on the floor, they may require CPR, otherwise, they will reach 200 damage in total and suffocate.&lt;br /&gt;
#First you&#039;ll want to set your intent to help.&lt;br /&gt;
#Make sure you aren&#039;t wearing a mask.&lt;br /&gt;
#Have an empty hand.&lt;br /&gt;
#Click on the gasping injured player.&lt;br /&gt;
#If you start shaking them, they don&#039;t have enough oxygen damage to permit the use of CPR.&lt;br /&gt;
#Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.&lt;br /&gt;
&lt;br /&gt;
Pro tip you can grab them in one hand and do CPR with the other.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Defibrillator Usage [[File:Defibrillator.png]]==&lt;br /&gt;
#Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)[[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
#Strip armour of the recently deceased.&lt;br /&gt;
#Scan the deceased with a health analyzer.&lt;br /&gt;
#Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.&lt;br /&gt;
#Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)&lt;br /&gt;
#Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient&#039;s condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lost Causes===&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t try to defib any of the following corpses:&#039;&#039;&#039;&lt;br /&gt;
*Husked Bodies.&lt;br /&gt;
*Chestbursted Personnel.&lt;br /&gt;
*Decapitated Bodies.&lt;br /&gt;
*If it says, &amp;quot;Patient is braindead.&amp;quot; when you defib them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Defibrillator Tips===&lt;br /&gt;
*&#039;&#039;&#039;If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defibrillator deal 5 heart damage after successful revival, try to keep patient alive after first defibrillation, if you won&#039;t evacuate them after treatment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Your patients won&#039;t get their items back on by themselves the majority of the time. If you can, redress them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Being bumped or switching hands while using a defibrillator will CANCEL its use. Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The only time a defibrillator loses charge is when it&#039;s used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.&lt;br /&gt;
&lt;br /&gt;
*The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.&lt;br /&gt;
&lt;br /&gt;
*If &amp;quot;Vitals signs are weak&amp;quot; is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you&#039;ve already applied trauma and burn kits.&lt;br /&gt;
&lt;br /&gt;
*Alternatively, it means that they&#039;ve left their body and won&#039;t return if the combined damage is now below 200. Examine the corpse and if it says &amp;quot;Soul is departed&amp;quot; then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn&#039;t want to be revived.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Synthetic Maintenance== &lt;br /&gt;
*To revive a dead synthetic use a defib on them.&lt;br /&gt;
*To fix brute damage on a synths body use a blowtorch on help intent.&lt;br /&gt;
*To fix burn damage on a synths body use cable coil.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overdose Treatment==&lt;br /&gt;
===Dialysis===&lt;br /&gt;
&lt;br /&gt;
#Put your patient into a sleeper. [[File:Sleeper.gif]][[File:Console.gif]]&lt;br /&gt;
#Make sure it has a non-full beaker inside of it.&lt;br /&gt;
#Select &amp;quot;Start dialysis&amp;quot; option below the injections and wait few moments.&lt;br /&gt;
#Eject the patient and scan him just to notice his blood&#039;s clean.&lt;br /&gt;
Keep in mind that dialysis is a process that takes time, the chems won&#039;t flush out immediately.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Smoke Purge===&lt;br /&gt;
&lt;br /&gt;
#Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous&lt;br /&gt;
#Fill a chemistry container with the chemical of these three you &#039;&#039;&#039;did not add&#039;&#039;&#039; to the injector.&lt;br /&gt;
#Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.&lt;br /&gt;
#All chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blood Transfusions==&lt;br /&gt;
*Load a blood pack into an IV and then hook the patient up to it.&lt;br /&gt;
*Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.&lt;br /&gt;
*Iron and nutriment pills can be made to help speed up blood recovery.&lt;br /&gt;
*Eating food also speeds up blood recovery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Blood Compatibility===&lt;br /&gt;
[[File:Bloodtypes_table.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=General Tips=&lt;br /&gt;
*You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=8830</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=8830"/>
		<updated>2018-06-04T14:02:03Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Autoinjectors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General Diagnostics=&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
!Symptoms:&lt;br /&gt;
!Possible cause:&lt;br /&gt;
!Treatment:&lt;br /&gt;
|-&lt;br /&gt;
|Brute||&lt;br /&gt;
*Damaged body parts.&lt;br /&gt;
#Possibility of bleeding.&lt;br /&gt;
#Possibility of infection.&lt;br /&gt;
#Possibility of breaking bones.&lt;br /&gt;
#Small chance of getting organ damage.&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
|| &lt;br /&gt;
*Gunfire&lt;br /&gt;
*Melee combat&lt;br /&gt;
*Explosives&lt;br /&gt;
*Depressurization&lt;br /&gt;
*Quickclot OD&lt;br /&gt;
||&lt;br /&gt;
*Roll of gauze&lt;br /&gt;
*Advanced trauma kit&lt;br /&gt;
*Bicaridine&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Burn||&lt;br /&gt;
* Burned body parts&lt;br /&gt;
* Huge amount of pain&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Fire&lt;br /&gt;
*Acid&lt;br /&gt;
*Electrocution&lt;br /&gt;
*Extreme Cold&lt;br /&gt;
||&lt;br /&gt;
*Ointment&lt;br /&gt;
*Advanced burn kit&lt;br /&gt;
*Kelotane&lt;br /&gt;
*Dermaline&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Toxins||&lt;br /&gt;
*Throwing up once in a while&lt;br /&gt;
*Nausea and dizziness&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
||&lt;br /&gt;
*Poisons/toxins&lt;br /&gt;
*Overdose of medicine&lt;br /&gt;
*Heavy-extreme blood loss&lt;br /&gt;
*Chestbursting&lt;br /&gt;
*Organ damage (especially liver damage)&lt;br /&gt;
*Digesting things that should not be digested (Poison, Alcohol)&lt;br /&gt;
*Stage 2-3 Infections&lt;br /&gt;
*Cryotubes with no cryomix&lt;br /&gt;
||&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Surgery (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Suffocation||&lt;br /&gt;
*Gasping and/or coughing up blood&lt;br /&gt;
*Passing out&lt;br /&gt;
||&lt;br /&gt;
*Collapsed lung&lt;br /&gt;
*Damaged heart&lt;br /&gt;
*Blood loss&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Dexalin&lt;br /&gt;
*Dexalin+&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Surgery (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Brain Damage||&lt;br /&gt;
*Dropping items out of your hands randomly&lt;br /&gt;
*Massive headache&lt;br /&gt;
*Impaired vision&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Tricordrazine overdose&lt;br /&gt;
||&lt;br /&gt;
*Surgery&lt;br /&gt;
*Alkysine&lt;br /&gt;
|-&lt;br /&gt;
|Eye Damage||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Blindness&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Welding without eye protection&lt;br /&gt;
||&lt;br /&gt;
*Imidazoline&lt;br /&gt;
*Surgery&lt;br /&gt;
|-&lt;br /&gt;
|Genetic Damage||&lt;br /&gt;
*Being unable to use limbs if the damage&#039;s too high&lt;br /&gt;
*Lowered overall health&lt;br /&gt;
||&lt;br /&gt;
* Nothing in game deals this type of damage&lt;br /&gt;
||&lt;br /&gt;
*Ryetalyn&lt;br /&gt;
*Cryotube&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
===Autoinjectors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Autoinjector Type:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&lt;br /&gt;
|Heals brute damage, faster than tricordrazine. Overdose causes burn damage first, and then toxin damage.&lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tramadol&#039;&#039;&#039;&lt;br /&gt;
|Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage. &lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pain-Stop&#039;&#039;&#039;&lt;br /&gt;
|A version of the Tramadol injector that can be used by everyone. Found in First-Aid pouches and NanoMed dispensers. Overdose causes toxin damage. &lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&lt;br /&gt;
|Heals toxin, burn, brute and oxy damage, albeit quite slowly. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid&#039;&#039;&#039;&lt;br /&gt;
|A version of the Tricordrazine autoinjector that can be used by everyone. Found in First-Aide pouches and NanoMed dispensers. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dexalin.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
|Instantly heals all respiration damage. Overdose causes toxin damage.&lt;br /&gt;
| 1 unit&lt;br /&gt;
| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelotane.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&lt;br /&gt;
|Heals burn damage. Overdose causes brute and toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dylovene.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&lt;br /&gt;
||Heals toxin damage, and wakes up unconscious people. Overdose causes blindness.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quickclot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Quick Clot&#039;&#039;&#039;&lt;br /&gt;
||Stops all bleeding but does not repair it, surgery is still required for internal bleeding after use. Overdose causes quick death due to brute, burn and toxin.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inaprovaline.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes heart damage.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 60 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxycodone.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxycodone&#039;&#039;&#039;&lt;br /&gt;
|Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and toxin damage.&lt;br /&gt;
| 10 units&lt;br /&gt;
| 20 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anesthetic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anesthetic&#039;&#039;&#039;&lt;br /&gt;
||Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes toxin damage.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles[[File:PillBottle.png|64px]]===&lt;br /&gt;
&#039;&#039;&#039;Remember that you will need to examine (Shift Click or right click then -&amp;gt; Examine) pills and pill bottles so that you can tell which are which.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pill bottles start each round with a randomized coloured pill bottle sprite. All pill bottles of the same type will be of the same colour only for that round.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it does:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|Tramadol&lt;br /&gt;
||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Peridaxon&lt;br /&gt;
||Stops most symptoms from Organ damage but does not fix them. Available from marine medical vendors. Overdose causes toxin damage.&lt;br /&gt;
||15 Units&lt;br /&gt;
|-&lt;br /&gt;
|Dexalin&lt;br /&gt;
||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.&lt;br /&gt;
|| 30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Antibiotics&lt;br /&gt;
||Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.&lt;br /&gt;
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacillin won&#039;t heal those.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Russian Red&lt;br /&gt;
||Removes radiation and causes Brute damage every cycle.&lt;br /&gt;
|| 10 Units&lt;br /&gt;
|-&lt;br /&gt;
|Quick Clot&lt;br /&gt;
||Temporarily halts internal bleeding.&lt;br /&gt;
|| 15 Units&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===First Aid Kits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it contains:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Rolls of gauze [[File:Gauze.png|32px]]&lt;br /&gt;
*2 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*1 Syringe case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Tricordrazine injector [[File:Tricord.png]]&lt;br /&gt;
*3 Advanced Trauma Kits [[File:Advtraumakit.png]]&lt;br /&gt;
*2 Advanced Burn Kits [[File:Advburnkit.png]]&lt;br /&gt;
*Splints [[File:Splint.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firefirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*2 Kelotane pills (10 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Kelotane bottle [[File:Kelotanebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxyfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*4 Dexalin pills (15 units)&lt;br /&gt;
*1 Dexalin+ autoinjector [[File:Dexalin.png]]&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Dexalin bottle [[File:Dexalinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toxinfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxin first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*1 Syringe (15 units dylovene) [[File:Syringe.png]]&lt;br /&gt;
*4 Dylovene pills (25 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**2 Dylovene bottles [[File:Dylovenebottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radiation first-aid kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*4 Russian Red pill bottles&lt;br /&gt;
*2 Dylovene autoinjectors [[File:Dylovene.png]]&lt;br /&gt;
*2 Bicardine autoinjectors [[File:Bicaridine.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
||Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it.  You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
*You can swap between two hud modes by right clicking the health analyzer and selecting &#039;&#039;&#039;&amp;quot;Switch Hud&amp;quot;&#039;&#039;&#039;. The default mode displays the analyzers results in a pop up window, the second hud mode displays the results in the chat.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HealthMate HUD&#039;&#039;&#039;&lt;br /&gt;
|| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
||[[File:Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
||Basic gauze used to stop the bleeding and fix brute trauma.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Ointment.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
||Basic burn treatment item, also used to stop mild infections.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
||Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Splints&#039;&#039;&#039;&lt;br /&gt;
||Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hypospray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hypospray&#039;&#039;&#039;&lt;br /&gt;
|| An experimental high-end chemical injector, used for instant injections. Holds 30 units. Preloaded with Tricordrazine. Can dissolve pills into.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|| Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|| [[File:Statis_bag_occupied.png|thumb|&#039;&#039;Occupied and not&#039;&#039;]]Used to store critically injured patients. &lt;br /&gt;
*Slows larva growth. &lt;br /&gt;
*Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
*Prevents blood loss while the patients are inside&lt;br /&gt;
*Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||[[File:BodyBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store your recently dead comrades.&lt;br /&gt;
*If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who&#039;s inside it.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:SyringeCase.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to store syringes and syringe bottles. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller bed&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|| Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IVdrip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;IV Drip&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to inject blood into a patient or extract blood from them to do a blood transfusion.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:BloodBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blood bag&#039;&#039;&#039;&lt;br /&gt;
|| Holds blood inside of it. Make sure the blood type&#039;s compatible with the recipient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Medical Contraptions=&lt;br /&gt;
&lt;br /&gt;
==Cryogenic Chambers [[File:Cryo.gif]]==&lt;br /&gt;
&lt;br /&gt;
*Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.&lt;br /&gt;
&lt;br /&gt;
*Cryo starts out warm and has to be set up, and is useless until it&#039;s cold and loaded with medicine. Since it&#039;s the patient&#039;s body temperature that determines whether cryoxadone and clonexadone work, you won&#039;t get very fast results until the cryotube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing. &lt;br /&gt;
&lt;br /&gt;
*For humans optimal cryo temperature is between 2K  and 120K, after 170k cryo medicines won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
* Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.&lt;br /&gt;
&lt;br /&gt;
*Additionally they prevent blood loss while the patients are inside&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Setting Up Cryo===&lt;br /&gt;
#Make sure the engine is running--ask Engineering. Cryotubes take a lot of energy, and if the engine&#039;s not up yet, there won&#039;t be enough energy to cool the tubes.&lt;br /&gt;
#Make sure the oxygen canisters are connected to the cryo tubes. If they aren&#039;t (they start out connected), use the nearby [[File:Wrench.png]] on both [[File:O2canister.png]] O2 canisters to secure them.&lt;br /&gt;
#Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. &lt;br /&gt;
#Set the [[File:Freezer.gif]] freezer&#039;s Target gas temperature to its lowest amount by clicking on the far-left &amp;quot;-&amp;quot; until the number in the center no longer decreases.&lt;br /&gt;
#Set the freezer to On.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Sleepers [[File:Sleeper.gif]][[File:Console.gif]]==&lt;br /&gt;
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.&lt;br /&gt;
*Sleepers are used to administer medication and perform dialysis.&lt;br /&gt;
&lt;br /&gt;
*The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.&lt;br /&gt;
&lt;br /&gt;
*Dialysis: Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click &#039;eject beaker&#039;. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Advanced Body Scanner [[File:Advbodyscanner.gif]][[File:Advbodyscanner_console.gif]]==&lt;br /&gt;
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant. &lt;br /&gt;
*The Body scanner is mainly used to locate broken bones, organ damage, and any unwanted guests in your stomach.&lt;br /&gt;
&lt;br /&gt;
*Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==AutoDoc[[File:AutoDoc.png|32px]]==&lt;br /&gt;
The AutoDoc is an extremely useful machine in medical that can automatically fix a marine with any number of injuries, just be aware that it cannot perform larva removal. To learn more about the AutoDoc and it&#039;s features head [[Surgery#The_Autodoc_System|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medical Procedures=&lt;br /&gt;
==Autopsy==&lt;br /&gt;
#Aim for the affected area on the deceased using the [[File:Hud-target.png]] target Zone.&lt;br /&gt;
#Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#Use the [[File: Autopsy_scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
#Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
#Right click the autopsy scanner [[File: Autopsy_scanner.png]] to print out autopsy data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==CPR==&lt;br /&gt;
CPR will keep someone in hard crit (&amp;gt;150 damage) alive by reducing their oxy damage. If you notice a marine or other personnel gasping and on the floor, they may require CPR, otherwise, they will reach 200 damage in total and suffocate.&lt;br /&gt;
#First you&#039;ll want to set your intent to help.&lt;br /&gt;
#Make sure you aren&#039;t wearing a mask.&lt;br /&gt;
#Have an empty hand.&lt;br /&gt;
#Click on the gasping injured player.&lt;br /&gt;
#If you start shaking them, they don&#039;t have enough oxygen damage to permit the use of CPR.&lt;br /&gt;
#Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.&lt;br /&gt;
&lt;br /&gt;
Pro tip you can grab them in one hand and do CPR with the other.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Defibrillator Usage [[File:Defibrillator.png]]==&lt;br /&gt;
#Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)[[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
#Strip armour of the recently deceased.&lt;br /&gt;
#Scan the deceased with a health analyzer.&lt;br /&gt;
#Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.&lt;br /&gt;
#Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)&lt;br /&gt;
#Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient&#039;s condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lost Causes===&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t try to defib any of the following corpses:&#039;&#039;&#039;&lt;br /&gt;
*Husked Bodies.&lt;br /&gt;
*Chestbursted Personnel.&lt;br /&gt;
*Decapitated Bodies.&lt;br /&gt;
*If it says, &amp;quot;Patient is braindead.&amp;quot; when you defib them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Defibrillator Tips===&lt;br /&gt;
*&#039;&#039;&#039;If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defibrillator deal 5 heart damage after successful revival, try to keep patient alive after first defibrillation, if you won&#039;t evacuate them after treatment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Your patients won&#039;t get their items back on by themselves the majority of the time. If you can, redress them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Being bumped or switching hands while using a defibrillator will CANCEL its use. Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The only time a defibrillator loses charge is when it&#039;s used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.&lt;br /&gt;
&lt;br /&gt;
*The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.&lt;br /&gt;
&lt;br /&gt;
*If &amp;quot;Vitals signs are weak&amp;quot; is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you&#039;ve already applied trauma and burn kits.&lt;br /&gt;
&lt;br /&gt;
*Alternatively, it means that they&#039;ve left their body and won&#039;t return if the combined damage is now below 200. Examine the corpse and if it says &amp;quot;Soul is departed&amp;quot; then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn&#039;t want to be revived.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Synthetic Maintenance== &lt;br /&gt;
*To revive a dead synthetic use a defib on them.&lt;br /&gt;
*To fix brute damage on a synths body use a blowtorch on help intent.&lt;br /&gt;
*To fix burn damage on a synths body use cable coil.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overdose Treatment==&lt;br /&gt;
===Dialysis===&lt;br /&gt;
&lt;br /&gt;
#Put your patient into a sleeper. [[File:Sleeper.gif]][[File:Console.gif]]&lt;br /&gt;
#Make sure it has a non-full beaker inside of it.&lt;br /&gt;
#Select &amp;quot;Start dialysis&amp;quot; option below the injections and wait few moments.&lt;br /&gt;
#Eject the patient and scan him just to notice his blood&#039;s clean.&lt;br /&gt;
Keep in mind that dialysis is a process that takes time, the chems won&#039;t flush out immediately.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Smoke Purge===&lt;br /&gt;
&lt;br /&gt;
#Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous&lt;br /&gt;
#Fill a chemistry container with the chemical of these three you &#039;&#039;&#039;did not add&#039;&#039;&#039; to the injector.&lt;br /&gt;
#Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.&lt;br /&gt;
#All chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Blood Transfusions==&lt;br /&gt;
*Load a blood pack into an IV and then hook the patient up to it.&lt;br /&gt;
*Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.&lt;br /&gt;
*Iron and nutriment pills can be made to help speed up blood recovery.&lt;br /&gt;
*Eating food also speeds up blood recovery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Blood Compatibility===&lt;br /&gt;
[[File:Bloodtypes_table.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=General Tips=&lt;br /&gt;
*You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Responders&amp;diff=8827</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Responders&amp;diff=8827"/>
		<updated>2018-06-04T11:59:41Z</updated>

		<summary type="html">&lt;p&gt;El Defaultio: /* Friendly/Neutral Space Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = PMC-Standard.png&lt;br /&gt;
|jobtitle = Responder&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Depends&lt;br /&gt;
|duties = Answer the distress call and help the marines or work against them.&lt;br /&gt;
|guides = This one&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;This is USS Almayer, calling anyone... &lt;br /&gt;
Mayday, Mayday...We are under attack...&#039;&#039; &lt;br /&gt;
&#039;&#039;They are everywhere, we are losing our crew fast!&#039;&#039;&lt;br /&gt;
&#039;&#039;Mayday...Please help...This is USS Almayer...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;USS Almayer? Come in, USS Almayer!&lt;br /&gt;
Can you hear me?&#039;&#039; &#039;&#039;Come in, USS Almayer!&#039;&#039;&lt;br /&gt;
&#039;&#039;... Hang in there, Almayer! Help is on the way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can&#039;t reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
If the marines are outgunned by the aliens or any other potential threat, the [[Commander]] can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a &#039;&#039;&#039;Response Team&#039;&#039;&#039; (Or &#039;&#039;&#039;a Pod full of [[Aliens]]&#039;&#039;&#039;) will be signaled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).&lt;br /&gt;
&lt;br /&gt;
To join a Response Team you need to set your &amp;quot;Toggle Special Role Candidacy&amp;quot; for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on &amp;quot;Join Response Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Space Factions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200|Mercenary group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Merc_Leader.png|64px|link=Freelancer Mercenaries]]&amp;lt;br&amp;gt;[[Freelancer Mercenaries]]&lt;br /&gt;
|They&#039;re a collection of ex-Colonists in the Tychon&#039;s Rift sector, who have banded together to form a mercenary group, and as such have been the lawmen-for-hire in the sector from 2181 to 2186. The &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; are mostly good willed, but they are almost entirely motivated by money rather than ethics. The least hated faction in the sector, though ironically they can be either hostile or friendly towards everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mercenaries will assist on the &#039;&#039;&#039;defence of the USS Almayer&#039;&#039;&#039;, for as long as &#039;&#039;&#039;their conditions or promises are met upon taking up the contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: There is a chance for the Freelancers to be &#039;&#039;&#039;HOSTILE&#039;&#039;&#039; when they are spawned, although it is up to them to decide depending on the current situation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PMC-Officer.png|64px|link=Weyland-Yutani PMCs]]&amp;lt;br&amp;gt;[[Weyland-Yutani PMCs]]&lt;br /&gt;
|The largest PMC force in the sector, the &#039;&#039;&#039;Weyland-Yutani military consultants&#039;&#039;&#039; is a subsidiary of Weyland-Yutani. They were originally an independent PMC on Earth, but they were bought out by W-Y and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to Weyland-Yutani facilities, space stations and colonies. PMCs are the most similar to the USCM in playstyle, but they wield weapons far more powerful than the USCM on average.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The PMC teams will report &#039;&#039;&#039;directly to the Weyland Liaison&#039;&#039;&#039;.  If he is killed, they will report to whoever is in command.  Their primary mission is the &#039;&#039;&#039;survival of the WY Liaison&#039;&#039;&#039;, and once that is ensured, to take &#039;&#039;&#039;suggestions from the commander&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizza.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pizzachimp Delivery Company&#039;&#039;&#039; &lt;br /&gt;
|To boldly &#039;&#039;&#039;deliver pizza&#039;&#039;&#039; where no deliveryman has gone before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One highly trained delivery personnel will be deployed with an assortment of refreshing beverages and a choice of pizza to restore the morale of the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Very rare spawn&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Space Factions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200|Mercenary group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Leader.png|link=The Union of Progressive Peoples]]&amp;lt;br&amp;gt;[[The Union of Progressive Peoples|The Union of Progressive Peoples]]&lt;br /&gt;
|The &#039;&#039;&#039;Union of Progressive Peoples (U.P.P)&#039;&#039;&#039; is a powerful socialist block that rivals the United Americas in many respects. Being highly territorial and relatively secretive, the UPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since their territorial area is highly strict, their goal is to &#039;&#039;&#039;assault the recent USCM force (The Falling Falcons) and eliminate anyone onboard the USS Almayer&#039;&#039;&#039;, to preserve Tychons Rift&#039;s fragile UPP presence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Leader.png|link=The Colonial Liberation Front]]&amp;lt;br&amp;gt;[[The Colonial Liberation Front |The Colonial Liberation Front]]&lt;br /&gt;
|The &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; are an organized group of colonists who believe the Tychon&#039;s Rift sector is not part of the United Americas. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of the Dust Raiders, and the diminished presence of the Colonial Marshals, to be proof of their independence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CLF&#039;s goal is to &#039;&#039;&#039;repel the USCM Falling Falcons Battalion and the USS Almayer from Tychons Rift Sector at all costs&#039;&#039;&#039; using lethal force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deathsquad==&lt;br /&gt;
&lt;br /&gt;
The Deathsquad, also know as the Commando&#039;s, is a special event, they are not available through regular gameplay and can only be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200|Deathsquad&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commando.png|64px|link=Weyland-Yutani_Commandos]]&amp;lt;br&amp;gt;[[Weyland-Yutani Commandos]]&lt;br /&gt;
|A top-secret, black-ops group formed by Weyland-Yutani High Command to deal with any kind of business with the Xenomorphs, such as capturing or containing infections. The &#039;&#039;&#039;W-Y PMC Commandos&#039;&#039;&#039; are highly trained and utterly loyal to the corporation. They are not affiliated with the W-Y PMC&#039;s.  Their job is to clean up situations that are out of hand by &#039;&#039;&#039;killing everything they see&#039;&#039;&#039; (this MAY include the Liaison depending on his actions). Usually, when sent, they&#039;ll be informed that there is a Liaison onboard and he is not to be harmed if he has been loyal to the Company. &lt;br /&gt;
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They posses the most deadly equipment available, using the prototype [[Marine_Equipment#Military Armour|X-13 &amp;quot;Ape suit&amp;quot;]], a special armor tailored to stop the effects from the xenomorph&#039;s acid blood, and a thick Kevlar cover to protect from bullets, as well as being issued with a more powerful [[Marine_Equipment#Weyland Yutani PMC/Commando Equipment|M41A/2 Battle Rifle]] and the Mateba Autorevolver. They are a force not to be messed with.&lt;br /&gt;
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![[File:UPP_Commando_Leader.png|link=Union of Progressive Peoples Commandos]]&amp;lt;br&amp;gt; [[Union of Progressive Peoples Commandos| Union of Progressive Peoples Commandos]]&lt;br /&gt;
|Little is known of the UPP, even less about the &#039;&#039;&#039;UPP Commando forces&#039;&#039;&#039;. It is a highly organized and covert ops army division issued by UPP High Command. Not much known about them, they&#039;re highly trained and well equipped to the best equipment they can take. This group has their own special missions issued by UPP High Command, as well as &#039;&#039;&#039;killing everyone who are not soldiers, glorified to the UPP&#039;&#039;&#039;. &lt;br /&gt;
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Like W-Y Commandos, these commandos are armed and are a force to be reckoned with. They&#039;re armed with the [[Marine_Equipment#Military Armour|heaviest armor]] available to their hands as well as their [[Marine_Equipment#Union of Progressive People Equipment|specially modified Type 71 carbines]] to eliminate any witnesses easily and silently. Take caution when fighting them head-first, it&#039;s a suicide mission.&lt;br /&gt;
|}&lt;br /&gt;
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==Special Factions==&lt;br /&gt;
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These factions have been removed from the ERT roster and as such are reserved for admin events only.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200|Mercenary group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
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![[File:Ironbear.png|64px|link=The Iron Bears]]&amp;lt;br&amp;gt;[[The Iron Bears]]&lt;br /&gt;
|The &#039;&#039;&#039;Iron Bears&#039;&#039;&#039; are a special forces group from the USSR.  While the USSR and the US/UA are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.&lt;br /&gt;
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The Iron Bears will defend themselves from Alien harm, but will &#039;&#039;&#039;attempt to seize the ship&#039;&#039;&#039; as soon as they can, with the focus (and their goal) of reaching the Combat Information Center to trigger the lockdown and contacting USSR for reinforcements.&lt;br /&gt;
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|[[File:Dozens.png|38px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dutch&#039;s Mercenary Team&#039;&#039;&#039;&lt;br /&gt;
|Halling from the jungle planet of &#039;&#039;Watchman&#039;&#039;, the &#039;&#039;&#039;Dutch&#039;s Mercenary Team&#039;&#039;&#039; are a small, yet powerful group of mercenaries specialized in jungle warfare. It&#039;s members are trained to figon low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the MAR-40, however, they are extremely well trained to use these weapons, often better than any marine with a M41A.&lt;br /&gt;
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Should the Dutch&#039;s Team encounter a &#039;&#039;human-ailen figure&#039;&#039; in the ship or elsewhere, &#039;&#039;&#039;they&#039;re to hunt it down at all costs.&#039;&#039;&#039; Otherwise they will &#039;&#039;&#039;assist on the defense of USS Almayer&#039;&#039;&#039; as usual.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>El Defaultio</name></author>
	</entry>
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